mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Updated attack rolls and damage rolls for adversaries
This commit is contained in:
parent
ee6c97d134
commit
faab60b45b
22 changed files with 356 additions and 204 deletions
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@ -1,6 +1,11 @@
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export default class DhpChatMesssage extends ChatMessage {
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async renderHTML() {
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if (this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse') {
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if (
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this.type === 'dualityRoll' ||
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this.type === 'adversaryRoll' ||
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this.type === 'damageRoll' ||
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this.type === 'abilityUse'
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) {
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this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
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}
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@ -1,7 +1,7 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class DamageSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(rollString, bonusDamage, hope, resolve) {
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constructor(rollString, bonusDamage, resolve, hope = 0) {
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super({});
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this.data = {
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@ -6,7 +6,6 @@ export default class NpcRollSelectionDialog extends FormApplication {
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this.resolve = resolve;
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this.selectedExperiences = [];
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this.data = {
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nrDice: 1,
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advantage: null
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};
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}
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@ -19,7 +18,7 @@ export default class NpcRollSelectionDialog extends FormApplication {
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const defaults = super.defaultOptions;
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const overrides = {
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height: 'auto',
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width: 400,
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width: 500,
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id: 'roll-selection',
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template: 'systems/daggerheart/templates/views/npcRollSelection.hbs',
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closeOnSubmit: false,
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@ -34,11 +33,11 @@ export default class NpcRollSelectionDialog extends FormApplication {
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async getData() {
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const context = super.getData();
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context.nrDice = this.data.nrDice;
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context.advantage = this.data.advantage;
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context.experiences = this.experiences.map(x => ({
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context.experiences = Object.values(this.experiences).map(x => ({
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...x,
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selected: this.selectedExperiences.find(selected => selected.id === x.id)
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selected: this.selectedExperiences.find(selected => selected.id === x.id),
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value: `${x.value >= 0 ? '+' : '-'}${x.value}`
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}));
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return context;
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@ -47,17 +46,10 @@ export default class NpcRollSelectionDialog extends FormApplication {
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activateListeners(html) {
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super.activateListeners(html);
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html.find('.increase').click(_ => this.updateNrDice(1));
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html.find('.decrease').click(_ => this.updateNrDice(-1));
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html.find('.advantage').click(_ => this.updateIsAdvantage(true));
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html.find('.disadvantage').click(_ => this.updateIsAdvantage(false));
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html.find('.roll-button').click(this.finish.bind(this));
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html.find('.roll-dialog-chip').click(this.selectExperience.bind(this));
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}
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updateNrDice(value) {
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this.data.nrDice += value;
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this.render();
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html.find('.experience-chip').click(this.selectExperience.bind(this));
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}
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updateIsAdvantage(advantage) {
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@ -66,9 +58,9 @@ export default class NpcRollSelectionDialog extends FormApplication {
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}
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selectExperience(event) {
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const experience = this.experiences[event.currentTarget.dataset.key];
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this.selectedExperiences = this.selectedExperiences.find(x => x.name === experience.name)
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? this.selectedExperiences.filter(x => x.name !== experience.name)
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const experience = Object.values(this.experiences).find(experience => experience.id === event.currentTarget.id);
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this.selectedExperiences = this.selectedExperiences.find(x => x.id === experience.id)
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? this.selectedExperiences.filter(x => x.id !== experience.id)
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: [...this.selectedExperiences, experience];
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this.render();
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@ -349,7 +349,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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static async attackRoll(event, button) {
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const modifier = Number.parseInt(button.dataset.value);
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const { roll, diceResults, modifiers } = await this.actor.diceRoll(
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const { roll, dice, advantageState, modifiers } = await this.actor.diceRoll(
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{ title: `${this.actor.name} - Attack Roll`, value: modifier },
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event.shiftKey
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);
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@ -365,11 +365,14 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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type: 'adversaryRoll',
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sound: CONFIG.sounds.dice,
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system: {
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origin: this.document.id,
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roll: roll._formula,
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advantageState,
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total: roll._total,
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modifiers: modifiers,
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diceResults: diceResults,
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dice: dice,
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targets: targets,
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damage: { value: button.dataset.damage, type: button.dataset.damageType }
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},
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@ -381,16 +384,15 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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}
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static async addExperience() {
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const experienceId = foundry.utils.randomID();
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await this.document.update({
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'system.experiences': [...this.document.system.experiences, { name: 'Experience', value: 1 }]
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[`system.experiences.${experienceId}`]: { id: experienceId, name: 'Experience', value: 1 }
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});
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}
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static async removeExperience(_, button) {
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await this.document.update({
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'system.experiences': this.document.system.experiences.filter(
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(_, index) => index !== Number.parseInt(button.dataset.experience)
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)
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[`system.experiences.-=${button.dataset.experience}`]: null
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});
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}
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@ -14,5 +14,6 @@ export { default as DhpWeapon } from './weapon.mjs';
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export { default as DhpArmor } from './armor.mjs';
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export { default as DhpDualityRoll } from './dualityRoll.mjs';
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export { default as DhpAdversaryRoll } from './adversaryRoll.mjs';
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export { default as DhpDamageRoll } from './damageRoll.mjs';
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export { default as DhpAbilityUse } from './abilityUse.mjs';
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export { default as DhpEnvironment } from './environment.mjs';
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@ -35,20 +35,20 @@ export default class DhpAdversary extends foundry.abstract.TypeDataModel {
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}),
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difficulty: new fields.NumberField({ initial: 1, integer: true }),
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damageThresholds: new fields.SchemaField({
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minor: new fields.NumberField({ initial: 0, integer: true }),
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major: new fields.NumberField({ initial: 0, integer: true }),
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severe: new fields.NumberField({ initial: 0, integer: true })
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}),
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experiences: new fields.ArrayField(
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({}),
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id: new fields.StringField({ required: true }),
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name: new fields.StringField(),
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value: new fields.NumberField({ integer: true, nullable: true, initial: null })
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})
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)
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};
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}
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get moves() {
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get features() {
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return this.parent.items.filter(x => x.type === 'feature');
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}
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}
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@ -3,6 +3,7 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
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const fields = foundry.data.fields;
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return {
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origin: new fields.StringField({ required: true }),
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roll: new fields.StringField({}),
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total: new fields.NumberField({ integer: true }),
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modifiers: new fields.ArrayField(
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@ -12,12 +13,8 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
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title: new fields.StringField({})
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})
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),
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diceResults: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.NumberField({ integer: true }),
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discarded: new fields.BooleanField({ initial: false })
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})
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),
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advantageState: new fields.NumberField({ required: true, choices: [0, 1, 2], initial: 0 }),
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dice: new fields.EmbeddedDataField(DhpAdversaryRollDice),
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targets: new fields.ArrayField(
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new fields.SchemaField({
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id: new fields.StringField({}),
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@ -39,17 +36,17 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
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}
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prepareDerivedData() {
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const diceKeys = Object.keys(this.diceResults);
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const diceKeys = Object.keys(this.dice.rolls);
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const highestIndex = 0;
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for (var index in diceKeys) {
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const resultIndex = Number.parseInt(index);
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if (highestIndex === resultIndex) continue;
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const current = this.diceResults[resultIndex];
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const highest = this.diceResults[highestIndex];
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const current = this.dice.rolls[resultIndex];
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const highest = this.dice.rolls[highestIndex];
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if (current.value > highest.value) this.diceResults[highestIndex].discarded = true;
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else this.diceResults[resultIndex].discarded = true;
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if (current.value > highest.value) this.dice.rolls[highestIndex].discarded = true;
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else this.dice.rolls[resultIndex].discarded = true;
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}
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this.targets.forEach(target => {
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@ -57,3 +54,23 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
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});
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}
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}
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class DhpAdversaryRollDice extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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type: new fields.StringField({ required: true }),
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rolls: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.NumberField({ required: true, integer: true }),
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discarded: new fields.BooleanField({ initial: false })
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})
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)
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};
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}
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get rollTotal() {
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return this.rolls.reduce((acc, roll) => acc + roll.value, 0);
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}
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}
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42
module/data/damageRoll.mjs
Normal file
42
module/data/damageRoll.mjs
Normal file
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@ -0,0 +1,42 @@
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export default class DhpDamageRoll extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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roll: new fields.StringField({ required: true }),
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damage: new fields.SchemaField({
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total: new fields.NumberField({ required: true, integer: true }),
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type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
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}),
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dice: new fields.ArrayField(new fields.EmbeddedDataField(DhpDamageDice)),
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modifiers: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.NumberField({ required: true, integer: true }),
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operator: new fields.StringField({ required: true, choices: ['+', '-', '*', '/'] })
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})
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),
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targets: new fields.ArrayField(
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new fields.SchemaField({
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id: new fields.StringField({ required: true }),
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name: new fields.StringField(),
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img: new fields.StringField()
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})
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)
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};
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}
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}
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class DhpDamageDice extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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type: new fields.StringField({ required: true }),
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rolls: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }))
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};
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}
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get rollTotal() {
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return this.rolls.reduce((acc, roll) => acc + roll, 0);
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}
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}
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@ -68,7 +68,6 @@ export default class DhpActor extends Actor {
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}
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async npcRoll(modifier, shiftKey) {
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let nrDice = 1;
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let advantage = null;
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const modifiers = [
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@ -84,7 +83,6 @@ export default class DhpActor extends Actor {
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});
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const result = await dialogClosed;
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nrDice = result.nrDice;
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advantage = result.advantage;
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result.experiences.forEach(x =>
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modifiers.push({
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@ -95,13 +93,20 @@ export default class DhpActor extends Actor {
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);
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}
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const roll = new Roll(
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`${nrDice}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
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const roll = Roll.create(
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`${advantage === true || advantage === false ? 2 : 1}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
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);
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let rollResult = await roll.evaluate();
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const diceResults = rollResult.dice.flatMap(x => x.results.flatMap(result => ({ value: result.result })));
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const dice = [];
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for (var i = 0; i < rollResult.terms.length; i++) {
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const term = rollResult.terms[i];
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if (term.faces) {
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dice.push({ type: `d${term.faces}`, rolls: term.results.map(x => ({ value: x.result })) });
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}
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}
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return { roll, diceResults: diceResults, modifiers: modifiers };
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// There is Only ever one dice term here
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return { roll, dice: dice[0], modifiers, advantageState: advantage === true ? 1 : advantage === false ? 2 : 0 };
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}
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async dualityRoll(modifier, shiftKey, bonusDamage = []) {
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@ -245,14 +250,12 @@ export default class DhpActor extends Actor {
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};
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}
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async damageRoll(damage, shiftKey) {
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async damageRoll(damage, targets, shiftKey) {
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let rollString = damage.value;
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let bonusDamage = damage.bonusDamage?.filter(x => x.initiallySelected) ?? [];
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if (!shiftKey) {
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const dialogClosed = new Promise((resolve, _) => {
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new DamageSelectionDialog(rollString, bonusDamage, this.system.resources.hope.value, resolve).render(
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true
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);
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new DamageSelectionDialog(rollString, bonusDamage, resolve).render(true);
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});
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const result = await dialogClosed;
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bonusDamage = result.bonusDamage;
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@ -274,23 +277,30 @@ export default class DhpActor extends Actor {
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for (var i = 0; i < rollResult.terms.length; i++) {
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const term = rollResult.terms[i];
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if (term.faces) {
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dice.push({ type: `d${term.faces}`, value: term.total });
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dice.push({ type: `d${term.faces}`, rolls: term.results.map(x => x.result) });
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} else if (term.operator) {
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} else if (term.number) {
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const operator = i === 0 ? '' : rollResult.terms[i - 1].operator;
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modifiers.push(`${operator}${term.number}`);
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modifiers.push({ value: term.number, operator: operator });
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}
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}
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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type: 'damageRoll',
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user: game.user.id,
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content: await renderTemplate('systems/daggerheart/templates/chat/damage-roll.hbs', {
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sound: CONFIG.sounds.dice,
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system: {
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roll: rollString,
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total: rollResult.total,
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damage: {
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total: rollResult.total,
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type: damage.type
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},
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dice: dice,
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modifiers: modifiers
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}),
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modifiers: modifiers,
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targets: targets
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},
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content: 'systems/daggerheart/templates/chat/damage-roll.hbs',
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rolls: [roll]
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});
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|
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@ -17,16 +17,21 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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html.querySelectorAll('.roll-damage-button').forEach(element =>
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element.addEventListener('click', event => this.onRollDamage(event, data.message))
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);
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html.querySelectorAll('.target-container').forEach(element =>
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element.addEventListener('hover', hover(this.hoverTarget, this.unhoverTarget))
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); // ????
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// html.find('.target-container').mouseout(this.unhoverTarget);
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html.querySelectorAll('.damage-button').forEach(element => element.addEventListener('click', this.onDamage));
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html.querySelectorAll('.target-container').forEach(element => {
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element.addEventListener('mouseenter', this.hoverTarget);
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element.addEventListener('mouseleave', this.unhoverTarget);
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element.addEventListener('click', this.clickTarget);
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});
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html.querySelectorAll('.damage-button').forEach(element =>
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element.addEventListener('click', event => this.onDamage(event, data.message))
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);
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html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', this.onHealing));
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html.querySelectorAll('.target-indicator').forEach(element =>
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element.addEventListener('click', this.onToggleTargets)
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);
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html.querySelectorAll('.advantage').forEach(element => element.hover(this.hoverAdvantage)); // ??
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('mouseenter', this.hoverAdvantage)
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);
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message))
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);
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@ -46,31 +51,49 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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onRollDamage = async (event, message) => {
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event.stopPropagation();
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const actor = game.actors.get(message.system.origin);
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if (!actor || !game.user.isGM) return true;
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await game.user.character.damageRoll(message.system.damage, event.shiftKey);
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await actor.damageRoll(
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message.system.damage,
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message.system.targets.filter(x => x.hit).map(x => ({ id: x.id, name: x.name, img: x.img })),
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event.shiftKey
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);
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};
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|
||||
hoverTarget = event => {
|
||||
event.stopPropagation();
|
||||
const token = canvas.tokens.get(event.currentTarget.dataset.token);
|
||||
if (!token.controlled) token._onHoverIn(event, { hoverOutOthers: true });
|
||||
if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
|
||||
};
|
||||
|
||||
unhoverTarget = event => {
|
||||
const token = canvas.tokens.get(event.currentTarget.dataset.token);
|
||||
if (!token.controlled) token._onHoverOut(event);
|
||||
if (!token?.controlled) token._onHoverOut(event);
|
||||
};
|
||||
|
||||
onDamage = async event => {
|
||||
clickTarget = event => {
|
||||
event.stopPropagation();
|
||||
const damage = Number.parseInt(event.currentTarget.dataset.value);
|
||||
const targets = Array.from(game.user.targets);
|
||||
const token = canvas.tokens.get(event.currentTarget.dataset.token);
|
||||
if (!token) {
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.AttackTargetDoesNotExist'));
|
||||
return;
|
||||
}
|
||||
|
||||
game.canvas.pan(token);
|
||||
};
|
||||
|
||||
onDamage = async (event, message) => {
|
||||
event.stopPropagation();
|
||||
const targets = event.currentTarget.dataset.targetHit
|
||||
? message.system.targets.map(target => game.canvas.tokens.get(target.id))
|
||||
: Array.from(game.user.targets);
|
||||
|
||||
if (targets.length === 0)
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
|
||||
|
||||
for (var target of targets) {
|
||||
await target.actor.takeDamage(damage, event.currentTarget.dataset.type);
|
||||
await target.actor.takeDamage(message.system.damage.total, message.system.damage.type);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue