WBHarry
868eca01b3
Increased companion sheet width by 40 pixels
2025-08-13 18:50:35 +02:00
WBHarry
294055ad51
Changed so companion can level up on its own ( #879 )
2025-08-13 18:39:23 +10:00
joaquinpereyra98
b8930b18a4
Bug/103 enrich htmlfield content before its used in applications ( #369 )
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* FIX: Add enritch to HTMLField
FIX: Remove no-HTMLField from Manifest
FIX: Convert Scar's HTMLField to StringField
FIX: Remove unused HTMLField
* REMOVE unused hanldebars helpers
* FEAT: add inventory-fieldset-items-V2 and inventory-item-V2 partials for Actors
* FIX showLabels to hideTags
* FEAT: add template to items sheet
* FEAT: add effects tabs on ItemSheet
* FEAT: add context menus for all inventory-items
* FEAT: add resources to inventory-item template
* FEAT: add enritch on inventory-item description
FEAT: add extensible behavior on inventory-item-content
FEAT: add fade effect on item-img to roll-itmg
* FEAT: add eritch to NPC description
FIX: missing htmlFieldss on manfiest
FIX: add misisng localizations
* FIX_ minor fixes
* Little resource fix. Noone will notice ._.
* FIX: remove default list styles
FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto.
FIX: set enriched=notes.enriche on notes.hbs
FIX: set experience.value on sidebar.hbs
FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs
REMOVE: unused files
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-19 22:21:46 +02:00
Dapoulp
0fd62c610d
actors datas max/total rework ( #332 )
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* actors datas max/total rework
* Removed unused translation
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 18:39:23 +02:00
joaquinpereyra98
87b3677956
Refactor/275 actor sheets simplification ( #291 )
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* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation
* FIX: tabs label
* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class
* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter
* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet
* FIX jsdoc
* PRETTIER
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00
WBHarry
488844603a
Language Organization ( #281 )
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* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
WBHarry
9d76405221
File Structure Rework ( #262 )
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* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
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Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00
Murilo Brito
cae659b9a5
Feature/238 companion sheet template ( #252 )
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* new companion sheet templates
* Data fixes
* Changed from evasion.value to evasion.total in display
* add attack config and disable experience value input
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-03 15:44:20 +02:00