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finish resources tab
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parent
8b1850fc5c
commit
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8 changed files with 337 additions and 17 deletions
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@ -6,13 +6,17 @@ export default class Party extends DHBaseActorSheet {
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static DEFAULT_OPTIONS = {
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classes: ['party'],
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position: {
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width: 500
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width: 550
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},
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window: {
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resizable: true
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},
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actions: {
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deletePartyMember: this.#deletePartyMember
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deletePartyMember: Party.#deletePartyMember,
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toggleHope: Party.#toggleHope,
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toggleHitPoints: Party.#toggleHitPoints,
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toggleStress: Party.#toggleStress,
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toggleArmorSlot: Party.#toggleArmorSlot
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},
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dragDrop: [{ dragSelector: '.actors-section .inventory-item', dropSelector: null }]
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};
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@ -22,7 +26,10 @@ export default class Party extends DHBaseActorSheet {
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header: { template: 'systems/daggerheart/templates/sheets/actors/party/header.hbs' },
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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partyMembers: { template: 'systems/daggerheart/templates/sheets/actors/party/party-members.hbs' },
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resources: { template: 'systems/daggerheart/templates/sheets/actors/party/resources.hbs' },
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resources: {
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template: 'systems/daggerheart/templates/sheets/actors/party/resources.hbs',
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scrollable: ['.resources']
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},
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notes: { template: 'systems/daggerheart/templates/sheets/actors/party/notes.hbs' }
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};
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@ -93,6 +100,54 @@ export default class Party extends DHBaseActorSheet {
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}
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}
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/**
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* Toggles a hope resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleHope(_, target) {
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const hopeValue = Number.parseInt(target.dataset.value);
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const actor = await foundry.utils.fromUuid(target.dataset.actorId);
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const newValue = actor.system.resources.hope.value >= hopeValue ? hopeValue - 1 : hopeValue;
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await actor.update({ 'system.resources.hope.value': newValue });
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this.render();
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}
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/**
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* Toggles a hp resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleHitPoints(_, target) {
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const hitPointsValue = Number.parseInt(target.dataset.value);
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const actor = await foundry.utils.fromUuid(target.dataset.actorId);
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const newValue = actor.system.resources.hitPoints.value >= hitPointsValue ? hitPointsValue - 1 : hitPointsValue;
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await actor.update({ 'system.resources.hitPoints.value': newValue });
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this.render();
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}
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/**
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* Toggles a stress resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleStress(_, target) {
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const stressValue = Number.parseInt(target.dataset.value);
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const actor = await foundry.utils.fromUuid(target.dataset.actorId);
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const newValue = actor.system.resources.stress.value >= stressValue ? stressValue - 1 : stressValue;
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await actor.update({ 'system.resources.stress.value': newValue });
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this.render();
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}
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/**
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* Toggles a armor slot resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleArmorSlot(_, target, element) {
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const armorItem = await foundry.utils.fromUuid(target.dataset.itemUuid);
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const armorValue = Number.parseInt(target.dataset.value);
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const newValue = armorItem.system.marks.value >= armorValue ? armorValue - 1 : armorValue;
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await armorItem.update({ 'system.marks.value': newValue });
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this.render();
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}
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/* -------------------------------------------- */
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async _onDragStart(event) {
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