* Initial
* More
* Fixed current actionConfig damage
* Reworked ActionConfig damage ui
* .
* Updated all Adversary compendium damage entries
* more
* The rest
* Fixed misses
* .
* .
* Also migrate sub fields of MappingField
* Removed MappingField
* Fix regression with re-tiering adversaries when dealing non-hp damage
* Allow iterable object to be detected as an object by foundry
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* New labels. Time to print them somewhere.
* Action buttons have icons. Pretty Iconic
* Features tweaked to support only on limited actors
* Duplicate ActionTypes+references are removed.
* Adversary and Environment SRD entries updated.
* Updated name field workflow in character actor.
* Adversary name fields are improved as well.
* Revert "Updated name field workflow in character actor."
This reverts commit 66924c530f.
* Revert "Adversary name fields are improved as well."
This reverts commit f60e8cffda.
* Fixed prototype token in Abandoned Grove
* Label change
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Added attribution for items, adversary and environment
* Added Attribution to all adversaries
* Added attribution to environments
* Added attribution for class and subclass
* Added Attribution to Ancestry/Community
* Added Attribution for Beastforms
* Added Attribution to DomainCards
* Added Attribution for wepaons
* Attribution for Armor/Loot/Consumables
* Added a setting to hide attribution