From f32ff52d5f8f8a9b23dcc62baf2f36b9fe1bd8ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Iohan=20Tr=C3=A9zze?= Date: Tue, 16 Jun 2026 00:25:30 -0300 Subject: [PATCH] Fix adversary type not updating in actor directory Add system.type to renderUpdateKeys so the sidebar re-renders immediately when adversary or environment type changes. Fixes #2007 --- module/applications/sidebar/tabs/actorDirectory.mjs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/module/applications/sidebar/tabs/actorDirectory.mjs b/module/applications/sidebar/tabs/actorDirectory.mjs index a6f48b54..4d00afa2 100644 --- a/module/applications/sidebar/tabs/actorDirectory.mjs +++ b/module/applications/sidebar/tabs/actorDirectory.mjs @@ -1,6 +1,6 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.ActorDirectory { static DEFAULT_OPTIONS = { - renderUpdateKeys: ['system.levelData.level.current', 'system.partner', 'system.tier'] + renderUpdateKeys: ['system.levelData.level.current', 'system.partner', 'system.tier', 'system.type'] }; static _entryPartial = 'systems/daggerheart/templates/ui/sidebar/actor-document-partial.hbs';