* Update the death move descriptions
* Renamed to DhDeathMove
* Partial Fate Roll creation and Fate Roll Enricher (/fr)
* Hide stuff not required for fate roll
* Hide formula display; code removal; start to add Fear die as a choice for Fate roll
* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll
* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope
* Fixed DSN rolling; removed console messages; chat message clean up
* Add localisation entry
* Trying to sort out the button for the fate roll
* Style the fate message based on Hope/Fear colors.
* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong
* Fixed enricher button; localization fixes; debug cleanup
* Error checking for the fate type parsing in all potential problem locations
* Added localization for the fate type parsing error
* Start on Avoid Death death move
* debug stuff
* More death moves setup/testing
* Avoid fate scars update in place, with scars migrating to an integer value.
* Remove some debug code; add Blaze Of Glory shell
* Start on Guaranteed Critical for Blaze of Glory
* Partial implementation of Blaze of Glory
* Dice/critical checks/tests
* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code
* Remove debug
* Update Blaze of Glory effect description
* Risk It All - critical roll - clear all stress and HP
* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.
* Display the Death Move description in chat expanded if the appropriate config setting is on
* Made the Blaze of Glory ActiveEffect image use configured version
* Update the current Hope value if the scar value change affects it
* Scars management in the Character details editor
* Separate less file for the Death Moves instead of reusing Downtime
* Added result messages to the Death Move chat output and removed debug statements
* Some localization, style and smaller changes
* Fixed RiskItAll resource handling method
* Risk It All success chat message start
* [Add] Hope/Scar Interplay (#1531)
* Migrated character.maxHope to homebrew settings
* Added a visual for scars
* .
* .
* Pass the hope value in the button data; skeleton risk it all dialog to fill out.
* Start on risk it dialog
* More dialog stuff
* Remove non-existent field
* Dialog templating and logic
* .
* Ensure effect is Applied to Actor (#1547)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* [Fix] 1548 - Standalone Item Add Actions (#1549)
* Fixed so that items not on an actor don't error out on creating actions
* Fixed deletion of items error
* Raised version
* Fix the sliders to do the correct maximums
* Pass the actor id through the button; fix /dr and /fr flavor text
* Remove debug message
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
---------
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>