Commit graph

16 commits

Author SHA1 Message Date
WBHarry
261a3a68b0
[PR] [Feature] Party Sheet (#1230)
* start development

* finish party members tab

* start resources tab

* finish resources tab

* finish inventory tab and add inital template to projects tab

* add resource buttons actions methods

* add group roll dialog

* Main implementation

* Fixed costs

* Minor fixes and tweaks for the party sheet (#1239)

* Minor fixes and tweaks for the party sheet

* Fix scroll restoration for party sheet tabs

* Finished GroupRoll

* Removed/commented-out not yet implemented things

* Commented out Difficulty since it's not used yet

* Re-render party when members update (#1242)

* Fixed so style applies in preview chat message

* Added the clown car

* Fixed so items can be dropped into the Party sheet

* Added delete icon to inventory

* Fixed TokenHUD token property useage. Fixed skipping roll message

* Added visible modifier to GroupRoll leader result

* Leader roll displays the large result display right away after rolling

* Corrected tokenHUD for non-player-tokens

* Fixed clowncar tokenData

* Fixed TagTeam roll message and sound

* Removed final TagTeamRoll roll sound

* [PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fixed party height and resource armor update

* Fixed deletebutton padding

* Only showing expand-me icon on InventoryItem if there is a description to show

* .

* Fixed menu icon to be beige instead of white in dark mode

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-11 16:02:45 +01:00
WBHarry
f1b6d3851d
[PR] [Feature] 590 - Daggerheart Menu (#1007)
* Added menu with refresh tools

* Replaced menu icon
2025-09-07 08:30:29 +10:00
Dapoulp
1eb3ff11c0
Task/415 action refactor part 2 (#1094) 2025-08-27 09:00:18 +02:00
WBHarry
523ecb506b
[Fix] ItemLink Fix (#1032)
* .

* .

* Removed outcommented code

* Raised to minor version

* Added confirmation on import of old character data
2025-08-22 01:38:07 +02:00
WBHarry
cd30aeaa7d
[Fix] 680 - VeryFar Ruler (#692)
* .

* Removed veryFar template from Stardrop Feature
2025-08-07 11:30:19 +02:00
WBHarry
ee5c3a9322
[Feature] Loadout&Domains Homebrew (#529)
* Removed ChatTheme from settings

* 0 or blank loadoutSize now means unlimited

* Added Homebrew maxDomains
2025-08-02 17:36:21 -03:00
WBHarry
488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
WBHarry
c15d55a505
120 - Countdowns (#158)
* Added the shell of the Countdown application

* Added countdown automation

* Fixed overflow layout and added confirmation on countdown removal

* Added ownership to countdowns
2025-06-21 21:37:22 +02:00
WBHarry
7802d18a4d
144 - Update System Settings (#145)
* Updated SystemSettings to V2 and organized some

* Corrected distance measuring labels

* Raised system.json foundry version
2025-06-15 17:01:59 +02:00
WBHarry
a92221778e
Levelup Remake (#100)
* Set up DhLevelTier datamodel

* Added Levelup data model and started at the render

* Fixed data handling in the LevelUp view

* Added back the save function

* Finalised levelup selections and propagating to PC

* Added level advancement selection data

* Added DomainCard selection

* Css merge commit

* Added PC level/delevel benefits of leveling up

* Fixed sticky previous selections on continous leveling

* Fixed up Summary. Fixed multiclass/subclass blocking on selection

* Removed unused level.hbs

* Fixed attribute base for PC

* Improved naming of attribute properties

* Renamed/structured resources/evasion/proficiency

* Improved trait marking

* Rework to level up once at a time

* Added markers

* Removed tabs when in Summary

* Fixed multilevel buttons

* Improved multiclass/subclass recognition

* Fixed tagify error on selection

* Review fixes
2025-06-07 01:50:50 +02:00
WBHarry
aa8fe6a7a1
Combat and CombatTracker (#108)
* Added Combat and CombatTracker

* Some cleneaup

* Fixing and cleaning up

* Added categories for combatants

* Style improvements

* Layout change
2025-06-07 00:06:54 +02:00
Dapoulp
d30ae91109
Feature/89 gm fear display (#90)
* fear display
2025-06-01 02:48:14 +02:00
WBHarry
c4a03b2d54
Duality Roll Followup (#65)
* Moved the roll total to bottom right. A bunch of label fixes
* Fixed broken attack-roll damage button
* Added AppearanceMenu allowing modification of DiceSoNice Duality presets
2025-05-27 20:07:47 +02:00
WBHarry
d1a0a9ab24
Embedding Duality Rolls (#52)
* Added DualityRoll direct rolls in chat
* Added button render to renderJournalEntryPageProseMirrorSheet and renderHandlebarsApplication
* Hope and Fear dice totals are now properly added together
* Added Colorful/Normal DualityRoll color settings
2025-05-26 16:34:32 +02:00
WBHarry
b24cdcc9ed
Adding Prettier
* Added prettier with automatic useage on pre-commit to avoid style breakage
* Ran Prettier on the project
2025-05-23 18:57:50 +02:00
WBHarry
aa4021d1a2 Initial commit 2025-05-22 16:53:39 +02:00