Commit graph

12 commits

Author SHA1 Message Date
WBHarry
861dfd977d
Beastform Improvements (#294)
* BeastformEffect is editable. Added SubjectTexture field.

* Using handlebars disabled helper
2025-07-08 21:01:28 +02:00
joaquinpereyra98
87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00
WBHarry
488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
WBHarry
e9ad9c539a
264 - Action Feature Swap (#265)
* Removed action fields on Adversary/Environment in favor of using Feature Items

* Added drag/drop for features onto adversary/environment settings

* Added Drag of features from Adversary/Environment settings to anywhere in Foundry

* Updated all item types except Class/Subclass

* Added for Class/Subclass

* Items now copy over their features to Character

* Corrected back to actions for right items

* Fixed adversary/environment features display

* PR Fixes
2025-07-05 22:35:05 +02:00
WBHarry
d071fadf7d
Feature/200 beastform (#255)
* Temp

* Dialog setup

* Fixed basic beastform

* Reworked beastform to hold it's data entirely in the beastformEffect

* UpdateActorTokens fix

* Removed hardcoded tierlimit on beastform

* PR fixes
2025-07-04 02:02:14 +02:00
Dapoulp
3593f44612
Feature/112 items use action datamodel (#194)
* Fix action for items

* Cost & Range #1

* remove log

* actions

* Split methods

* Roll classes

* Begin damage

* g

* Actions

* before main merge

* Fix d20RollDialog costs check

* Fix submit on close

* Add uses in action dialog

* Adversary Attack

* 166 - Damage Reduction (#180)

* Temp

* Fixed Stress Reductions

* Changed from index based to object

* Fixed stress resources management for DamageReduction

* Fix Adversary attack multiplier

* Auto add Attack action to newly created weapon

* Few fixes

* 164 - Add Hope/Fear formula

* 163 - Actor Sub Datas (#182)

* Added rules/bonuses for all classes and subclasses

* More

* Add Save

* Fix delete action button

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2025-06-28 19:01:08 +02:00
Joaquin Pereyra
c879dbd1d2 FEAT: add description enrichement for items sheet 2025-06-25 18:47:10 -03:00
WBHarry
0fbba51ad7
Added actions and effects to Ancestry and Community (#143) 2025-06-15 13:18:52 +02:00
WBHarry
187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00
WBHarry
bc3525c970
Active Effects (#123)
* Added Dh classes to ActiveEffect/ActiveEffectConfig with some initial logic

* TabFormFooter styling update

* Lowered tab-form-footer padding
2025-06-12 20:53:47 +02:00
Murilo Brito
c34c923406
enhance card items (#75) 2025-05-29 12:07:09 +02:00
molilo
3c948ca1b7 enhace feature sheet and apply new standard style to applications
fix unexpected missed padding

requested changes
2025-05-26 12:39:59 -03:00