* Initial rework
* Removed unneeded method
* Removed outcommented code
* Added migration
* Fixed DamageActions
* Semi-corrected reroll of one of multiple results on a die
* Code improvement
* Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping
* TagTeamDialog somewhat working
* Added migration for TagTeamData
* Fix for mean tagTeamDialog.finish
* .
* Improved migration
* Internalised ChatDamageData.prepareRolls to its own constructor
* Moved DamageTypes to roll.options
* TagTeamDialog fixes to accomodate new flat damage.types structure
* Changed so all default rolls become BaseRolls to access convenience functions and getters
* .
* Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.
* Critical damage fixes
* Corrected TagTeamDialog rerender logic when selecting a roll
* Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog
* Removed some remaining types.<>.roll references
* [Rework] Damage and Damage Resource split (#2094)
* Changed the label of ActionSheet damage.resources to Mark Resources
* Fix assigning includeBase
* Localize add resource
* Maybe simplify API
* Fix onRollSimple
* Handle erroring action update differently
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Implemented group attack logic
* Updated all minions in the SRD to use the group attack functionality
* .
* Renamed groupAttack.nr to groupAttack.numAttackers
* Moved the flag vs global setting logic to documents/scene
* .
* Initial
* More
* Fixed current actionConfig damage
* Reworked ActionConfig damage ui
* .
* Updated all Adversary compendium damage entries
* more
* The rest
* Fixed misses
* .
* .
* Also migrate sub fields of MappingField
* Removed MappingField
* Fix regression with re-tiering adversaries when dealing non-hp damage
* Allow iterable object to be detected as an object by foundry
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Fixed so that the description message always comes first with the action workflow
* Changed to instead render the description in the roll message
* Made the action config title not get changed in d20rolldialog if it's not a trait roll
* Initial chat message description design change
* Revert "Initial chat message description design change"
This reverts commit f4f5fd6c24.
* .
* Added a hpDamageMultiplier rule active effects can modify to multiply the total damage an actor deals
* Added a hpDamageTkenMultiplier rule active effects can modify to multiply the total damage an actor takes from others
* .
* Fixed so downtime actiosn can be used again
* Update module/data/fields/action/targetField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Temp ActionField attack type missing
* Move missing attack type to getModel
* Damage/Healing fields nullable fix
* Fix TargetField null value
* Other fixes
* Fix Action type to be not nullable
* Small random fixes
* Added use of ItemLinkFields
* Multiclass levelup fixes
* Fixed our onCreate methods unintentionally being run on all clients
* Remade apps handling
* Added for all class items and subclass
* Restored foreignDocumentUuidField
* Improved
* PR fxies
* Fixed tooltip enrichment
* .
* Reverted silly change