* Initial thoughts
* .
* Fixed linting
* Continue work on updating identifier
* Change to uuid approach
* Localization and minor fix
* Fixed CompendiumBrowser Class filter for Subclass view
* Fixed the class name display in the subclass view
* Improved missing class visual for subclass
* Fixed character creation
* Rerender class sheets when subclass link is changed
* Use compendium source over actual uuid in search
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added attribution for items, adversary and environment
* Added Attribution to all adversaries
* Added attribution to environments
* Added attribution for class and subclass
* Added Attribution to Ancestry/Community
* Added Attribution for Beastforms
* Added Attribution to DomainCards
* Added Attribution for wepaons
* Attribution for Armor/Loot/Consumables
* Added a setting to hide attribution
* Temp
* Finished Evolved
* Fixed hybrid
* Changed generalConfig.tiers to be number based
* Weaponhandling while in beastform
* Added unarmed strike in sidebar
* Added DamageEnricher
* Added effect enricher
* Corrected downtime buttons and actions
* Added BeastformTooltip
* Split the BeastformDialog into parts with tabs
* Added temp beastform features
* rollData change
* Improvement
* character.getRollData cleanup