* Added the ability for effects to have stacks
* Fixed effect stacking
* Improved token overlay spacing
* Compendium updaetes
* Simplify effect click event (#1748)
* Fixed a bunch of deprecations
* Corrected AgileScout Beastform json data
* Updated TokenHUD to the new v14
* Removed DestroyOnEmpty from consumables
* Fixed so that tooltips don't get stuck (#1745)
* [Feature] TagTeam Partial Rendering (#1735)
* I done did it, I think
* Think I fixed the partial rendering bug for gm->player
* [V14] 1743 - Damage Update Error (#1746)
* Fixed DamageParts causing errors on update
* Fixed ActionBaseConfig error when no damage present on the action
* Fix removal of damage field
* Removed unneccessary default value function for parts
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Simplify effect click event
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Fixed stacking-value pointer event
* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing
* Made baseEffect.stacking nullable instead of having an enabled property
* .
* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Added implementation of unstoppable
* Forgot to add the updated Unstoppable Feature itself
* Added immunity for hidden and SRD additions for immunity
* Small random fixes
* Added use of ItemLinkFields
* Multiclass levelup fixes
* Fixed our onCreate methods unintentionally being run on all clients
* Remade apps handling
* Added for all class items and subclass
* Restored foreignDocumentUuidField
* Improved
* PR fxies
* Fixed tooltip enrichment
* .
* Reverted silly change