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Added some safety for missing things if someone was on a REALLY old system version and then updated all the way
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1 changed files with 51 additions and 47 deletions
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@ -155,6 +155,7 @@ export async function runMigrations() {
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/* Migrate old countdown structure */
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const countdownSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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if (!countdownSettings.narrative || !countdownSettings.encounter) {
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const getCountdowns = (data, type) => {
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return Object.keys(data.countdowns).reduce((acc, key) => {
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const countdown = data.countdowns[key];
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@ -189,11 +190,13 @@ export async function runMigrations() {
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data: { refreshType: RefreshType.Countdown }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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}
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lastMigrationVersion = '1.2.0';
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}
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if (foundry.utils.isNewerVersion('1.2.7', lastMigrationVersion)) {
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try {
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const tagTeam = game.settings.get(CONFIG.DH.id, 'TagTeamRoll');
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const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator);
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const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => {
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@ -208,9 +211,10 @@ export async function runMigrations() {
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members: missingMembers
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});
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await game.settings.set(CONFIG.DH.id, 'TagTeamRoll', tagTeam);
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} finally {
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lastMigrationVersion = '1.2.7';
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}
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}
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if (foundry.utils.isNewerVersion('1.5.5', lastMigrationVersion)) {
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/* Clear out Environments that were added directly from compendium */
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