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...

78 commits
2.0.0 ... main

Author SHA1 Message Date
WBHarry
3eda3c4c05
[Feature] Action Areas (#1815)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Functioning setup

* .

* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-04-21 22:27:52 +02:00
WBHarry
646e0debbd Fixed a situation where TagTeamDialog's rollSelection part could get rendered in a bad situation 2026-04-21 18:25:23 +02:00
Carlos Fernandez
3cbc18f42b
Add eslint and run linter in workflow (#1819)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-04-21 10:15:39 +10:00
Carlos Fernandez
f850cbda76
[Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814)
* Update inventory controls and permissions filtering

* Also disable prosemirror editors

* Address context menu deprecation warnings

* Fix context menu detection for actions

* Refine logic for use action when hovering over item icon
2026-04-20 15:30:43 +02:00
WBHarry
f2ec5ef458 Merge branch 'main' of https://github.com/Foundryborne/daggerheart 2026-04-20 15:20:42 +02:00
WBHarry
c683bc4352 Fixed IncludeBaseDamage to be an override 2026-04-20 15:20:35 +02:00
Carlos Fernandez
fa04c9920f
Fix translation string (#1817) 2026-04-20 08:11:17 +02:00
WBHarry
03110377e1 Fixed so that resource reset on downtime can handle math expressions 2026-04-20 00:04:03 +02:00
WBHarry
1fea8438ba Fixed DowntimeMove actions not opening 2026-04-19 11:29:47 +02:00
Carlos Fernandez
4944722139
Avoid error when backing out of action (#1813) 2026-04-18 23:31:56 +02:00
Carlos Fernandez
4b92001f97
Fix issues with party sheet resources in light mode (#1810) 2026-04-17 19:29:37 +02:00
Carlos Fernandez
2fde61a1d5
[Feature] Make all item types quantifiable in the party (#1808)
* Show notification when invalid item types are added to actors

* Make all item types quantifiable in the party actor

* Remove from comment

* Use isInventoryItem to set quantity

* Fix formatting
2026-04-16 11:12:36 +02:00
Carlos Fernandez
d9b322406d
Fix party sheet rerenders from member updates interfering with currency and note input (#1809) 2026-04-16 10:23:55 +02:00
WBHarry
16c07d23bb Changed diceFaces->dieFaces for consistency 2026-04-16 09:57:16 +02:00
WBHarry
91aff8b10d
[Feature] Advantage Default Dice (#1802) 2026-04-16 03:55:12 -04:00
Carlos Fernandez
7e9385bc39
Add toggle for party sheet (#1806) 2026-04-16 09:22:26 +02:00
Carlos Fernandez
aa8771bf0d
Show notification when invalid item types are added to actors (#1807) 2026-04-16 08:23:25 +02:00
WBHarry
7d5cdeb09d
[Feature] Active Party (#1803) 2026-04-15 20:26:39 -04:00
WBHarry
8808e4646d Corrected use of Foundry's Reset translation 2026-04-15 18:47:20 +02:00
Carlos Fernandez
a77d2088a0
Increase reuse of gold and inventory styling (#1804) 2026-04-15 18:42:30 +02:00
WBHarry
c6335980ba Merge branch 'v14-dev' 2026-04-14 20:55:14 +02:00
WBHarry
1176328f62 Updated deploy.yml 2026-04-14 20:55:10 +02:00
a62d28cd96
updated contributing guidelines (#1800) 2026-04-14 18:51:28 +02:00
WBHarry
8d8dea81fe
[Fix] Compendium Advantage Sources (#1796)
* Duration Description field didn't show initially for type temporary

* Corrected SRD
2026-04-13 20:41:28 +02:00
Nikhil Nagarajan
fb07938e54
container fix (#1795) 2026-04-12 19:10:51 +02:00
WBHarry
c337338c8b Merge branch 'v14-dev' of https://github.com/Foundryborne/daggerheart into v14-dev 2026-04-12 13:58:51 +02:00
WBHarry
f900011510 Fixed trait counting in CharacterCreation. Fixed description layout and labels in CharacterCreation. Fixed drag/drop images from Compendium Browser 2026-04-12 13:58:43 +02:00
WBHarry
56a6613a73
Fixed more missing translations (#1792) 2026-04-12 11:38:15 +02:00
WBHarry
e003db3ec1 Corrected updateActorsRangeDependentEffects when token is null 2026-04-12 11:22:00 +02:00
WBHarry
66c90d69e3 Added saefety to updateActorsRangeDepenedentEffects 2026-04-12 11:10:02 +02:00
WBHarry
a839ca0066 Corrected deploy.yml for new branch 2026-04-12 00:36:24 +02:00
WBHarry
6ed975f5b7 Merge branch 'v14-dev' of https://github.com/Foundryborne/daggerheart into v14-dev 2026-04-12 00:33:04 +02:00
WBHarry
e2c97a7b61 Raised version 2026-04-12 00:32:59 +02:00
WBHarry
3ec013ff50
Reworked summon action and clowncar functionality to work with levels (#1791) 2026-04-12 00:25:43 +02:00
WBHarry
94f1fbdd9b Updated system.json 2026-04-12 00:21:16 +02:00
WBHarry
f22b67367b Updated system.json to point to V14 2026-04-11 23:57:33 +02:00
WBHarry
8a0b1b8e22
[Fix] Translation Fixes (#1789)
* Fixed translations

* .
2026-04-11 22:55:26 +02:00
WBHarry
1a57b55723 Fixed H4 elements in editors being hard to see in light mode 2026-04-11 22:51:23 +02:00
WBHarry
f910cf9795 Fixed Battlepoints menu being hard to see in light-mode 2026-04-11 22:46:30 +02:00
WBHarry
6804bfe047 Fixed so that bonus rest moves can be negative 2026-04-11 19:23:34 +02:00
WBHarry
28d9254883 Changed TagTeam initiasation cost label to be 'Hope Cost' 2026-04-11 16:23:41 +02:00
WBHarry
b076c2481b Fixed the extra unarmored severe threshold bonus being applied to Bare Bones 2026-04-11 14:59:44 +02:00
WBHarry
bdfc97bb3b Style improvements to groupRoll when a character name is long 2026-04-11 14:24:00 +02:00
WBHarry
e111f7c2ae Corrected BareBones damageThreshold application 2026-04-11 13:58:57 +02:00
WBHarry
bb179db758 Corrected minimum foundy compatability 2026-04-11 11:23:20 +02:00
WBHarry
bbc1781d01 Raised version 2026-04-11 11:20:07 +02:00
WBHarry
a897037dc4
[Feature] Group Roll Rework (#1785)
* Initial

* .

* Improvements

* .

* Renamed 'Main Charater' to 'Leader'

* Localization fixes

* .

* Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
2026-04-11 11:14:36 +02:00
WBHarry
97636fa134 Fixed Countdown Actions not actually setting their DefaultOwnership. Fixed GMs not always getting Ownership of a countdown 2026-04-11 02:53:51 +02:00
WBHarry
e7be2a7d2b Raised Foundry version 2026-04-11 02:34:18 +02:00
WBHarry
9bea8d6a97 Merged with main 2026-04-11 00:05:18 +02:00
Carlos Fernandez
7ca420ae0e
[Feature] Redesign and merge party members and resources tabs (#1784) 2026-04-10 15:33:44 -04:00
WBHarry
ae480157d1
[Feature] 1766 - Group Attack (#1770)
* Implemented group attack logic

* Updated all minions in the SRD to use the group attack functionality

* .

* Renamed groupAttack.nr to groupAttack.numAttackers

* Moved the flag vs global setting logic to documents/scene

* .
2026-04-09 22:07:51 +02:00
Carlos Fernandez
b505e15eb2
Fix editing of bar attributes in v14 (#1786) 2026-04-09 21:36:48 +02:00
WBHarry
087e69694c
Changed the character setup button to be more obvious (#1782) 2026-04-06 11:40:57 +02:00
WBHarry
fad830580c
Added checkboxes for muting the sounds of dice animations (#1781) 2026-04-06 00:18:43 +02:00
WBHarry
4c2d31b2f4
Fixed so that expanded damage info without any dice will show the correct value (#1780) 2026-04-05 19:28:27 +02:00
WBHarry
67d142df3d Fixed migration 2026-04-05 17:27:02 +02:00
WBHarry
fdfd8c5a8d Fixed selecting which roll to use in TagTeamRolls becoming impossible when using an Ability option 2026-04-05 11:28:41 +02:00
WBHarry
dbcef140a2 Fixed armorEffects erroring on isSuppressed when not on an actor 2026-04-05 11:09:00 +02:00
WBHarry
90f4339898 Restoring current version number 2026-04-05 10:23:02 +02:00
WBHarry
0d7469801e
Updated the longrest repair armor to the new armor max path along with a migration (#1777) 2026-04-04 23:22:25 +02:00
WBHarry
70e21f34db Corrected system.json 2026-04-04 13:21:17 +02:00
WBHarry
7057504a9e
Fixes (#1774) 2026-04-04 13:01:24 +02:00
WBHarry
331f1ebf75 Fixed prose-mirror width 2026-04-04 12:42:50 +02:00
WBHarry
f91c140d34
Fixed so that multi term expressions get evaluated into a single number (#1772) 2026-04-04 11:48:41 +02:00
WBHarry
3a117ef117
Added evasion to party resources (#1771) 2026-04-03 23:32:30 +02:00
WBHarry
01619ef067 Corrected github deploy manifest path 2026-04-03 19:15:20 +02:00
WBHarry
622b38ac08 Fixed certain fields in actionConfig not getting translated 2026-04-03 19:05:49 +02:00
WBHarry
02cca277da Updated github deploy manifest to be the latest on the main branch 2026-04-03 00:13:07 +02:00
WBHarry
3265613767
[Fix] Template Scene Awareness (#1769)
* .

* Using foundry values from schema for fallback gridSize and gridDistance

* .
2026-04-02 23:22:09 +02:00
WBHarry
36ffe8a23a Fixed labrys axe and unneccessary hr separations in enrichedItemDescriptions when prefix is empty 2026-04-02 22:18:18 +02:00
WBHarry
96eba49dc1 Fixed RainofBlades 2026-04-02 22:04:07 +02:00
WBHarry
f92f9f7132 Fixed so that tokens with vision range set to Infinity doesn't make summon actions error out 2026-04-02 17:10:13 +02:00
WBHarry
0747994686 Improved TagTeamRoll initialization when done by a player 2026-04-02 16:00:04 +02:00
WBHarry
56dc9afe8f Corrected some action labels and missing translations 2026-04-02 13:37:38 +02:00
WBHarry
0f1ac406df Fixed adding a new damage instance to an action default to prof, which doesn't work for adversaries 2026-04-02 12:22:31 +02:00
WBHarry
e8ac3012ad Raised version 2026-04-02 11:24:17 +02:00
WBHarry
582a15be77 Fixed scene-navigation styling for levels 2026-04-02 11:23:57 +02:00
276 changed files with 7262 additions and 2985 deletions

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@ -1,3 +1,5 @@
[*] [*]
indent_size = 4 indent_size = 4
indent_style = spaces indent_style = spaces
[*.yml]
indent_size = 2

42
.github/workflows/ci.yml vendored Normal file
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@ -0,0 +1,42 @@
name: Project CI
on:
pull_request:
branches: [main]
push:
branches: [main]
workflow_dispatch:
branches: [main]
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [24.x]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: ${{ matrix.node-version }}
- uses: pnpm/action-setup@v4
with:
version: 10
- name: Cache NPM Deps
id: cache-npm
uses: actions/cache@v3
with:
path: node_modules/
key: npm-${{ hashFiles('package-lock.json') }}
- name: Install NPM Deps
if: ${{ steps.cache-npm.outputs.cache-hit != 'true' }}
run: npm ci
- name: Lint
run: npm run lint

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@ -35,7 +35,7 @@ jobs:
env: env:
version: ${{steps.get_version.outputs.version-without-v}} version: ${{steps.get_version.outputs.version-without-v}}
url: https://github.com/${{github.repository}} url: https://github.com/${{github.repository}}
manifest: https://github.com/${{github.repository}}/releases/latest/download/system.json manifest: https://raw.githubusercontent.com/${{github.repository}}/v14/system.json
download: https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/system.zip download: https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/system.zip
# Create a zip file with all files required by the module to add to the release # Create a zip file with all files required by the module to add to the release

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@ -1,78 +1,9 @@
# Contributing to Foundryborne # Contributing to Daggerheart
Welcome! This is a community-driven project to bring [Daggerheart](https://www.daggerheart.com/) to [FoundryVTT](https://foundryvtt.com/) as a full system. We're excited to have you here and appreciate your interest in contributing. Thank you for your interest in contributing to the Foundryborne project!
--- To ensure that all contributions align with our project goals and architectural standards, we ask that you **do not submit outside contributions without first receiving feedback from the development team.**
## 🤝 How to Contribute If you have an idea or a fix you'd like to contribute, please start a discussion or open an issue first. We'd love to hear from you and collaborate on the best way to move forward!
We welcome contributions of all kinds: Thank you for your understanding and support.
- Bug reports
- Feature suggestions
- Code contributions
- UI/UX mockups
- Documentation improvements
- Questions and discussions
Please be respectful and collaborative — were all here to build something great together.
### Community Translations
Please note that we are not accepting community translations in the main project. Instead, community translations should be published as a module.
---
## 🧭 General Guidelines
- **Use GitHub Issues** to report bugs or propose features
- **Start a Discussion** for larger ideas or questions
- **Open a Pull Request** once you've confirmed your work aligns with project direction
- **Keep things modular and maintainable** — if you're not sure how to structure something, ask!
- **Orient your code on existing examples**, and feel free to suggest a standard if it makes things clearer
---
## 🗂️ Project Structure
Please try to follow the general logic of the existing code when submitting PRs.
We encourage contributors to leave comments or open Discussions when proposing structural or organizational changes.
---
## 🧾 Issue & PR Best Practices
**For Issues:**
- Use clear, descriptive titles
- Provide a concise explanation of the problem or idea
- Include reproduction steps or example scenarios if it's a bug
- Add screenshots or logs if helpful
**For Pull Requests:**
- Use a clear title summarizing the change
- Provide a brief description of what your code does and why
- Link to any related Issues
- Keep PRs focused — smaller is better
---
## 🔖 Labels and Boards
We use GitHub labels to help organize contributions. If your issue or PR relates to a specific category, feel free to tag it. There is also a GitHub Project Board to help track active work and priorities.
---
## 📣 Communication
Discussions are currently happening on GitHub — in Issues, PRs, and [GitHub Discussions](https://github.com/Foundryborne/daggerheart/discussions). You're welcome to use any of these, though we may consolidate to one in the future.
---
## 🤗 Thank You!
Whether you're fixing a typo or designing entire mechanics — every contribution matters. Thank you for helping bring _Daggerheart_ to life in FoundryVTT through **Foundryborne**!
🐸🛠️

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@ -32,6 +32,11 @@ CONFIG.Dice.daggerheart = {
FateRoll: FateRoll FateRoll: FateRoll
}; };
CONFIG.RegionBehavior.dataModels = {
...CONFIG.RegionBehavior.dataModels,
...data.regionBehaviors
};
Object.assign(CONFIG.Dice.termTypes, dice.diceTypes); Object.assign(CONFIG.Dice.termTypes, dice.diceTypes);
CONFIG.Actor.documentClass = documents.DhpActor; CONFIG.Actor.documentClass = documents.DhpActor;
@ -343,7 +348,20 @@ Hooks.on(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, async data => {
} }
}); });
Hooks.on(CONFIG.DH.HOOKS.hooksConfig.groupRollStart, async data => {
if (data.openForAllPlayers && data.partyId) {
const party = game.actors.get(data.partyId);
if (!party) return;
const dialog = new game.system.api.applications.dialogs.GroupRollDialog(party);
dialog.tabGroups.application = 'groupRoll';
await dialog.render({ force: true });
}
});
const updateActorsRangeDependentEffects = async token => { const updateActorsRangeDependentEffects = async token => {
if (!token) return;
const rangeMeasurement = game.settings.get( const rangeMeasurement = game.settings.get(
CONFIG.DH.id, CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.variantRules CONFIG.DH.SETTINGS.gameSettings.variantRules

14
eslint.config.mjs Normal file
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@ -0,0 +1,14 @@
import globals from 'globals';
import { defineConfig } from 'eslint/config';
import prettier from 'eslint-plugin-prettier';
export default defineConfig([
{ files: ['**/*.{js,mjs,cjs}'], languageOptions: { globals: globals.browser } },
{ plugins: { prettier } },
{
files: ['**/*.{js,mjs,cjs}'],
rules: {
'prettier/prettier': 'error'
}
}
]);

View file

@ -74,9 +74,7 @@
"name": "Summon", "name": "Summon",
"tooltip": "Create tokens in the scene.", "tooltip": "Create tokens in the scene.",
"error": "You do not have permission to summon tokens or there is no active scene.", "error": "You do not have permission to summon tokens or there is no active scene.",
"invalidDrop": "You can only drop Actor entities to summon.", "invalidDrop": "You can only drop Actor entities to summon."
"chatMessageTitle": "Test2",
"chatMessageHeaderTitle": "Summoning"
}, },
"transform": { "transform": {
"name": "Transform", "name": "Transform",
@ -111,9 +109,18 @@
"customFormula": "Custom Formula", "customFormula": "Custom Formula",
"formula": "Formula" "formula": "Formula"
}, },
"area": {
"sectionTitle": "Areas",
"shape": "Shape",
"size": "Size"
},
"displayInChat": "Display in chat", "displayInChat": "Display in chat",
"deleteTriggerTitle": "Delete Trigger", "deleteTriggerTitle": "Delete Trigger",
"deleteTriggerContent": "Are you sure you want to delete the {trigger} trigger?" "deleteTriggerContent": "Are you sure you want to delete the {trigger} trigger?",
"advantageState": "Advantage State",
"damageOnSave": "Damage on Save",
"useDefaultItemValues": "Use default Item values",
"itemDamageIsUsed": "Item Damage Is Used"
}, },
"RollField": { "RollField": {
"diceRolling": { "diceRolling": {
@ -125,10 +132,11 @@
} }
}, },
"Settings": { "Settings": {
"attackBonus": "Attack Bonus", "attackModifier": "Attack Modifier",
"attackName": "Attack Name", "attackName": "Attack Name",
"criticalThreshold": "Critical Threshold", "criticalThreshold": "Critical Threshold",
"includeBase": { "label": "Include Item Damage" }, "includeBase": { "label": "Use Item Damage" },
"groupAttack": { "label": "Group Attack" },
"multiplier": "Multiplier", "multiplier": "Multiplier",
"saveHint": "Set a default Trait to enable Reaction Roll. It can be changed later in Reaction Roll Dialog.", "saveHint": "Set a default Trait to enable Reaction Roll. It can be changed later in Reaction Roll Dialog.",
"resultBased": { "resultBased": {
@ -160,7 +168,8 @@
"rangeDependence": { "rangeDependence": {
"title": "Range Dependence" "title": "Range Dependence"
}, },
"stacking": { "title": "Stacking" } "stacking": { "title": "Stacking" },
"targetDispositions": "Affected Dispositions"
}, },
"RangeDependance": { "RangeDependance": {
"hint": "Settings for an optional distance at which this effect should activate", "hint": "Settings for an optional distance at which this effect should activate",
@ -207,7 +216,13 @@
"type": { "label": "Type" } "type": { "label": "Type" }
}, },
"hordeDamage": "Horde Damage", "hordeDamage": "Horde Damage",
"horderHp": "Horde/HP" "horderHp": "Horde/HP",
"adversaryReactionRoll": {
"headerTitle": "Adversary Reaction Roll"
}
},
"Base": {
"CannotAddType": "Cannot add {itemType} items to {actorType} actors."
}, },
"Character": { "Character": {
"advantageSources": { "advantageSources": {
@ -232,6 +247,8 @@
}, },
"defaultHopeDice": "Default Hope Dice", "defaultHopeDice": "Default Hope Dice",
"defaultFearDice": "Default Fear Dice", "defaultFearDice": "Default Fear Dice",
"defaultAdvantageDice": "Default Advantage Dice",
"defaultDisadvantageDice": "Default Disadvantage Dice",
"disadvantageSources": { "disadvantageSources": {
"label": "Disadvantage Sources", "label": "Disadvantage Sources",
"hint": "Add single words or short text as reminders and hints of what a character has disadvantage on." "hint": "Add single words or short text as reminders and hints of what a character has disadvantage on."
@ -316,6 +333,22 @@
} }
}, },
"newAdversary": "New Adversary" "newAdversary": "New Adversary"
},
"Party": {
"Subtitle": {
"character": "{community} {ancestry} | {subclass} {class}",
"companion": "Companion of {partner}"
},
"RemoveConfirmation": {
"title": "Remove member {name}",
"text": "Are you sure you want to remove {name} from the party?"
},
"Thresholds": {
"minor": "MIN",
"major": "MAJ",
"severe": "SEV"
},
"triggerRestContent": "This will trigger a dialog to players make their downtime moves. Are you sure?"
} }
}, },
"APPLICATIONS": { "APPLICATIONS": {
@ -351,7 +384,7 @@
"selectSecondaryWeapon": "Select Secondary Weapon", "selectSecondaryWeapon": "Select Secondary Weapon",
"selectSubclass": "Select Subclass", "selectSubclass": "Select Subclass",
"setupSkipTitle": "Skipping Character Setup", "setupSkipTitle": "Skipping Character Setup",
"setupSkipContent": "You are skipping the Character Setup by adding this manually. The character setup is the blinking arrows in the top-right. Are you sure you want to continue?", "setupSkipContent": "You are skipping the Character Setup by adding this manually. The character setup is the blinking button in the top-right. Are you sure you want to continue?",
"startingItems": "Starting Items", "startingItems": "Starting Items",
"story": "Story", "story": "Story",
"storyExplanation": "Select which background and connection prompts you want to copy into your character's background.", "storyExplanation": "Select which background and connection prompts you want to copy into your character's background.",
@ -449,6 +482,10 @@
"defaultOwnershipTooltip": "The default player ownership of countdowns", "defaultOwnershipTooltip": "The default player ownership of countdowns",
"hideNewCountdowns": "Hide New Countdowns" "hideNewCountdowns": "Hide New Countdowns"
}, },
"CreateItemDialog": {
"createItem": "Create Item",
"browseCompendium": "Browse Compendium"
},
"DaggerheartMenu": { "DaggerheartMenu": {
"title": "GM Tools", "title": "GM Tools",
"refreshFeatures": "Refresh Features", "refreshFeatures": "Refresh Features",
@ -663,6 +700,12 @@
"noPlayers": "No players to assign ownership to", "noPlayers": "No players to assign ownership to",
"default": "Default Ownership" "default": "Default Ownership"
}, },
"PendingReactionsDialog": {
"title": "Pending Reaction Rolls Found",
"unfinishedRolls": "Some Tokens still need to roll their Reaction Roll.",
"confirmation": "Are you sure you want to continue ?",
"warning": "Undone reaction rolls will be considered as failed"
},
"ReactionRoll": { "ReactionRoll": {
"title": "Reaction Roll: {trait}" "title": "Reaction Roll: {trait}"
}, },
@ -688,7 +731,7 @@
"FIELDS": { "FIELDS": {
"initiator": { "initiator": {
"memberId": { "label": "Initiating Character" }, "memberId": { "label": "Initiating Character" },
"cost": { "label": "Initiation Cost" } "cost": { "label": "Hope Cost" }
} }
}, },
"leaderTitle": "Initiating Character", "leaderTitle": "Initiating Character",
@ -715,6 +758,17 @@
"selectRoll": "Select which roll value to be used for the Tag Team" "selectRoll": "Select which roll value to be used for the Tag Team"
} }
}, },
"GroupRollSelect": {
"title": "Group Roll",
"aidingCharacters": "Aiding Characters",
"leader": "Leader",
"leaderRoll": "Leader Roll",
"openDialogForAll": "Open Dialog For All",
"startGroupRoll": "Start Group Roll",
"finishGroupRoll": "Finish Group Roll",
"cancelConfirmTitle": "Cancel Group Roll",
"cancelConfirmText": "Are you sure you want to cancel the Group Roll? This will close it for all other players too."
},
"TokenConfig": { "TokenConfig": {
"actorSizeUsed": "Actor size is set, determining the dimensions" "actorSizeUsed": "Actor size is set, determining the dimensions"
} }
@ -735,6 +789,11 @@
"session": "Next Session", "session": "Next Session",
"custom": "Custom" "custom": "Custom"
}, },
"ActionAutomationChoices": {
"never": "Never",
"showDialog": "Show Dialog Only",
"always": "Always"
},
"AdversaryTrait": { "AdversaryTrait": {
"relentless": { "relentless": {
"name": "Relentless", "name": "Relentless",
@ -1264,6 +1323,11 @@
"on": "On", "on": "On",
"onWithToggle": "On With Toggle" "onWithToggle": "On With Toggle"
}, },
"SceneRangeMeasurementTypes": {
"disable": "Disable Daggerheart Range Measurement",
"default": "Default",
"custom": "Custom"
},
"SelectAction": { "SelectAction": {
"selectType": "Select Action Type", "selectType": "Select Action Type",
"selectAction": "Action Selection" "selectAction": "Action Selection"
@ -1963,6 +2027,10 @@
"hint": "Multiply any damage dealt to you by this number" "hint": "Multiply any damage dealt to you by this number"
} }
}, },
"Battlepoints": {
"full": "Battlepoints",
"short": "BP"
},
"Bonuses": { "Bonuses": {
"rest": { "rest": {
"downtimeAction": "Downtime Action", "downtimeAction": "Downtime Action",
@ -2373,10 +2441,13 @@
"maxWithThing": "Max {thing}", "maxWithThing": "Max {thing}",
"missingDragDropThing": "Drop {thing} here", "missingDragDropThing": "Drop {thing} here",
"multiclass": "Multiclass", "multiclass": "Multiclass",
"name": "Name",
"newCategory": "New Category", "newCategory": "New Category",
"newThing": "New {thing}", "newThing": "New {thing}",
"next": "Next",
"none": "None", "none": "None",
"noTarget": "No current target", "noTarget": "No current target",
"optionalThing": "Optional {thing}",
"partner": "Partner", "partner": "Partner",
"player": { "player": {
"single": "Player", "single": "Player",
@ -2403,9 +2474,11 @@
"rollDamage": "Roll Damage", "rollDamage": "Roll Damage",
"rollWith": "{roll} Roll", "rollWith": "{roll} Roll",
"save": "Save", "save": "Save",
"saveSettings": "Save Settings",
"scalable": "Scalable", "scalable": "Scalable",
"scars": "Scars", "scars": "Scars",
"situationalBonus": "Situational Bonus", "situationalBonus": "Situational Bonus",
"searchPlaceholder": "Search...",
"spent": "Spent", "spent": "Spent",
"step": "Step", "step": "Step",
"stress": "Stress", "stress": "Stress",
@ -2556,8 +2629,14 @@
}, },
"Weapon": { "Weapon": {
"weaponType": "Weapon Type", "weaponType": "Weapon Type",
"primaryWeapon": "Primary Weapon", "primaryWeapon": {
"secondaryWeapon": "Secondary Weapon" "full": "Primary Weapon",
"short": "Primary"
},
"secondaryWeapon": {
"full": "Secondary Weapon",
"short": "Secondary"
}
} }
}, },
"MACROS": { "MACROS": {
@ -2811,6 +2890,10 @@
} }
}, },
"Keybindings": { "Keybindings": {
"partySheet": {
"name": "Toggle Party Sheet",
"hint": "Open or close the active party's sheet"
},
"spotlight": { "spotlight": {
"name": "Spotlight Combatant", "name": "Spotlight Combatant",
"hint": "Move the spotlight to a hovered or selected token that's present in an active encounter" "hint": "Move the spotlight to a hovered or selected token that's present in an active encounter"
@ -2855,6 +2938,7 @@
"system": "Dice Preset", "system": "Dice Preset",
"font": "Font", "font": "Font",
"critical": "Duality Critical Animation", "critical": "Duality Critical Animation",
"muted": "Muted",
"diceAppearance": "Dice Appearance", "diceAppearance": "Dice Appearance",
"animations": "Animations", "animations": "Animations",
"defaultAnimations": "Set Animations As Player Defaults", "defaultAnimations": "Set Animations As Player Defaults",
@ -2963,18 +3047,6 @@
"immunityTo": "Immunity: {immunities}" "immunityTo": "Immunity: {immunities}"
}, },
"featureTitle": "Class Feature", "featureTitle": "Class Feature",
"groupRoll": {
"title": "Group Roll",
"leader": "Leader",
"partyTeam": "Party Team",
"team": "Team",
"selectLeader": "Select a Leader",
"selectMember": "Select a Member",
"rerollTitle": "Reroll Group Roll",
"rerollContent": "Are you sure you want to reroll your {trait} roll?",
"rerollTooltip": "Reroll",
"wholePartySelected": "The whole party is selected"
},
"healingRoll": { "healingRoll": {
"title": "Heal - {damage}", "title": "Heal - {damage}",
"heal": "Heal", "heal": "Heal",
@ -2992,6 +3064,9 @@
"resourceRoll": { "resourceRoll": {
"playerMessage": "{user} rerolled their {name}" "playerMessage": "{user} rerolled their {name}"
}, },
"saveRoll": {
"reactionRollAllTargets": "Reaction Roll All Targets"
},
"tagTeam": { "tagTeam": {
"title": "Tag Team", "title": "Tag Team",
"membersTitle": "Members" "membersTitle": "Members"
@ -3020,9 +3095,9 @@
}, },
"ItemBrowser": { "ItemBrowser": {
"title": "Daggerheart Compendium Browser", "title": "Daggerheart Compendium Browser",
"windowTitle": "Compendium Browser",
"hint": "Select a Folder in sidebar to start browsing through the compendium", "hint": "Select a Folder in sidebar to start browsing through the compendium",
"browserSettings": "Browser Settings", "browserSettings": "Browser Settings",
"searchPlaceholder": "Search...",
"columnName": "Name", "columnName": "Name",
"tooltipFilters": "Filters", "tooltipFilters": "Filters",
"tooltipErase": "Erase", "tooltipErase": "Erase",
@ -3058,7 +3133,7 @@
"weapons": "Weapons", "weapons": "Weapons",
"armors": "Armors", "armors": "Armors",
"consumables": "Consumables", "consumables": "Consumables",
"loots": "Loots" "loots": "Loot"
} }
}, },
"Notifications": { "Notifications": {
@ -3140,7 +3215,8 @@
"tokenActorsMissing": "[{names}] missing Actors", "tokenActorsMissing": "[{names}] missing Actors",
"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used", "domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used",
"knowTheTide": "Know The Tide gained a token", "knowTheTide": "Know The Tide gained a token",
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}" "lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}",
"noTokenTargeted": "No token is targeted"
}, },
"Progress": { "Progress": {
"migrationLabel": "Performing system migration. Please wait and do not close Foundry." "migrationLabel": "Performing system migration. Please wait and do not close Foundry."
@ -3152,6 +3228,9 @@
"companion": "Level {level} - {partner}", "companion": "Level {level} - {partner}",
"companionNoPartner": "No Partner", "companionNoPartner": "No Partner",
"duplicateToNewTier": "Duplicate to New Tier", "duplicateToNewTier": "Duplicate to New Tier",
"activateParty": "Make Active Party",
"partyIsActive": "Active",
"createAdversary": "Create Adversary",
"pickTierTitle": "Pick a new tier for this adversary" "pickTierTitle": "Pick a new tier for this adversary"
}, },
"daggerheartMenu": { "daggerheartMenu": {
@ -3163,6 +3242,7 @@
"Tooltip": { "Tooltip": {
"disableEffect": "Disable Effect", "disableEffect": "Disable Effect",
"enableEffect": "Enable Effect", "enableEffect": "Enable Effect",
"edit": "Edit",
"openItemWorld": "Open Item World", "openItemWorld": "Open Item World",
"openActorWorld": "Open Actor World", "openActorWorld": "Open Actor World",
"sendToChat": "Send to Chat", "sendToChat": "Send to Chat",

View file

@ -11,7 +11,10 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
this.character = character; this.character = character;
this.setup = { this.setup = {
traits: this.character.system.traits, traits: Object.keys(this.character.system.traits).reduce((acc, key) => {
acc[key] = { value: null };
return acc;
}, {}),
ancestryName: { ancestryName: {
primary: '', primary: '',
secondary: '' secondary: ''
@ -377,8 +380,10 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
]; ];
return Object.values(this.setup.traits).reduce((acc, x) => { return Object.values(this.setup.traits).reduce((acc, x) => {
const index = traitCompareArray.indexOf(x.value); const index = traitCompareArray.indexOf(x.value);
if (index === -1) return acc;
traitCompareArray.splice(index, 1); traitCompareArray.splice(index, 1);
acc += index !== -1; acc += 1;
return acc; return acc;
}, 0); }, 0);
} }

View file

@ -13,7 +13,7 @@ export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as RerollDamageDialog } from './rerollDamageDialog.mjs'; export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs'; export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs'; export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
export { default as GroupRollDialog } from './group-roll-dialog.mjs';
export { default as TagTeamDialog } from './tagTeamDialog.mjs'; export { default as TagTeamDialog } from './tagTeamDialog.mjs';
export { default as GroupRollDialog } from './groupRollDialog.mjs';
export { default as RiskItAllDialog } from './riskItAllDialog.mjs'; export { default as RiskItAllDialog } from './riskItAllDialog.mjs';
export { default as CompendiumBrowserSettingsDialog } from './CompendiumBrowserSettings.mjs'; export { default as CompendiumBrowserSettingsDialog } from './CompendiumBrowserSettings.mjs';

View file

@ -72,8 +72,8 @@ export default class ActionSelectionDialog extends HandlebarsApplicationMixin(Ap
static async #onChooseAction(event, button) { static async #onChooseAction(event, button) {
const { actionId } = button.dataset; const { actionId } = button.dataset;
this.#action = this.#item.system.actionsList.find(a => a._id === actionId); this.action = this.item.system.actionsList.find(a => a._id === actionId);
Object.defineProperty(this.#event, 'shiftKey', { Object.defineProperty(this.event, 'shiftKey', {
get() { get() {
return event.shiftKey; return event.shiftKey;
} }

View file

@ -123,6 +123,10 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.advantage = this.config.roll?.advantage; context.advantage = this.config.roll?.advantage;
context.disadvantage = this.config.roll?.disadvantage; context.disadvantage = this.config.roll?.disadvantage;
context.diceOptions = CONFIG.DH.GENERAL.diceTypes; context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
context.dieFaces = CONFIG.DH.GENERAL.dieFaces.reduce((acc, face) => {
acc[face] = `d${face}`;
return acc;
}, {});
context.isLite = this.config.roll?.lite; context.isLite = this.config.roll?.lite;
context.extraFormula = this.config.extraFormula; context.extraFormula = this.config.extraFormula;
context.formula = this.roll.constructFormula(this.config); context.formula = this.roll.constructFormula(this.config);
@ -152,9 +156,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
} }
if (this.config.uses) this.config.uses = foundry.utils.mergeObject(this.config.uses, rest.uses); if (this.config.uses) this.config.uses = foundry.utils.mergeObject(this.config.uses, rest.uses);
if (rest.roll?.dice) { if (rest.roll?.dice) {
Object.entries(rest.roll.dice).forEach(([key, value]) => { this.roll = foundry.utils.mergeObject(this.roll, rest.roll.dice);
this.roll[key] = value;
});
} }
if (rest.hasOwnProperty('trait')) { if (rest.hasOwnProperty('trait')) {
this.config.roll.trait = rest.trait; this.config.roll.trait = rest.trait;
@ -173,6 +175,15 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.disadvantage = advantage === -1; this.disadvantage = advantage === -1;
this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage; this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
if (this.config.roll.advantage === 1 && this.config.data.rules.roll.defaultAdvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultAdvantageDice);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.defaultDisadvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultDisadvantageDice);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
}
this.render(); this.render();
} }

View file

@ -22,6 +22,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
}, },
actions: { actions: {
toggleSelectedEffect: this.toggleSelectedEffect, toggleSelectedEffect: this.toggleSelectedEffect,
updateGroupAttack: this.updateGroupAttack,
toggleCritical: this.toggleCritical, toggleCritical: this.toggleCritical,
submitRoll: this.submitRoll submitRoll: this.submitRoll
}, },
@ -64,15 +65,40 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
context.hasSelectedEffects = Boolean(Object.keys(this.selectedEffects).length); context.hasSelectedEffects = Boolean(Object.keys(this.selectedEffects).length);
context.selectedEffects = this.selectedEffects; context.selectedEffects = this.selectedEffects;
context.damageOptions = this.config.damageOptions;
context.rangeOptions = CONFIG.DH.GENERAL.groupAttackRange;
return context; return context;
} }
static updateRollConfiguration(_event, _, formData) { static updateRollConfiguration(_event, _, formData) {
const { ...rest } = foundry.utils.expandObject(formData.object); const data = foundry.utils.expandObject(formData.object);
foundry.utils.mergeObject(this.config.roll, rest.roll); foundry.utils.mergeObject(this.config.roll, data.roll);
foundry.utils.mergeObject(this.config.modifiers, rest.modifiers); foundry.utils.mergeObject(this.config.modifiers, data.modifiers);
this.config.selectedMessageMode = rest.selectedMessageMode; this.config.selectedMessageMode = data.selectedMessageMode;
if (data.damageOptions) {
const numAttackers = data.damageOptions.groupAttack?.numAttackers;
if (typeof numAttackers !== 'number' || numAttackers % 1 !== 0) {
data.damageOptions.groupAttack.numAttackers = null;
}
foundry.utils.mergeObject(this.config.damageOptions, data.damageOptions);
}
this.render();
}
static updateGroupAttack() {
const targets = Array.from(game.user.targets);
if (targets.length === 0)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.noTokenTargeted'));
const actorId = this.roll.data.parent.id;
const range = this.config.damageOptions.groupAttack.range;
const groupAttackTokens = game.system.api.fields.ActionFields.DamageField.getGroupAttackTokens(actorId, range);
this.config.damageOptions.groupAttack.numAttackers = groupAttackTokens.length;
this.render(); this.render();
} }

View file

@ -259,8 +259,9 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
const resetValue = increasing const resetValue = increasing
? 0 ? 0
: feature.system.resource.max : feature.system.resource.max
? Roll.replaceFormulaData(feature.system.resource.max, this.actor) ? new Roll(Roll.replaceFormulaData(feature.system.resource.max, this.actor)).evaluateSync().total
: 0; : 0;
await feature.update({ 'system.resource.value': resetValue }); await feature.update({ 'system.resource.value': resetValue });
} }

View file

@ -1,204 +0,0 @@
import autocomplete from 'autocompleter';
import { abilities } from '../../config/actorConfig.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actors) {
super();
this.actors = actors;
this.actorLeader = {};
this.actorsMembers = [];
}
get title() {
return 'Group Roll';
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll'],
position: { width: 'auto', height: 'auto' },
window: {
title: 'DAGGERHEART.UI.Chat.groupRoll.title'
},
actions: {
roll: GroupRollDialog.#roll,
removeLeader: GroupRollDialog.#removeLeader,
removeMember: GroupRollDialog.#removeMember
},
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
application: {
id: 'group-roll',
template: 'systems/daggerheart/templates/dialogs/group-roll/group-roll.hbs'
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const leaderChoices = this.actors.filter(x => this.actorsMembers.every(member => member.actor?.id !== x.id));
const memberChoices = this.actors.filter(
x => this.actorLeader?.actor?.id !== x.id && this.actorsMembers.every(member => member.actor?.id !== x.id)
);
htmlElement.querySelectorAll('.leader-change-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(leaderChoices);
} else {
text = text.toLowerCase();
var suggestions = leaderChoices.filter(n => n.name.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (actor, search) {
const actorName = game.i18n.localize(actor.name);
const matchIndex = actorName.toLowerCase().indexOf(search);
const beforeText = actorName.slice(0, matchIndex);
const matchText = actorName.slice(matchIndex, matchIndex + search.length);
const after = actorName.slice(matchIndex + search.length, actorName.length);
const img = document.createElement('img');
img.src = actor.img;
const element = document.createElement('li');
element.appendChild(img);
const label = document.createElement('span');
label.innerHTML =
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
' ',
'&nbsp;'
);
element.appendChild(label);
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: actor => {
element.value = actor.uuid;
this.actorLeader = { actor: actor, trait: 'agility', difficulty: 0 };
this.render();
},
click: e => e.fetch(),
customize: function (_input, _inputRect, container) {
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
},
minLength: 0
});
});
htmlElement.querySelectorAll('.team-push-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(memberChoices);
} else {
text = text.toLowerCase();
var suggestions = memberChoices.filter(n => n.name.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (actor, search) {
const actorName = game.i18n.localize(actor.name);
const matchIndex = actorName.toLowerCase().indexOf(search);
const beforeText = actorName.slice(0, matchIndex);
const matchText = actorName.slice(matchIndex, matchIndex + search.length);
const after = actorName.slice(matchIndex + search.length, actorName.length);
const img = document.createElement('img');
img.src = actor.img;
const element = document.createElement('li');
element.appendChild(img);
const label = document.createElement('span');
label.innerHTML =
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
' ',
'&nbsp;'
);
element.appendChild(label);
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: actor => {
element.value = actor.uuid;
this.actorsMembers.push({ actor: actor, trait: 'agility', difficulty: 0 });
this.render({ force: true });
},
click: e => e.fetch(),
customize: function (_input, _inputRect, container) {
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
},
minLength: 0
});
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.leader = this.actorLeader;
context.members = this.actorsMembers;
context.traitList = abilities;
context.allSelected = this.actorsMembers.length + (this.actorLeader?.actor ? 1 : 0) === this.actors.length;
context.rollDisabled = context.members.length === 0 || !this.actorLeader?.actor;
return context;
}
static updateData(event, _, formData) {
const { actorLeader, actorsMembers } = foundry.utils.expandObject(formData.object);
this.actorLeader = foundry.utils.mergeObject(this.actorLeader, actorLeader);
this.actorsMembers = foundry.utils.mergeObject(this.actorsMembers, actorsMembers);
this.render(true);
}
static async #removeLeader(_, button) {
this.actorLeader = null;
this.render();
}
static async #removeMember(_, button) {
this.actorsMembers = this.actorsMembers.filter(m => m.actor.uuid !== button.dataset.memberUuid);
this.render();
}
static async #roll() {
const cls = getDocumentClass('ChatMessage');
const systemData = {
leader: this.actorLeader,
members: this.actorsMembers
};
const msg = {
type: 'groupRoll',
user: game.user.id,
speaker: cls.getSpeaker(),
title: game.i18n.localize('DAGGERHEART.UI.Chat.groupRoll.title'),
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ system: systemData }
)
};
cls.create(msg);
this.close();
}
}

View file

@ -0,0 +1,527 @@
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import Party from '../sheets/actors/party.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(party) {
super();
this.party = party;
this.partyMembers = party.system.partyMembers
.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
.map(member => ({
...member.toObject(),
uuid: member.uuid,
id: member.id,
selected: true,
owned: member.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
}));
this.leader = null;
this.openForAllPlayers = true;
this.tabGroups.application = Object.keys(party.system.groupRoll.participants).length
? 'groupRoll'
: 'initialization';
Hooks.on(socketEvent.Refresh, this.groupRollRefresh.bind());
}
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.title');
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'GroupRollDialog',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll-dialog'],
position: { width: 550, height: 'auto' },
actions: {
toggleSelectMember: this.#toggleSelectMember,
startGroupRoll: this.#startGroupRoll,
makeRoll: this.#makeRoll,
removeRoll: this.#removeRoll,
rerollDice: this.#rerollDice,
makeLeaderRoll: this.#makeLeaderRoll,
removeLeaderRoll: this.#removeLeaderRoll,
rerollLeaderDice: this.#rerollLeaderDice,
markSuccessfull: this.#markSuccessfull,
cancelRoll: this.#onCancelRoll,
finishRoll: this.#finishRoll
},
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
initialization: {
id: 'initialization',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/initialization.hbs'
},
leader: {
id: 'leader',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/leader.hbs'
},
groupRoll: {
id: 'groupRoll',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/groupRoll.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/footer.hbs'
}
};
/** @inheritdoc */
static TABS = {
application: {
tabs: [{ id: 'initialization' }, { id: 'groupRoll' }]
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement
.querySelector('.main-character-field')
?.addEventListener('input', this.updateLeaderField.bind(this));
}
_configureRenderParts(options) {
const { initialization, leader, groupRoll, footer } = super._configureRenderParts(options);
const augmentedParts = { initialization };
for (const memberKey of Object.keys(this.party.system.groupRoll.aidingCharacters)) {
augmentedParts[memberKey] = {
id: memberKey,
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/groupRollMember.hbs'
};
}
augmentedParts.leader = leader;
augmentedParts.groupRoll = groupRoll;
augmentedParts.footer = footer;
return augmentedParts;
}
/**@inheritdoc */
async _onRender(context, options) {
await super._onRender(context, options);
if (this.element.querySelector('.team-container')) return;
if (this.tabGroups.application !== this.constructor.PARTS.initialization.id) {
const initializationPart = this.element.querySelector('.initialization-container');
initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
initializationPart.insertAdjacentHTML(
'afterend',
`<div class="section-title">${game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.aidingCharacters')}</div>`
);
const teamContainer = this.element.querySelector('.team-container');
for (const memberContainer of this.element.querySelectorAll('.team-member-container'))
teamContainer.appendChild(memberContainer);
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isGM = game.user.isGM;
context.isEditable = this.getIsEditable();
context.fields = this.party.system.schema.fields.groupRoll.fields;
context.data = this.party.system.groupRoll;
context.traitOptions = CONFIG.DH.ACTOR.abilities;
context.members = {};
context.allHaveRolled = Object.keys(context.data.participants).every(key => {
const data = context.data.participants[key];
return Boolean(data.rollData);
});
return context;
}
async _preparePartContext(partId, context, options) {
const partContext = await super._preparePartContext(partId, context, options);
partContext.partId = partId;
switch (partId) {
case 'initialization':
partContext.groupRollFields = this.party.system.schema.fields.groupRoll.fields;
partContext.memberSelection = this.partyMembers;
const selectedMembers = partContext.memberSelection.filter(x => x.selected);
partContext.selectedLeader = this.leader;
partContext.selectedLeaderOptions = selectedMembers
.filter(actor => actor.owned)
.map(x => ({ value: x.id, label: x.name }));
partContext.selectedLeaderDisabled = !selectedMembers.length;
partContext.canStartGroupRoll = selectedMembers.length > 1 && this.leader?.memberId;
partContext.openForAllPlayers = this.openForAllPlayers;
break;
case 'leader':
partContext.leader = this.getRollCharacterData(this.party.system.groupRoll.leader);
break;
case 'groupRoll':
const leader = this.party.system.groupRoll.leader;
partContext.hasRolled =
leader?.rollData ||
Object.values(this.party.system.groupRoll?.aidingCharacters ?? {}).some(
x => x.successfull !== null
);
const { modifierTotal, modifiers } = Object.values(this.party.system.groupRoll.aidingCharacters).reduce(
(acc, curr) => {
const modifier = curr.successfull === true ? 1 : curr.successfull === false ? -1 : null;
if (modifier) {
acc.modifierTotal += modifier;
acc.modifiers.push(modifier);
}
return acc;
},
{ modifierTotal: 0, modifiers: [] }
);
const leaderTotal = leader?.rollData ? leader.roll.total : null;
partContext.groupRoll = {
totalLabel: leader?.rollData
? game.i18n.format('DAGGERHEART.GENERAL.withThing', {
thing: leader.roll.totalLabel
})
: null,
totalDualityClass: leader?.roll?.isCritical ? 'critical' : leader?.roll?.withHope ? 'hope' : 'fear',
total: leaderTotal + modifierTotal,
leaderTotal: leaderTotal,
modifiers
};
break;
case 'footer':
partContext.canFinishRoll =
Boolean(this.party.system.groupRoll.leader?.rollData) &&
Object.values(this.party.system.groupRoll.aidingCharacters).every(x => x.successfull !== null);
break;
}
if (Object.keys(this.party.system.groupRoll.aidingCharacters).includes(partId)) {
const characterData = this.party.system.groupRoll.aidingCharacters[partId];
partContext.members[partId] = this.getRollCharacterData(characterData, partId);
}
return partContext;
}
getRollCharacterData(data, partId) {
if (!data) return {};
const actor = game.actors.get(data.id);
return {
...data,
roll: data.roll,
isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: partId,
readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData)
};
}
static async updateData(event, _, formData) {
const partyData = foundry.utils.expandObject(formData.object);
this.updatePartyData(partyData, this.getUpdatingParts(event.target));
}
async updatePartyData(update, updatingParts, options = { render: true }) {
if (!game.users.activeGM)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
const gmUpdate = async update => {
await this.party.update(update);
this.render({ parts: updatingParts });
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.GroupRoll, action: 'refresh', parts: updatingParts }
});
};
await emitAsGM(
GMUpdateEvent.UpdateDocument,
gmUpdate,
update,
this.party.uuid,
options.render ? { refreshType: RefreshType.GroupRoll, action: 'refresh', parts: updatingParts } : undefined
);
}
getUpdatingParts(target) {
const { initialization, leader, groupRoll, footer } = this.constructor.PARTS;
const isInitialization = this.tabGroups.application === initialization.id;
const updatingMember = target.closest('.team-member-container')?.dataset?.memberKey;
const updatingLeader = target.closest('.main-character-outer-container');
return [
...(isInitialization ? [initialization.id] : []),
...(updatingMember ? [updatingMember] : []),
...(updatingLeader ? [leader.id] : []),
...(!isInitialization ? [groupRoll.id, footer.id] : [])
];
}
getIsEditable() {
return this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.groupRoll.participants[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
}
groupRollRefresh = ({ refreshType, action, parts }) => {
if (refreshType !== RefreshType.GroupRoll) return;
switch (action) {
case 'startGroupRoll':
this.tabGroups.application = 'groupRoll';
break;
case 'refresh':
this.render({ parts });
break;
case 'close':
this.close();
break;
}
};
async close(options = {}) {
/* Opt out of Foundry's standard behavior of closing all application windows marked as UI when Escape is pressed */
if (options.closeKey) return;
Hooks.off(socketEvent.Refresh, this.groupRollRefresh);
return super.close(options);
}
//#region Initialization
static #toggleSelectMember(_, button) {
const member = this.partyMembers.find(x => x.id === button.dataset.id);
member.selected = !member.selected;
this.render();
}
updateLeaderField(event) {
if (!this.leader) this.leader = {};
this.leader.memberId = event.target.value;
this.render();
}
static async #startGroupRoll() {
const leader = this.partyMembers.find(x => x.id === this.leader.memberId);
const aidingCharacters = this.partyMembers.reduce((acc, curr) => {
if (curr.selected && curr.id !== this.leader.memberId)
acc[curr.id] = { id: curr.id, name: curr.name, img: curr.img };
return acc;
}, {});
await this.party.update({
'system.groupRoll': _replace(
new game.system.api.data.GroupRollData({
...this.party.system.groupRoll.toObject(),
leader: { id: leader.id, name: leader.name, img: leader.img },
aidingCharacters
})
)
});
const hookData = { openForAllPlayers: this.openForAllPlayers, partyId: this.party.id };
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.groupRollStart, hookData);
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GroupRollStart,
data: hookData
});
this.render();
}
//#endregion
async makeRoll(button, characterData, path) {
const actor = game.actors.find(x => x.id === characterData.id);
if (!actor) return;
const result = await actor.rollTrait(characterData.rollChoice, {
skips: {
createMessage: true,
resources: true,
triggers: true
}
});
if (!result) return;
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;
this.updatePartyData(
{
[path]: rollData
},
this.getUpdatingParts(button)
);
}
static async #makeRoll(_event, button) {
const { member } = button.dataset;
const character = this.party.system.groupRoll.aidingCharacters[member];
this.makeRoll(button, character, `system.groupRoll.aidingCharacters.${member}.rollData`);
}
static async #makeLeaderRoll(_event, button) {
const character = this.party.system.groupRoll.leader;
this.makeRoll(button, character, 'system.groupRoll.leader.rollData');
}
async removeRoll(button, path) {
this.updatePartyData(
{
[path]: {
rollData: null,
rollChoice: null,
selected: false,
successfull: null
}
},
this.getUpdatingParts(button)
);
}
static async #removeRoll(_event, button) {
this.removeRoll(button, `system.groupRoll.aidingCharacters.${button.dataset.member}`);
}
static async #removeLeaderRoll(_event, button) {
this.removeRoll(button, 'system.groupRoll.leader');
}
async rerollDice(button, data, path) {
const { diceType } = button.dataset;
const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2;
const newRoll = game.system.api.dice.DualityRoll.fromData(data.rollData);
const dice = newRoll.dice[dieIndex];
await dice.reroll(`/r1=${dice.total}`, {
liveRoll: {
roll: newRoll,
isReaction: true
}
});
const rollData = newRoll.toJSON();
this.updatePartyData(
{
[path]: rollData
},
this.getUpdatingParts(button)
);
}
static async #rerollDice(_, button) {
const { member } = button.dataset;
this.rerollDice(
button,
this.party.system.groupRoll.aidingCharacters[member],
`system.groupRoll.aidingCharacters.${member}.rollData`
);
}
static async #rerollLeaderDice(_, button) {
this.rerollDice(button, this.party.system.groupRoll.leader, `system.groupRoll.leader.rollData`);
}
static #markSuccessfull(_event, button) {
const previousValue = this.party.system.groupRoll.aidingCharacters[button.dataset.member].successfull;
const newValue = Boolean(button.dataset.successfull === 'true');
this.updatePartyData(
{
[`system.groupRoll.aidingCharacters.${button.dataset.member}.successfull`]:
previousValue === newValue ? null : newValue
},
this.getUpdatingParts(button)
);
}
static async #onCancelRoll(_event, _button, options = { confirm: true }) {
this.cancelRoll(options);
}
async cancelRoll(options = { confirm: true }) {
if (options.confirm) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.cancelConfirmTitle')
},
content: game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.cancelConfirmText')
});
if (!confirmed) return;
}
await this.updatePartyData(
{
'system.groupRoll': {
leader: null,
aidingCharacters: _replace({})
}
},
[],
{ render: false }
);
this.close();
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.GroupRoll, action: 'close' }
});
}
static async #finishRoll() {
const totalRoll = this.party.system.groupRoll.leader.roll;
for (const character of Object.values(this.party.system.groupRoll.aidingCharacters)) {
totalRoll.terms.push(new foundry.dice.terms.OperatorTerm({ operator: character.successfull ? '+' : '-' }));
totalRoll.terms.push(new foundry.dice.terms.NumericTerm({ number: 1 }));
}
await totalRoll._evaluate();
const systemData = totalRoll.options;
const actor = game.actors.get(this.party.system.groupRoll.leader.id);
const cls = getDocumentClass('ChatMessage'),
msgData = {
type: 'dualityRoll',
user: game.user.id,
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.title'),
speaker: cls.getSpeaker({ actor }),
system: systemData,
rolls: [JSON.stringify(totalRoll)],
sound: null,
flags: { core: { RollTable: true } }
};
await cls.create(msgData);
const resourceMap = new ResourceUpdateMap(actor);
if (totalRoll.isCritical) {
resourceMap.addResources([
{ key: 'stress', value: -1, total: 1 },
{ key: 'hope', value: 1, total: 1 }
]);
} else if (totalRoll.withHope) {
resourceMap.addResources([{ key: 'hope', value: 1, total: 1 }]);
} else {
resourceMap.addResources([{ key: 'fear', value: 1, total: 1 }]);
}
resourceMap.updateResources();
/* Fin */
this.cancelRoll({ confirm: false });
}
}

View file

@ -38,13 +38,15 @@ export default class ItemTransferDialog extends HandlebarsApplicationMixin(Appli
originActor ??= item?.actor; originActor ??= item?.actor;
const homebrewKey = CONFIG.DH.SETTINGS.gameSettings.Homebrew; const homebrewKey = CONFIG.DH.SETTINGS.gameSettings.Homebrew;
const currencySetting = game.settings.get(CONFIG.DH.id, homebrewKey).currency?.[currency] ?? null; const currencySetting = game.settings.get(CONFIG.DH.id, homebrewKey).currency?.[currency] ?? null;
const max = item?.system.quantity ?? originActor.system.gold[currency] ?? 0;
return { return {
originActor, originActor,
targetActor, targetActor,
itemImage: item?.img, itemImage: item?.img,
currencyIcon: currencySetting?.icon, currencyIcon: currencySetting?.icon,
max: item?.system.quantity ?? originActor.system.gold[currency] ?? 0, max,
initial: targetActor.system.metadata.quantifiable?.includes(item.type) ? max : 1,
title: item?.name ?? currencySetting?.label title: item?.name ?? currencySetting?.label
}; };
} }

View file

@ -16,9 +16,11 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
...member.toObject(), ...member.toObject(),
uuid: member.uuid, uuid: member.uuid,
id: member.id, id: member.id,
selected: false selected: false,
owned: member.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
})); }));
this.intiator = null;
this.initiator = { cost: 3 };
this.openForAllPlayers = true; this.openForAllPlayers = true;
this.tabGroups.application = Object.keys(party.system.tagTeam.members).length this.tabGroups.application = Object.keys(party.system.tagTeam.members).length
@ -80,6 +82,18 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
for (const element of htmlElement.querySelectorAll('.roll-type-select')) for (const element of htmlElement.querySelectorAll('.roll-type-select'))
element.addEventListener('change', this.updateRollType.bind(this)); element.addEventListener('change', this.updateRollType.bind(this));
htmlElement
.querySelector('.initiator-member-field')
?.addEventListener('input', this.updateInitiatorMemberField.bind(this));
htmlElement
.querySelector('.initiator-cost-field')
?.addEventListener('input', this.updateInitiatorCostField.bind(this));
htmlElement
.querySelector('.openforall-field')
?.addEventListener('change', this.updateOpenForAllField.bind(this));
} }
_configureRenderParts(options) { _configureRenderParts(options) {
@ -101,6 +115,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
async _onRender(context, options) { async _onRender(context, options) {
await super._onRender(context, options); await super._onRender(context, options);
// if (this.element.querySelector('.roll-selection')) {
// for (const element of this.element.querySelectorAll('.team-member-container')) {
// element.classList.add('select-padding');
// }
// }
if (this.element.querySelector('.team-container')) return; if (this.element.querySelector('.team-container')) return;
const initializationPart = this.element.querySelector('.initialization-container'); const initializationPart = this.element.querySelector('.initialization-container');
initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>'); initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
@ -119,7 +139,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
context.members = {}; context.members = {};
context.allHaveRolled = Object.keys(this.party.system.tagTeam.members).every(key => { context.allHaveRolled = Object.keys(this.party.system.tagTeam.members).every(key => {
const data = this.party.system.tagTeam.members[key]; const data = this.party.system.tagTeam.members[key];
return Boolean(data.rollData); const hasRolled = Boolean(data.rollData);
if (!hasRolled) return false;
return !data.rollData.options.hasDamage || Boolean(data.rollData.options.damage);
}); });
return context; return context;
@ -135,9 +158,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
const selectedMembers = partContext.memberSelection.filter(x => x.selected); const selectedMembers = partContext.memberSelection.filter(x => x.selected);
partContext.allSelected = selectedMembers.length === 2; partContext.allSelected = selectedMembers.length === 2;
partContext.canStartTagTeam = partContext.allSelected && this.initiator; partContext.canStartTagTeam =
partContext.allSelected && this.initiator?.memberId && typeof this.initiator?.cost === 'number';
partContext.initiator = this.initiator; partContext.initiator = this.initiator;
partContext.initiatorOptions = selectedMembers.map(x => ({ value: x.id, label: x.name })); partContext.initiatorOptions = selectedMembers
.filter(actor => actor.owned)
.map(x => ({ value: x.id, label: x.name }));
partContext.initiatorDisabled = !selectedMembers.length; partContext.initiatorDisabled = !selectedMembers.length;
partContext.openForAllPlayers = this.openForAllPlayers; partContext.openForAllPlayers = this.openForAllPlayers;
@ -230,14 +256,15 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
} }
static async updateData(event, _, formData) { static async updateData(event, _, formData) {
const { initiator, openForAllPlayers, ...partyData } = foundry.utils.expandObject(formData.object); const partyData = foundry.utils.expandObject(formData.object);
this.initiator = initiator;
this.openForAllPlayers = openForAllPlayers !== undefined ? openForAllPlayers : this.openForAllPlayers;
this.updatePartyData(partyData, this.getUpdatingParts(event.target)); this.updatePartyData(partyData, this.getUpdatingParts(event.target));
} }
async updatePartyData(update, updatingParts, options = { render: true }) { async updatePartyData(update, updatingParts, options = { render: true }) {
if (!game.users.activeGM)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
const gmUpdate = async update => { const gmUpdate = async update => {
await this.party.update(update); await this.party.update(update);
this.render({ parts: updatingParts }); this.render({ parts: updatingParts });
@ -348,8 +375,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
let rollIsSelected = false; let rollIsSelected = false;
for (const member of Object.values(members)) { for (const member of Object.values(members)) {
const rollFinished = Boolean(member.rollData); const rollFinished = Boolean(member.rollData);
const damageFinished = const damageFinished = member.rollData?.options?.hasDamage ? Boolean(member.rollData.options.damage) : true;
member.rollData?.options?.hasDamage !== undefined ? member.rollData.options.damage : true;
rollsAreFinished = rollsAreFinished && rollFinished && damageFinished; rollsAreFinished = rollsAreFinished && rollFinished && damageFinished;
rollIsSelected = rollIsSelected || member.selected; rollIsSelected = rollIsSelected || member.selected;
@ -374,6 +400,23 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
); );
} }
updateInitiatorMemberField(event) {
if (!this.initiator) this.initiator = {};
this.initiator.memberId = event.target.value;
this.render();
}
updateInitiatorCostField(event) {
if (!this.initiator) this.initiator = {};
this.initiator.cost = event.target.value ? Number.parseInt(event.target.value) : null;
this.render();
}
updateOpenForAllField(event) {
this.openForAllPlayers = event.target.checked;
this.render();
}
static async #removeRoll(_, button) { static async #removeRoll(_, button) {
this.updatePartyData( this.updatePartyData(
{ {

View file

@ -122,15 +122,14 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
async toggleClowncar(actors) { async toggleClowncar(actors) {
const animationDuration = 500; const animationDuration = 500;
const activeTokens = actors.flatMap(member => member.getActiveTokens()); const scene = game.scenes.get(game.user.viewedScene);
/* getDependentTokens returns already removed tokens with id = null. Need to filter that until it's potentially fixed from Foundry */
const activeTokens = actors.flatMap(member => member.getDependentTokens({ scenes: scene }).filter(x => x._id));
const { x: actorX, y: actorY } = this.document; const { x: actorX, y: actorY } = this.document;
if (activeTokens.length > 0) { if (activeTokens.length > 0) {
for (let token of activeTokens) { for (let token of activeTokens) {
await token.document.update( await token.update({ x: actorX, y: actorY, alpha: 0 }, { animation: { duration: animationDuration } });
{ x: actorX, y: actorY, alpha: 0 }, setTimeout(() => token.delete(), animationDuration);
{ animation: { duration: animationDuration } }
);
setTimeout(() => token.document.delete(), animationDuration);
} }
} else { } else {
const activeScene = game.scenes.find(x => x.id === game.user.viewedScene); const activeScene = game.scenes.find(x => x.id === game.user.viewedScene);
@ -140,11 +139,16 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
tokenData.push(data.toObject()); tokenData.push(data.toObject());
} }
const viewedLevel = game.scenes.get(game.user.viewedScene).levels.get(game.user.viewedLevel);
const elevation = this.actor.token?.elevation ?? viewedLevel.elevation.bottom;
const newTokens = await activeScene.createEmbeddedDocuments( const newTokens = await activeScene.createEmbeddedDocuments(
'Token', 'Token',
tokenData.map(tokenData => ({ tokenData.map(tokenData => ({
...tokenData, ...tokenData,
alpha: 0, alpha: 0,
level: viewedLevel,
elevation: elevation,
x: actorX, x: actorX,
y: actorY y: actorY
})) }))

View file

@ -118,8 +118,13 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
break; break;
case 'footer': case 'footer':
partContext.buttons = [ partContext.buttons = [
{ type: 'button', action: 'reset', icon: 'fa-solid fa-arrow-rotate-left', label: 'Reset' }, {
{ type: 'submit', icon: 'fa-solid fa-floppy-disk', label: 'Save Changes' } type: 'button',
action: 'reset',
icon: 'fa-solid fa-arrow-rotate-left',
label: game.i18n.localize('SETTINGS.UI.ACTIONS.Reset')
},
{ type: 'submit', icon: 'fa-solid fa-floppy-disk', label: game.i18n.localize('EDITOR.Save') }
]; ];
break; break;
} }

View file

@ -264,7 +264,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
key = event.target.closest('[data-key]').dataset.key; key = event.target.closest('[data-key]').dataset.key;
if (!this.action[key]) return; if (!this.action[key]) return;
data[key].push(this.action.defaultValues[key] ?? {}); const value = key === 'areas' ? { name: this.action.item.name } : {};
data[key].push(this.action.defaultValues[key] ?? value);
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
} }

View file

@ -19,16 +19,17 @@ export default class DHActionConfig extends DHActionBaseConfig {
return context; return context;
} }
static async addEffect(_event) { static async addEffect(event) {
const { areaIndex } = event.target.dataset;
if (!this.action.effects) return; if (!this.action.effects) return;
const effectData = this._addEffectData.bind(this)();
const data = this.action.toObject(); const data = this.action.toObject();
const created = await this.action.item.createEmbeddedDocuments('ActiveEffect', [ const created = await this.action.item.createEmbeddedDocuments('ActiveEffect', [
game.system.api.data.activeEffects.BaseEffect.getDefaultObject() game.system.api.data.activeEffects.BaseEffect.getDefaultObject({ transfer: false })
]); ]);
data.effects.push({ _id: created[0]._id }); if (areaIndex !== undefined) data.areas[areaIndex].effects.push(created[0]._id);
else data.effects.push({ _id: created[0]._id });
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
this.action.item.effects.get(created[0]._id).sheet.render(true); this.action.item.effects.get(created[0]._id).sheet.render(true);
} }
@ -53,9 +54,19 @@ export default class DHActionConfig extends DHActionBaseConfig {
static removeEffect(event, button) { static removeEffect(event, button) {
if (!this.action.effects) return; if (!this.action.effects) return;
const index = button.dataset.index,
const { areaIndex, index } = button.dataset;
let effectId = null;
if (areaIndex !== undefined) {
effectId = this.action.areas[areaIndex].effects[index];
const data = this.action.toObject();
data.areas[areaIndex].effects.splice(index, 1);
this.constructor.updateForm.call(this, null, null, { object: foundry.utils.flattenObject(data) });
} else {
effectId = this.action.effects[index]._id; effectId = this.action.effects[index]._id;
this.constructor.removeElement.bind(this)(event, button); this.constructor.removeElement.call(this, event, button);
}
this.action.item.deleteEmbeddedDocuments('ActiveEffect', [effectId]); this.action.item.deleteEmbeddedDocuments('ActiveEffect', [effectId]);
} }

View file

@ -31,21 +31,35 @@ export default class DHActionSettingsConfig extends DHActionBaseConfig {
} }
static async addEffect(_event) { static async addEffect(_event) {
const { areaIndex } = event.target.dataset;
if (!this.action.effects) return; if (!this.action.effects) return;
const effectData = game.system.api.data.activeEffects.BaseEffect.getDefaultObject();
const effectData = game.system.api.data.activeEffects.BaseEffect.getDefaultObject({ transfer: false });
const data = this.action.toObject(); const data = this.action.toObject();
this.sheetUpdate(data, effectData); this.sheetUpdate(data, effectData);
this.effects = [...this.effects, effectData]; this.effects = [...this.effects, effectData];
data.effects.push({ _id: effectData.id });
if (areaIndex !== undefined) data.areas[areaIndex].effects.push(effectData.id);
else data.effects.push({ _id: effectData.id });
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
} }
static removeEffect(event, button) { static removeEffect(event, button) {
if (!this.action.effects) return; if (!this.action.effects) return;
const index = button.dataset.index, const { areaIndex, index } = button.dataset;
let effectId = null;
if (areaIndex !== undefined) {
effectId = this.action.areas[areaIndex].effects[index];
const data = this.action.toObject();
data.areas[areaIndex].effects.splice(index, 1);
this.constructor.updateForm.call(this, null, null, { object: foundry.utils.flattenObject(data) });
} else {
effectId = this.action.effects[index]._id; effectId = this.action.effects[index]._id;
this.constructor.removeElement.bind(this)(event, button); this.constructor.removeElement.call(this, event, button);
}
this.sheetUpdate( this.sheetUpdate(
this.action.toObject(), this.action.toObject(),
this.effects.find(x => x.id === effectId), this.effects.find(x => x.id === effectId),

View file

@ -217,8 +217,8 @@ export default class AdversarySheet extends DHBaseActorSheet {
static #reactionRoll(event) { static #reactionRoll(event) {
const config = { const config = {
event, event,
title: `Reaction Roll: ${this.actor.name}`, title: game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll'),
headerTitle: 'Adversary Reaction Roll', headerTitle: game.i18n.localize('DAGGERHEART.ACTORS.Adversary.adversaryReactionRoll.headerTitle'),
roll: { roll: {
type: 'trait' type: 'trait'
}, },

View file

@ -12,8 +12,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
classes: ['character'], classes: ['character'],
position: { width: 850, height: 800 }, position: { width: 850, height: 800 },
/* Foundry adds disabled to all buttons and inputs if editPermission is missing. This is not desired. */
editPermission: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
actions: { actions: {
toggleVault: CharacterSheet.#toggleVault, toggleVault: CharacterSheet.#toggleVault,
rollAttribute: CharacterSheet.#rollAttribute, rollAttribute: CharacterSheet.#rollAttribute,
@ -68,7 +66,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
} }
}, },
{ {
handler: CharacterSheet.#getEquipamentContextOptions, handler: CharacterSheet.#getEquipmentContextOptions,
selector: '[data-item-uuid][data-type="armor"], [data-item-uuid][data-type="weapon"]', selector: '[data-item-uuid][data-type="armor"], [data-item-uuid][data-type="weapon"]',
options: { options: {
parentClassHooks: false, parentClassHooks: false,
@ -170,6 +168,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
return applicationOptions; return applicationOptions;
} }
/** @inheritdoc */
_toggleDisabled(disabled) {
// Overriden to only disable text inputs by default.
// Everything else is done by checking @root.editable in the sheet
const form = this.form;
for (const input of form.querySelectorAll('input:not([type=search]), .editor.prosemirror')) {
input.disabled = disabled;
}
}
/** @inheritDoc */ /** @inheritDoc */
async _onRender(context, options) { async _onRender(context, options) {
await super._onRender(context, options); await super._onRender(context, options);
@ -315,11 +323,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
/**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */ /**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */
const options = [ const options = [
{ {
name: 'toLoadout', label: 'toLoadout',
icon: 'fa-solid fa-arrow-up', icon: 'fa-solid fa-arrow-up',
condition: target => { visible: target => {
const doc = getDocFromElementSync(target); const doc = getDocFromElementSync(target);
return doc && doc.system.inVault; return doc?.isOwner && doc.system.inVault;
}, },
callback: async target => { callback: async target => {
const doc = await getDocFromElement(target); const doc = await getDocFromElement(target);
@ -329,11 +337,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
} }
}, },
{ {
name: 'recall', label: 'recall',
icon: 'fa-solid fa-bolt-lightning', icon: 'fa-solid fa-bolt-lightning',
condition: target => { visible: target => {
const doc = getDocFromElementSync(target); const doc = getDocFromElementSync(target);
return doc && doc.system.inVault; return doc?.isOwner && doc.system.inVault;
}, },
callback: async (target, event) => { callback: async (target, event) => {
const doc = await getDocFromElement(target); const doc = await getDocFromElement(target);
@ -368,17 +376,17 @@ export default class CharacterSheet extends DHBaseActorSheet {
} }
}, },
{ {
name: 'toVault', label: 'toVault',
icon: 'fa-solid fa-arrow-down', icon: 'fa-solid fa-arrow-down',
condition: target => { visible: target => {
const doc = getDocFromElementSync(target); const doc = getDocFromElementSync(target);
return doc && !doc.system.inVault; return doc?.isOwner && !doc.system.inVault;
}, },
callback: async target => (await getDocFromElement(target)).update({ 'system.inVault': true }) callback: async target => (await getDocFromElement(target)).update({ 'system.inVault': true })
} }
].map(option => ({ ].map(option => ({
...option, ...option,
name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`, label: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.label}`,
icon: `<i class="${option.icon}"></i>` icon: `<i class="${option.icon}"></i>`
})); }));
@ -391,29 +399,29 @@ export default class CharacterSheet extends DHBaseActorSheet {
* @this {CharacterSheet} * @this {CharacterSheet}
* @protected * @protected
*/ */
static #getEquipamentContextOptions() { static #getEquipmentContextOptions() {
const options = [ const options = [
{ {
name: 'equip', label: 'equip',
icon: 'fa-solid fa-hands', icon: 'fa-solid fa-hands',
condition: target => { visible: target => {
const doc = getDocFromElementSync(target); const doc = getDocFromElementSync(target);
return doc && !doc.system.equipped; return doc.isOwner && doc && !doc.system.equipped;
}, },
callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target) callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
}, },
{ {
name: 'unequip', label: 'unequip',
icon: 'fa-solid fa-hands', icon: 'fa-solid fa-hands',
condition: target => { visible: target => {
const doc = getDocFromElementSync(target); const doc = getDocFromElementSync(target);
return doc && doc.system.equipped; return doc.isOwner && doc && doc.system.equipped;
}, },
callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target) callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
} }
].map(option => ({ ].map(option => ({
...option, ...option,
name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`, label: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.label}`,
icon: `<i class="${option.icon}"></i>` icon: `<i class="${option.icon}"></i>`
})); }));

View file

@ -1,10 +1,9 @@
import DHBaseActorSheet from '../api/base-actor.mjs'; import DHBaseActorSheet from '../api/base-actor.mjs';
import { getDocFromElement } from '../../../helpers/utils.mjs'; import { getDocFromElement, sortBy } from '../../../helpers/utils.mjs';
import { ItemBrowser } from '../../ui/itemBrowser.mjs'; import { ItemBrowser } from '../../ui/itemBrowser.mjs';
import FilterMenu from '../../ux/filter-menu.mjs'; import FilterMenu from '../../ux/filter-menu.mjs';
import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs'; import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
import { socketEvent } from '../../../systemRegistration/socket.mjs'; import { socketEvent } from '../../../systemRegistration/socket.mjs';
import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
import DhpActor from '../../../documents/actor.mjs'; import DhpActor from '../../../documents/actor.mjs';
export default class Party extends DHBaseActorSheet { export default class Party extends DHBaseActorSheet {
@ -18,13 +17,14 @@ export default class Party extends DHBaseActorSheet {
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
classes: ['party'], classes: ['party'],
position: { position: {
width: 550, width: 600,
height: 900 height: 900
}, },
window: { window: {
resizable: true resizable: true
}, },
actions: { actions: {
openDocument: Party.#openDocument,
deletePartyMember: Party.#deletePartyMember, deletePartyMember: Party.#deletePartyMember,
deleteItem: Party.#deleteItem, deleteItem: Party.#deleteItem,
toggleHope: Party.#toggleHope, toggleHope: Party.#toggleHope,
@ -45,10 +45,6 @@ export default class Party extends DHBaseActorSheet {
header: { template: 'systems/daggerheart/templates/sheets/actors/party/header.hbs' }, header: { template: 'systems/daggerheart/templates/sheets/actors/party/header.hbs' },
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' }, tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
partyMembers: { template: 'systems/daggerheart/templates/sheets/actors/party/party-members.hbs' }, partyMembers: { template: 'systems/daggerheart/templates/sheets/actors/party/party-members.hbs' },
resources: {
template: 'systems/daggerheart/templates/sheets/actors/party/resources.hbs',
scrollable: ['']
},
/* NOT YET IMPLEMENTED */ /* NOT YET IMPLEMENTED */
// projects: { // projects: {
// template: 'systems/daggerheart/templates/sheets/actors/party/projects.hbs', // template: 'systems/daggerheart/templates/sheets/actors/party/projects.hbs',
@ -66,7 +62,6 @@ export default class Party extends DHBaseActorSheet {
primary: { primary: {
tabs: [ tabs: [
{ id: 'partyMembers' }, { id: 'partyMembers' },
{ id: 'resources' },
/* NOT YET IMPLEMENTED */ /* NOT YET IMPLEMENTED */
// { id: 'projects' }, // { id: 'projects' },
{ id: 'inventory' }, { id: 'inventory' },
@ -96,6 +91,8 @@ export default class Party extends DHBaseActorSheet {
case 'header': case 'header':
await this._prepareHeaderContext(context, options); await this._prepareHeaderContext(context, options);
break; break;
case 'partyMembers':
await this._prepareMembersContext(context, options);
case 'notes': case 'notes':
await this._prepareNotesContext(context, options); await this._prepareNotesContext(context, options);
break; break;
@ -119,6 +116,60 @@ export default class Party extends DHBaseActorSheet {
relativeTo: this.document relativeTo: this.document
}); });
context.tagTeamActive = Boolean(this.document.system.tagTeam.initiator); context.tagTeamActive = Boolean(this.document.system.tagTeam.initiator);
context.groupRollActive = Boolean(this.document.system.groupRoll.leader);
}
async _prepareMembersContext(context, _options) {
context.partyMembers = [];
const traits = ['agility', 'strength', 'finesse', 'instinct', 'presence', 'knowledge'];
for (const actor of this.document.system.partyMembers) {
const weapons = [];
if (actor.type === 'character') {
if (actor.system.usedUnarmed) {
weapons.push(actor.system.usedUnarmed);
}
const equipped = actor.items.filter(i => i.system.equipped && i.type === 'weapon');
weapons.push(...sortBy(equipped, i => (i.system.secondary ? 1 : 0)));
}
context.partyMembers.push({
uuid: actor.uuid,
img: actor.img,
name: actor.name,
subtitle: (() => {
if (!['character', 'companion'].includes(actor.type)) {
return game.i18n.format(`TYPES.Actor.${actor.type}`);
}
const { value: classItem, subclass } = actor.system.class ?? {};
const partner = actor.system.partner;
const ancestry = actor.system.ancestry;
const community = actor.system.community;
if (partner || (classItem && subclass && ancestry && community)) {
return game.i18n.format(`DAGGERHEART.ACTORS.Party.Subtitle.${actor.type}`, {
class: classItem?.name,
subclass: subclass?.name,
partner: partner?.name,
ancestry: ancestry?.name,
community: community?.name
});
}
})(),
type: actor.type,
resources: actor.system.resources,
armorScore: actor.system.armorScore,
damageThresholds: actor.system.damageThresholds,
evasion: actor.system.evasion,
difficulty: actor.system.difficulty,
traits: actor.system.traits
? traits.map(t => ({
label: game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${t}.short`),
value: actor.system.traits[t].value
}))
: null,
weapons
});
}
} }
/** /**
@ -149,6 +200,12 @@ export default class Party extends DHBaseActorSheet {
} }
} }
static async #openDocument(_, target) {
const uuid = target.dataset.uuid;
const document = await foundry.utils.fromUuid(uuid);
document?.sheet?.render(true);
}
/** /**
* Toggles a hope resource value. * Toggles a hope resource value.
* @type {ApplicationClickAction} * @type {ApplicationClickAction}
@ -190,7 +247,7 @@ export default class Party extends DHBaseActorSheet {
* @type {ApplicationClickAction} * @type {ApplicationClickAction}
*/ */
static async #toggleArmorSlot(_, target) { static async #toggleArmorSlot(_, target) {
const actor = game.actors.get(target.dataset.actorId); const actor = await foundry.utils.fromUuid(target.dataset.actorId);
const { value, max } = actor.system.armorScore; const { value, max } = actor.system.armorScore;
const inputValue = Number.parseInt(target.dataset.value); const inputValue = Number.parseInt(target.dataset.value);
const newValue = value >= inputValue ? inputValue - 1 : inputValue; const newValue = value >= inputValue ? inputValue - 1 : inputValue;
@ -231,7 +288,7 @@ export default class Party extends DHBaseActorSheet {
title: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Downtime.${button.dataset.type}.title`), title: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Downtime.${button.dataset.type}.title`),
icon: button.dataset.type === 'shortRest' ? 'fa-solid fa-utensils' : 'fa-solid fa-bed' icon: button.dataset.type === 'shortRest' ? 'fa-solid fa-utensils' : 'fa-solid fa-bed'
}, },
content: 'This will trigger a dialog to players make their downtime moves, are you sure?', content: game.i18n.localize('DAGGERHEART.ACTORS.Party.triggerRestContent'),
classes: ['daggerheart', 'dialog', 'dh-style'] classes: ['daggerheart', 'dialog', 'dh-style']
}); });
@ -261,9 +318,7 @@ export default class Party extends DHBaseActorSheet {
} }
static async #groupRoll(_params) { static async #groupRoll(_params) {
new GroupRollDialog( new game.system.api.applications.dialogs.GroupRollDialog(this.document).render({ force: true });
this.document.system.partyMembers.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
).render({ force: true });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -425,25 +480,23 @@ export default class Party extends DHBaseActorSheet {
} }
static async #deletePartyMember(event, target) { static async #deletePartyMember(event, target) {
const doc = await getDocFromElement(target.closest('.inventory-item')); const doc = await foundry.utils.fromUuid(target.closest('[data-uuid]')?.dataset.uuid);
if (!event.shiftKey) { if (!event.shiftKey) {
const confirmed = await foundry.applications.api.DialogV2.confirm({ const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { window: {
title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', { title: game.i18n.format('DAGGERHEART.ACTORS.Party.RemoveConfirmation.title', {
type: game.i18n.localize('TYPES.Actor.adversary'),
name: doc.name name: doc.name
}) })
}, },
content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: doc.name }) content: game.i18n.format('DAGGERHEART.ACTORS.Party.RemoveConfirmation.text', { name: doc.name })
}); });
if (!confirmed) return; if (!confirmed) return;
} }
const currentMembers = this.document.system.partyMembers.map(x => x.uuid); const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
const newMemberdList = currentMembers.filter(uuid => uuid !== doc.uuid); const newMembersList = currentMembers.filter(uuid => uuid !== doc.uuid);
await this.document.update({ 'system.partyMembers': newMemberdList }); await this.document.update({ 'system.partyMembers': newMembersList });
} }
static async #deleteItem(event, target) { static async #deleteItem(event, target) {

View file

@ -418,18 +418,18 @@ export default function DHApplicationMixin(Base) {
/**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */ /**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */
const options = [ const options = [
{ {
name: 'disableEffect', label: 'disableEffect',
icon: 'fa-solid fa-lightbulb', icon: 'fa-solid fa-lightbulb',
condition: element => { visible: element => {
const target = element.closest('[data-item-uuid]'); const target = element.closest('[data-item-uuid]');
return !target.dataset.disabled && target.dataset.itemType !== 'beastform'; return !target.dataset.disabled && target.dataset.itemType !== 'beastform';
}, },
callback: async target => (await getDocFromElement(target)).update({ disabled: true }) callback: async target => (await getDocFromElement(target)).update({ disabled: true })
}, },
{ {
name: 'enableEffect', label: 'enableEffect',
icon: 'fa-regular fa-lightbulb', icon: 'fa-regular fa-lightbulb',
condition: element => { visible: element => {
const target = element.closest('[data-item-uuid]'); const target = element.closest('[data-item-uuid]');
return target.dataset.disabled && target.dataset.itemType !== 'beastform'; return target.dataset.disabled && target.dataset.itemType !== 'beastform';
}, },
@ -437,7 +437,7 @@ export default function DHApplicationMixin(Base) {
} }
].map(option => ({ ].map(option => ({
...option, ...option,
name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`, label: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.label}`,
icon: `<i class="${option.icon}"></i>` icon: `<i class="${option.icon}"></i>`
})); }));
@ -468,14 +468,14 @@ export default function DHApplicationMixin(Base) {
_getContextMenuCommonOptions({ usable = false, toChat = false, deletable = true }) { _getContextMenuCommonOptions({ usable = false, toChat = false, deletable = true }) {
const options = [ const options = [
{ {
name: 'CONTROLS.CommonEdit', label: 'CONTROLS.CommonEdit',
icon: 'fa-solid fa-pen-to-square', icon: 'fa-solid fa-pen-to-square',
condition: target => { visible: target => {
const { dataset } = target.closest('[data-item-uuid]'); const { dataset } = target.closest('[data-item-uuid]');
const doc = getDocFromElementSync(target); const doc = getDocFromElementSync(target);
return ( return (
(!dataset.noCompendiumEdit && !doc) || (!dataset.noCompendiumEdit && !doc) ||
(doc && (!doc?.hasOwnProperty('systemPath') || doc?.inCollection)) (doc?.isOwner && (!doc?.hasOwnProperty('systemPath') || doc?.inCollection))
); );
}, },
callback: async target => (await getDocFromElement(target)).sheet.render({ force: true }) callback: async target => (await getDocFromElement(target)).sheet.render({ force: true })
@ -484,14 +484,14 @@ export default function DHApplicationMixin(Base) {
if (usable) { if (usable) {
options.unshift({ options.unshift({
name: 'DAGGERHEART.GENERAL.damage', label: 'DAGGERHEART.GENERAL.damage',
icon: 'fa-solid fa-explosion', icon: 'fa-solid fa-explosion',
condition: target => { visible: target => {
const doc = getDocFromElementSync(target); const doc = getDocFromElementSync(target);
return ( const hasDamage =
!foundry.utils.isEmpty(doc?.system?.attack?.damage.parts) || !foundry.utils.isEmpty(doc?.system?.attack?.damage.parts) ||
!foundry.utils.isEmpty(doc?.damage?.parts) !foundry.utils.isEmpty(doc?.damage?.parts);
); return doc?.isOwner && hasDamage;
}, },
callback: async (target, event) => { callback: async (target, event) => {
const doc = await getDocFromElement(target), const doc = await getDocFromElement(target),
@ -507,11 +507,11 @@ export default function DHApplicationMixin(Base) {
}); });
options.unshift({ options.unshift({
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.useItem', label: 'DAGGERHEART.APPLICATIONS.ContextMenu.useItem',
icon: 'fa-solid fa-burst', icon: 'fa-solid fa-burst',
condition: target => { visible: target => {
const doc = getDocFromElementSync(target); const doc = getDocFromElementSync(target);
return doc && !(doc.type === 'domainCard' && doc.system.inVault); return doc?.isOwner && !(doc.type === 'domainCard' && doc.system.inVault);
}, },
callback: async (target, event) => (await getDocFromElement(target)).use(event) callback: async (target, event) => (await getDocFromElement(target)).use(event)
}); });
@ -519,18 +519,19 @@ export default function DHApplicationMixin(Base) {
if (toChat) if (toChat)
options.push({ options.push({
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat', label: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat',
icon: 'fa-solid fa-message', icon: 'fa-solid fa-message',
callback: async target => (await getDocFromElement(target)).toChat(this.document.uuid) callback: async target => (await getDocFromElement(target)).toChat(this.document.uuid)
}); });
if (deletable) if (deletable)
options.push({ options.push({
name: 'CONTROLS.CommonDelete', label: 'CONTROLS.CommonDelete',
icon: 'fa-solid fa-trash', icon: 'fa-solid fa-trash',
condition: element => { visible: element => {
const target = element.closest('[data-item-uuid]'); const target = element.closest('[data-item-uuid]');
return target.dataset.itemType !== 'beastform'; const doc = getDocFromElementSync(target);
return doc?.isOwner && target.dataset.itemType !== 'beastform';
}, },
callback: async (target, event) => { callback: async (target, event) => {
const doc = await getDocFromElement(target); const doc = await getDocFromElement(target);
@ -644,12 +645,12 @@ export default function DHApplicationMixin(Base) {
buttons: [ buttons: [
{ {
action: 'create', action: 'create',
label: 'Create Item', label: game.i18n.localize('DAGGERHEART.APPLICATIONS.CreateItemDialog.createItem'),
icon: 'fa-solid fa-plus' icon: 'fa-solid fa-plus'
}, },
{ {
action: 'browse', action: 'browse',
label: 'Browse Compendium', label: game.i18n.localize('DAGGERHEART.APPLICATIONS.CreateItemDialog.browseCompendium'),
icon: 'fa-solid fa-book' icon: 'fa-solid fa-book'
} }
] ]

View file

@ -73,7 +73,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
.hideAttribution; .hideAttribution;
// Prepare inventory data // Prepare inventory data
if (['party', 'character'].includes(this.document.type)) { if (this.document.system.metadata.hasInventory) {
context.inventory = { context.inventory = {
currencies: {}, currencies: {},
weapons: this.document.itemTypes.weapon.sort((a, b) => a.sort - b.sort), weapons: this.document.itemTypes.weapon.sort((a, b) => a.sort - b.sort),
@ -283,11 +283,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
async _onDropItem(event, item) { async _onDropItem(event, item) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event); const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const originActor = item.actor; const originActor = item.actor;
if ( if (!originActor || originActor.uuid === this.document.uuid || !this.document.system.metadata.hasInventory) {
item.actor?.uuid === this.document.uuid ||
!originActor ||
!['character', 'party'].includes(this.document.type)
) {
return super._onDropItem(event, item); return super._onDropItem(event, item);
} }
@ -302,47 +298,79 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
); );
} }
if (item.system.metadata.isQuantifiable) { // Perform the actual transfer, showing a dialog when doing it
const actorItem = originActor.items.get(data.originId); const availableQuantity = Math.max(1, item.system.quantity);
const quantityTransfered = await game.system.api.applications.dialogs.ItemTransferDialog.configure({ const actorItem = originActor.items.get(data.originId) ?? item;
if (availableQuantity > 1) {
const quantityTransferred = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
item, item,
targetActor: this.document targetActor: this.document
}); });
return this.#transferItem(actorItem, quantityTransferred);
if (quantityTransfered) {
const existingItem = this.document.items.find(x => itemIsIdentical(x, item));
if (existingItem) {
await existingItem.update({
'system.quantity': existingItem.system.quantity + quantityTransfered
});
} else {
const createData = item.toObject();
await this.document.createEmbeddedDocuments('Item', [
{
...createData,
system: {
...createData.system,
quantity: quantityTransfered
}
}
]);
}
if (quantityTransfered === actorItem.system.quantity) {
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
} else {
await actorItem.update({
'system.quantity': actorItem.system.quantity - quantityTransfered
});
}
}
} else { } else {
await this.document.createEmbeddedDocuments('Item', [item.toObject()]); return this.#transferItem(actorItem, availableQuantity);
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
} }
} }
} }
/**
* Helper to perform the actual transfer of an item to this actor, including stack/unstack logic based on target quantifiability.
* Make sure item is the actor item before calling this method or there will be issues
*/
async #transferItem(item, quantity) {
const originActor = item.actor;
const targetActor = this.document;
const allowStacking = targetActor.system.metadata.quantifiable?.includes(item.type);
const batch = [];
// First add/update the item to the target actor
const existing = allowStacking ? targetActor.items.find(x => itemIsIdentical(x, item)) : null;
if (existing) {
batch.push({
action: 'update',
documentName: 'Item',
parent: targetActor,
updates: [{ '_id': existing.id, 'system.quantity': existing.system.quantity + quantity }]
});
} else {
const itemsToCreate = [];
if (allowStacking) {
itemsToCreate.push(foundry.utils.mergeObject(item.toObject(true), { system: { quantity } }));
} else {
const createData = new Array(Math.max(1, quantity))
.fill(0)
.map(() => foundry.utils.mergeObject(item.toObject(), { system: { quantity: 1 } }));
itemsToCreate.push(...createData);
}
batch.push({
action: 'create',
documentName: 'Item',
parent: targetActor,
data: itemsToCreate
});
}
// Remove the item from the original actor (by either deleting it, or updating its quantity)
if (quantity >= item.system.quantity) {
batch.push({
action: 'delete',
documentName: 'Item',
parent: originActor,
ids: [item.id]
});
} else {
batch.push({
action: 'update',
documentName: 'Item',
parent: originActor,
updates: [{ '_id': item.id, 'system.quantity': item.system.quantity - quantity }]
});
}
return foundry.documents.modifyBatch(batch);
}
/** /**
* On dragStart on the item. * On dragStart on the item.
* @param {DragEvent} event - The drag event * @param {DragEvent} event - The drag event

View file

@ -31,11 +31,12 @@ export default class AncestrySheet extends DHHeritageSheet {
if (data.type === 'ActiveEffect') return super._onDrop(event); if (data.type === 'ActiveEffect') return super._onDrop(event);
const target = event.target.closest('fieldset.drop-section'); const target = event.target.closest('fieldset.drop-section');
const typeField = if (target) {
this.document.system[target.dataset.type === 'primary' ? 'primaryFeature' : 'secondaryFeature']; const typeField =
this.document.system[target.dataset.type === 'primary' ? 'primaryFeature' : 'secondaryFeature'];
if (!typeField) { if (!typeField) {
super._onDrop(event); super._onDrop(event);
}
} }
} }
} }

View file

@ -31,7 +31,7 @@ export default class FeatureSheet extends DHBaseItemSheet {
labelPrefix: 'DAGGERHEART.GENERAL.Tabs' labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
} }
}; };
//Might be wrong location but testing out if here is okay. //Might be wrong location but testing out if here is okay.
/**@override */ /**@override */
async _prepareContext(options) { async _prepareContext(options) {
const context = await super._prepareContext(options); const context = await super._prepareContext(options);

View file

@ -46,50 +46,67 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
_getEntryContextOptions() { _getEntryContextOptions() {
const options = super._getEntryContextOptions(); const options = super._getEntryContextOptions();
options.push({ options.push(
name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier', {
icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`, label: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
condition: li => { icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
const actor = game.actors.get(li.dataset.entryId); visible: li => {
return actor?.type === 'adversary' && actor.system.type !== 'social'; const actor = game.actors.get(li.dataset.entryId);
}, return actor?.type === 'adversary' && actor.system.type !== 'social';
callback: async li => { },
const actor = game.actors.get(li.dataset.entryId); callback: async li => {
if (!actor) throw new Error('Unexpected missing actor'); const actor = game.actors.get(li.dataset.entryId);
if (!actor) throw new Error('Unexpected missing actor');
const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier); const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier);
const content = document.createElement('div'); const content = document.createElement('div');
const select = document.createElement('select'); const select = document.createElement('select');
select.name = 'tier'; select.name = 'tier';
select.append( select.append(
...tiers.map(t => { ...tiers.map(t => {
const option = document.createElement('option'); const option = document.createElement('option');
option.value = t; option.value = t;
option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`); option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`);
return option; return option;
}) })
); );
content.append(select); content.append(select);
const tier = await foundry.applications.api.Dialog.input({ const tier = await foundry.applications.api.Dialog.input({
classes: ['dh-style', 'dialog'], classes: ['dh-style', 'dialog'],
window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' }, window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' },
content, content,
ok: { ok: {
label: 'Create Adversary', label: 'DAGGERHEART.UI.Sidebar.actorDirectory.createAdversary',
callback: (event, button, dialog) => Number(button.form.elements.tier.value) callback: (event, button, dialog) => Number(button.form.elements.tier.value)
}
});
if (tier === actor.system.tier) {
ui.notifications.warn('This actor is already at this tier');
} else if (tier) {
const source = actor.system.adjustForTier(tier);
await Actor.create(source);
ui.notifications.info(`Tier ${tier} ${actor.name} created`);
} }
}); }
},
{
label: 'DAGGERHEART.UI.Sidebar.actorDirectory.activateParty',
icon: `<i class="fa-regular fa-square"></i>`,
visible: li => {
const actor = game.actors.get(li.dataset.entryId);
return actor && actor.type === 'party' && !actor.system.active;
},
callback: async li => {
const actor = game.actors.get(li.dataset.entryId);
if (!actor) throw new Error('Unexpected missing actor');
if (tier === actor.system.tier) { await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, actor.id);
ui.notifications.warn('This actor is already at this tier'); ui.actors.render();
} else if (tier) {
const source = actor.system.adjustForTier(tier);
await Actor.create(source);
ui.notifications.info(`Tier ${tier} ${actor.name} created`);
} }
} }
}); );
return options; return options;
} }

View file

@ -1,8 +1,6 @@
import { abilities } from '../../config/actorConfig.mjs';
import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs'; import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs';
import { enrichedFateRoll, getFateTypeData } from '../../enrichers/FateRollEnricher.mjs'; import { enrichedFateRoll, getFateTypeData } from '../../enrichers/FateRollEnricher.mjs';
import { getCommandTarget, rollCommandToJSON } from '../../helpers/utils.mjs'; import { getCommandTarget, rollCommandToJSON } from '../../helpers/utils.mjs';
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog { export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(options) { constructor(options) {
@ -105,23 +103,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
_getEntryContextOptions() { _getEntryContextOptions() {
return [ return [
...super._getEntryContextOptions(), ...super._getEntryContextOptions(),
// {
// name: 'Reroll',
// icon: '<i class="fa-solid fa-dice"></i>',
// condition: li => {
// const message = game.messages.get(li.dataset.messageId);
// return (game.user.isGM || message.isAuthor) && message.rolls.length > 0;
// },
// callback: li => {
// const message = game.messages.get(li.dataset.messageId);
// new game.system.api.applications.dialogs.RerollDialog(message).render({ force: true });
// }
// },
{ {
name: game.i18n.localize('DAGGERHEART.UI.ChatLog.rerollDamage'), label: 'DAGGERHEART.UI.ChatLog.rerollDamage',
icon: '<i class="fa-solid fa-dice"></i>', icon: '<i class="fa-solid fa-dice"></i>',
condition: li => { visible: li => {
const message = game.messages.get(li.dataset.messageId); const message = game.messages.get(li.dataset.messageId);
const hasRolledDamage = message.system.hasDamage const hasRolledDamage = message.system.hasDamage
? Object.keys(message.system.damage).length > 0 ? Object.keys(message.system.damage).length > 0
@ -150,18 +135,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.reroll-button').forEach(element => html.querySelectorAll('.reroll-button').forEach(element =>
element.addEventListener('click', event => this.rerollEvent(event, message)) element.addEventListener('click', event => this.rerollEvent(event, message))
); );
html.querySelectorAll('.group-roll-button').forEach(element =>
element.addEventListener('click', event => this.groupRollButton(event, message))
);
html.querySelectorAll('.group-roll-reroll').forEach(element =>
element.addEventListener('click', event => this.groupRollReroll(event, message))
);
html.querySelectorAll('.group-roll-success').forEach(element =>
element.addEventListener('click', event => this.groupRollSuccessEvent(event, message))
);
html.querySelectorAll('.group-roll-header-expand-section').forEach(element =>
element.addEventListener('click', this.groupRollExpandSection)
);
html.querySelectorAll('.risk-it-all-button').forEach(element => html.querySelectorAll('.risk-it-all-button').forEach(element =>
element.addEventListener('click', event => this.riskItAllClearStressAndHitPoints(event, data)) element.addEventListener('click', event => this.riskItAllClearStressAndHitPoints(event, data))
); );
@ -305,174 +278,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
} }
} }
async groupRollButton(event, message) {
const path = event.currentTarget.dataset.path;
const isLeader = path === 'leader';
const { actor: actorData, trait } = foundry.utils.getProperty(message.system, path);
const actor = game.actors.get(actorData._id);
if (!actor) {
return ui.notifications.error(
game.i18n.format('DAGGERHEART.UI.Notifications.documentIsMissing', {
documentType: game.i18n.localize('TYPES.Actor.character')
})
);
}
if (!actor.testUserPermission(game.user, 'OWNER')) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
}
const traitLabel = game.i18n.localize(abilities[trait].label);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
}),
roll: {
trait: trait,
advantage: 0,
modifiers: [{ label: traitLabel, value: actor.system.traits[trait].value }]
},
hasRoll: true,
skips: {
createMessage: true,
resources: !isLeader,
updateCountdowns: !isLeader
}
};
const result = await actor.diceRoll({
...config,
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
})
});
if (!result) return;
const newMessageData = foundry.utils.deepClone(message.system);
foundry.utils.setProperty(newMessageData, `${path}.result`, result.roll);
const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
const updatedContent = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ ...renderData, user: game.user }
);
const mess = game.messages.get(message._id);
await emitAsGM(
GMUpdateEvent.UpdateDocument,
mess.update.bind(mess),
{
...renderData,
content: updatedContent
},
mess.uuid
);
}
async groupRollReroll(event, message) {
const path = event.currentTarget.dataset.path;
const { actor: actorData, trait } = foundry.utils.getProperty(message.system, path);
const actor = game.actors.get(actorData._id);
if (!actor.testUserPermission(game.user, 'OWNER')) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
}
const traitLabel = game.i18n.localize(abilities[trait].label);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
}),
roll: {
trait: trait,
advantage: 0,
modifiers: [{ label: traitLabel, value: actor.system.traits[trait].value }]
},
hasRoll: true,
skips: {
createMessage: true,
updateCountdowns: true
}
};
const result = await actor.diceRoll({
...config,
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
})
});
const newMessageData = foundry.utils.deepClone(message.system);
foundry.utils.setProperty(newMessageData, `${path}.result`, { ...result.roll, rerolled: true });
const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
const updatedContent = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ ...renderData, user: game.user }
);
const mess = game.messages.get(message._id);
await emitAsGM(
GMUpdateEvent.UpdateDocument,
mess.update.bind(mess),
{
...renderData,
content: updatedContent
},
mess.uuid
);
}
async groupRollSuccessEvent(event, message) {
if (!game.user.isGM) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmOnly'));
}
const { path, success } = event.currentTarget.dataset;
const { actor: actorData } = foundry.utils.getProperty(message.system, path);
const actor = game.actors.get(actorData._id);
if (!actor.testUserPermission(game.user, 'OWNER')) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
}
const newMessageData = foundry.utils.deepClone(message.system);
foundry.utils.setProperty(newMessageData, `${path}.manualSuccess`, Boolean(success));
const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
const updatedContent = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ ...renderData, user: game.user }
);
const mess = game.messages.get(message._id);
await emitAsGM(
GMUpdateEvent.UpdateDocument,
mess.update.bind(mess),
{
...renderData,
content: updatedContent
},
mess.uuid
);
}
async groupRollExpandSection(event) {
event.target
.closest('.group-roll-header-expand-section')
.querySelectorAll('i')
.forEach(element => {
element.classList.toggle('fa-angle-up');
element.classList.toggle('fa-angle-down');
});
event.target.closest('.group-roll-section').querySelector('.group-roll-content').classList.toggle('closed');
}
async riskItAllClearStressAndHitPoints(event, data) { async riskItAllClearStressAndHitPoints(event, data) {
const resourceValue = event.target.dataset.resourceValue; const resourceValue = event.target.dataset.resourceValue;
const actor = game.actors.get(event.target.dataset.actorId); const actor = game.actors.get(event.target.dataset.actorId);

View file

@ -84,15 +84,15 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
_getCombatContextOptions() { _getCombatContextOptions() {
return [ return [
{ {
name: 'COMBAT.ClearMovementHistories', label: 'COMBAT.ClearMovementHistories',
icon: '<i class="fa-solid fa-shoe-prints"></i>', icon: '<i class="fa-solid fa-shoe-prints"></i>',
condition: () => game.user.isGM && this.viewed?.combatants.size > 0, visible: () => game.user.isGM && this.viewed?.combatants.size > 0,
callback: () => this.viewed.clearMovementHistories() callback: () => this.viewed.clearMovementHistories()
}, },
{ {
name: 'COMBAT.Delete', label: 'COMBAT.Delete',
icon: '<i class="fa-solid fa-trash"></i>', icon: '<i class="fa-solid fa-trash"></i>',
condition: () => game.user.isGM && !!this.viewed, visible: () => game.user.isGM && !!this.viewed,
callback: () => this.viewed.endCombat() callback: () => this.viewed.endCombat()
} }
]; ];

View file

@ -137,6 +137,8 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
} }
static #getPlayerOwnership(user, setting, countdown) { static #getPlayerOwnership(user, setting, countdown) {
if (user.isGM) return CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
const playerOwnership = countdown.ownership[user.id]; const playerOwnership = countdown.ownership[user.id];
return playerOwnership === undefined || playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT return playerOwnership === undefined || playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
? setting.defaultOwnership ? setting.defaultOwnership

View file

@ -22,7 +22,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
tag: 'div', tag: 'div',
window: { window: {
frame: true, frame: true,
title: 'Fear', title: 'DAGGERHEART.GENERAL.fear',
positioned: true, positioned: true,
resizable: true, resizable: true,
minimizable: false minimizable: false

View file

@ -37,7 +37,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
tag: 'div', tag: 'div',
window: { window: {
frame: true, frame: true,
title: 'Compendium Browser', title: 'DAGGERHEART.UI.ItemBrowser.windowTitle',
icon: 'fa-solid fa-book-atlas', icon: 'fa-solid fa-book-atlas',
positioned: true, positioned: true,
resizable: true resizable: true
@ -207,8 +207,23 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
label: game.i18n.localize(col.label) label: game.i18n.localize(col.label)
})); }));
const splitPath = folderId?.split('.') ?? [];
const { pathLabels } = splitPath.reduce(
(acc, curr) => {
acc.currentPath = !acc.currentPath ? curr : [acc.currentPath, curr].join('.');
if (curr === 'folder') return acc;
const label = foundry.utils.getProperty(this.config, acc.currentPath)?.label;
if (label) acc.pathLabels.push(game.i18n.localize(label));
return acc;
},
{ pathLabels: [], currentPath: '' }
);
this.selectedMenu = { this.selectedMenu = {
path: folderId?.split('.') ?? [], path: splitPath,
pathLabels: pathLabels,
data: { data: {
...folderData, ...folderData,
columns: columns columns: columns
@ -568,7 +583,9 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
const { itemUuid } = event.target.closest('[data-item-uuid]').dataset, const { itemUuid } = event.target.closest('[data-item-uuid]').dataset,
item = await foundry.utils.fromUuid(itemUuid), item = await foundry.utils.fromUuid(itemUuid),
dragData = item.toDragData(); dragData = item.toDragData();
event.dataTransfer.setData('text/plain', JSON.stringify(dragData)); event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
event.dataTransfer.setDragImage(event.target.querySelector('img'), 0, 0);
} }
_canDragStart() { _canDragStart() {

View file

@ -6,8 +6,11 @@ export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
static triggerContextMenu(event, altSelector) { static triggerContextMenu(event, altSelector) {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
const { clientX, clientY } = event;
const selector = altSelector ?? '[data-item-uuid]'; const selector = altSelector ?? '[data-item-uuid]';
if (ui.context?.selector === selector) return;
const { clientX, clientY } = event;
const target = event.target.closest(selector) ?? event.currentTarget.closest(selector); const target = event.target.closest(selector) ?? event.currentTarget.closest(selector);
target?.dispatchEvent( target?.dispatchEvent(
new PointerEvent('contextmenu', { new PointerEvent('contextmenu', {

View file

@ -188,7 +188,7 @@ export default class FilterMenu extends foundry.applications.ux.ContextMenu {
})); }));
const damageTypeFilter = Object.values(CONFIG.DH.GENERAL.damageTypes).map(({ id, abbreviation }) => ({ const damageTypeFilter = Object.values(CONFIG.DH.GENERAL.damageTypes).map(({ id, abbreviation }) => ({
group: 'Damage Type', //TODO localize group: game.i18n.localize('DAGGERHEART.GENERAL.damageType'),
name: game.i18n.localize(abbreviation), name: game.i18n.localize(abbreviation),
filter: { filter: {
field: 'system.damage.type', field: 'system.damage.type',

View file

@ -18,7 +18,7 @@ export default class DhMeasuredTemplate extends foundry.canvas.placeables.Measur
static getRangeLabels(distanceValue, settings) { static getRangeLabels(distanceValue, settings) {
let result = { distance: distanceValue, units: '' }; let result = { distance: distanceValue, units: '' };
if (!settings.enabled) return result; if (!settings.enabled || !canvas.scene) return result;
const sceneRangeMeasurement = canvas.scene.flags.daggerheart?.rangeMeasurement; const sceneRangeMeasurement = canvas.scene.flags.daggerheart?.rangeMeasurement;
const { disable, custom } = CONFIG.DH.GENERAL.sceneRangeMeasurementSetting; const { disable, custom } = CONFIG.DH.GENERAL.sceneRangeMeasurementSetting;

View file

@ -95,4 +95,61 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
}); });
return inBounds.length === 1 ? inBounds[0] : null; return inBounds.length === 1 ? inBounds[0] : null;
} }
static getTemplateShape({ type, angle, range, direction } = {}) {
const { line, rectangle, inFront, cone, circle, emanation } = CONFIG.DH.GENERAL.templateTypes;
/* Length calculation */
const { grid, distance } = CONFIG.Scene.documentClass.schema.fields.grid.fields;
const sceneGridSize = canvas.scene?.grid.size ?? grid.size.initial;
const sceneGridDistance = canvas.scene?.grid.distance ?? distance.getInitialValue();
const dimensionConstant = sceneGridSize / sceneGridDistance;
const settings = canvas.scene?.rangeSettings;
const rangeNumber = Number(range);
const length = (!Number.isNaN(rangeNumber) ? rangeNumber : settings ? settings[range] : 0) * dimensionConstant;
/*----*/
const shapeData = {
...canvas.mousePosition,
type: type,
direction: direction ?? 0
};
switch (type) {
case rectangle.id:
shapeData.width = length;
shapeData.height = length;
break;
case line.id:
shapeData.length = length;
shapeData.width = 5 * dimensionConstant;
break;
case cone.id:
shapeData.angle = angle ?? CONFIG.MeasuredTemplate.defaults.angle;
shapeData.radius = length;
break;
case inFront.id:
shapeData.angle = '180';
shapeData.radius = length;
shapeData.type = cone.id;
break;
case circle.id:
shapeData.radius = length;
break;
case emanation.id:
shapeData.radius = length;
shapeData.base = {
type: 'token',
x: 0,
y: 0,
width: 1,
height: 1,
shape: game.canvas.grid.isHexagonal ? CONST.TOKEN_SHAPES.ELLIPSE_1 : CONST.TOKEN_SHAPES.RECTANGLE_1
};
break;
}
return shapeData;
}
} }

View file

@ -1,16 +1 @@
export default class DhTokenLayer extends foundry.canvas.layers.TokenLayer { export default class DhTokenLayer extends foundry.canvas.layers.TokenLayer {}
async _createPreview(createData, options) {
if (options.actor) {
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
if (options.actor?.system.metadata.usesSize) {
const tokenSize = tokenSizes[options.actor.system.size];
if (tokenSize && options.actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
createData.width = tokenSize;
createData.height = tokenSize;
}
}
}
return super._createPreview(createData, options);
}
}

View file

@ -115,3 +115,10 @@ export const advantageState = {
value: 1 value: 1
} }
}; };
export const areaTypes = {
placed: {
id: 'placed',
label: 'Placed Area'
}
};

View file

@ -70,14 +70,40 @@ export const range = {
} }
}; };
export const groupAttackRange = {
melee: range.melee,
veryClose: range.veryClose,
close: range.close,
far: range.far,
veryFar: range.veryFar
};
/* circle|cone|rect|ray used to be CONST.MEASURED_TEMPLATE_TYPES. Hardcoded for now */ /* circle|cone|rect|ray used to be CONST.MEASURED_TEMPLATE_TYPES. Hardcoded for now */
export const templateTypes = { export const templateTypes = {
CIRCLE: 'circle', circle: {
CONE: 'cone', id: 'circle',
RECTANGLE: 'rectangle', label: 'Circle'
LINE: 'line', },
EMANATION: 'emanation', cone: {
INFRONT: 'inFront' id: 'cone',
label: 'Cone'
},
rectangle: {
id: 'rectangle',
label: 'Rectangle'
},
line: {
id: 'line',
label: 'Line'
},
emanation: {
id: 'emanation',
label: 'Emanation'
},
inFront: {
id: 'inFront',
label: 'In Front'
}
}; };
export const rangeInclusion = { export const rangeInclusion = {
@ -484,7 +510,7 @@ export const defaultRestOptions = {
value: { value: {
custom: { custom: {
enabled: true, enabled: true,
formula: '@system.armorScore' formula: '@system.armorScore.max'
} }
} }
} }
@ -708,14 +734,14 @@ const getDiceSoNiceSFX = sfxOptions => {
if (sfxOptions.critical && criticalAnimationData.class) { if (sfxOptions.critical && criticalAnimationData.class) {
return { return {
specialEffect: criticalAnimationData.class, specialEffect: criticalAnimationData.class,
options: {} options: { ...criticalAnimationData.options }
}; };
} }
if (sfxOptions.higher && sfxOptions.data.higher) { if (sfxOptions.higher && sfxOptions.data.higher) {
return { return {
specialEffect: sfxOptions.data.higher.class, specialEffect: sfxOptions.data.higher.class,
options: {} options: { ...sfxOptions.data.higher.options }
}; };
} }
@ -947,15 +973,15 @@ export const countdownAppMode = {
export const sceneRangeMeasurementSetting = { export const sceneRangeMeasurementSetting = {
disable: { disable: {
id: 'disable', id: 'disable',
label: 'Disable Daggerheart Range Measurement' label: 'DAGGERHEART.CONFIG.SceneRangeMeasurementTypes.disable'
}, },
default: { default: {
id: 'default', id: 'default',
label: 'Default' label: 'DAGGERHEART.CONFIG.SceneRangeMeasurementTypes.default'
}, },
custom: { custom: {
id: 'custom', id: 'custom',
label: 'Custom' label: 'DAGGERHEART.CONFIG.SceneRangeMeasurementTypes.custom'
} }
}; };
@ -1084,3 +1110,18 @@ export const fallAndCollisionDamage = {
damageFormula: '1d20 + 5' damageFormula: '1d20 + 5'
} }
}; };
export const simpleDispositions = {
[-1]: {
id: -1,
label: 'TOKEN.DISPOSITION.HOSTILE'
},
[0]: {
id: 0,
label: 'TOKEN.DISPOSITION.NEUTRAL'
},
[1]: {
id: 1,
label: 'TOKEN.DISPOSITION.FRIENDLY'
}
};

View file

@ -1,5 +1,6 @@
export const hooksConfig = { export const hooksConfig = {
effectDisplayToggle: 'DHEffectDisplayToggle', effectDisplayToggle: 'DHEffectDisplayToggle',
lockedTooltipDismissed: 'DHLockedTooltipDismissed', lockedTooltipDismissed: 'DHLockedTooltipDismissed',
tagTeamStart: 'DHTagTeamRollStart' tagTeamStart: 'DHTagTeamRollStart',
groupRollStart: 'DHGroupRollStart'
}; };

View file

@ -7,7 +7,12 @@ export const typeConfig = {
}, },
{ {
key: 'system.type', key: 'system.type',
label: 'DAGGERHEART.GENERAL.type' label: 'DAGGERHEART.GENERAL.type',
format: type => {
if (!type) return '-';
return CONFIG.DH.ACTOR.allAdversaryTypes()[type].label;
}
} }
], ],
filters: [ filters: [
@ -69,12 +74,18 @@ export const typeConfig = {
columns: [ columns: [
{ {
key: 'type', key: 'type',
label: 'DAGGERHEART.GENERAL.type' label: 'DAGGERHEART.GENERAL.type',
format: type => (type ? `TYPES.Item.${type}` : '-')
}, },
{ {
key: 'system.secondary', key: 'system.secondary',
label: 'DAGGERHEART.UI.ItemBrowser.subtype', label: 'DAGGERHEART.UI.ItemBrowser.subtype',
format: isSecondary => (isSecondary ? 'secondary' : isSecondary === false ? 'primary' : '-') format: isSecondary =>
isSecondary
? 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon.short'
: isSecondary === false
? 'DAGGERHEART.ITEMS.Weapon.primaryWeapon.short'
: '-'
}, },
{ {
key: 'system.tier', key: 'system.tier',
@ -94,8 +105,8 @@ export const typeConfig = {
key: 'system.secondary', key: 'system.secondary',
label: 'DAGGERHEART.UI.ItemBrowser.subtype', label: 'DAGGERHEART.UI.ItemBrowser.subtype',
choices: [ choices: [
{ value: false, label: 'DAGGERHEART.ITEMS.Weapon.primaryWeapon' }, { value: false, label: 'DAGGERHEART.ITEMS.Weapon.primaryWeapon.full' },
{ value: true, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon' } { value: true, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full' }
] ]
}, },
{ {
@ -253,11 +264,13 @@ export const typeConfig = {
columns: [ columns: [
{ {
key: 'system.type', key: 'system.type',
label: 'DAGGERHEART.GENERAL.type' label: 'DAGGERHEART.GENERAL.type',
format: type => (type ? `DAGGERHEART.CONFIG.DomainCardTypes.${type}` : '-')
}, },
{ {
key: 'system.domain', key: 'system.domain',
label: 'DAGGERHEART.GENERAL.Domain.single' label: 'DAGGERHEART.GENERAL.Domain.single',
format: domain => (domain ? CONFIG.DH.DOMAIN.allDomains()[domain].label : '-')
}, },
{ {
key: 'system.level', key: 'system.level',
@ -318,7 +331,14 @@ export const typeConfig = {
}, },
{ {
key: 'system.domains', key: 'system.domains',
label: 'DAGGERHEART.GENERAL.Domain.plural' label: 'DAGGERHEART.GENERAL.Domain.plural',
format: domains => {
const config = CONFIG.DH.DOMAIN.allDomains();
return domains
.map(x => (x ? game.i18n.localize(config[x].label) : null))
.filter(x => x)
.join(', ');
}
} }
], ],
filters: [ filters: [
@ -362,18 +382,19 @@ export const typeConfig = {
columns: [ columns: [
{ {
key: 'system.linkedClass', key: 'system.linkedClass',
label: 'Class', label: 'TYPES.Item.class',
format: linkedClass => linkedClass?.name ?? 'DAGGERHEART.UI.ItemBrowser.missing' format: linkedClass => linkedClass?.name ?? 'DAGGERHEART.UI.ItemBrowser.missing'
}, },
{ {
key: 'system.spellcastingTrait', key: 'system.spellcastingTrait',
label: 'DAGGERHEART.ITEMS.Subclass.spellcastingTrait' label: 'DAGGERHEART.ITEMS.Subclass.spellcastingTrait',
format: trait => (trait ? `DAGGERHEART.CONFIG.Traits.${trait}.name` : '-')
} }
], ],
filters: [ filters: [
{ {
key: 'system.linkedClass.uuid', key: 'system.linkedClass.uuid',
label: 'Class', label: 'TYPES.Item.class',
choices: items => { choices: items => {
const list = items const list = items
.filter(item => item.system.linkedClass) .filter(item => item.system.linkedClass)
@ -397,7 +418,8 @@ export const typeConfig = {
}, },
{ {
key: 'system.mainTrait', key: 'system.mainTrait',
label: 'DAGGERHEART.GENERAL.Trait.single' label: 'DAGGERHEART.GENERAL.Trait.single',
format: trait => (trait ? `DAGGERHEART.CONFIG.Traits.${trait}.name` : '-')
} }
], ],
filters: [ filters: [

View file

@ -1,5 +1,6 @@
export const keybindings = { export const keybindings = {
spotlight: 'DHSpotlight' spotlight: 'DHSpotlight',
partySheet: 'DHPartySheet'
}; };
export const menu = { export const menu = {
@ -40,24 +41,21 @@ export const gameSettings = {
LastMigrationVersion: 'LastMigrationVersion', LastMigrationVersion: 'LastMigrationVersion',
SpotlightRequestQueue: 'SpotlightRequestQueue', SpotlightRequestQueue: 'SpotlightRequestQueue',
CompendiumBrowserSettings: 'CompendiumBrowserSettings', CompendiumBrowserSettings: 'CompendiumBrowserSettings',
SpotlightTracker: 'SpotlightTracker' SpotlightTracker: 'SpotlightTracker',
ActiveParty: 'ActiveParty'
}; };
export const actionAutomationChoices = { export const actionAutomationChoices = {
never: { never: {
id: 'never', id: 'never',
label: 'Never' label: 'DAGGERHEART.CONFIG.ActionAutomationChoices.never'
}, },
showDialog: { showDialog: {
id: 'showDialog', id: 'showDialog',
label: 'Show Dialog only' label: 'DAGGERHEART.CONFIG.ActionAutomationChoices.showDialog'
}, },
// npcOnly: {
// id: "npcOnly",
// label: "Always for non-characters"
// },
always: { always: {
id: 'always', id: 'always',
label: 'Always' label: 'DAGGERHEART.CONFIG.ActionAutomationChoices.always'
} }
}; };

View file

@ -4,6 +4,7 @@ export { default as DhRollTable } from './rollTable.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs'; export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs'; export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs';
export { default as TagTeamData } from './tagTeamData.mjs'; export { default as TagTeamData } from './tagTeamData.mjs';
export { default as GroupRollData } from './groupRollData.mjs';
export { default as SpotlightTracker } from './spotlightTracker.mjs'; export { default as SpotlightTracker } from './spotlightTracker.mjs';
export * as countdowns from './countdowns.mjs'; export * as countdowns from './countdowns.mjs';
@ -14,3 +15,4 @@ export * as chatMessages from './chat-message/_modules.mjs';
export * as fields from './fields/_module.mjs'; export * as fields from './fields/_module.mjs';
export * as items from './item/_module.mjs'; export * as items from './item/_module.mjs';
export * as scenes from './scene/_module.mjs'; export * as scenes from './scene/_module.mjs';
export * as regionBehaviors from './regionBehavior/_module.mjs';

View file

@ -13,7 +13,7 @@ export default class DHAttackAction extends DHDamageAction {
if (!!this.item?.system?.attack) { if (!!this.item?.system?.attack) {
if (this.damage.includeBase) { if (this.damage.includeBase) {
const baseDamage = this.getParentDamage(); const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage)); this.damage.parts.hitPoints = new DHDamageData(baseDamage);
} }
if (this.roll.useDefault) { if (this.roll.useDefault) {
this.roll.trait = this.item.system.attack.roll.trait; this.roll.trait = this.item.system.attack.roll.trait;
@ -51,7 +51,7 @@ export default class DHAttackAction extends DHDamageAction {
async use(event, options) { async use(event, options) {
const result = await super.use(event, options); const result = await super.use(event, options);
if (result.message?.system.action.roll?.type === 'attack') { if (result?.message?.system.action?.roll?.type === 'attack') {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns; const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id); await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
} }

View file

@ -15,7 +15,7 @@ const fields = foundry.data.fields;
*/ */
export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel) { export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel) {
static extraSchemas = ['cost', 'uses', 'range']; static extraSchemas = ['areas', 'cost', 'uses', 'range'];
/** @inheritDoc */ /** @inheritDoc */
static defineSchema() { static defineSchema() {
@ -110,6 +110,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return this._id; return this._id;
} }
/** Returns true if the current user is the owner of the containing item */
get isOwner() {
return this.item?.isOwner ?? true;
}
/** /**
* Return Item the action is attached too. * Return Item the action is attached too.
*/ */
@ -143,6 +148,12 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
: null; : null;
} }
/** Returns true if the action is usable */
get usable() {
const actor = this.actor;
return this.isOwner && actor?.type === 'character';
}
static getRollType(parent) { static getRollType(parent) {
return 'trait'; return 'trait';
} }
@ -280,6 +291,26 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
} }
}; };
if (this.damage) {
config.isDirect = this.damage.direct;
const groupAttackTokens = this.damage.groupAttack
? game.system.api.fields.ActionFields.DamageField.getGroupAttackTokens(
this.actor.id,
this.damage.groupAttack
)
: null;
config.damageOptions = {
groupAttack: this.damage.groupAttack
? {
numAttackers: Math.max(groupAttackTokens.length, 1),
range: this.damage.groupAttack
}
: null
};
}
DHBaseAction.applyKeybindings(config); DHBaseAction.applyKeybindings(config);
return config; return config;
} }

View file

@ -93,6 +93,12 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
max: new fields.NumberField({ integer: true, label: 'DAGGERHEART.GENERAL.max' }) max: new fields.NumberField({ integer: true, label: 'DAGGERHEART.GENERAL.max' })
}, },
{ nullable: true, initial: null } { nullable: true, initial: null }
),
targetDispositions: new fields.SetField(
new fields.NumberField({
choices: CONFIG.DH.GENERAL.simpleDispositions
}),
{ label: 'DAGGERHEART.ACTIVEEFFECT.Config.targetDispositions' }
) )
}; };
} }
@ -131,13 +137,14 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
return armorChange.getArmorData(); return armorChange.getArmorData();
} }
static getDefaultObject() { static getDefaultObject(options = { transfer: true }) {
return { return {
name: 'New Effect', name: 'New Effect',
id: foundry.utils.randomID(), id: foundry.utils.randomID(),
disabled: false, disabled: false,
img: 'icons/magic/life/heart-cross-blue.webp', img: 'icons/magic/life/heart-cross-blue.webp',
description: '', description: '',
transfer: options.transfer,
statuses: [], statuses: [],
changes: [], changes: [],
system: { system: {

View file

@ -44,7 +44,8 @@ export default class ArmorChange extends foundry.abstract.DataModel {
label: 'Armor', label: 'Armor',
defaultPriority: 20, defaultPriority: 20,
handler: (actor, change, _options, _field, replacementData) => { handler: (actor, change, _options, _field, replacementData) => {
const parsedMax = itemAbleRollParse(change.value.max, actor, change.effect.parent); const baseParsedMax = itemAbleRollParse(change.value.max, actor, change.effect.parent);
const parsedMax = new Roll(baseParsedMax).evaluateSync().total;
game.system.api.documents.DhActiveEffect.applyChange( game.system.api.documents.DhActiveEffect.applyChange(
actor, actor,
{ {
@ -81,7 +82,7 @@ export default class ArmorChange extends foundry.abstract.DataModel {
{ {
...change, ...change,
key: 'system.damageThresholds.major', key: 'system.damageThresholds.major',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id, type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
priority: 50, priority: 50,
value: major value: major
}, },
@ -95,7 +96,7 @@ export default class ArmorChange extends foundry.abstract.DataModel {
{ {
...change, ...change,
key: 'system.damageThresholds.severe', key: 'system.damageThresholds.severe',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id, type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
priority: 50, priority: 50,
value: severe value: severe
}, },
@ -110,6 +111,8 @@ export default class ArmorChange extends foundry.abstract.DataModel {
}; };
get isSuppressed() { get isSuppressed() {
if (!this.parent.parent?.actor) return false;
switch (this.value.interaction) { switch (this.value.interaction) {
case CONFIG.DH.GENERAL.activeEffectArmorInteraction.active.id: case CONFIG.DH.GENERAL.activeEffectArmorInteraction.active.id:
return !this.parent.parent?.actor.system.armor; return !this.parent.parent?.actor.system.armor;

View file

@ -133,7 +133,7 @@ export default class DhpAdversary extends DhCreature {
} }
isItemValid(source) { isItemValid(source) {
return source.type === 'feature'; return super.isItemValid(source) || source.type === 'feature';
} }
async _preUpdate(changes, options, user) { async _preUpdate(changes, options, user) {

View file

@ -107,7 +107,8 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
hasResistances: true, hasResistances: true,
hasAttribution: false, hasAttribution: false,
hasLimitedView: true, hasLimitedView: true,
usesSize: false usesSize: false,
hasInventory: false
}; };
} }
@ -168,6 +169,11 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
/* -------------------------------------------- */ /* -------------------------------------------- */
isItemValid(source) {
const inventoryTypes = ['weapon', 'armor', 'consumable', 'loot'];
return this.metadata.hasInventory && inventoryTypes.includes(source.type);
}
/** /**
* Obtain a data object used to evaluate any dice rolls associated with this Item Type * Obtain a data object used to evaluate any dice rolls associated with this Item Type
* @param {object} [options] - Options which modify the getRollData method. * @param {object} [options] - Options which modify the getRollData method.

View file

@ -3,7 +3,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs'; import DhLevelData from '../levelData.mjs';
import { commonActorRules } from './base.mjs'; import { commonActorRules } from './base.mjs';
import DhCreature from './creature.mjs'; import DhCreature from './creature.mjs';
import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs'; import { attributeField, stressDamageReductionRule, bonusField, GoldField } from '../fields/actorField.mjs';
import { ActionField } from '../fields/actionField.mjs'; import { ActionField } from '../fields/actionField.mjs';
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs'; import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
import { getArmorSources } from '../../helpers/utils.mjs'; import { getArmorSources } from '../../helpers/utils.mjs';
@ -18,7 +18,9 @@ export default class DhCharacter extends DhCreature {
label: 'TYPES.Actor.character', label: 'TYPES.Actor.character',
type: 'character', type: 'character',
settingSheet: DHCharacterSettings, settingSheet: DHCharacterSettings,
isNPC: false isNPC: false,
hasInventory: true,
quantifiable: ['loot', 'consumable']
}); });
} }
@ -62,12 +64,7 @@ export default class DhCharacter extends DhCreature {
core: new fields.BooleanField({ initial: false }) core: new fields.BooleanField({ initial: false })
}) })
), ),
gold: new fields.SchemaField({ gold: new GoldField(),
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
}),
scars: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.scars' }), scars: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.scars' }),
biography: new fields.SchemaField({ biography: new fields.SchemaField({
background: new fields.HTMLField(), background: new fields.HTMLField(),
@ -153,7 +150,6 @@ export default class DhCharacter extends DhCreature {
shortMoves: new fields.NumberField({ shortMoves: new fields.NumberField({
required: true, required: true,
integer: true, integer: true,
min: 0,
initial: 0, initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.label', label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.hint' hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.hint'
@ -161,7 +157,6 @@ export default class DhCharacter extends DhCreature {
longMoves: new fields.NumberField({ longMoves: new fields.NumberField({
required: true, required: true,
integer: true, integer: true,
min: 0,
initial: 0, initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.label', label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.hint' hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.hint'
@ -171,7 +166,6 @@ export default class DhCharacter extends DhCreature {
shortMoves: new fields.NumberField({ shortMoves: new fields.NumberField({
required: true, required: true,
integer: true, integer: true,
min: 0,
initial: 0, initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.label', label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.hint' hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.hint'
@ -179,7 +173,6 @@ export default class DhCharacter extends DhCreature {
longMoves: new fields.NumberField({ longMoves: new fields.NumberField({
required: true, required: true,
integer: true, integer: true,
min: 0,
initial: 0, initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.label', label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.hint' hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.hint'
@ -293,6 +286,22 @@ export default class DhCharacter extends DhCreature {
guaranteedCritical: new fields.BooleanField({ guaranteedCritical: new fields.BooleanField({
label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label', label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label',
hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint' hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
}),
defaultAdvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
}),
defaultDisadvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
}) })
}) })
}) })
@ -438,6 +447,11 @@ export default class DhCharacter extends DhCreature {
return attack; return attack;
} }
/* All items are valid on characters */
isItemValid() {
return true;
}
/** @inheritDoc */ /** @inheritDoc */
isItemAvailable(item) { isItemAvailable(item) {
if (!super.isItemAvailable(this)) return false; if (!super.isItemAvailable(this)) return false;
@ -736,13 +750,22 @@ export default class DhCharacter extends DhCreature {
} }
} }
/* Armor and ArmorEffects can set a Base Damage Threshold. Characters only gain level*2 bonus to severe if this is not present */
const severeThresholdMulitplier =
this.armor ||
this.parent.appliedEffects.some(x =>
x.system.changes.some(x => x.type === 'armor' && x.value.damageThresholds)
)
? 1
: 2;
this.damageThresholds = { this.damageThresholds = {
major: this.armor major: this.armor
? this.armor.system.baseThresholds.major + this.levelData.level.current ? this.armor.system.baseThresholds.major + this.levelData.level.current
: this.levelData.level.current, : this.levelData.level.current,
severe: this.armor severe: this.armor
? this.armor.system.baseThresholds.severe + this.levelData.level.current ? this.armor.system.baseThresholds.severe + this.levelData.level.current
: this.levelData.level.current * 2 : this.levelData.level.current * severeThresholdMulitplier
}; };
const globalHopeMax = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxHope; const globalHopeMax = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxHope;

View file

@ -61,6 +61,24 @@ export default class DhCompanion extends DhCreature {
initial: false, initial: false,
label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.vulnerable' label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.vulnerable'
}) })
}),
roll: new fields.SchemaField({
defaultAdvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
}),
defaultDisadvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
})
}) })
}), }),
attack: new ActionField({ attack: new ActionField({
@ -118,10 +136,6 @@ export default class DhCompanion extends DhCreature {
return this.levelupChoicesLeft > 0; return this.levelupChoicesLeft > 0;
} }
isItemValid() {
return false;
}
prepareBaseData() { prepareBaseData() {
super.prepareBaseData(); super.prepareBaseData();
this.attack.roll.bonus = this.partner?.system?.spellcastModifier ?? 0; this.attack.roll.bonus = this.partner?.system?.spellcastModifier ?? 0;

View file

@ -56,7 +56,7 @@ export default class DhEnvironment extends BaseDataActor {
} }
isItemValid(source) { isItemValid(source) {
return source.type === 'feature'; return super.isItemValid(source) || source.type === 'feature';
} }
_onUpdate(changes, options, userId) { _onUpdate(changes, options, userId) {

View file

@ -1,8 +1,18 @@
import BaseDataActor from './base.mjs'; import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs'; import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs'; import TagTeamData from '../tagTeamData.mjs';
import GroupRollData from '../groupRollData.mjs';
import { GoldField } from '../fields/actorField.mjs';
export default class DhParty extends BaseDataActor { export default class DhParty extends BaseDataActor {
/** @inheritdoc */
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
hasInventory: true,
quantifiable: ['weapon', 'armor', 'loot', 'consumable']
});
}
/**@inheritdoc */ /**@inheritdoc */
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
@ -10,16 +20,16 @@ export default class DhParty extends BaseDataActor {
...super.defineSchema(), ...super.defineSchema(),
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }), partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
notes: new fields.HTMLField(), notes: new fields.HTMLField(),
gold: new fields.SchemaField({ gold: new GoldField(),
coins: new fields.NumberField({ initial: 0, integer: true }), tagTeam: new fields.EmbeddedDataField(TagTeamData),
handfuls: new fields.NumberField({ initial: 1, integer: true }), groupRoll: new fields.EmbeddedDataField(GroupRollData)
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
}),
tagTeam: new fields.EmbeddedDataField(TagTeamData)
}; };
} }
get active() {
return game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty) === this.parent.id;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/**@inheritdoc */ /**@inheritdoc */
@ -27,10 +37,6 @@ export default class DhParty extends BaseDataActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
isItemValid(source) {
return ['weapon', 'armor', 'consumable', 'loot'].includes(source.type);
}
prepareBaseData() { prepareBaseData() {
super.prepareBaseData(); super.prepareBaseData();
@ -42,6 +48,16 @@ export default class DhParty extends BaseDataActor {
} }
} }
_onCreate(data, options, userId) {
super._onCreate(data, options, userId);
if (game.user.isActiveGM && !game.actors.party) {
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, this.parent.id).then(_ => {
ui.actors.render();
});
}
}
_onDelete(options, userId) { _onDelete(options, userId) {
super._onDelete(options, userId); super._onDelete(options, userId);
@ -49,5 +65,11 @@ export default class DhParty extends BaseDataActor {
for (const member of this.partyMembers) { for (const member of this.partyMembers) {
member?.parties?.delete(this.parent); member?.parties?.delete(this.parent);
} }
// If this *was* the active party, delete it. We can't use game.actors.party as this actor was already deleted
const isWorldActor = !this.parent?.parent && !this.parent.compendium;
const activePartyId = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty);
if (isWorldActor && this.id === activePartyId)
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, null);
} }
} }

View file

@ -1,6 +1,5 @@
import DHAbilityUse from './abilityUse.mjs'; import DHAbilityUse from './abilityUse.mjs';
import DHActorRoll from './actorRoll.mjs'; import DHActorRoll from './actorRoll.mjs';
import DHGroupRoll from './groupRoll.mjs';
import DHSystemMessage from './systemMessage.mjs'; import DHSystemMessage from './systemMessage.mjs';
export const config = { export const config = {
@ -9,6 +8,5 @@ export const config = {
damageRoll: DHActorRoll, damageRoll: DHActorRoll,
dualityRoll: DHActorRoll, dualityRoll: DHActorRoll,
fateRoll: DHActorRoll, fateRoll: DHActorRoll,
groupRoll: DHGroupRoll,
systemMessage: DHSystemMessage systemMessage: DHSystemMessage
}; };

View file

@ -7,26 +7,31 @@ export default class DHAbilityUse extends foundry.abstract.TypeDataModel {
img: new fields.StringField({}), img: new fields.StringField({}),
name: new fields.StringField({}), name: new fields.StringField({}),
description: new fields.StringField({}), description: new fields.StringField({}),
actions: new fields.ArrayField( source: new fields.SchemaField({
new fields.ObjectField({ actor: new fields.StringField(),
name: new fields.StringField({}), item: new fields.StringField(),
damage: new fields.SchemaField({ action: new fields.StringField()
type: new fields.StringField({}), })
value: new fields.StringField({})
}),
healing: new fields.SchemaField({
type: new fields.StringField({}),
value: new fields.StringField({})
}),
cost: new fields.SchemaField({
type: new fields.StringField({}),
value: new fields.NumberField({})
}),
target: new fields.SchemaField({
type: new fields.StringField({ nullable: true })
})
})
)
}; };
} }
get actionActor() {
if (!this.source.actor) return null;
return fromUuidSync(this.source.actor);
}
get actionItem() {
const actionActor = this.actionActor;
if (!actionActor || !this.source.item) return null;
const item = actionActor.items.get(this.source.item);
return item ? item.system.actions?.find(a => a.id === this.source.action) : null;
}
get action() {
const { actionItem: itemAction } = this;
if (!this.source.action) return null;
if (itemAction) return itemAction;
return null;
}
} }

View file

@ -48,6 +48,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
action: new fields.StringField() action: new fields.StringField()
}), }),
damage: new fields.ObjectField(), damage: new fields.ObjectField(),
damageOptions: new fields.ObjectField(),
costs: new fields.ArrayField(new fields.ObjectField()), costs: new fields.ArrayField(new fields.ObjectField()),
successConsumed: new fields.BooleanField({ initial: false }) successConsumed: new fields.BooleanField({ initial: false })
}; };

View file

@ -1,39 +0,0 @@
import { abilities } from '../../config/actorConfig.mjs';
export default class DHGroupRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
leader: new fields.EmbeddedDataField(GroupRollMemberField),
members: new fields.ArrayField(new fields.EmbeddedDataField(GroupRollMemberField))
};
}
get totalModifier() {
return this.members.reduce((acc, m) => {
if (m.manualSuccess === null) return acc;
return acc + (m.manualSuccess ? 1 : -1);
}, 0);
}
}
class GroupRollMemberField extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
actor: new fields.ObjectField(),
trait: new fields.StringField({ choices: abilities }),
difficulty: new fields.StringField(),
result: new fields.ObjectField({ nullable: true, initial: null }),
manualSuccess: new fields.BooleanField({ nullable: true, initial: null })
};
}
/* Can be expanded if we handle automation of success/failure */
get success() {
return manualSuccess;
}
}

View file

@ -5,10 +5,6 @@ export default class DhCountdowns extends foundry.abstract.DataModel {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
/* Outdated and unused. Needed for migration. Remove in next minor version. (1.3) */
narrative: new fields.EmbeddedDataField(DhCountdownData),
encounter: new fields.EmbeddedDataField(DhCountdownData),
/**/
countdowns: new fields.TypedObjectField(new fields.EmbeddedDataField(DhCountdown)), countdowns: new fields.TypedObjectField(new fields.EmbeddedDataField(DhCountdown)),
defaultOwnership: new fields.NumberField({ defaultOwnership: new fields.NumberField({
required: true, required: true,
@ -19,122 +15,6 @@ export default class DhCountdowns extends foundry.abstract.DataModel {
} }
} }
/* Outdated and unused. Needed for migration. Remove in next minor version. (1.3) */
class DhCountdownData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
countdowns: new fields.TypedObjectField(new fields.EmbeddedDataField(DhOldCountdown)),
ownership: new fields.SchemaField({
default: new fields.NumberField({
required: true,
choices: Object.values(CONST.DOCUMENT_OWNERSHIP_LEVELS),
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE
}),
players: new fields.TypedObjectField(
new fields.SchemaField({
type: new fields.NumberField({
required: true,
choices: Object.values(CONST.DOCUMENT_OWNERSHIP_LEVELS),
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
})
})
)
}),
window: new fields.SchemaField({})
};
}
get playerOwnership() {
return Array.from(game.users).reduce((acc, user) => {
acc[user.id] = {
value: user.isGM
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
: this.ownership.players[user.id] && this.ownership.players[user.id].type !== -1
? this.ownership.players[user.id].type
: this.ownership.default,
isGM: user.isGM
};
return acc;
}, {});
}
}
/* Outdated and unused. Needed for migration. Remove in next minor version. (1.3) */
class DhOldCountdown extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
name: new fields.StringField({
required: true,
label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.name.label'
}),
img: new fields.FilePathField({
categories: ['IMAGE'],
base64: false,
initial: 'icons/magic/time/hourglass-yellow-green.webp'
}),
ownership: new fields.SchemaField({
default: new fields.NumberField({
required: true,
choices: Object.values(CONST.DOCUMENT_OWNERSHIP_LEVELS),
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE
}),
players: new fields.TypedObjectField(
new fields.SchemaField({
type: new fields.NumberField({
required: true,
choices: Object.values(CONST.DOCUMENT_OWNERSHIP_LEVELS),
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
})
})
)
}),
progress: new fields.SchemaField({
current: new fields.NumberField({
required: true,
integer: true,
initial: 1,
label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.current.label'
}),
max: new fields.NumberField({
required: true,
integer: true,
initial: 1,
label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.max.label'
}),
type: new fields.SchemaField({
value: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.countdownProgressionTypes,
initial: CONFIG.DH.GENERAL.countdownProgressionTypes.custom.id,
label: 'DAGGERHEART.GENERAL.type'
}),
label: new fields.StringField({
label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.type.label.label'
})
})
})
};
}
get playerOwnership() {
return Array.from(game.users).reduce((acc, user) => {
acc[user.id] = {
value: user.isGM
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
: this.ownership.players[user.id] && this.ownership.players[user.id].type !== -1
? this.ownership.players[user.id].type
: this.ownership.default,
isGM: user.isGM
};
return acc;
}, {});
}
}
export class DhCountdown extends foundry.abstract.DataModel { export class DhCountdown extends foundry.abstract.DataModel {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;

View file

@ -1,3 +1,4 @@
export { default as AreasField } from './areasField.mjs';
export { default as CostField } from './costField.mjs'; export { default as CostField } from './costField.mjs';
export { default as CountdownField } from './countdownField.mjs'; export { default as CountdownField } from './countdownField.mjs';
export { default as UsesField } from './usesField.mjs'; export { default as UsesField } from './usesField.mjs';

View file

@ -0,0 +1,40 @@
const fields = foundry.data.fields;
export default class AreasField extends fields.ArrayField {
/**
* Action Workflow order
*/
static order = 150;
/** @inheritDoc */
constructor(options = {}, context = {}) {
const element = new fields.SchemaField({
name: new fields.StringField({
nullable: false,
initial: 'Area',
label: 'DAGGERHEART.GENERAL.name'
}),
type: new fields.StringField({
nullable: false,
choices: CONFIG.DH.ACTIONS.areaTypes,
initial: CONFIG.DH.ACTIONS.areaTypes.placed.id,
label: 'DAGGERHEART.GENERAL.type'
}),
shape: new fields.StringField({
nullable: false,
choices: CONFIG.DH.GENERAL.templateTypes,
initial: CONFIG.DH.GENERAL.templateTypes.circle.id,
label: 'DAGGERHEART.ACTIONS.Config.area.shape'
}),
/* Could be opened up to allow numbers to be input aswell. Probably best handled via an autocomplete in that case to allow the select options but also free text */
size: new fields.StringField({
nullable: false,
choices: CONFIG.DH.GENERAL.range,
initial: CONFIG.DH.GENERAL.range.veryClose.id,
label: 'DAGGERHEART.ACTIONS.Config.area.size'
}),
effects: new fields.ArrayField(new fields.DocumentIdField())
});
super(element, options, context);
}
}

View file

@ -57,6 +57,10 @@ export default class CountdownField extends fields.ArrayField {
data.countdowns[foundry.utils.randomID()] = { data.countdowns[foundry.utils.randomID()] = {
...countdown, ...countdown,
ownership: game.users.reduce((acc, curr) => {
if (!curr.isGM) acc[curr.id] = countdown.defaultOwnership;
return acc;
}, {}),
progress: { progress: {
...countdown.progress, ...countdown.progress,
current: countdownStart, current: countdownStart,

View file

@ -18,7 +18,12 @@ export default class DamageField extends fields.SchemaField {
initial: false, initial: false,
label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label' label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
}), }),
direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }) direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }),
groupAttack: new fields.StringField({
choices: CONFIG.DH.GENERAL.groupAttackRange,
blank: true,
label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label'
})
}; };
super(damageFields, options, context); super(damageFields, options, context);
} }
@ -224,6 +229,22 @@ export default class DamageField extends fields.SchemaField {
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players) game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
); );
} }
static getGroupAttackTokens(actorId, range) {
if (!canvas.scene) return [];
const targets = Array.from(game.user.targets);
const rangeSettings = canvas.scene?.rangeSettings;
if (!rangeSettings) return [];
const maxDistance = rangeSettings[range];
return canvas.scene.tokens.filter(x => {
if (x.actor?.id !== actorId) return false;
if (targets.every(target => x.object.distanceTo(target) > maxDistance)) return false;
return true;
});
}
} }
export class DHActionDiceData extends foundry.abstract.DataModel { export class DHActionDiceData extends foundry.abstract.DataModel {
@ -232,7 +253,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
return { return {
multiplier: new fields.StringField({ multiplier: new fields.StringField({
choices: CONFIG.DH.GENERAL.multiplierTypes, choices: CONFIG.DH.GENERAL.multiplierTypes,
initial: 'prof', initial: 'flat',
label: 'DAGGERHEART.ACTIONS.Config.damage.multiplier', label: 'DAGGERHEART.ACTIONS.Config.damage.multiplier',
nullable: false, nullable: false,
required: true required: true
@ -244,7 +265,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
}), }),
dice: new fields.StringField({ dice: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceTypes, choices: CONFIG.DH.GENERAL.diceTypes,
initial: 'd6', initial: CONFIG.DH.GENERAL.diceTypes.d6,
label: 'DAGGERHEART.GENERAL.Dice.single', label: 'DAGGERHEART.GENERAL.Dice.single',
nullable: false, nullable: false,
required: true required: true
@ -299,7 +320,7 @@ export class DHDamageData extends DHResourceData {
required: true required: true
}), }),
{ {
label: 'Type' label: game.i18n.localize('DAGGERHEART.GENERAL.type')
} }
) )
}; };

View file

@ -1,3 +1,4 @@
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
import FormulaField from '../formulaField.mjs'; import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields; const fields = foundry.data.fields;
@ -36,20 +37,23 @@ export default class DHSummonField extends fields.ArrayField {
const rolls = []; const rolls = [];
const summonData = []; const summonData = [];
for (const summon of this.summon) { for (const summon of this.summon) {
let count = summon.count; const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
const roll = new Roll(summon.count); await roll.evaluate();
if (!roll.isDeterministic) { const count = roll.total;
await roll.evaluate(); if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll);
if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
count = roll.total;
}
const actor = DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID)); const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */ /* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
summon.rolledCount = count;
summon.actor = actor.toObject(); summon.actor = actor.toObject();
summonData.push({ actor, count: count }); const countNumber = Number.parseInt(count);
for (let i = 0; i < countNumber; i++) {
const remaining = countNumber - i;
summonData.push({
actor,
tokenPreviewName: `${actor.prototypeToken.name}${remaining > 1 ? ` (${remaining}x)` : ''}`
});
}
} }
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true))); if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
@ -58,32 +62,22 @@ export default class DHSummonField extends fields.ArrayField {
DHSummonField.handleSummon(summonData, this.actor); DHSummonField.handleSummon(summonData, this.actor);
} }
/* Check for any available instances of the actor present in the world if we're missing artwork in the compendium */ /* Check for any available instances of the actor present in the world if we're missing artwork in the compendium. If none exists, create one. */
static getWorldActor(baseActor) { static async getWorldActor(baseActor) {
const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`]; const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
if (baseActor.inCompendium && dataType && baseActor.img === dataType.DEFAULT_ICON) { if (baseActor.inCompendium && dataType && baseActor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === baseActor.name); const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
return worldActorCopy ?? baseActor; if (worldActorCopy) return worldActorCopy;
return await game.system.api.documents.DhpActor.create(baseActor.toObject());
} }
return baseActor; return baseActor;
} }
static async handleSummon(summonData, actionActor, summonIndex = 0) { static async handleSummon(summonData, actionActor) {
const summon = summonData[summonIndex]; await CONFIG.ux.TokenManager.createTokensWithPreview(summonData, { elevation: actionActor.token?.elevation });
const result = await CONFIG.ux.TokenManager.createPreviewAsync(summon.actor, {
name: `${summon.actor.prototypeToken.name}${summon.count > 1 ? ` (${summon.count}x)` : ''}`
});
if (!result) return actionActor.sheet?.maximize(); return actionActor.sheet?.maximize();
summon.actor = result.actor;
summon.count--;
if (summon.count <= 0) {
summonIndex++;
if (summonIndex === summonData.length) return actionActor.sheet?.maximize();
}
DHSummonField.handleSummon(summonData, actionActor, summonIndex);
} }
} }

View file

@ -281,8 +281,14 @@ export function ActionMixin(Base) {
name: this.name, name: this.name,
img: this.baseAction ? this.parent.parent.img : this.img, img: this.baseAction ? this.parent.parent.img : this.img,
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'], tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'],
areas: this.areas,
summon: this.summon summon: this.summon
}, },
source: {
actor: this.actor.uuid,
item: this.item.id,
action: this.id
},
itemOrigin: this.item, itemOrigin: this.item,
description: this.description || (this.item instanceof Item ? this.item.system.description : '') description: this.description || (this.item instanceof Item ? this.item.system.description : '')
}; };

View file

@ -89,13 +89,13 @@ class ResourcesField extends fields.TypedObjectField {
*/ */
_getField(path) { _getField(path) {
if (path.length === 0) return this; if (path.length === 0) return this;
const first = path.shift(); const name = path.pop();
if (first === this.element.name) return this.element_getField(path); if (name === this.element.name) return this.element_getField(path);
const resources = CONFIG.DH.RESOURCE[this.actorType].all; const resources = CONFIG.DH.RESOURCE[this.actorType].all;
if (first in resources) { if (name in resources) {
const field = this.element._getField(path); const field = this.element._getField(path);
field.label = resources[first].label; field.label = resources[name].label;
return field; return field;
} }
@ -103,4 +103,15 @@ class ResourcesField extends fields.TypedObjectField {
} }
} }
export { attributeField, ResourcesField, stressDamageReductionRule, bonusField }; class GoldField extends fields.SchemaField {
constructor() {
super({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
});
}
}
export { attributeField, ResourcesField, GoldField, stressDamageReductionRule, bonusField };

View file

@ -0,0 +1,40 @@
export default class GroupRollData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
leader: new fields.EmbeddedDataField(CharacterData, { nullable: true, initial: null }),
aidingCharacters: new fields.TypedObjectField(new fields.EmbeddedDataField(CharacterData))
};
}
get participants() {
return {
...(this.leader ? { [this.leader.id]: this.leader } : {}),
...this.aidingCharacters
};
}
}
export class CharacterData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
id: new fields.StringField({ required: true }),
name: new fields.StringField({ required: true }),
img: new fields.StringField({ required: true }),
rollChoice: new fields.StringField({
choices: CONFIG.DH.ACTOR.abilities,
initial: CONFIG.DH.ACTOR.abilities.agility.id
}),
rollData: new fields.JSONField({ nullable: true, initial: null }),
selected: new fields.BooleanField({ initial: false }),
successfull: new fields.BooleanField({ nullable: true, initial: null })
};
}
get roll() {
return this.rollData ? CONFIG.Dice.daggerheart.DualityRoll.fromData(this.rollData) : null;
}
}

View file

@ -4,7 +4,6 @@
* @property {string} label - A localizable label used on application. * @property {string} label - A localizable label used on application.
* @property {string} type - The system type that this data model represents. * @property {string} type - The system type that this data model represents.
* @property {boolean} hasDescription - Indicates whether items of this type have description field * @property {boolean} hasDescription - Indicates whether items of this type have description field
* @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field
* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item * @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
*/ */
@ -24,7 +23,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
type: 'base', type: 'base',
hasDescription: false, hasDescription: false,
hasResource: false, hasResource: false,
isQuantifiable: false,
isInventoryItem: false, isInventoryItem: false,
hasActions: false, hasActions: false,
hasAttribution: true hasAttribution: true
@ -83,7 +81,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
); );
} }
if (this.metadata.isQuantifiable) if (this.metadata.isInventoryItem)
schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true }); schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
if (this.metadata.hasActions) schema.actions = new ActionsField(); if (this.metadata.hasActions) schema.actions = new ActionsField();
@ -110,6 +108,10 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
} }
get actionsList() { get actionsList() {
// No actions on non-characters
if (this.metadata.isInventoryItem && this.actor && this.actor.type !== 'character') {
return [];
}
return this.actions; return this.actions;
} }

View file

@ -7,7 +7,6 @@ export default class DHConsumable extends BaseDataItem {
label: 'TYPES.Item.consumable', label: 'TYPES.Item.consumable',
type: 'consumable', type: 'consumable',
hasDescription: true, hasDescription: true,
isQuantifiable: true,
isInventoryItem: true, isInventoryItem: true,
hasActions: true hasActions: true
}); });

View file

@ -7,7 +7,6 @@ export default class DHLoot extends BaseDataItem {
label: 'TYPES.Item.loot', label: 'TYPES.Item.loot',
type: 'loot', type: 'loot',
hasDescription: true, hasDescription: true,
isQuantifiable: true,
isInventoryItem: true, isInventoryItem: true,
hasActions: true hasActions: true
}); });

View file

@ -99,7 +99,9 @@ export default class DHWeapon extends AttachableItem {
/* -------------------------------------------- */ /* -------------------------------------------- */
get actionsList() { get actionsList() {
return [this.attack, ...this.actions]; // No actions on non-characters
if (this.actor && this.actor.type !== 'character') return [];
return [this.attack, ...super.actionsList];
} }
get customActions() { get customActions() {

View file

@ -0,0 +1 @@
export { default as applyActiveEffect } from './applyActiveEffect.mjs';

View file

@ -0,0 +1,40 @@
export default class DhApplyActiveEffect extends CONFIG.RegionBehavior.dataModels.applyActiveEffect {
static async #getApplicableEffects(token) {
const effects = await Promise.all(this.effects.map(foundry.utils.fromUuid));
return effects.filter(
effect => !effect.system.targetDispositions.size || effect.system.targetDispositions.has(token.disposition)
);
}
static async #onTokenEnter(event) {
if (!event.user.isSelf) return;
const { token, movement } = event.data;
const actor = token.actor;
if (!actor) return;
const resumeMovement = movement ? token.pauseMovement() : undefined;
const effects = await DhApplyActiveEffect.#getApplicableEffects.bind(this)(event.data.token);
const toCreate = [];
for (const effect of effects) {
const data = effect.toObject();
delete data._id;
if (effect.compendium) {
data._stats.duplicateSource = null;
data._stats.compendiumSource = effect.uuid;
} else {
data._stats.duplicateSource = effect.uuid;
data._stats.compendiumSource = null;
}
data._stats.exportSource = null;
data.origin = this.parent.uuid;
toCreate.push(data);
}
if (toCreate.length) await actor.createEmbeddedDocuments('ActiveEffect', toCreate);
await resumeMovement?.();
}
/** @override */
static events = {
...CONFIG.RegionBehavior.dataModels.applyActiveEffect.events,
[CONST.REGION_EVENTS.TOKEN_ENTER]: this.#onTokenEnter
};
}

View file

@ -8,6 +8,9 @@ export default class DhAppearance extends foundry.abstract.DataModel {
initial: null, initial: null,
blank: true, blank: true,
choices: CONFIG.DH.GENERAL.diceSoNiceSFXClasses choices: CONFIG.DH.GENERAL.diceSoNiceSFXClasses
}),
options: new foundry.data.fields.SchemaField({
muteSound: new foundry.data.fields.BooleanField()
}) })
}); });

View file

@ -33,7 +33,7 @@ export class MemberData extends foundry.abstract.DataModel {
required: true, required: true,
choices: CONFIG.DH.GENERAL.tagTeamRollTypes, choices: CONFIG.DH.GENERAL.tagTeamRollTypes,
initial: CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id, initial: CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id,
label: 'Roll Type' label: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.rollType')
}), }),
rollChoice: new fields.StringField({ nullable: true, initial: null }), rollChoice: new fields.StringField({ nullable: true, initial: null }),
rollData: new fields.JSONField({ nullable: true, initial: null }), rollData: new fields.JSONField({ nullable: true, initial: null }),

View file

@ -144,6 +144,7 @@ export default class DamageRoll extends DHRoll {
constructFormula(config) { constructFormula(config) {
this.options.isCritical = config.isCritical; this.options.isCritical = config.isCritical;
for (const [index, part] of this.options.roll.entries()) { for (const [index, part] of this.options.roll.entries()) {
const isHitpointPart = part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id;
part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data)); part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));
part.roll.terms = Roll.parse(part.roll.formula, config.data); part.roll.terms = Roll.parse(part.roll.formula, config.data);
if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) { if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
@ -169,7 +170,16 @@ export default class DamageRoll extends DHRoll {
); );
} }
if (config.isCritical && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) { if (config.damageOptions.groupAttack?.numAttackers > 1 && isHitpointPart) {
const damageTypes = [foundry.dice.terms.Die, foundry.dice.terms.NumericTerm];
for (const term of part.roll.terms) {
if (damageTypes.some(type => term instanceof type)) {
term.number *= config.damageOptions.groupAttack.numAttackers;
}
}
}
if (config.isCritical && isHitpointPart) {
const total = part.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0); const total = part.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
if (total > 0) { if (total > 0) {
part.roll.terms.push(...this.formatModifier(total)); part.roll.terms.push(...this.formatModifier(total));

View file

@ -145,6 +145,7 @@ export default class DHRoll extends Roll {
roll: this, roll: this,
parent: chatData.parent, parent: chatData.parent,
targetMode: chatData.targetMode, targetMode: chatData.targetMode,
areas: chatData.action?.areas,
metagamingSettings metagamingSettings
}); });
} }
@ -256,7 +257,7 @@ export default class DHRoll extends Roll {
if (!roll.terms[i].isDeterministic) continue; if (!roll.terms[i].isDeterministic) continue;
const termTotal = roll.terms[i].total; const termTotal = roll.terms[i].total;
if (typeof termTotal === 'number') { if (typeof termTotal === 'number') {
const multiplier = roll.terms[i - 1]?.operator === " - " ? -1 : 1; const multiplier = roll.terms[i - 1]?.operator === ' - ' ? -1 : 1;
modifierTotal += multiplier * termTotal; modifierTotal += multiplier * termTotal;
} }
} }
@ -272,7 +273,7 @@ export default class DHRoll extends Roll {
const changeKeys = this.getActionChangeKeys(); const changeKeys = this.getActionChangeKeys();
return ( return (
this.options.effects?.reduce((acc, effect) => { this.options.effects?.reduce((acc, effect) => {
if (effect.system.changes.some(x => changeKeys.some(key => x.key.includes(key)))) { if (effect.system.changes.some(x => changeKeys.some(key => x.key?.includes(key)))) {
acc[effect.id] = { acc[effect.id] = {
id: effect.id, id: effect.id,
name: effect.name, name: effect.name,

View file

@ -1,9 +1,13 @@
import DualityDie from './dualityDie.mjs'; import DualityDie from './dualityDie.mjs';
import HopeDie from './hopeDie.mjs';
import FearDie from './fearDie.mjs';
import AdvantageDie from './advantageDie.mjs'; import AdvantageDie from './advantageDie.mjs';
import DisadvantageDie from './disadvantageDie.mjs'; import DisadvantageDie from './disadvantageDie.mjs';
export const diceTypes = { export const diceTypes = {
DualityDie, DualityDie,
HopeDie,
FearDie,
AdvantageDie, AdvantageDie,
DisadvantageDie DisadvantageDie
}; };

View file

@ -43,9 +43,10 @@ export default class DualityDie extends foundry.dice.terms.Die {
options: { appearance: {} } options: { appearance: {} }
}; };
const preset = await getDiceSoNicePreset(diceSoNice[key], faces); const diceAppearance = await this.getDiceSoNiceAppearance(options.liveRoll.roll);
diceSoNiceRoll.dice[0].options.appearance = preset.appearance; diceSoNiceRoll.dice[0].options.appearance = diceAppearance.appearance;
diceSoNiceRoll.dice[0].options.modelFile = preset.modelFile; diceSoNiceRoll.dice[0].options.modelFile = diceAppearance.modelFile;
diceSoNiceRoll.dice[0].results = diceSoNiceRoll.dice[0].results.filter(x => x.active);
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
} else { } else {
@ -59,4 +60,11 @@ export default class DualityDie extends foundry.dice.terms.Die {
this.#updateResources(oldDuality, newDuality, options.liveRoll.actor); this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
} }
} }
/**
* Overridden by extending classes HopeDie and FearDie
*/
async getDiceSoNiceAppearance() {
return {};
}
} }

View file

@ -0,0 +1,9 @@
import { getDiceSoNicePresets } from '../../config/generalConfig.mjs';
import DualityDie from './dualityDie.mjs';
export default class FearDie extends DualityDie {
async getDiceSoNiceAppearance(roll) {
const { fear } = await getDiceSoNicePresets(roll, this.denomination, this.denomination);
return fear;
}
}

View file

@ -0,0 +1,9 @@
import { getDiceSoNicePresets } from '../../config/generalConfig.mjs';
import DualityDie from './dualityDie.mjs';
export default class HopeDie extends DualityDie {
async getDiceSoNiceAppearance(roll) {
const { hope } = await getDiceSoNicePresets(roll, this.denomination, this.denomination);
return hope;
}
}

View file

@ -3,7 +3,6 @@ import D20Roll from './d20Roll.mjs';
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs'; import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
export default class DualityRoll extends D20Roll { export default class DualityRoll extends D20Roll {
_advantageFaces = 6;
_advantageNumber = 1; _advantageNumber = 1;
_rallyIndex; _rallyIndex;
@ -11,6 +10,11 @@ export default class DualityRoll extends D20Roll {
super(formula, data, options); super(formula, data, options);
this.rallyChoices = this.setRallyChoices(); this.rallyChoices = this.setRallyChoices();
this.guaranteedCritical = options.guaranteedCritical; this.guaranteedCritical = options.guaranteedCritical;
const advantageFaces = data.rules?.roll?.defaultAdvantageDice
? Number.parseInt(data.rules.roll.defaultAdvantageDice)
: 6;
this.advantageFaces = Number.isNaN(advantageFaces) ? 6 : advantageFaces;
} }
static messageType = 'dualityRoll'; static messageType = 'dualityRoll';
@ -24,7 +28,7 @@ export default class DualityRoll extends D20Roll {
} }
get dHope() { get dHope() {
if (!(this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice(); if (!(this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie)) this.createBaseDice();
return this.dice[0]; return this.dice[0];
} }
@ -34,7 +38,7 @@ export default class DualityRoll extends D20Roll {
} }
get dFear() { get dFear() {
if (!(this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice(); if (!(this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie)) this.createBaseDice();
return this.dice[1]; return this.dice[1];
} }
@ -51,14 +55,6 @@ export default class DualityRoll extends D20Roll {
return this.dice[2] instanceof game.system.api.dice.diceTypes.DisadvantageDie ? this.dice[2] : null; return this.dice[2] instanceof game.system.api.dice.diceTypes.DisadvantageDie ? this.dice[2] : null;
} }
get advantageFaces() {
return this._advantageFaces;
}
set advantageFaces(faces) {
this._advantageFaces = this.getFaces(faces);
}
get advantageNumber() { get advantageNumber() {
return this._advantageNumber; return this._advantageNumber;
} }
@ -68,8 +64,8 @@ export default class DualityRoll extends D20Roll {
} }
get extraDice() { get extraDice() {
const { DualityDie, AdvantageDie, DisadvantageDie } = game.system.api.dice.diceTypes; const { HopeDie, FearDie, AdvantageDie, DisadvantageDie } = game.system.api.dice.diceTypes;
return this.dice.filter(x => ![DualityDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die)); return this.dice.filter(x => ![HopeDie, FearDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die));
} }
setRallyChoices() { setRallyChoices() {
@ -125,8 +121,8 @@ export default class DualityRoll extends D20Roll {
/** @inheritDoc */ /** @inheritDoc */
static fromData(data) { static fromData(data) {
data.terms[0].class = 'DualityDie'; data.terms[0].class = 'HopeDie';
data.terms[2].class = 'DualityDie'; data.terms[2].class = 'FearDie';
if (data.options.roll.advantage?.type && data.terms[4]?.faces) { if (data.options.roll.advantage?.type && data.terms[4]?.faces) {
data.terms[4].class = data.options.roll.advantage.type === 1 ? 'AdvantageDie' : 'DisadvantageDie'; data.terms[4].class = data.options.roll.advantage.type === 1 ? 'AdvantageDie' : 'DisadvantageDie';
} }
@ -135,18 +131,18 @@ export default class DualityRoll extends D20Roll {
createBaseDice() { createBaseDice() {
if ( if (
this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie && this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie &&
this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie
) { ) {
this.terms = [this.terms[0], this.terms[1], this.terms[2]]; this.terms = [this.terms[0], this.terms[1], this.terms[2]];
return; return;
} }
this.terms[0] = new game.system.api.dice.diceTypes.DualityDie({ this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12 faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
}); });
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' }); this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new game.system.api.dice.diceTypes.DualityDie({ this.terms[2] = new game.system.api.dice.diceTypes.FearDie({
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12 faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
}); });
} }

View file

@ -200,7 +200,6 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
static effectSafeEval(expression) { static effectSafeEval(expression) {
let result; let result;
try { try {
// eslint-disable-next-line no-new-func
const evl = new Function('sandbox', `with (sandbox) { return ${expression}}`); const evl = new Function('sandbox', `with (sandbox) { return ${expression}}`);
result = evl(Roll.MATH_PROXY); result = evl(Roll.MATH_PROXY);
} catch (err) { } catch (err) {

View file

@ -113,11 +113,13 @@ export default class DhpActor extends Actor {
_onUpdate(changes, options, userId) { _onUpdate(changes, options, userId) {
super._onUpdate(changes, options, userId); super._onUpdate(changes, options, userId);
for (const party of this.parties) { for (const party of this.parties) {
party.render(); party.render({ parts: ['partyMembers'] });
} }
} }
async _preDelete() { async _preDelete(options, user) {
if ((await super._preDelete(options, user)) === false) return false;
if (this.prototypeToken.actorLink) { if (this.prototypeToken.actorLink) {
game.system.registeredTriggers.unregisterItemTriggers(this.items); game.system.registeredTriggers.unregisterItemTriggers(this.items);
} else { } else {
@ -130,7 +132,7 @@ export default class DhpActor extends Actor {
_onDelete(options, userId) { _onDelete(options, userId) {
super._onDelete(options, userId); super._onDelete(options, userId);
for (const party of this.parties) { for (const party of this.parties) {
party.render(); party.render({ parts: ['partyMembers'] });
} }
} }
@ -600,6 +602,7 @@ export default class DhpActor extends Actor {
rollData.system = this.system.getRollData(); rollData.system = this.system.getRollData();
rollData.prof = this.system.proficiency ?? 1; rollData.prof = this.system.proficiency ?? 1;
rollData.cast = this.system.spellcastModifier ?? 1; rollData.cast = this.system.spellcastModifier ?? 1;
return rollData; return rollData;
} }

View file

@ -137,6 +137,10 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
element.addEventListener('click', this.onApplyEffect.bind(this)) element.addEventListener('click', this.onApplyEffect.bind(this))
); );
for (const element of html.querySelectorAll('.action-areas')) {
element.addEventListener('click', this.onCreateAreas.bind(this));
}
html.querySelectorAll('.roll-target').forEach(element => { html.querySelectorAll('.roll-target').forEach(element => {
element.addEventListener('mouseenter', this.hoverTarget); element.addEventListener('mouseenter', this.hoverTarget);
element.addEventListener('mouseleave', this.unhoverTarget); element.addEventListener('mouseleave', this.unhoverTarget);
@ -178,8 +182,8 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
const pendingingSaves = targets.filter(t => t.saved.success === null); const pendingingSaves = targets.filter(t => t.saved.success === null);
if (pendingingSaves.length) { if (pendingingSaves.length) {
const confirm = await foundry.applications.api.DialogV2.confirm({ const confirm = await foundry.applications.api.DialogV2.confirm({
window: { title: 'Pending Reaction Rolls found' }, window: { title: game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.title') },
content: `<p>Some Tokens still need to roll their Reaction Roll.</p><p>Are you sure you want to continue ?</p><p><i>Undone reaction rolls will be considered as failed</i></p>` content: `<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}</p><p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}</p><p><i>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}</i></p>`
}); });
if (!confirm) return; if (!confirm) return;
} }
@ -249,6 +253,54 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
this.system.action?.workflow.get('effects')?.execute(config, targets, true); this.system.action?.workflow.get('effects')?.execute(config, targets, true);
} }
async onCreateAreas(event) {
const createArea = async selectedArea => {
const effects = selectedArea.effects.map(effect => this.system.action.item.effects.get(effect).uuid);
const { shape: type, size: range } = selectedArea;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({ type, range });
await canvas.regions.placeRegion(
{
name: selectedArea.name,
shapes: [shapeData],
restriction: { enabled: false, type: 'move', priority: 0 },
behaviors: [
{
name: game.i18n.localize('TYPES.RegionBehavior.applyActiveEffect'),
type: 'applyActiveEffect',
system: {
effects: effects
}
}
],
displayMeasurements: true,
locked: false,
ownership: { default: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE },
visibility: CONST.REGION_VISIBILITY.ALWAYS
},
{ create: true }
);
};
if (this.system.action.areas.length === 1) createArea(this.system.action.areas[0]);
else if (this.system.action.areas.length > 1) {
new foundry.applications.ux.ContextMenu.implementation(
event.target,
'.action-areas',
this.system.action.areas.map(area => ({
label: area.name,
onClick: () => createArea(area)
})),
{
jQuery: false,
fixed: true
}
);
CONFIG.ux.ContextMenu.triggerContextMenu(event, '.action-areas');
}
}
filterPermTargets(targets) { filterPermTargets(targets) {
return targets.filter(t => fromUuidSync(t.actorId)?.canUserModify(game.user, 'update')); return targets.filter(t => fromUuidSync(t.actorId)?.canUserModify(game.user, 'update'));
} }

View file

@ -1,4 +1,11 @@
export default class DhActorCollection extends foundry.documents.collections.Actors { export default class DhActorCollection extends foundry.documents.collections.Actors {
/** @returns the active party */
get party() {
const id = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty);
const actor = game.actors.get(id);
return actor?.type === 'party' ? actor : null;
}
/** Ensure companions are initialized after all other subtypes. */ /** Ensure companions are initialized after all other subtypes. */
_initialize() { _initialize() {
super._initialize(); super._initialize();

View file

@ -31,8 +31,13 @@ export default class DHItem extends foundry.documents.Item {
static async createDocuments(sources, operation) { static async createDocuments(sources, operation) {
// Ensure that items being created are valid to the actor its being added to // Ensure that items being created are valid to the actor its being added to
const actor = operation.parent; const actor = operation.parent;
sources = actor?.system?.isItemValid ? sources.filter(s => actor.system.isItemValid(s)) : sources; const filtered = actor ? sources.filter(s => actor.system.isItemValid(s)) : sources;
return super.createDocuments(sources, operation); if (actor && filtered.length === 0 && sources.length > 0) {
const itemType = _loc(`TYPES.Item.${sources[0].type}`);
const actorType = _loc(`TYPES.Actor.${actor.type}`);
ui.notifications.error('DAGGERHEART.ACTORS.Base.CannotAddType', { format: { itemType, actorType } });
}
return super.createDocuments(filtered, operation);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -71,6 +76,13 @@ export default class DHItem extends foundry.documents.Item {
return this.system.metadata.isInventoryItem ?? false; return this.system.metadata.isInventoryItem ?? false;
} }
/** Returns true if the item can be used */
get usable() {
const actor = this.actor;
const actionsList = this.system.actionsList;
return this.isOwner && actor?.type === 'character' && (actionsList?.size || actionsList?.length);
}
/** @inheritdoc */ /** @inheritdoc */
static async createDialog(data = {}, createOptions = {}, options = {}) { static async createDialog(data = {}, createOptions = {}, options = {}) {
const { folders, types, template, context = {}, ...dialogOptions } = options; const { folders, types, template, context = {}, ...dialogOptions } = options;

View file

@ -1,6 +1,16 @@
import DHToken from './token.mjs'; import DHToken from './token.mjs';
export default class DhScene extends Scene { export default class DhScene extends Scene {
get rangeSettings() {
const { custom } = CONFIG.DH.GENERAL.sceneRangeMeasurementSetting;
const sceneMeasurements = this.flags.daggerheart?.rangeMeasurement;
const globalMeasurements = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.variantRules
).rangeMeasurement;
return sceneMeasurements?.setting === custom.id ? sceneMeasurements : globalMeasurements;
}
/** A map of `TokenDocument` IDs embedded in this scene long with new dimensions from actor size-category changes */ /** A map of `TokenDocument` IDs embedded in this scene long with new dimensions from actor size-category changes */
#sizeSyncBatch = new Map(); #sizeSyncBatch = new Map();

View file

@ -1,104 +1,68 @@
/** /**
* A singleton class that handles preview tokens. * A singleton class that handles creating tokens.
*/ */
export default class DhTokenManager { export default class DhTokenManager {
#activePreview;
#actor;
#resolve;
/** /**
* Create a template preview, deactivating any existing ones. * Create a token previer
* @param {object} data * @param {Actor} actor
* @param {object} tokenData
*/ */
async createPreview(actor, tokenData) { async createPreview(actor, tokenData) {
this.#actor = actor; const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
const token = await canvas.tokens._createPreview( if (actor?.system.metadata.usesSize) {
{ const tokenSize = tokenSizes[actor.system.size];
...actor.prototypeToken, if (tokenSize && actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
displayName: 50, tokenData.width = tokenSize;
...tokenData tokenData.height = tokenSize;
}, }
{ renderSheet: false, actor } }
return await canvas.tokens.placeTokens(
[
{
...actor.prototypeToken.toObject(),
actorId: actor.id,
displayName: 50,
...tokenData
}
],
{ create: false }
); );
this.#activePreview = {
document: token.document,
object: token,
origin: { x: token.document.x, y: token.document.y }
};
this.#activePreview.events = {
contextmenu: this.#cancelTemplate.bind(this),
mousedown: this.#confirmTemplate.bind(this),
mousemove: this.#onDragMouseMove.bind(this)
};
canvas.stage.on('mousemove', this.#activePreview.events.mousemove);
canvas.stage.on('mousedown', this.#activePreview.events.mousedown);
canvas.app.view.addEventListener('contextmenu', this.#activePreview.events.contextmenu);
}
/* Currently intended for using as a preview of where to create a token. (note the flag) */
async createPreviewAsync(actor, tokenData = {}) {
return new Promise(resolve => {
this.#resolve = resolve;
this.createPreview(actor, { ...tokenData, flags: { daggerheart: { createPlacement: true } } });
});
} }
/** /**
* Handles the movement of the token preview on mousedrag. * Creates new tokens on the canvas by placing previews.
* @param {mousemove Event} event * @param {object} tokenData
* @param {object} options
*/ */
#onDragMouseMove(event) { async createTokensWithPreview(tokensData, { elevation } = {}) {
event.stopPropagation(); const scene = game.scenes.get(game.user.viewedScene);
const { moveTime, object } = this.#activePreview; if (!scene) return;
const update = {};
const now = Date.now(); const level = scene.levels.get(game.user.viewedLevel);
if (now - (moveTime || 0) <= 16) return; if (!level) return;
this.#activePreview.moveTime = now;
let cursor = event.getLocalPosition(canvas.templates); const createElevation = elevation ?? level.elevation.bottom;
for (const tokenData of tokensData) {
const previewTokens = await this.createPreview(tokenData.actor, {
name: tokenData.tokenPreviewName,
level: game.user.viewedLevel,
elevation: createElevation,
flags: { daggerheart: { createPlacement: true } }
});
if (!previewTokens?.length) return null;
Object.assign(update, canvas.grid.getTopLeftPoint(cursor)); await canvas.scene.createEmbeddedDocuments(
'Token',
object.document.updateSource(update); previewTokens.map(x => ({
object.renderFlags.set({ refresh: true }); ...x.toObject(),
} name: tokenData.actor.prototypeToken.name,
displayName: tokenData.actor.prototypeToken.displayName,
/** flags: tokenData.actor.prototypeToken.flags
* Cancels the preview token on right-click. })),
* @param {contextmenu Event} event { controlObject: true, parent: canvas.scene }
*/ );
#cancelTemplate(_event, resolved) { }
const { mousemove, mousedown, contextmenu } = this.#activePreview.events;
this.#activePreview.object.destroy();
canvas.stage.off('mousemove', mousemove);
canvas.stage.off('mousedown', mousedown);
canvas.app.view.removeEventListener('contextmenu', contextmenu);
if (this.#resolve && !resolved) this.#resolve(false);
}
/**
* Creates a real Actor and token at the preview location and cancels the preview.
* @param {click Event} event
*/
async #confirmTemplate(event) {
event.stopPropagation();
this.#cancelTemplate(event, true);
const actor = this.#actor.inCompendium
? await game.system.api.documents.DhpActor.create(this.#actor.toObject())
: this.#actor;
const tokenData = await actor.getTokenDocument();
const result = await canvas.scene.createEmbeddedDocuments('Token', [
{ ...tokenData, x: this.#activePreview.document.x, y: this.#activePreview.document.y }
]);
this.#activePreview = undefined;
if (this.#resolve && result.length) this.#resolve(result[0]);
} }
} }

View file

@ -12,7 +12,7 @@ export default function DhTemplateEnricher(match, _options) {
)?.id )?.id
: params.range; : params.range;
if (!Object.values(CONFIG.DH.GENERAL.templateTypes).find(x => x === type) || !range) return match[0]; if (!CONFIG.DH.GENERAL.templateTypes[type] || !range) return match[0];
const label = game.i18n.localize(`DAGGERHEART.CONFIG.TemplateTypes.${type}`); const label = game.i18n.localize(`DAGGERHEART.CONFIG.TemplateTypes.${type}`);
const rangeDisplay = Number.isNaN(Number(range)) const rangeDisplay = Number.isNaN(Number(range))
@ -49,8 +49,6 @@ export default function DhTemplateEnricher(match, _options) {
} }
export const renderMeasuredTemplate = async event => { export const renderMeasuredTemplate = async event => {
const { LINE, RECTANGLE, INFRONT, CONE } = CONFIG.DH.GENERAL.templateTypes;
const button = event.currentTarget, const button = event.currentTarget,
type = button.dataset.type, type = button.dataset.type,
range = button.dataset.range, range = button.dataset.range,
@ -59,51 +57,16 @@ export const renderMeasuredTemplate = async event => {
if (!type || !range || !game.canvas.scene) return; if (!type || !range || !game.canvas.scene) return;
const usedType = type === 'inFront' ? 'cone' : type; const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({
const usedAngle = type,
type === CONE ? (angle ?? CONFIG.MeasuredTemplate.defaults.angle) : type === INFRONT ? '180' : undefined; angle,
range,
let baseDistance = range; direction
if (Number.isNaN(Number(range))) { });
baseDistance = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement[
range
];
}
const dimensionConstant = game.scenes.active.grid.size / game.scenes.active.grid.distance;
baseDistance *= dimensionConstant;
const length = baseDistance;
const radius = length;
const shapeWidth = type === LINE ? 5 * dimensionConstant : type === RECTANGLE ? length : undefined;
const { width, height } = game.canvas.scene.dimensions;
const shapeData = {
x: width / 2,
y: height / 2,
base: {
type: 'token',
x: 0,
y: 0,
width: 1,
height: 1,
shape: game.canvas.grid.isHexagonal ? CONST.TOKEN_SHAPES.ELLIPSE_1 : CONST.TOKEN_SHAPES.RECTANGLE_1
},
t: usedType,
length: length,
width: shapeWidth,
height: length,
angle: usedAngle,
radius: radius,
direction: direction,
type: usedType
};
await canvas.regions.placeRegion( await canvas.regions.placeRegion(
{ {
name: usedType.capitalize(), name: type.capitalize(),
shapes: [shapeData], shapes: [shapeData],
restriction: { enabled: false, type: 'move', priority: 0 }, restriction: { enabled: false, type: 'move', priority: 0 },
behaviors: [], behaviors: [],

View file

@ -189,7 +189,13 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
// Fix on Foundry native formula replacement for DH // Fix on Foundry native formula replacement for DH
const nativeReplaceFormulaData = Roll.replaceFormulaData; const nativeReplaceFormulaData = Roll.replaceFormulaData;
Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false } = {}) { Roll.replaceFormulaData = function (formula, baseData = {}, { missing, warn = false } = {}) {
/* Inserting global data */
const data = {
...baseData,
partySize: game.actors?.party?.system.partyMembers.length ?? 0
};
const terms = Object.keys(CONFIG.DH.GENERAL.multiplierTypes).map(type => { const terms = Object.keys(CONFIG.DH.GENERAL.multiplierTypes).map(type => {
return { term: type, default: 1 }; return { term: type, default: 1 };
}); });

View file

@ -10,6 +10,7 @@ export const preloadHandlebarsTemplates = async function () {
'templates/generic/tab-navigation.hbs', 'templates/generic/tab-navigation.hbs',
'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs', 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs',
'systems/daggerheart/templates/sheets/global/partials/action-item.hbs', 'systems/daggerheart/templates/sheets/global/partials/action-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/gold.hbs',
'systems/daggerheart/templates/sheets/global/partials/domain-card-item.hbs', 'systems/daggerheart/templates/sheets/global/partials/domain-card-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/item-resource.hbs', 'systems/daggerheart/templates/sheets/global/partials/item-resource.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/resource-section.hbs', 'systems/daggerheart/templates/sheets/global/partials/resource-section/resource-section.hbs',
@ -28,6 +29,7 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/actionTypes/uses.hbs', 'systems/daggerheart/templates/actionTypes/uses.hbs',
'systems/daggerheart/templates/actionTypes/roll.hbs', 'systems/daggerheart/templates/actionTypes/roll.hbs',
'systems/daggerheart/templates/actionTypes/save.hbs', 'systems/daggerheart/templates/actionTypes/save.hbs',
'systems/daggerheart/templates/actionTypes/areas.hbs',
'systems/daggerheart/templates/actionTypes/cost.hbs', 'systems/daggerheart/templates/actionTypes/cost.hbs',
'systems/daggerheart/templates/actionTypes/range-target.hbs', 'systems/daggerheart/templates/actionTypes/range-target.hbs',
'systems/daggerheart/templates/actionTypes/effect.hbs', 'systems/daggerheart/templates/actionTypes/effect.hbs',

View file

@ -1,3 +1,4 @@
import { defaultRestOptions } from '../config/generalConfig.mjs';
import { RefreshType, socketEvent } from './socket.mjs'; import { RefreshType, socketEvent } from './socket.mjs';
export async function runMigrations() { export async function runMigrations() {
@ -341,6 +342,18 @@ export async function runMigrations() {
lastMigrationVersion = '2.0.0'; lastMigrationVersion = '2.0.0';
} }
if (foundry.utils.isNewerVersion('2.1.0', lastMigrationVersion)) {
const downtimeMoves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew);
if (downtimeMoves.restMoves.longRest.moves.repairArmor) {
await downtimeMoves.updateSource({
'restMoves.longRest.moves.repairArmor': defaultRestOptions.longRest().repairArmor
});
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, downtimeMoves.toObject());
}
lastMigrationVersion = '2.1.0';
}
//#endregion //#endregion
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion); await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);

View file

@ -52,6 +52,27 @@ export const registerKeyBindings = () => {
reservedModifiers: [], reservedModifiers: [],
precedence: CONST.KEYBINDING_PRECEDENCE.NORMAL precedence: CONST.KEYBINDING_PRECEDENCE.NORMAL
}); });
game.keybindings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.keybindings.partySheet, {
name: _loc('DAGGERHEART.SETTINGS.Keybindings.partySheet.name'),
hint: _loc('DAGGERHEART.SETTINGS.Keybindings.partySheet.hint'),
editable: [{ key: 'KeyP' }],
onDown: () => {
const controlled = canvas.ready ? canvas.tokens.controlled : [];
const selectedParty = controlled.find(c => c.actor?.type === 'party')?.actor;
const party = selectedParty ?? game.actors.party;
if (!party) return;
const sheet = party.sheet;
if (!sheet.rendered) {
sheet.render(true);
} else if (sheet.minimized) {
sheet.maximize();
} else {
sheet.close();
}
}
});
}; };
const registerMenuSettings = () => { const registerMenuSettings = () => {
@ -189,4 +210,11 @@ const registerNonConfigSettings = () => {
config: false, config: false,
type: SpotlightTracker type: SpotlightTracker
}); });
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, {
scope: 'world',
config: false,
type: String,
default: null
});
}; };

View file

@ -18,6 +18,8 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
case socketEvent.TagTeamStart: case socketEvent.TagTeamStart:
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, data); Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, data);
break; break;
case socketEvent.GroupRollStart:
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.groupRollStart, data);
} }
} }
@ -26,7 +28,8 @@ export const socketEvent = {
Refresh: 'DhRefresh', Refresh: 'DhRefresh',
DhpFearUpdate: 'DhFearUpdate', DhpFearUpdate: 'DhFearUpdate',
DowntimeTrigger: 'DowntimeTrigger', DowntimeTrigger: 'DowntimeTrigger',
TagTeamStart: 'DhTagTeamStart' TagTeamStart: 'DhTagTeamStart',
GroupRollStart: 'DhGroupRollStart'
}; };
export const GMUpdateEvent = { export const GMUpdateEvent = {
@ -41,6 +44,7 @@ export const GMUpdateEvent = {
export const RefreshType = { export const RefreshType = {
Countdown: 'DhCoundownRefresh', Countdown: 'DhCoundownRefresh',
TagTeamRoll: 'DhTagTeamRollRefresh', TagTeamRoll: 'DhTagTeamRollRefresh',
GroupRoll: 'DhGroupRollRefresh',
EffectsDisplay: 'DhEffectsDisplayRefresh', EffectsDisplay: 'DhEffectsDisplayRefresh',
Scene: 'DhSceneRefresh', Scene: 'DhSceneRefresh',
CompendiumBrowser: 'DhCompendiumBrowserRefresh' CompendiumBrowser: 'DhCompendiumBrowserRefresh'

872
package-lock.json generated

File diff suppressed because it is too large Load diff

View file

@ -17,13 +17,18 @@
"pullYMLtoLDB": "node ./tools/pullYMLtoLDB.mjs", "pullYMLtoLDB": "node ./tools/pullYMLtoLDB.mjs",
"pullYMLtoLDBBuild": "node ./tools/pullYMLtoLDB.mjs --build", "pullYMLtoLDBBuild": "node ./tools/pullYMLtoLDB.mjs --build",
"createSymlink": "node ./tools/create-symlink.mjs", "createSymlink": "node ./tools/create-symlink.mjs",
"setup:dev": "node ./tools/dev-setup.mjs" "setup:dev": "node ./tools/dev-setup.mjs",
"lint": "eslint",
"lint:fix": "eslint --fix"
}, },
"devDependencies": { "devDependencies": {
"@foundryvtt/foundryvtt-cli": "^1.0.2", "@foundryvtt/foundryvtt-cli": "^1.0.2",
"@rollup/plugin-commonjs": "^25.0.7", "@rollup/plugin-commonjs": "^25.0.7",
"@rollup/plugin-node-resolve": "^15.2.3", "@rollup/plugin-node-resolve": "^15.2.3",
"concurrently": "^8.2.2", "concurrently": "^8.2.2",
"eslint": "^10.2.1",
"eslint-plugin-prettier": "^5.5.5",
"globals": "^17.5.0",
"husky": "^9.1.5", "husky": "^9.1.5",
"lint-staged": "^15.2.10", "lint-staged": "^15.2.10",
"postcss": "^8.4.32", "postcss": "^8.4.32",

View file

@ -169,12 +169,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg", "src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5, "anchorX": 0.5,
"anchorY": 0.5, "anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain", "fit": "contain",
"scaleX": 1, "scaleX": 1,
"scaleY": 1, "scaleY": 1,
"rotation": 0,
"tint": "#ffffff", "tint": "#ffffff",
"alphaThreshold": 0.75 "alphaThreshold": 0.75
}, },
@ -225,7 +222,7 @@
"saturation": 0, "saturation": 0,
"contrast": 0 "contrast": 0
}, },
"detectionModes": [], "detectionModes": {},
"occludable": { "occludable": {
"radius": 0 "radius": 0
}, },
@ -251,7 +248,8 @@
"flags": {}, "flags": {},
"randomImg": false, "randomImg": false,
"appendNumber": false, "appendNumber": false,
"prependAdjective": false "prependAdjective": false,
"depth": 1
}, },
"items": [ "items": [
{ {
@ -319,7 +317,7 @@
"_id": "ctXYwil2D1zfsekT", "_id": "ctXYwil2D1zfsekT",
"img": "icons/magic/earth/barrier-stone-explosion-red.webp", "img": "icons/magic/earth/barrier-stone-explosion-red.webp",
"system": { "system": {
"description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.</p><p>@Template[type:emanation|range:vc]</p>", "description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.</p>",
"resource": null, "resource": null,
"actions": { "actions": {
"4ppSeiTdbqnMzWAs": { "4ppSeiTdbqnMzWAs": {
@ -344,7 +342,8 @@
}, },
"damage": { "damage": {
"parts": {}, "parts": {},
"includeBase": false "includeBase": false,
"groupAttack": ""
}, },
"target": { "target": {
"type": "any", "type": "any",
@ -378,7 +377,16 @@
}, },
"name": "Roll Save", "name": "Roll Save",
"img": "icons/magic/earth/barrier-stone-explosion-red.webp", "img": "icons/magic/earth/barrier-stone-explosion-red.webp",
"range": "veryClose" "range": "veryClose",
"areas": [
{
"name": "Earth Eruption",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
} }
}, },
"originItemType": null, "originItemType": null,
@ -581,7 +589,7 @@
"_id": "aNIVT5LKhwLyjKpI", "_id": "aNIVT5LKhwLyjKpI",
"img": "icons/magic/acid/dissolve-drip-droplet-smoke.webp", "img": "icons/magic/acid/dissolve-drip-droplet-smoke.webp",
"system": { "system": {
"description": "<p>When the @Lookup[@name] takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking <strong>1d10</strong> physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the @Lookup[@name] who move through it take <strong>1d6</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>", "description": "<p>When the @Lookup[@name] takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking <strong>1d10</strong> physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the @Lookup[@name] who move through it take <strong>1d6</strong> physical damage.</p>",
"resource": null, "resource": null,
"actions": { "actions": {
"XbtTzOBvlTaxOKTy": { "XbtTzOBvlTaxOKTy": {
@ -627,7 +635,8 @@
} }
} }
}, },
"includeBase": false "includeBase": false,
"groupAttack": ""
}, },
"target": { "target": {
"type": "any", "type": "any",
@ -636,7 +645,23 @@
"effects": [], "effects": [],
"name": "Splash", "name": "Splash",
"img": "icons/magic/acid/dissolve-drip-droplet-smoke.webp", "img": "icons/magic/acid/dissolve-drip-droplet-smoke.webp",
"range": "close" "range": "close",
"areas": [
{
"name": "Acid Bath: Damage Area",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
},
{
"name": "Acid Ground",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
}, },
"xpcp1ECTWF20kxve": { "xpcp1ECTWF20kxve": {
"type": "damage", "type": "damage",
@ -690,7 +715,8 @@
"effects": [], "effects": [],
"name": "Acid Ground", "name": "Acid Ground",
"img": "icons/magic/acid/dissolve-pool-bubbles.webp", "img": "icons/magic/acid/dissolve-pool-bubbles.webp",
"range": "" "range": "",
"areas": []
} }
}, },
"originItemType": null, "originItemType": null,

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