All data fields added and wired up for use

This commit is contained in:
Chris Ryan 2025-11-14 18:16:37 +10:00
parent 596e149968
commit fbd21274a6
5 changed files with 67 additions and 20 deletions

View file

@ -1,4 +1,5 @@
import { parseInlineParams } from './parser.mjs';
import { buildTemplateDistance, buildTemplateType, buildTemplateAngle } from '../helpers/templateUtils.mjs';
export default function DhTemplateEnricher(match, _options) {
const params = parseInlineParams(match[1]);
@ -56,21 +57,9 @@ export const renderMeasuredTemplate = async event => {
if (!type || !range || !game.canvas.scene) return;
const usedType = type === 'inFront' ? 'cone' : type === 'emanation' ? 'circle' : type;
const usedAngle =
type === CONST.MEASURED_TEMPLATE_TYPES.CONE
? (angle ?? CONFIG.MeasuredTemplate.defaults.angle)
: type === CONFIG.DH.GENERAL.templateTypes.INFRONT
? '180'
: undefined;
let baseDistance = range;
if (Number.isNaN(Number(range))) {
baseDistance = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement[
range
];
}
const distance = type === CONFIG.DH.GENERAL.templateTypes.EMANATION ? baseDistance + 2.5 : baseDistance;
const usedType = buildTemplateType(type);
const usedAngle = buildTemplateAngle(type, angle);
const distance = buildTemplateDistance(type, range);
const { width, height } = game.canvas.scene.dimensions;
const data = {