* Fixed typo of defi ant to defiant (#1175)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Add dice value support to Advesaries and Environments (#1186)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Update Powerful Beast for Errata changes (#1185)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Remove unnecessary chatDisplay (#1171)
* Remove dupe weapon (#1167)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Rune Ward reduces damage with flat 1d8 (#1191)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Fix adv hand crossbow to d6 damage, not d4 (#1208)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Fix advantages for Armored Sentry (#1210)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Change the damage to use d8 instead of d6 (#1211)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* [PR] Compendium fixes and Typo checks - 26 Oct (#1233)
* PR fixes and Typo checks - 26 Oct
* removed dwarf tough skin action as it was unecessary
* Fix the damage output of the Takedown Beastform feature (#1240)
Co-authored-by: Chris Ryan <chrisr@blackhole>
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Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: UsernameIsInUse <49582925+UsernameIsInUse@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Added attribution for items, adversary and environment
* Added Attribution to all adversaries
* Added attribution to environments
* Added attribution for class and subclass
* Added Attribution to Ancestry/Community
* Added Attribution for Beastforms
* Added Attribution to DomainCards
* Added Attribution for wepaons
* Attribution for Armor/Loot/Consumables
* Added a setting to hide attribution
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Removed action fields on Adversary/Environment in favor of using Feature Items
* Added drag/drop for features onto adversary/environment settings
* Added Drag of features from Adversary/Environment settings to anywhere in Foundry
* Updated all item types except Class/Subclass
* Added for Class/Subclass
* Items now copy over their features to Character
* Corrected back to actions for right items
* Fixed adversary/environment features display
* PR Fixes
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
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Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* rework new environment template sheet, add environment-settings sheet, improve adversary-settings sheet and delete legacy actor sheet templates
* Potential Adversaries can be dragged out of the sheet onto canvas
* Added ToChat and UseItem
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Co-authored-by: WBHarry <williambjrklund@gmail.com>