Dapoulp
0fd62c610d
actors datas max/total rework ( #332 )
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* actors datas max/total rework
* Removed unused translation
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 18:39:23 +02:00
Dapoulp
812a5e8dd7
Feature/167 damage types and resistances ( #330 )
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* Add Resistances
* Relocate Damage Reduction
* Damage Types
* dmg type fallback
* Actor getRollData
* Remove comments
2025-07-12 20:13:09 +02:00
WBHarry
85ca0e6b60
Fixed so companion damage uses partner proficiency for scaling ( #319 )
2025-07-11 18:09:06 +02:00
joaquinpereyra98
87b3677956
Refactor/275 actor sheets simplification ( #291 )
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* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation
* FIX: tabs label
* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class
* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter
* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet
* FIX jsdoc
* PRETTIER
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00
WBHarry
488844603a
Language Organization ( #281 )
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* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
Murilo Brito
cae659b9a5
Feature/238 companion sheet template ( #252 )
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* new companion sheet templates
* Data fixes
* Changed from evasion.value to evasion.total in display
* add attack config and disable experience value input
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-03 15:44:20 +02:00
WBHarry
b7e4169079
159 - Companion ( #224 )
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* Initial datamodel
* Fixed attack
* Temp
* Fixed normal levelup
* Fixed showing summary of new experiences
* Touchups
* level sync fixes
* Reworked Action storage
* Companions now take stress when damaged
* Fixed Feature flow
* Removed retroactive companion levelup
* Restored delevel on partner removal
* PR fixes
* Added a check for card duplicates on character
2025-07-01 17:19:41 +02:00