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Fix adversary type not updating in actor directory
Add system.type to renderUpdateKeys so the sidebar re-renders immediately when adversary or environment type changes. Fixes #2007
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export default class DhActorDirectory extends foundry.applications.sidebar.tabs.ActorDirectory {
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static DEFAULT_OPTIONS = {
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renderUpdateKeys: ['system.levelData.level.current', 'system.partner', 'system.tier']
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renderUpdateKeys: ['system.levelData.level.current', 'system.partner', 'system.tier', 'system.type']
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};
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static _entryPartial = 'systems/daggerheart/templates/ui/sidebar/actor-document-partial.hbs';
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