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commit
ed5c8bc826
36 changed files with 1117 additions and 835 deletions
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@ -3,7 +3,7 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
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const fields = foundry.data.fields;
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return {
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equipped: new fields.BooleanField({ initial: false }),
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baseScore: new fields.NumberField({ initial: 1, integer: true }),
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baseScore: new fields.NumberField({ integer: true, initial: 0 }),
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feature: new fields.StringField({
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choices: SYSTEM.ITEM.armorFeatures,
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integer: false,
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@ -14,10 +14,10 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
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value: new fields.NumberField({ initial: 0, integer: true })
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}),
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baseThresholds: new fields.SchemaField({
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major: new fields.NumberField({ initial: 0, integer: true }),
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severe: new fields.NumberField({ initial: 0, integer: true })
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major: new fields.NumberField({ integer: true, initial: 0 }),
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severe: new fields.NumberField({ integer: true, initial: 0 })
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}),
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quantity: new fields.NumberField({ initial: 1, integer: true }),
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quantity: new fields.NumberField({ integer: true, initial: 1 }),
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description: new fields.HTMLField({})
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};
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}
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@ -1,4 +1,4 @@
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import { DualityRollColor } from '../config/settingsConfig.mjs';
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import { DualityRollColor } from './settings/Appearance.mjs';
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const fields = foundry.data.fields;
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const diceField = () =>
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@ -81,7 +81,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
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const total = this.modifiers.reduce((acc, x) => acc + x.value, 0);
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return {
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value: total,
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label: total > 0 ? `+${total}` : total < 0 ? `-${total}` : ''
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label: total > 0 ? `+${total}` : total < 0 ? `${total}` : ''
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};
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}
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@ -106,7 +106,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
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get colorful() {
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return (
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
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DualityRollColor.colorful.value
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);
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}
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51
module/data/settings/Appearance.mjs
Normal file
51
module/data/settings/Appearance.mjs
Normal file
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@ -0,0 +1,51 @@
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export default class DhAppearance extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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dualityColorScheme: new fields.StringField({
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required: true,
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choices: DualityRollColor,
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initial: DualityRollColor.normal.value
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}),
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diceSoNice: new fields.SchemaField({
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hope: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#ffe760' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' })
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}),
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fear: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#0032b1' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' })
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}),
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advantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#008000' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' })
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}),
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disadvantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#b30000' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' })
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})
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})
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};
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}
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static defaultSchema = {};
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}
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export const DualityRollColor = {
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colorful: {
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value: 'colorful',
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label: 'DAGGERHEART.Settings.DualityRollColor.Options.Colorful'
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},
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normal: {
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value: 'normal',
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label: 'DAGGERHEART.Settings.DualityRollColor.Options.Normal'
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}
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};
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@ -5,13 +5,17 @@ export default class DhpWeapon extends foundry.abstract.TypeDataModel {
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equipped: new fields.BooleanField({ initial: false }),
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inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
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secondary: new fields.BooleanField({ initial: false }),
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trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false }),
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range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false }),
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trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false, initial: 'agility' }),
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range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false, initial: 'melee' }),
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damage: new fields.SchemaField({
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value: new fields.StringField({}),
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type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, integer: false })
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value: new fields.StringField({ initial: 'd6' }),
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type: new fields.StringField({
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choices: SYSTEM.GENERAL.damageTypes,
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integer: false,
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initial: 'physical'
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})
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}),
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burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false }),
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burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false, initial: 'oneHanded' }),
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feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false, blank: true }),
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quantity: new fields.NumberField({ initial: 1, integer: true }),
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description: new fields.HTMLField({})
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