Joaquin Pereyra
d6eef9da47
- Move all DataModel item files to a new 'items' subfolder for better organization
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- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH
2025-05-30 16:56:00 -03:00
WBHarry
66b800ea51
Removed duplicate 'initial' properties on armor
2025-05-28 13:36:53 +02:00
moliloo
ef4652ab1a
enhance armor and weapon sheet
2025-05-27 21:49:28 -03:00
WBHarry
cf51153432
Review Inventory ( #55 )
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* Weapons and Armor are now stored like any other item on the PC. Added equip/unequip logic.
* Changed so that equip attempts always go through and the neccessary weapons are unequipped to fascilitate it
* Fixed drag equip and extracted unequipBeforeEquip logic
2025-05-26 15:43:04 +02:00
WBHarry
b24cdcc9ed
Adding Prettier
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* Added prettier with automatic useage on pre-commit to avoid style breakage
* Ran Prettier on the project
2025-05-23 18:57:50 +02:00
Emilio Jimenez
820c2df1f4
feat(armorItem): add base thresholds to armor ( #21 )
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Co-authored-by: JimCanE <6275508-jimcane@users.noreply.gitlab.com>
2025-05-23 17:56:55 +02:00
IrkTheImp
50f5992f55
allow blank for features on Weapon and Armor Items
2025-05-22 19:04:21 -05:00
WBHarry
aa4021d1a2
Initial commit
2025-05-22 16:53:39 +02:00