Commit graph

91 commits

Author SHA1 Message Date
WBHarry
d98a7c951e
[Fix] Tooltip Color Scope (#1964)
* Added DH style to tooltips

* Setting dh-style for ResourceManagementTooltip and ArmorManagementTooltip
2026-06-01 22:20:06 +02:00
WBHarry
3c36c5747d
[Fix] Base Attack Context Menu (#1961)
* Fixed Adversary standard attack context menu

* Fixed Character base attack context menu

* Fixed Companion base attack context menu
2026-06-01 22:02:42 +02:00
Carlos Fernandez
ccc4186e42
Disable contenteditable inputs when read only (#1935)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-05-26 12:27:17 +02:00
WBHarry
e095587305
[Fix] ContextMenu v14 Deprecation (#1927)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Updated from the deprecated 'callback' to 'onClick' for ContextMenu entries

* Missed parameter reversal in api/base-item.mjs
2026-05-24 19:05:55 +02:00
Carlos Fernandez
ed53d9ed4c
[Feature] Add way to delete unbound character creation items (#1907)
* Add way to delete unbound character creation items

* Temporarily reduce functionality

* Fixed missing fetchSubclass call

* Revert "Fixed missing fetchSubclass call"

This reverts commit 4fc9ee39b6.

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-05-20 22:18:40 +02:00
Carlos Fernandez
b23095cb2f
[Fix] finishing levelup with a multiclass (#1906)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Fix finishing levelup with a multiclass

* Fix removal when de-leveling

* Also delete multiclass related stuff if reducing below the minimum multiclass level
2026-05-20 18:45:42 +02:00
WBHarry
94852cec21 Fixed character sheet error:ing out if opened when the character doesn't have a spellcastModifierTrait
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-05-04 16:45:17 +02:00
Carlos Fernandez
0128106de6
Don't show unusable non-weapons in character sidebar (#1862)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-05-04 12:40:29 +02:00
Carlos Fernandez
e95ea3c281
[UI] Rework styling of traits section of the character sheet (#1865)
* Rework styling of traits section of the character sheet

* Adjust spacing in header a smidge
2026-05-04 12:34:52 +02:00
Carlos Fernandez
53f77972e3
Order character sidebar equip items (#1837) 2026-04-26 10:43:42 +02:00
Carlos Fernandez
3cbc18f42b
Add eslint and run linter in workflow (#1819)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-04-21 10:15:39 +10:00
Carlos Fernandez
f850cbda76
[Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814)
* Update inventory controls and permissions filtering

* Also disable prosemirror editors

* Address context menu deprecation warnings

* Fix context menu detection for actions

* Refine logic for use action when hovering over item icon
2026-04-20 15:30:43 +02:00
WBHarry
ef53a7c561
[V14] 1354 - Armor Effect (#1652)
* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-22 01:57:46 +01:00
WBHarry
3031531b14
[V14] TagTeamRoll Rework (#1732)
* Initial rolls working

* Fixed reroll

* more

* More work

* Added results section

* .

* Visual improvements

* .

* Removed traces of old TagTeamRoll

* Added initiator handling

* Added updating for other players

* Fixed sync start

* Completed finish method

* Damage reroll

* Fixed localization

* Fixed crit damage

* Fixes

* Added visual of advantage and disadvantage dice
2026-03-16 09:31:15 +01:00
WBHarry
552c62adc1
[Feature] Custom Resources (#1714)
* Initial

* .

* Fixed positioning

* .

* Only showing the menu if there are extra resources

* Improved resourceManager clickable

* .

* Changed variable name

* Refactor resources selection and data prep (#1721)

* Move resources select to scrolly text and accept actor object

* Convert isReversed to prepared data and add label

* Removed unused imports

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Naming

* [Feature] Custom Homebrew Resources (#1718)

* Added resources to the Homebrew Menu

* Fixed translations

* .

* Inverted from isImage to isIcon. Should be more logical for users

* Removed testing resources

* Refactor resource settings to not be a method (#1723)

* Fix editing homebrew resources with a custom ResourcesField

* Fix removing homebrew resources

* Remove vestigial code

* Use custom config for module data instead of including in all (#1724)

* Use custom config for module data instead of including in all

* More simple

* base highest priority

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-11 11:10:28 +01:00
WBHarry
2aba7cf921
Changed to use a dialog to choose which parts are kept when reseting (#1557) 2026-01-21 11:56:47 +10:00
Chris Ryan
9d75157e17
[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2026-01-17 15:11:50 +01:00
WBHarry
98cf6fa6de
[Feature] Character Creation Confirmations (#1533)
* Added confirmation on ignoring character setup. Added reset option to character sheet.

* Removed the system setting for playerCanEdit. It's always available now.
2026-01-16 22:13:26 +10:00
WBHarry
78c6f3bf48 Removed a 'aware aware' duplicate typo 2026-01-16 09:39:22 +01:00
WBHarry
822c522f61
[Fix] 1535 - Toggle Bonuses (#1538)
* Fixed all SRD instances of Powerful and Massive

* Fixed suppressed effects being added to roll formula options

* Fixed weapon effects being presented when it's no the weapon itself

* .

* .

* Fixed secondary weapons effects

* Raised system version

* Update module/data/action/baseAction.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* Update module/documents/chatMessage.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-16 09:35:02 +01:00
WBHarry
3c9ef75645
[Feature] ActiveEffect Default Hope/Fear dice (#1522)
* Added ActiveEffect rules for default hope and fear dice

* .

* Raised system version
2026-01-13 10:58:03 +01:00
WBHarry
d823501d91
[Feature] Advanced Effect Settings (#1523)
* Added VaultActive and LoadoutIgnore

* Added DomainTouched support

* Naming change

* .

* Improved labels
2026-01-13 10:32:16 +01:00
WBHarry
27b7758f7d
[Feature] Roll Effect Toggles (#1510)
* Initial

* .

* .

* Update module/dice/dhRoll.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 01:15:00 +01:00
Carlos Fernandez
e6973fabd0
Add view party button to character sheet (#1508) 2026-01-09 17:41:35 +01:00
Nick Salyzyn
3405b53900
[PR] Adding recall functionality to the loadout tab (#1482)
* Adding a Recall button that doesn't yet show a popup

* Adding an action with a cost dialog for stress - if there is a stress cost
2025-12-28 18:31:48 +01:00
Nick Salyzyn
a168d8de65
[PR] Changing the drag targets in the inventory item v2 template (#1443)
* Adding styles to make the text div take up the full area of the inventory items

* Moving the draggable spots to internal divs and images

* For better visuals in dragDrop, always make the drag image the first image selected

* Fixing the dragDrop behavior on the sidebar, which still uses the classic layout

* Fixing other uses of dragDrop to handle the layout change

* Moving the draggable attribute to the parent img-portrait from img directly

* Switching to the less pretty version of the drag drop in case of currency problems

* Reverting how the dragSelector DEFAULT_OPTION is set and only modifying a few

* Removing extra space in styles/less/global/inventory-item.less

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* Fixing up the character sheet to once again allow selecting the text areas

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2025-12-23 14:14:55 +01:00
WBHarry
659f73116a
[Fix] 1453 - Async Resource Generation Errors (#1454)
* Fixed so that we do not run separate actor.modifyResource calls during actions and dice rolls

* .

* Simplified resourcemap
2025-12-22 07:56:49 -05:00
Nick Salyzyn
7a50d77952
Pulling out hope method and always updating the resources. (#1417)
Making sure stress decreases on critical.
2025-12-13 15:18:21 +01:00
Carlos Fernandez
28976bb4b8
[Fix] Updating item quantity in party inventory (#1378)
* Fix updating item quantity in party inventory

* Remove unnecessary second render
2025-12-07 13:39:40 +01:00
Carlos Fernandez
b57e98071f
[Feature] Sortable inventories and adversary/environment drag/drop (#1357)
* Add ability to sort inventories in player and party sheets

* Format base actor sheet

* Check item validity when creating on an actor

* Block dragdrop on adversaries and environments

* Support drag and drop in adversary and environment sheets

* Fix regression with dropping to character sheet

* Move vault when created handling to domain card preCreate
2025-12-06 15:05:10 +01:00
WBHarry
f41f0b20b7
Fixed so that attribute rolls for characters are set as Action type (#1347) 2025-11-30 00:37:25 +01:00
WBHarry
b9508e19e8
[Feature] Become Unstoppable (#1321)
* Added implementation of unstoppable

* Forgot to add the updated Unstoppable Feature itself

* Added immunity for hidden and SRD additions for immunity
2025-11-23 15:23:52 +01:00
WBHarry
6398ba15f2
Ancestry and community is now reset when dragging in a new one (#1315) 2025-11-23 15:19:30 +01:00
WBHarry
2920ead81a
[Fix] Inventory Item Transfer (#1316)
* Fixed so items from the inventory tab of the Party sheet can be dragged out

* Added transfer logic

* Added translation

* Improved item transfer dialog title

* Simplified title

* Updated image

* Simplified the handlebars templates for itemTransfer

* Improved item-identicial check

* Slight improved rendering

* .
2025-11-23 15:04:42 +01:00
WBHarry
023e17d47d Made it so you enable each currency denomination separately incase you don't want to have all 4 shown. 2025-11-16 15:30:47 +01:00
WBHarry
fcb9c032ef
[Fix] Beastform Fixes (#1288)
* Fixed Beastforms getting stuck

* Made the wildcard image select dialog scrollable

* Beastform button shifts to cancelBeastform
2025-11-15 11:51:01 -05:00
WBHarry
261a3a68b0
[PR] [Feature] Party Sheet (#1230)
* start development

* finish party members tab

* start resources tab

* finish resources tab

* finish inventory tab and add inital template to projects tab

* add resource buttons actions methods

* add group roll dialog

* Main implementation

* Fixed costs

* Minor fixes and tweaks for the party sheet (#1239)

* Minor fixes and tweaks for the party sheet

* Fix scroll restoration for party sheet tabs

* Finished GroupRoll

* Removed/commented-out not yet implemented things

* Commented out Difficulty since it's not used yet

* Re-render party when members update (#1242)

* Fixed so style applies in preview chat message

* Added the clown car

* Fixed so items can be dropped into the Party sheet

* Added delete icon to inventory

* Fixed TokenHUD token property useage. Fixed skipping roll message

* Added visible modifier to GroupRoll leader result

* Leader roll displays the large result display right away after rolling

* Corrected tokenHUD for non-player-tokens

* Fixed clowncar tokenData

* Fixed TagTeam roll message and sound

* Removed final TagTeamRoll roll sound

* [PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fixed party height and resource armor update

* Fixed deletebutton padding

* Only showing expand-me icon on InventoryItem if there is a description to show

* .

* Fixed menu icon to be beige instead of white in dark mode

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-11 16:02:45 +01:00
WBHarry
7055591a76
[PR] [Feature] Beastform Wildcards (#1247)
* Added support for wildcard paths in beastform token paths

* Fixed browse dataSource
2025-11-10 16:30:04 +01:00
WBHarry
ba84a75bd0
[Feature] 942 - Limited Sheet Views (#1090)
* Added stumps for all limited actor views

* Added description to adversary and environment

* style limited sheets

* Limited views are no longer resizable

* .

* Update styles/less/sheets/actors/actor-sheet-shared.less

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-07 09:04:34 -05:00
WBHarry
2c6aabb97a Merged with main 2025-09-07 01:01:53 +02:00
WBHarry
8fd63d5963
[Feature] 1033 - Consume Quantity On Use (#1106)
* Initial migration

* Updated compendium YML

* Added Quantity as a possible cost

* Added quantity consumption to all Compendium Consumables

* .

* Added DestroyOnEmpty property
2025-08-28 12:29:17 -04:00
Dapoulp
9dd773001d
Compendium browser per type (#1103)
* Compendium Browser per type

* Sort number column

* Re-add subclass config

* Sidebar buttons

* Add Characters folder

* Css

* Done
2025-08-28 11:29:40 +10:00
WBHarry
9f2c2f1bed
Changed so the default domaincard view is list (#1102) 2025-08-27 09:22:29 -04:00
Dapoulp
1eb3ff11c0
Task/415 action refactor part 2 (#1094) 2025-08-27 09:00:18 +02:00
WBHarry
7a764e39ae Merge branch 'main' into development 2025-08-26 21:38:27 +02:00
WBHarry
0a5828c8fa
[Fix] Character Sheet Subclass Compendium Preset (#1083)
* Added the preset for the subclass Compendium Browser from character sheet

* Raised version
2025-08-26 09:54:07 +10:00
WBHarry
661808b5f1
Fixed so observer permission doesn't allow using or editing anything (#1073) 2025-08-24 10:33:54 +10:00
joaquinpereyra98
af250d7a61
[BUG] - Deleting items in the scrollable window causes scrollbar to reset to top (#1025)
Fixes #977

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-08-20 11:07:35 +10:00
WBHarry
fa8bd63614 Merge branch 'main' into development 2025-08-19 20:58:13 +02:00
WBHarry
bd8cfe0297
Clicking on the resource input of a feature no longer toggles the description (#993) 2025-08-18 12:06:10 +10:00