Added some safety for missing things if someone was on a REALLY old system version and then updated all the way

This commit is contained in:
WBHarry 2026-06-27 21:12:12 +02:00
parent 453054c0e4
commit f47ec012ea

View file

@ -155,61 +155,65 @@ export async function runMigrations() {
/* Migrate old countdown structure */
const countdownSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const getCountdowns = (data, type) => {
return Object.keys(data.countdowns).reduce((acc, key) => {
const countdown = data.countdowns[key];
acc[key] = {
...countdown,
type: type,
ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => {
acc[key] =
countdown.ownership.players[key].type === 1 ? 2 : countdown.ownership.players[key].type;
return acc;
}, {}),
progress: {
...countdown.progress,
type: countdown.progress.type.value
}
};
if (!countdownSettings.narrative || !countdownSettings.encounter) {
const getCountdowns = (data, type) => {
return Object.keys(data.countdowns).reduce((acc, key) => {
const countdown = data.countdowns[key];
acc[key] = {
...countdown,
type: type,
ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => {
acc[key] =
countdown.ownership.players[key].type === 1 ? 2 : countdown.ownership.players[key].type;
return acc;
}, {}),
progress: {
...countdown.progress,
type: countdown.progress.type.value
}
};
return acc;
}, {});
};
return acc;
}, {});
};
await countdownSettings.updateSource({
countdowns: {
...getCountdowns(countdownSettings.narrative, 'narrative'),
...getCountdowns(countdownSettings.encounter, 'encounter')
}
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSettings);
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
await countdownSettings.updateSource({
countdowns: {
...getCountdowns(countdownSettings.narrative, 'narrative'),
...getCountdowns(countdownSettings.encounter, 'encounter')
}
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSettings);
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
}
lastMigrationVersion = '1.2.0';
}
if (foundry.utils.isNewerVersion('1.2.7', lastMigrationVersion)) {
const tagTeam = game.settings.get(CONFIG.DH.id, 'TagTeamRoll');
const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator);
const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => {
if (!game.actors.some(actor => actor.id === id)) {
acc[id] = _del;
}
return acc;
}, {});
try {
const tagTeam = game.settings.get(CONFIG.DH.id, 'TagTeamRoll');
const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator);
const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => {
if (!game.actors.some(actor => actor.id === id)) {
acc[id] = _del;
}
return acc;
}, {});
await tagTeam.updateSource({
initiator: initatorMissing ? null : tagTeam.initiator,
members: missingMembers
});
await game.settings.set(CONFIG.DH.id, 'TagTeamRoll', tagTeam);
lastMigrationVersion = '1.2.7';
await tagTeam.updateSource({
initiator: initatorMissing ? null : tagTeam.initiator,
members: missingMembers
});
await game.settings.set(CONFIG.DH.id, 'TagTeamRoll', tagTeam);
} finally {
lastMigrationVersion = '1.2.7';
}
}
if (foundry.utils.isNewerVersion('1.5.5', lastMigrationVersion)) {