* Update the death move descriptions
* Renamed to DhDeathMove
* Partial Fate Roll creation and Fate Roll Enricher (/fr)
* Hide stuff not required for fate roll
* Hide formula display; code removal; start to add Fear die as a choice for Fate roll
* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll
* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope
* Fixed DSN rolling; removed console messages; chat message clean up
* Add localisation entry
* Trying to sort out the button for the fate roll
* Style the fate message based on Hope/Fear colors.
* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong
* Fixed enricher button; localization fixes; debug cleanup
* Error checking for the fate type parsing in all potential problem locations
* Added localization for the fate type parsing error
* Start on Avoid Death death move
* debug stuff
* More death moves setup/testing
* Avoid fate scars update in place, with scars migrating to an integer value.
* Remove some debug code; add Blaze Of Glory shell
* Start on Guaranteed Critical for Blaze of Glory
* Partial implementation of Blaze of Glory
* Dice/critical checks/tests
* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code
* Remove debug
* Update Blaze of Glory effect description
* Risk It All - critical roll - clear all stress and HP
* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.
* Display the Death Move description in chat expanded if the appropriate config setting is on
* Made the Blaze of Glory ActiveEffect image use configured version
* Update the current Hope value if the scar value change affects it
* Scars management in the Character details editor
* Separate less file for the Death Moves instead of reusing Downtime
* Added result messages to the Death Move chat output and removed debug statements
* Some localization, style and smaller changes
* Fixed RiskItAll resource handling method
* Risk It All success chat message start
* [Add] Hope/Scar Interplay (#1531)
* Migrated character.maxHope to homebrew settings
* Added a visual for scars
* .
* .
* Pass the hope value in the button data; skeleton risk it all dialog to fill out.
* Start on risk it dialog
* More dialog stuff
* Remove non-existent field
* Dialog templating and logic
* .
* Ensure effect is Applied to Actor (#1547)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* [Fix] 1548 - Standalone Item Add Actions (#1549)
* Fixed so that items not on an actor don't error out on creating actions
* Fixed deletion of items error
* Raised version
* Fix the sliders to do the correct maximums
* Pass the actor id through the button; fix /dr and /fr flavor text
* Remove debug message
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Add support for configurable currency icons
* Remove unused plain style
* Changed so that icons don't have to have an icon
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fixed so items from the inventory tab of the Party sheet can be dragged out
* Added transfer logic
* Added translation
* Improved item transfer dialog title
* Simplified title
* Updated image
* Simplified the handlebars templates for itemTransfer
* Improved item-identicial check
* Slight improved rendering
* .
* start development
* finish party members tab
* start resources tab
* finish resources tab
* finish inventory tab and add inital template to projects tab
* add resource buttons actions methods
* add group roll dialog
* Main implementation
* Fixed costs
* Minor fixes and tweaks for the party sheet (#1239)
* Minor fixes and tweaks for the party sheet
* Fix scroll restoration for party sheet tabs
* Finished GroupRoll
* Removed/commented-out not yet implemented things
* Commented out Difficulty since it's not used yet
* Re-render party when members update (#1242)
* Fixed so style applies in preview chat message
* Added the clown car
* Fixed so items can be dropped into the Party sheet
* Added delete icon to inventory
* Fixed TokenHUD token property useage. Fixed skipping roll message
* Added visible modifier to GroupRoll leader result
* Leader roll displays the large result display right away after rolling
* Corrected tokenHUD for non-player-tokens
* Fixed clowncar tokenData
* Fixed TagTeam roll message and sound
* Removed final TagTeamRoll roll sound
* [PR] [Party Sheets] Sidebar character sheet changes (#1249)
* Something experimenting
* I am silly (wearning Dunce hat)
* Stressful task
* Armor functional to be hit
* CSS Changes to accomadate pip boy
* last minute change to resource section for better visual feeling
* restoring old css for toggle
* Added setting to toggle pip/number display
* toggle functionality added
* Fixed light-mode in characterSheet
* Fixed multi-row resource pips display for character
* Fixed separators
* Added pip-display to Adversary and Companion. Some fixing on armor display
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fixed party height and resource armor update
* Fixed deletebutton padding
* Only showing expand-me icon on InventoryItem if there is a description to show
* .
* Fixed menu icon to be beige instead of white in dark mode
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Added attribution for items, adversary and environment
* Added Attribution to all adversaries
* Added attribution to environments
* Added attribution for class and subclass
* Added Attribution to Ancestry/Community
* Added Attribution for Beastforms
* Added Attribution to DomainCards
* Added Attribution for wepaons
* Attribution for Armor/Loot/Consumables
* Added a setting to hide attribution
* Initial
* Added Character-Settings
* Finalized Character-Settings
* Hide CharacterSetup if any part is done manually
* Fixed class/subclass drag-drop
* Fixed relinking of Features from items created on Character
* Adding features on CharacterItems now adds them on the Character and relinks
* Made suggested items inactive in the Class sheet if rendered from inside a Character
* Added hope to CharacterSetting
* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place
* Fixed characterCreation experience description
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
* Temp
* Finished Evolved
* Fixed hybrid
* Changed generalConfig.tiers to be number based
* Weaponhandling while in beastform
* Added unarmed strike in sidebar
* Added DamageEnricher
* Added effect enricher
* Corrected downtime buttons and actions
* Added BeastformTooltip
* Split the BeastformDialog into parts with tabs
* Added temp beastform features
* rollData change
* Improvement
* character.getRollData cleanup
* Initial
* Resource setup finished
* Fixed so that costs can be used
* Corrected standard resources
* Actions can only use item resources from their parent item
* Fixed up dice
* Fixed resource dice positioning
* Fixed parsing of resource.max
* Fixed styling on settings tab
* Added manual input for Dice Resources
* Lightmode fixes
* Fixed Feature spellcasting modifier
* Bugfix for item input to resourceDiceDialog
* Item fix for TokenInput
* PR Fixes
* Added parsing of effect values from Item data model. Almost finished with itemConfig.
* Added the last to itemConfig
* Fixed armor
* ContextMenu localization fixes
* Better tooltips for tagify
* Corrected resource logic