Fix adversary type not updating in actor directory

Add system.type to renderUpdateKeys so the sidebar re-renders
immediately when adversary or environment type changes.

Fixes #2007
This commit is contained in:
Iohan Trézze 2026-06-16 00:25:30 -03:00
parent 96f090bef5
commit f32ff52d5f

View file

@ -1,6 +1,6 @@
export default class DhActorDirectory extends foundry.applications.sidebar.tabs.ActorDirectory {
static DEFAULT_OPTIONS = {
renderUpdateKeys: ['system.levelData.level.current', 'system.partner', 'system.tier']
renderUpdateKeys: ['system.levelData.level.current', 'system.partner', 'system.tier', 'system.type']
};
static _entryPartial = 'systems/daggerheart/templates/ui/sidebar/actor-document-partial.hbs';