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Tentative blindfix to issues of entities being null. Can't replicate it
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@ -303,6 +303,8 @@ export async function runMigrations() {
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/* Migrate existing effects modifying armor, creating new Armor Effects instead */
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const migrateEffects = async entity => {
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if (!entity?.effects) return;
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for (const effect of entity.effects) {
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if (effect.system.changes.every(x => x.key !== 'system.armorScore')) continue;
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