Commit graph

16 commits

Author SHA1 Message Date
WBHarry
d9c003b64b
175 - Character Sheet Levelup Functionality (#181)
* Attached CharacterCreate and Levelup functionality to the sheet

* Changed to a warning icon
2025-06-25 16:33:38 +02:00
Murilo Brito
56c4a2805f
[FEATURE] #149 - New style for character sheets (#172)
* new style for character sheets

* Added nowrap on level label

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-06-24 15:59:31 +02:00
WBHarry
f80a849b73
140/141 - Class/Subclass Actions/Effects (#142)
* Added Actions and effects

* Added class hopeFeatures and classFeatures
2025-06-15 13:19:48 +02:00
WBHarry
0fbba51ad7
Added actions and effects to Ancestry and Community (#143) 2025-06-15 13:18:52 +02:00
WBHarry
187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00
WBHarry
bc3525c970
Active Effects (#123)
* Added Dh classes to ActiveEffect/ActiveEffectConfig with some initial logic

* TabFormFooter styling update

* Lowered tab-form-footer padding
2025-06-12 20:53:47 +02:00
WBHarry
a92221778e
Levelup Remake (#100)
* Set up DhLevelTier datamodel

* Added Levelup data model and started at the render

* Fixed data handling in the LevelUp view

* Added back the save function

* Finalised levelup selections and propagating to PC

* Added level advancement selection data

* Added DomainCard selection

* Css merge commit

* Added PC level/delevel benefits of leveling up

* Fixed sticky previous selections on continous leveling

* Fixed up Summary. Fixed multiclass/subclass blocking on selection

* Removed unused level.hbs

* Fixed attribute base for PC

* Improved naming of attribute properties

* Renamed/structured resources/evasion/proficiency

* Improved trait marking

* Rework to level up once at a time

* Added markers

* Removed tabs when in Summary

* Fixed multilevel buttons

* Improved multiclass/subclass recognition

* Fixed tagify error on selection

* Review fixes
2025-06-07 01:50:50 +02:00
WBHarry
aa8fe6a7a1
Combat and CombatTracker (#108)
* Added Combat and CombatTracker

* Some cleneaup

* Fixing and cleaning up

* Added categories for combatants

* Style improvements

* Layout change
2025-06-07 00:06:54 +02:00
molilo
26ab415f81 remove element.css 2025-05-30 11:34:00 -03:00
WBHarry
407b70b662 Css cleanup. Added styling for tagify dropdown 2025-05-30 15:50:43 +02:00
moliloo
128178847b enhance class and subclass sheets 2025-05-30 00:11:28 -03:00
Murilo Brito
c34c923406
enhance card items (#75) 2025-05-29 12:07:09 +02:00
moliloo
ef4652ab1a enhance armor and weapon sheet 2025-05-27 21:49:28 -03:00
WBHarry
c4a03b2d54
Duality Roll Followup (#65)
* Moved the roll total to bottom right. A bunch of label fixes
* Fixed broken attack-roll damage button
* Added AppearanceMenu allowing modification of DiceSoNice Duality presets
2025-05-27 20:07:47 +02:00
Murilo Brito
6fcfce227a
enhance consumable and miscellaneous sheets (#68) 2025-05-27 13:46:12 +02:00
molilo
3c948ca1b7 enhace feature sheet and apply new standard style to applications
fix unexpected missed padding

requested changes
2025-05-26 12:39:59 -03:00