Tentative blindfix to issues of entities being null. Can't replicate it

This commit is contained in:
WBHarry 2026-06-27 15:28:03 +02:00
parent a6821ea5dd
commit 453054c0e4

View file

@ -303,6 +303,8 @@ export async function runMigrations() {
/* Migrate existing effects modifying armor, creating new Armor Effects instead */
const migrateEffects = async entity => {
if (!entity?.effects) return;
for (const effect of entity.effects) {
if (effect.system.changes.every(x => x.key !== 'system.armorScore')) continue;