daggerheart/module/enrichers/TemplateEnricher.mjs
2025-11-14 18:16:37 +10:00

76 lines
2.8 KiB
JavaScript

import { parseInlineParams } from './parser.mjs';
import { buildTemplateDistance, buildTemplateType, buildTemplateAngle } from '../helpers/templateUtils.mjs';
export default function DhTemplateEnricher(match, _options) {
const params = parseInlineParams(match[1]);
const { type, angle = CONFIG.MeasuredTemplate.defaults.angle, inline = false } = params;
const direction = Number(params.direction) || 0;
const range =
params.range && Number.isNaN(Number(params.range))
? Object.values(CONFIG.DH.GENERAL.templateRanges).find(
x => x.id.toLowerCase() === params.range || x.short === params.range
)?.id
: params.range;
if (!Object.values(CONFIG.DH.GENERAL.templateTypes).find(x => x === type) || !range) return match[0];
const label = game.i18n.localize(`DAGGERHEART.CONFIG.TemplateTypes.${type}`);
const rangeDisplay = Number.isNaN(Number(range))
? game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.name`)
: range;
let angleDisplay = '';
if (angle != CONFIG.MeasuredTemplate.defaults.angle) {
angleDisplay = 'angle:' + angle;
}
let directionDisplay = '';
if (direction != 0) {
directionDisplay = 'direction:' + direction;
}
let extraDisplay = '';
if (angleDisplay != '' && directionDisplay != '') {
extraDisplay = ' (' + angleDisplay + '|' + directionDisplay + ')';
} else if (angleDisplay != '') {
extraDisplay = ' (' + angleDisplay + ')';
} else if (directionDisplay != '') {
extraDisplay = ' (' + directionDisplay + ')';
}
const templateElement = document.createElement('span');
templateElement.innerHTML = `
<button type="button" class="measured-template-button${inline ? ' inline' : ''}"
data-type="${type}" data-range="${range}" data-angle="${angle}" data-direction="${direction}">
${label} - ${rangeDisplay}${extraDisplay}
</button>
`;
return templateElement;
}
export const renderMeasuredTemplate = async event => {
const button = event.currentTarget,
type = button.dataset.type,
range = button.dataset.range,
angle = button.dataset.angle,
direction = button.dataset.direction;
if (!type || !range || !game.canvas.scene) return;
const usedType = buildTemplateType(type);
const usedAngle = buildTemplateAngle(type, angle);
const distance = buildTemplateDistance(type, range);
const { width, height } = game.canvas.scene.dimensions;
const data = {
x: width / 2,
y: height / 2,
t: usedType,
distance: distance,
width: type === CONST.MEASURED_TEMPLATE_TYPES.RAY ? 5 : undefined,
angle: usedAngle,
direction: direction
};
CONFIG.ux.TemplateManager.createPreview(data);
};