Commit graph

246 commits

Author SHA1 Message Date
Carlos Fernandez
50dcbf4396
[V14] Refactor ArmorChange schema and fix some bugs (#1742)
* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-03-21 13:53:12 +01:00
WBHarry
4113f6c562 Merged with v14-Dev 2026-03-21 00:53:51 +01:00
WBHarry
b5e0bb7c27
[Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)
* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .
2026-03-21 00:53:03 +01:00
WBHarry
3031531b14
[V14] TagTeamRoll Rework (#1732)
* Initial rolls working

* Fixed reroll

* more

* More work

* Added results section

* .

* Visual improvements

* .

* Removed traces of old TagTeamRoll

* Added initiator handling

* Added updating for other players

* Fixed sync start

* Completed finish method

* Damage reroll

* Fixed localization

* Fixed crit damage

* Fixes

* Added visual of advantage and disadvantage dice
2026-03-16 09:31:15 +01:00
Carlos Fernandez
37b088fe7d Apply low performance styling to all daggerheart sheets 2026-03-13 20:00:05 -04:00
WBHarry
4332a1ba7a Merged with v14-Dev 2026-03-14 00:31:12 +01:00
WBHarry
b87e630a0a Merged main 2026-03-13 00:25:50 +01:00
WBHarry
8172e8baa7
[Feature] DualityDice DiceSoNice Animations (#1722)
* .

* Fixed translation

* Remove fieldset

* DiceSoNice Animation Overrides (#1726)

* .

* .

* Fixed hope/fear animation input

* Visual tweaks to general tab

* Move general tab to top

* Fixed localizaiton

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-13 00:15:52 +01:00
WBHarry
552c62adc1
[Feature] Custom Resources (#1714)
* Initial

* .

* Fixed positioning

* .

* Only showing the menu if there are extra resources

* Improved resourceManager clickable

* .

* Changed variable name

* Refactor resources selection and data prep (#1721)

* Move resources select to scrolly text and accept actor object

* Convert isReversed to prepared data and add label

* Removed unused imports

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Naming

* [Feature] Custom Homebrew Resources (#1718)

* Added resources to the Homebrew Menu

* Fixed translations

* .

* Inverted from isImage to isIcon. Should be more logical for users

* Removed testing resources

* Refactor resource settings to not be a method (#1723)

* Fix editing homebrew resources with a custom ResourcesField

* Fix removing homebrew resources

* Remove vestigial code

* Use custom config for module data instead of including in all (#1724)

* Use custom config for module data instead of including in all

* More simple

* base highest priority

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-11 11:10:28 +01:00
WBHarry
af04fb33d0
[Fix] Hit/Miss Display (#1711)
* Added an AppearanceSetting that decided if players should get to see information about hit/miss in chat messages

* .

* Improved setting name

* Introduced metagaming settings

* Raised verison
2026-03-10 18:48:44 +01:00
WBHarry
f920fa7ba2
[Fix] 1699 - Trait Generalization For Descriptions (#1717)
* Fixed so that domaincard tooltips properly use the all domains including homebrew

* .

* Adjust spacing of compendium browser tags (#1720)

* Remove some vestigial inCompendiums

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-10 00:10:21 +01:00
Murilo Brito
3bfa6b28ed feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location 2026-03-09 02:25:38 -03:00
WBHarry
a42d708f15
[Feature] Phase Transform (#1710)
* Added transform action to handle phased adversaries

* Added support for keeping currently marked hitPoints/stress when transforming

* Minor fixes

* Compendium update

* Added consideration for an active combatant
2026-03-08 14:34:22 +01:00
WBHarry
5a4bbc91f5
[Feature] Damage Iterrable Rework (#1685)
* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-08 00:58:24 +01:00
WBHarry
6a5c6d6908 Merged with v14-Dev 2026-03-07 01:58:47 +01:00
WBHarry
876e496d24 Merged with main 2026-03-07 01:39:52 +01:00
WBHarry
5732639391
. (#1705) 2026-03-06 11:07:52 +01:00
Carlos Fernandez
0675e1f019
Add recall cost to domain cards in grid view (#1700) 2026-03-05 21:31:49 +01:00
Carlos Fernandez
1212bd01f8
Increase the click area of sidebar and inventory control buttons (#1703) 2026-03-05 21:30:31 +01:00
WBHarry
5459581f7f
Fixed styling in firefox (#1692) 2026-03-04 01:10:40 +01:00
WBHarry
76c21302d2 Merged with v14-Dev 2026-02-26 16:16:51 +01:00
WBHarry
1ca866f87b Merged with main 2026-02-26 16:12:06 +01:00
WBHarry
56cc16b39a
[Feature] Item Description Enrichment (#1666)
* Added enrichment for Ancestries and Communities

* Fixed remainder

* Bit of padding

* Increased left padding
2026-02-22 21:32:35 +01:00
WBHarry
26503187a2 Merged with v14-Dev 2026-02-21 13:53:01 +01:00
WBHarry
4aab5d315a
[V14] 1604 - ActiveEffect Durations (#1634)
* Added daggerheart durations and auto expiration of them

* Added duration to all tier1 adversaries

* Finished all adversaries and environments

* Remaining compendiums updated

* Improved styling of duration in tooltips

* .
2026-02-17 18:57:03 +01:00
WBHarry
6176c3265d Fixed ArmorManagement pip syle 2026-02-14 01:39:13 +01:00
WBHarry
8f0b1f6ed3 Fixed DamageReductionDialog 2026-02-13 23:01:55 +01:00
WBHarry
3b011e2580 Added ArmorManagement menu 2026-02-13 15:36:13 +01:00
WBHarry
934659910f Merge branch 'v14-Dev' into feature/1354-Armor-Effect 2026-02-13 13:17:49 +01:00
WBHarry
9b63371f4a Merged with main 2026-02-13 13:17:00 +01:00
WBHarry
fa19339868 Fixed better sceneNavigation compatability 2026-02-11 23:34:10 +01:00
WBHarry
10baf0ba10 Added ArmoreEffect.armorInteraction option 2026-02-11 17:00:58 +01:00
WBHarry
49163eef54 Merge branch 'v14-Dev' into feature/1354-Armor-Effect 2026-02-09 16:03:13 +01:00
WBHarry
063ff3d999 Merged with main 2026-02-09 15:44:54 +01:00
WBHarry
b23b6c75fb
[Feature] Browser Compendium Handling (#1648)
* Initial version

* .

* Fixed so that CompendiumSetting saving refreshes the CompendiumBrowser for all users

* .

* Improved design

* Fixed max height

* Fixed local reload

* Added GM restriction

* Raised version

* Fixed tooltip

* Raised verison to 1.7.0
2026-02-09 12:42:00 +01:00
WBHarry
c7431d16a7
Improved the Reaction toggle in dice rolls (#1643) 2026-02-09 01:02:59 +01:00
WBHarry
c1f7866594
[Fix] 1633 - ActiveEffect Autocomplete (#1636)
* Improved the autocomplete typing experience

* Made it work. But I hate it.

* Revert "Made it work. But I hate it."

This reverts commit d2fc9fd648.

* Actually nice solution instead O_O
2026-02-06 11:32:33 +01:00
WBHarry
7bc5ea4910 Initial 2026-02-06 09:59:06 +01:00
WBHarry
115a31423e Corrected ActiveEffect template styling and added useage of the new 'showIcon' property 2026-02-04 10:15:42 +01:00
WBHarry
735ed4c214
[Fix] RollMessage Order (#1626)
* Fixed so that the description message always comes first with the action workflow

* Changed to instead render the description in the roll message

* Made the action config title not get changed in d20rolldialog if it's not a trait roll

* Initial chat message description design change

* Revert "Initial chat message description design change"

This reverts commit f4f5fd6c24.

* .
2026-02-04 07:11:18 +01:00
WBHarry
ac998adaa6 Merged with development 2026-02-04 00:25:58 +01:00
WBHarry
c8d1ea1460
[Fix] TriggerConfig Expand/Collapse (#1630)
* Fixed so that the angle icon indicating expand/collapse for a trigger config actually flips when clicked

* Fixed styles
2026-02-03 23:31:18 +01:00
WBHarry
9553f3387f
Fixed sceneConfig, sceneNavigation and SceneEnvironments (#1616) 2026-01-31 15:09:07 +01:00
WBHarry
076b7f01fa
[Fix] 1587 - Lightmode Touchups (#1590)
* Fixed hud statuses and tooltips

* Fixed chat

* Fixed radiobuttons being missplaced
2026-01-28 08:49:22 +01:00
WBHarry
ce96ffa0a3
[Feature] 1383 - Companion Bonus Levelups (#1565)
* Fixed so that companions can get bonus levelupchoices from their partner

* Fixed collection prep order

* Added ActiveEffects to Beastbound features

* Corrected styling

* Added migration for overleveled companions

* Raised version

* Moved migration to 1.6.0. Sillyness
2026-01-25 15:21:06 +01:00
WBHarry
a78ef1f70c
[Feature] RollTable Improvements (#1552)
* Initial - Branch Test

* reorganized path for better usage

* something to mess with

* registration things

* .

* root-template error

* pushing in for the day

* hook?

* help?

* .

* implementation initial

* updated comment

* overcomplicated it

* .

* Added Formula select to view mode

* .

* Prettied up roll-results template

* Removed SRD table descriptions

* Improved draw result description css

* Fallback for default dark dice

* .

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2026-01-24 20:26:37 +01:00
WBHarry
2757a97244
Added a clowncar HUD button for companions (#1574) 2026-01-24 20:23:03 +01:00
WBHarry
2aba7cf921
Changed to use a dialog to choose which parts are kept when reseting (#1557) 2026-01-21 11:56:47 +10:00
Chris Ryan
9d75157e17
[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2026-01-17 15:11:50 +01:00
Carlos Fernandez
4cd6fe58da
Fix chat log theme to inherit interface theme (#1544) 2026-01-15 18:55:36 -05:00