Merged with main

This commit is contained in:
WBHarry 2025-05-28 23:17:05 +02:00
commit ed5c8bc826
36 changed files with 1117 additions and 835 deletions

View file

@ -5,13 +5,13 @@ import * as documents from './module/documents/_module.mjs';
import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
import DhpCombatTracker from './module/ui/combatTracker.mjs';
import { GMUpdateEvent, handleSocketEvent, socketEvent } from './module/helpers/socket.mjs';
import { registerDHPSettings } from './module/applications/settings.mjs';
import { registerDHSettings } from './module/applications/settings.mjs';
import DhpChatLog from './module/ui/chatLog.mjs';
import DhpPlayers from './module/ui/players.mjs';
import DhpRuler from './module/ui/ruler.mjs';
import DhpTokenRuler from './module/ui/tokenRuler.mjs';
import { dualityRollEnricher, getDualityMessage } from './module/enrichers/DualityRollEnricher.mjs';
import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
import { dualityRollEnricher } from './module/enrichers/DualityRollEnricher.mjs';
import { getCommandTarget, rollCommandToJSON, setDiceSoNiceForDualityRoll } from './module/helpers/utils.mjs';
import { abilities } from './module/config/actorConfig.mjs';
globalThis.SYSTEM = SYSTEM;
@ -97,7 +97,7 @@ Hooks.once('init', () => {
game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent);
registerDHPSettings();
registerDHSettings();
RegisterHandlebarsHelpers.registerHelpers();
return preloadHandlebarsTemplates();
@ -213,12 +213,19 @@ Hooks.on('chatMessage', (_, message) => {
const attributeRoll = `${attribute?.data?.value ? `${attribute.data.value > 0 ? `+${attribute.data.value}` : `${attribute.data.value}`}` : ''}`;
const roll = new Roll(`${hopeAndFearRoll}${advantageRoll}${attributeRoll}`);
await roll.evaluate();
setDiceSoNiceForDualityRoll(
roll,
rollCommand.advantage && !rollCommand.disadvantage,
rollCommand.disadvantage && !rollCommand.advantage
);
resolve({
roll,
attribute: attribute
? {
value: attribute.data.value,
label: `${game.i18n.localize(abilities[attributeValue].label)} ${attribute.data.value >= 0 ? `+` : `-`}${attribute.data.value}`
label: `${game.i18n.localize(abilities[attributeValue].label)} ${attribute.data.value >= 0 ? `+` : ``}${attribute.data.value}`
}
: undefined,
title

View file

@ -46,6 +46,21 @@
"CloseLabel": "Close",
"FarLabel": "Far",
"VeryFarLabel": "Very Far"
},
"Appearance": {
"title": "Appearance Settings",
"label": "Appearance Settings",
"hint": "Modify the look of various parts of the system",
"name": "Appearance Settings",
"duality": "Duality Rolls",
"DiceSoNice": {
"title": "Dice So Nice",
"hint": "Coloration of Hope and Fear dice if the Dice So Nice module is used.",
"foreground": "Foreground",
"background": "Background",
"outline": "Outline",
"edge": "Edge"
}
}
},
"Automation": {
@ -139,52 +154,58 @@
"Reaction": "Reaction"
},
"Abilities": {
"Agility": {
"Name": "Agility",
"Verb": {
"Sprint": "Sprint",
"Leap": "Leap",
"Maneuver": "Maneuver"
"agility": {
"name": "Agility",
"short": "AGI",
"verb": {
"sprint": "Sprint",
"leap": "Leap",
"maneuver": "Maneuver"
}
},
"Strength": {
"Name": "Strength",
"Verb": {
"Lift": "Lift",
"Smash": "Smash",
"Grapple": "Grapple"
"strength": {
"name": "Strength",
"short": "STR",
"verb": {
"lift": "Lift",
"smash": "Smash",
"grapple": "Grapple"
}
},
"Finesse": {
"Name": "Finesse",
"Verb": {
"Control": "Control",
"Hide": "Hide",
"Tinker": "Tinker"
"finesse": {
"name": "Finesse",
"short": "FIN",
"verb": {
"control": "Control",
"hide": "Hide",
"tinker": "Tinker"
}
},
"Instinct": {
"Name": "Instinct",
"Verb": {
"Perceive": "Perceive",
"Sense": "Sense",
"Navigate": "Navigate"
"instinct": {
"name": "Instinct",
"short": "INS",
"verb": {
"perceive": "Perceive",
"sense": "Sense",
"navigate": "Navigate"
}
},
"Presence": {
"Name": "Presence",
"Verb": {
"Charm": "Charm",
"Perform": "Perform",
"Deceive": "Deceive"
"presence": {
"name": "Presence",
"short": "PRE",
"verb": {
"charm": "Charm",
"perform": "Perform",
"deceive": "Deceive"
}
},
"Knowledge": {
"Name": "Knowledge",
"Verb": {
"Recall": "Recall",
"Analyze": "Analyze",
"Comprehend": "Comprehend"
"knowledge": {
"name": "Knowledge",
"short": "KNO",
"verb": {
"recall": "Recall",
"analyze": "Analyze",
"comprehend": "Comprehend"
}
}
},
@ -383,39 +404,39 @@
}
},
"Burden": {
"OneHanded": "One-Handed",
"TwoHanded": "Two-Handed"
"oneHanded": "One-Handed",
"twoHanded": "Two-Handed"
},
"Range": {
"Melee": {
"Name": "Melee",
"Description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
"melee": {
"name": "Melee",
"description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
},
"VeryClose": {
"Name": "Very Close",
"Description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything thats very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
"veryClose": {
"name": "Very Close",
"description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything thats very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
},
"Close": {
"Name": "Close",
"Description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything thats close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
"close": {
"name": "Close",
"description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything thats close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
},
"Far": {
"Name": "Far",
"Description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
"far": {
"name": "Far",
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
},
"VeryFar": {
"Name": "Very Far",
"Description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
"veryFar": {
"name": "Very Far",
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
}
},
"DamageType": {
"Physical": {
"Name": "Physical",
"Abbreviation": "Phy"
"physical": {
"name": "Physical",
"abbreviation": "Phy"
},
"Magical": {
"Name": "Magical",
"Abbreviation": "Mag"
"magical": {
"name": "Magical",
"abbreviation": "Mag"
}
},
"HealingType": {
@ -923,13 +944,13 @@
"NewFeature": "New Feature"
},
"Armor": {
"BaseScore": "Base Score",
"Feature": "Feature",
"Description": "Description",
"BaseThresholds": {
"Base": "Base Thresholds",
"Major": "Major Threshold",
"Severe": "Severe Threshold"
"baseScore": "Base Score",
"feature": "Feature",
"description": "Description",
"baseThresholds": {
"base": "Base Thresholds",
"major": "Major Threshold",
"severe": "Severe Threshold"
}
},
"Class": {
@ -1051,6 +1072,7 @@
}
},
"Weapon": {
"PrimaryWeapon": "Primary Weapon",
"SecondaryWeapon": "Secondary Weapon",
"Trait": "Trait",
"Range": "Range",

View file

@ -8,7 +8,7 @@ export { default as DhpAncestry } from './sheets/ancestry.mjs';
export { default as DhpCommunity } from './sheets/community.mjs';
export { default as DhpMiscellaneous } from './sheets/items/miscellaneous.mjs';
export { default as DhpConsumable } from './sheets/items/consumable.mjs';
export { default as DhpWeapon } from './sheets/weapon.mjs';
export { default as DhpArmor } from './sheets/armor.mjs';
export { default as DhpWeapon } from './sheets/items/weapon.mjs';
export { default as DhpArmor } from './sheets/items/armor.mjs';
export { default as DhpChatMessage } from './chatMessage.mjs';
export { default as DhpEnvironment } from './sheets/environment.mjs';

View file

@ -1,5 +1,5 @@
import { DualityRollColor } from '../config/settingsConfig.mjs';
import DhpDualityRoll from '../data/dualityRoll.mjs';
import { DualityRollColor } from '../data/settings/Appearance.mjs';
export default class DhpChatMesssage extends ChatMessage {
async renderHTML() {
@ -16,7 +16,7 @@ export default class DhpChatMesssage extends ChatMessage {
const html = await super.renderHTML();
if (
this.type === 'dualityRoll' &&
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
DualityRollColor.colorful.value
) {
html.classList.add('duality');

View file

@ -70,7 +70,9 @@ export default class DaggerheartActionConfig extends DaggerheartSheet(Applicatio
}
static async updateForm(event, _, formData) {
const data = foundry.utils.expandObject(foundry.utils.mergeObject(this.action.toObject(), formData.object));
const data = foundry.utils.expandObject(
foundry.utils.mergeObject(this.action.toObject(), foundry.utils.expandObject(formData.object))
);
const newActions = this.action.parent.actions.map(x => x.toObject());
if (!newActions.findSplice(x => x.id === data.id, data)) {
newActions.push(data);

View file

@ -1,5 +1,7 @@
import { DualityRollColor } from '../config/settingsConfig.mjs';
import { defaultLevelTiers, DhLevelTiers } from '../data/levelTier.mjs';
import DhAppearance from '../data/settings/Appearance.mjs';
import DHAppearanceSettings from './settings/appearanceSettings.mjs';
class DhpAutomationSettings extends FormApplication {
constructor(object = {}, options = {}) {
@ -161,7 +163,7 @@ class DhpRangeSettings extends FormApplication {
}
}
export const registerDHPSettings = () => {
export const registerDHSettings = () => {
// const debouncedReload = foundry.utils.debounce(() => window.location.reload(), 100);
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray, {
@ -216,14 +218,11 @@ export const registerDHPSettings = () => {
}
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor, {
name: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Name'),
hint: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Hint'),
scope: 'world',
config: true,
type: Number,
choices: Object.values(DualityRollColor),
default: DualityRollColor.colorful.value
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
scope: 'client',
config: false,
type: DhAppearance,
default: DhAppearance.defaultSchema
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor, {
@ -267,53 +266,13 @@ export const registerDHPSettings = () => {
type: DhpRangeSettings,
restricted: true
});
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.title'),
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.label'),
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.hint'),
icon: 'fa-solid fa-palette',
type: DHAppearanceSettings,
restricted: false
});
};
// const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
// export default class DhpSettings extends HandlebarsApplicationMixin(ApplicationV2) {
// constructor(actor, shortrest){
// super({});
// this.actor = actor;
// this.selectedActivity = null;
// this.shortrest = shortrest;
// this.customActivity = SYSTEM.GENERAL.downtime.custom;
// }
// get title(){
// return game.i18n.localize("DAGGERHEART.Application.Settings.Title");
// }
// static DEFAULT_OPTIONS = {
// tag: 'form',
// classes: ["daggerheart", "application", "settings"],
// position: { width: 800, height: 'auto' },
// actions: {
// selectActivity: this.selectActivity,
// },
// form: { handler: this.updateData }
// };
// static PARTS = {
// application: {
// id: "settings",
// template: "systems/daggerheart/templates/application/settings.hbs"
// }
// }
// async _prepareContext(_options) {
// const context = await super._prepareContext(_options);
// return context;
// }
// static async updateData(event, element, formData){
// this.render();
// }
// static close(){
// super.close();
// }
// }

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@ -0,0 +1,59 @@
import DhAppearance from '../../data/settings/Appearance.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DHAppearanceSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor() {
super({});
this.settings = new DhAppearance(
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).toObject()
);
}
get title() {
return game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.name');
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'daggerheart-appearance-settings',
classes: ['daggerheart', 'setting', 'dh-style'],
position: { width: '600', height: 'auto' },
actions: {
reset: this.reset,
save: this.save
},
form: { handler: this.updateData, submitOnChange: true }
};
static PARTS = {
main: {
template: 'systems/daggerheart/templates/settings/appearance-settings.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.settingFields = this.settings;
return context;
}
static async updateData(event, element, formData) {
const updatedSettings = foundry.utils.expandObject(formData.object);
await this.settings.updateSource(updatedSettings);
this.render();
}
static async reset() {
this.settings = new DhAppearance();
this.render();
}
static async save() {
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, this.settings.toObject());
this.close();
}
}

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@ -1,63 +0,0 @@
// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export default class ArmorSheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "armor";
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "armor"],
// width: 400,
// height: 'auto',
// });
// }
// /** @override */
// getData() {
// const context = super.getData();
// context.config = CONFIG.daggerheart;
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// }
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'sheet', 'armor'],
position: { width: 400 },
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
},
dragDrop: [{ dragSelector: null, dropSelector: null }]
};
static PARTS = {
form: {
id: 'feature',
template: 'systems/daggerheart/templates/sheets/armor.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.config = CONFIG.daggerheart;
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
}

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@ -0,0 +1,59 @@
import DaggerheartSheet from '../daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'sheet', 'dh-style', 'armor'],
position: { width: 600 },
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
},
dragDrop: [{ dragSelector: null, dropSelector: null }]
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/items/armor/header.hbs' },
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
description: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-description.hbs' },
settings: {
template: 'systems/daggerheart/templates/sheets/items/armor/settings.hbs',
scrollable: ['.settings']
}
};
static TABS = {
description: {
active: true,
cssClass: '',
group: 'primary',
id: 'description',
icon: null,
label: 'DAGGERHEART.Sheets.Feature.Tabs.Description'
},
settings: {
active: false,
cssClass: '',
group: 'primary',
id: 'settings',
icon: null,
label: 'DAGGERHEART.Sheets.Feature.Tabs.Settings'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.config = CONFIG.daggerheart;
context.tabs = super._getTabs(this.constructor.TABS);
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
}

View file

@ -0,0 +1,58 @@
import DaggerheartSheet from '../daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'sheet', 'dh-style', 'weapon'],
position: { width: 600 },
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
}
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/items/weapon/header.hbs' },
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
description: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-description.hbs' },
settings: {
template: 'systems/daggerheart/templates/sheets/items/weapon/settings.hbs',
scrollable: ['.settings']
}
};
static TABS = {
description: {
active: true,
cssClass: '',
group: 'primary',
id: 'description',
icon: null,
label: 'DAGGERHEART.Sheets.Feature.Tabs.Description'
},
settings: {
active: false,
cssClass: '',
group: 'primary',
id: 'settings',
icon: null,
label: 'DAGGERHEART.Sheets.Feature.Tabs.Settings'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.config = CONFIG.daggerheart;
context.tabs = super._getTabs(this.constructor.TABS);
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
}

View file

@ -489,7 +489,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
static async rollAttribute(event, button) {
const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
{ title: 'Attribute Bonus', value: button.dataset.value },
{ title: game.i18n.localize(abilities[button.dataset.attribute].label), value: button.dataset.value },
event.shiftKey
);

View file

@ -1,63 +0,0 @@
// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export default class WeaponSheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "weapon";
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "weapon"],
// width: 400,
// height: 'auto',
// });
// }
// /** @override */
// getData() {
// const context = super.getData();
// context.config = CONFIG.daggerheart;
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// }
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'sheet', 'weapon'],
position: { width: 400 },
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
}
};
static PARTS = {
form: {
id: 'feature',
template: 'systems/daggerheart/templates/sheets/weapon.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.config = CONFIG.daggerheart;
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
}

View file

@ -1,77 +1,77 @@
export const abilities = {
agility: {
label: 'DAGGERHEART.Abilities.Agility.Name',
label: 'DAGGERHEART.Abilities.agility.name',
verbs: [
'DAGGERHEART.Abilities.Agility.Verb.Sprint',
'DAGGERHEART.Abilities.Agility.Verb.Leap',
'DAGGERHEART.Abilities.Agility.Verb.Maneuver'
'DAGGERHEART.Abilities.agility.verb.sprint',
'DAGGERHEART.Abilities.agility.verb.leap',
'DAGGERHEART.Abilities.agility.verb.maneuver'
]
},
strength: {
label: 'DAGGERHEART.Abilities.Strength.Name',
label: 'DAGGERHEART.Abilities.strength.name',
verbs: [
'DAGGERHEART.Abilities.Strength.Verb.Lift',
'DAGGERHEART.Abilities.Strength.Verb.Smash',
'DAGGERHEART.Abilities.Strength.Verb.Grapple'
'DAGGERHEART.Abilities.strength.verb.lift',
'DAGGERHEART.Abilities.strength.verb.smash',
'DAGGERHEART.Abilities.strength.verb.grapple'
]
},
finesse: {
label: 'DAGGERHEART.Abilities.Finesse.Name',
label: 'DAGGERHEART.Abilities.finesse.name',
verbs: [
'DAGGERHEART.Abilities.Finesse.Verb.Control',
'DAGGERHEART.Abilities.Finesse.Verb.Hide',
'DAGGERHEART.Abilities.Finesse.Verb.Tinker'
'DAGGERHEART.Abilities.finesse.verb.control',
'DAGGERHEART.Abilities.finesse.verb.hide',
'DAGGERHEART.Abilities.finesse.verb.tinker'
]
},
instinct: {
label: 'DAGGERHEART.Abilities.Instinct.Name',
label: 'DAGGERHEART.Abilities.instinct.name',
verbs: [
'DAGGERHEART.Abilities.Instinct.Verb.Perceive',
'DAGGERHEART.Abilities.Instinct.Verb.Sense',
'DAGGERHEART.Abilities.Instinct.Verb.Navigate'
'DAGGERHEART.Abilities.instinct.verb.perceive',
'DAGGERHEART.Abilities.instinct.verb.sense',
'DAGGERHEART.Abilities.instinct.verb.navigate'
]
},
presence: {
label: 'DAGGERHEART.Abilities.Presence.Name',
label: 'DAGGERHEART.Abilities.presence.name',
verbs: [
'DAGGERHEART.Abilities.Presence.Verb.Charm',
'DAGGERHEART.Abilities.Presence.Verb.Perform',
'DAGGERHEART.Abilities.Presence.Verb.Deceive'
'DAGGERHEART.Abilities.presence.verb.charm',
'DAGGERHEART.Abilities.presence.verb.perform',
'DAGGERHEART.Abilities.presence.verb.deceive'
]
},
knowledge: {
label: 'DAGGERHEART.Abilities.Knowledge.Name',
label: 'DAGGERHEART.Abilities.knowledge.name',
verbs: [
'DAGGERHEART.Abilities.Knowledge.Verb.Recall',
'DAGGERHEART.Abilities.Knowledge.Verb.Analyze',
'DAGGERHEART.Abilities.Knowledge.Verb.Comprehend'
'DAGGERHEART.Abilities.knowledge.verb.recall',
'DAGGERHEART.Abilities.knowledge.verb.analyze',
'DAGGERHEART.Abilities.knowledge.verb.comprehend'
]
}
};
export const featureProperties = {
agility: {
name: 'DAGGERHEART.Abilities.Agility.Name',
name: 'DAGGERHEART.Abilities.agility.name',
path: actor => actor.system.traits.agility.data.value
},
strength: {
name: 'DAGGERHEART.Abilities.Strength.Name',
name: 'DAGGERHEART.Abilities.strength.name',
path: actor => actor.system.traits.strength.data.value
},
finesse: {
name: 'DAGGERHEART.Abilities.Finesse.Name',
name: 'DAGGERHEART.Abilities.finesse.name',
path: actor => actor.system.traits.finesse.data.value
},
instinct: {
name: 'DAGGERHEART.Abilities.Instinct.Name',
name: 'DAGGERHEART.Abilities.instinct.name',
path: actor => actor.system.traits.instinct.data.value
},
presence: {
name: 'DAGGERHEART.Abilities.Presence.Name',
name: 'DAGGERHEART.Abilities.presence.name',
path: actor => actor.system.traits.presence.data.value
},
knowledge: {
name: 'DAGGERHEART.Abilities.Knowledge.Name',
name: 'DAGGERHEART.Abilities.knowledge.name',
path: actor => actor.system.traits.knowledge.data.value
},
spellcastingTrait: {

View file

@ -1,27 +1,27 @@
export const range = {
melee: {
label: 'DAGGERHEART.Range.Melee.Name',
description: 'DAGGERHEART.Range.Melee.Description',
label: 'DAGGERHEART.Range.melee.name',
description: 'DAGGERHEART.Range.melee.description',
distance: 1
},
veryClose: {
label: 'DAGGERHEART.Range.VeryClose.Name',
description: 'DAGGERHEART.Range.VeryClose.Description',
label: 'DAGGERHEART.Range.veryClose.name',
description: 'DAGGERHEART.Range.veryClose.description',
distance: 3
},
close: {
label: 'DAGGERHEART.Range.Close.Name',
description: 'DAGGERHEART.Range.Close.Description',
label: 'DAGGERHEART.Range.close.name',
description: 'DAGGERHEART.Range.close.description',
distance: 10
},
far: {
label: 'DAGGERHEART.Range.Far.Name',
description: 'DAGGERHEART.Range.Far.Description',
label: 'DAGGERHEART.Range.far.name',
description: 'DAGGERHEART.Range.far.description',
distance: 20
},
veryFar: {
label: 'DAGGERHEART.Range.VeryFar.Name',
description: 'DAGGERHEART.Range.VeryFar.Description',
label: 'DAGGERHEART.Range.veryFar.name',
description: 'DAGGERHEART.Range.veryFar.description',
distance: 30
}
};
@ -29,24 +29,24 @@ export const range = {
export const burden = {
oneHanded: {
value: 'oneHanded',
label: 'DAGGERHEART.Burden.OneHanded'
label: 'DAGGERHEART.Burden.oneHanded'
},
twoHanded: {
value: 'twoHanded',
label: 'DAGGERHEART.Burden.TwoHanded'
label: 'DAGGERHEART.Burden.twoHanded'
}
};
export const damageTypes = {
physical: {
id: 'physical',
label: 'DAGGERHEART.DamageType.Physical.Name',
abbreviation: 'DAGGERHEART.DamageType.Physical.Abbreviation'
label: 'DAGGERHEART.DamageType.physical.name',
abbreviation: 'DAGGERHEART.DamageType.physical.abbreviation'
},
magical: {
id: 'magical',
label: 'DAGGERHEART.DamageType.Magical.Name',
abbreviation: 'DAGGERHEART.DamageType.Magical.Abbreviation'
label: 'DAGGERHEART.DamageType.magical.name',
abbreviation: 'DAGGERHEART.DamageType.magical.abbreviation'
}
};
@ -247,6 +247,45 @@ export const diceTypes = {
d20: 'd20'
};
export const getDiceSoNicePresets = () => {
const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
return {
hope: {
...diceSoNice.hope,
colorset: 'inspired',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
},
fear: {
...diceSoNice.fear,
colorset: 'bloodmoon',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
},
advantage: {
...diceSoNice.advantage,
colorset: 'bloodmoon',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
},
disadvantage: {
...diceSoNice.disadvantage,
colorset: 'bloodmoon',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
}
};
};
export const refreshTypes = {
session: {
id: 'session',

View file

@ -26,7 +26,8 @@ export const gameSettings = {
RangeMeasurement: 'RangeMeasurement'
},
DualityRollColor: 'DualityRollColor',
LevelTiers: 'LevelTiers'
LevelTiers: 'LevelTiers',
appearance: 'Appearance'
};
export const DualityRollColor = {

View file

@ -3,7 +3,7 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
const fields = foundry.data.fields;
return {
equipped: new fields.BooleanField({ initial: false }),
baseScore: new fields.NumberField({ initial: 1, integer: true }),
baseScore: new fields.NumberField({ integer: true, initial: 0 }),
feature: new fields.StringField({
choices: SYSTEM.ITEM.armorFeatures,
integer: false,
@ -14,10 +14,10 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
value: new fields.NumberField({ initial: 0, integer: true })
}),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ initial: 0, integer: true }),
severe: new fields.NumberField({ initial: 0, integer: true })
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
}),
quantity: new fields.NumberField({ initial: 1, integer: true }),
quantity: new fields.NumberField({ integer: true, initial: 1 }),
description: new fields.HTMLField({})
};
}

View file

@ -1,4 +1,4 @@
import { DualityRollColor } from '../config/settingsConfig.mjs';
import { DualityRollColor } from './settings/Appearance.mjs';
const fields = foundry.data.fields;
const diceField = () =>
@ -81,7 +81,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
const total = this.modifiers.reduce((acc, x) => acc + x.value, 0);
return {
value: total,
label: total > 0 ? `+${total}` : total < 0 ? `-${total}` : ''
label: total > 0 ? `+${total}` : total < 0 ? `${total}` : ''
};
}
@ -106,7 +106,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
get colorful() {
return (
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
DualityRollColor.colorful.value
);
}

View file

@ -0,0 +1,51 @@
export default class DhAppearance extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
dualityColorScheme: new fields.StringField({
required: true,
choices: DualityRollColor,
initial: DualityRollColor.normal.value
}),
diceSoNice: new fields.SchemaField({
hope: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#ffe760' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
}),
fear: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#0032b1' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' })
}),
advantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#008000' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
}),
disadvantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#b30000' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' })
})
})
};
}
static defaultSchema = {};
}
export const DualityRollColor = {
colorful: {
value: 'colorful',
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Colorful'
},
normal: {
value: 'normal',
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Normal'
}
};

View file

@ -5,13 +5,17 @@ export default class DhpWeapon extends foundry.abstract.TypeDataModel {
equipped: new fields.BooleanField({ initial: false }),
inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
secondary: new fields.BooleanField({ initial: false }),
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false }),
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false }),
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false, initial: 'agility' }),
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false, initial: 'melee' }),
damage: new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, integer: false })
value: new fields.StringField({ initial: 'd6' }),
type: new fields.StringField({
choices: SYSTEM.GENERAL.damageTypes,
integer: false,
initial: 'physical'
})
}),
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false }),
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false, initial: 'oneHanded' }),
feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false, blank: true }),
quantity: new fields.NumberField({ initial: 1, integer: true }),
description: new fields.HTMLField({})

View file

@ -2,6 +2,7 @@ import DamageSelectionDialog from '../applications/damageSelectionDialog.mjs';
import NpcRollSelectionDialog from '../applications/npcRollSelectionDialog.mjs';
import RollSelectionDialog from '../applications/rollSelectionDialog.mjs';
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
export default class DhpActor extends Actor {
_preCreate(data, changes, user) {
@ -116,16 +117,19 @@ export default class DhpActor extends Actor {
disadvantageDice = null,
bonusDamageString = '';
const modifiers = [
{
value: modifier.value ? Number.parseInt(modifier.value) : 0,
label:
modifier.value >= 0
? `${modifier.title} +${modifier.value}`
: `${modifier.title} -${modifier.value}`,
title: modifier.title
}
];
const modifiers =
modifier.value !== null
? [
{
value: modifier.value ? Number.parseInt(modifier.value) : 0,
label:
modifier.value >= 0
? `${modifier.title} +${modifier.value}`
: `${modifier.title} ${modifier.value}`,
title: modifier.title
}
]
: [];
if (!shiftKey) {
const dialogClosed = new Promise((resolve, _) => {
new RollSelectionDialog(
@ -161,53 +165,7 @@ export default class DhpActor extends Actor {
`1${hopeDice} + 1${fearDice}${advantageDice ? ` + 1${advantageDice}` : disadvantageDice ? ` - 1${disadvantageDice}` : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
);
let rollResult = await roll.evaluate();
rollResult.dice[0].options.appearance = {
colorset: 'inspired',
foreground: '#FFFFFF',
background: '#008080',
outline: '#000000',
edge: '#806400',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
};
if (advantageDice || disadvantageDice) {
rollResult.dice[1].options.appearance = {
colorset: 'inspired',
foreground: disadvantageDice ? '#b30000' : '#FFFFFF',
background: '#008080',
outline: disadvantageDice ? '#000000' : '#000000',
edge: '#806400',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
};
rollResult.dice[2].options.appearance = {
colorset: 'bloodmoon',
foreground: '#000000',
background: '#430070',
outline: '#b30000',
edge: '#000000',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
};
} else {
rollResult.dice[1].options.appearance = {
colorset: 'bloodmoon',
foreground: '#000000',
background: '#430070',
outline: '#b30000',
edge: '#000000',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
};
}
setDiceSoNiceForDualityRoll(rollResult, advantageDice, disadvantageDice);
const hope = rollResult.dice[0].results[0].result;
const fear = rollResult.dice[1].results[0].result;

View file

@ -1,3 +1,5 @@
import { diceSoNicePresets, getDiceSoNicePresets } from '../config/generalConfig.mjs';
export const loadCompendiumOptions = async compendiums => {
const compendiumValues = [];
@ -118,3 +120,14 @@ export const getCommandTarget = () => {
return target;
};
export const setDiceSoNiceForDualityRoll = (rollResult, advantage, disadvantage) => {
const diceSoNicePresets = getDiceSoNicePresets();
rollResult.dice[0].options.appearance = diceSoNicePresets.hope;
rollResult.dice[1].options.appearance = diceSoNicePresets.fear;
if (advantage) {
rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
} else if (disadvantage) {
rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
}
};

View file

@ -21,15 +21,6 @@
align-items: end;
justify-content: space-between;
padding: 0 8px;
.duality-result-value {
border: 1px solid var(--color-dark-5);
padding: 2px;
font-weight: bold;
background: var(--color-dark-1);
margin-bottom: 4px;
font-size: 16px;
}
}
.duality-modifiers {
@ -211,7 +202,7 @@
text-shadow: 0 0 1px black;
font-weight: bold;
background: var(--color-dark-1);
padding: 4px;
padding: 4px 4px 0 4px;
border-radius: 6px 0 0 0;
}
@ -506,6 +497,15 @@
margin-top: 5px;
}
}
.dice-actions {
margin-top: 5px;
display: flex;
button {
flex: 1;
}
}
}
&.domain-card {

View file

@ -1369,14 +1369,6 @@
justify-content: space-between;
padding: 0 8px;
}
.chat-message.duality .duality-data .duality-title .duality-result-value {
border: 1px solid var(--color-dark-5);
padding: 2px;
font-weight: bold;
background: var(--color-dark-1);
margin-bottom: 4px;
font-size: 16px;
}
.chat-message.duality .duality-data .duality-modifiers {
display: flex;
gap: 2px;
@ -1504,7 +1496,7 @@
text-shadow: 0 0 1px black;
font-weight: bold;
background: var(--color-dark-1);
padding: 4px;
padding: 4px 4px 0 4px;
border-radius: 6px 0 0 0;
}
.chat-message.duality .duality-actions {
@ -1736,6 +1728,13 @@
.daggerheart.chat.roll .dice-result .damage-button {
margin-top: 5px;
}
.daggerheart.chat.roll .dice-actions {
margin-top: 5px;
display: flex;
}
.daggerheart.chat.roll .dice-actions button {
flex: 1;
}
.daggerheart.chat.domain-card {
display: flex;
flex-direction: column;
@ -3117,6 +3116,11 @@ div.daggerheart.views.multiclass {
align-items: center;
gap: 5px;
}
.application.sheet.dh-style fieldset .form-group label {
font-family: 'Montserrat', sans-serif;
font-weight: bold;
font-size: smaller;
}
.application.sheet.dh-style line-div {
display: block;
height: 1px;
@ -3136,6 +3140,39 @@ div.daggerheart.views.multiclass {
transform: translateY(-20px);
transform-origin: top;
}
.application.setting.dh-style fieldset h2,
.application.setting.dh-style fieldset h3,
.application.setting.dh-style fieldset h4 {
margin: 8px 0 4px;
text-align: center;
}
.application.setting.dh-style fieldset .title-hint {
font-size: 12px;
font-variant: small-caps;
text-align: center;
}
.application.setting.dh-style fieldset .field-section .split-section {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
}
.application.setting.dh-style fieldset .label-container {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
}
.application.setting.dh-style fieldset .label-container label {
align-self: center;
text-align: center;
}
.application.setting.dh-style footer {
margin-top: 8px;
display: flex;
gap: 8px;
}
.application.setting.dh-style footer button {
flex: 1;
}
.sheet.daggerheart.dh-style .tab-navigation {
margin: 5px 0;
height: 40px;
@ -3186,6 +3223,7 @@ div.daggerheart.views.multiclass {
}
.application.sheet.daggerheart.dh-style .item-sheet-header .item-info .item-description {
display: flex;
flex-direction: column;
gap: 10px;
}
.application.sheet.daggerheart.dh-style .item-sheet-header .item-info h3 {

View file

@ -1,161 +1,214 @@
@import '../utils/colors.less';
@import '../utils/fonts.less';
.application.sheet.dh-style {
border: 1px solid light-dark(@dark-blue, @golden);
input[type='text'],
input[type='number'] {
background: light-dark(transparent, transparent);
border-radius: 6px;
box-shadow: 0 4px 30px @soft-shadow;
backdrop-filter: blur(9.5px);
-webkit-backdrop-filter: blur(9.5px);
outline: none;
color: light-dark(@dark-blue, @golden);
border: 1px solid light-dark(@dark, @beige);
&:hover[type='text'],
&:hover[type='number'],
&:focus[type='text'],
&:focus[type='number'] {
background: light-dark(@soft-shadow, @semi-transparent-dark-blue);
box-shadow: none;
outline: 2px solid light-dark(@dark, @beige);
}
}
input[type='checkbox'] {
&:checked::after {
color: light-dark(@dark, @golden);
}
&:checked::before {
color: light-dark(transparent, @dark-blue);
}
&::before {
color: light-dark(@dark, @beige);
}
}
button {
background: light-dark(transparent, @golden);
border: 1px solid light-dark(@dark-blue, @dark-blue);
color: light-dark(@dark-blue, @dark-blue);
outline: none;
box-shadow: none;
&:hover {
background: light-dark(@light-black, @dark-blue);
color: light-dark(@dark-blue, @golden);
}
}
select {
background: light-dark(transparent, transparent);
color: light-dark(@dark, @beige);
font-family: @font-body;
outline: 2px solid transparent;
border: 1px solid light-dark(@dark, @beige);
&:focus,
&:hover {
outline: 2px solid light-dark(@dark, @beige);
box-shadow: none;
}
& option {
color: @beige;
background-color: @dark-blue;
border-radius: 6px;
}
}
p {
margin: 0;
}
ul {
margin: 0;
padding: 0;
list-style: none;
}
li {
margin: 0;
}
fieldset {
align-items: center;
margin-top: 5px;
border-radius: 6px;
border-color: light-dark(@dark-blue, @golden);
&.one-column {
display: flex;
flex-direction: column;
align-items: start;
gap: 10px;
min-height: 64px;
}
&.two-columns {
display: grid;
grid-template-columns: 1fr 2fr;
gap: 10px;
}
legend {
font-family: @font-body;
font-weight: bold;
color: light-dark(@dark-blue, @golden);
a {
text-shadow: none;
}
}
input[type='text'],
input[type='number'] {
color: light-dark(@dark, @beige);
font-family: @font-body;
transition: all 0.3s ease;
outline: 2px solid transparent;
&:focus,
&:hover {
outline: 2px solid light-dark(@dark, @beige);
}
}
.nest-inputs {
display: flex;
align-items: center;
gap: 5px;
}
}
line-div {
display: block;
height: 1px;
width: 100%;
border-bottom: 1px solid light-dark(@dark-blue, @golden);
mask-image: linear-gradient(270deg, transparent 0%, black 50%, transparent 100%);
}
.item-description {
opacity: 1;
transform: translateY(0);
transition:
opacity 0.3s ease-out,
transform 0.3s ease-out;
}
.item-description.invisible {
height: 0;
opacity: 0;
overflow: hidden;
transform: translateY(-20px);
transform-origin: top;
}
}
@import '../utils/colors.less';
@import '../utils/fonts.less';
.application.sheet.dh-style {
border: 1px solid light-dark(@dark-blue, @golden);
input[type='text'],
input[type='number'] {
background: light-dark(transparent, transparent);
border-radius: 6px;
box-shadow: 0 4px 30px @soft-shadow;
backdrop-filter: blur(9.5px);
-webkit-backdrop-filter: blur(9.5px);
outline: none;
color: light-dark(@dark-blue, @golden);
border: 1px solid light-dark(@dark, @beige);
&:hover[type='text'],
&:hover[type='number'],
&:focus[type='text'],
&:focus[type='number'] {
background: light-dark(@soft-shadow, @semi-transparent-dark-blue);
box-shadow: none;
outline: 2px solid light-dark(@dark, @beige);
}
}
input[type='checkbox'] {
&:checked::after {
color: light-dark(@dark, @golden);
}
&:checked::before {
color: light-dark(transparent, @dark-blue);
}
&::before {
color: light-dark(@dark, @beige);
}
}
button {
background: light-dark(transparent, @golden);
border: 1px solid light-dark(@dark-blue, @dark-blue);
color: light-dark(@dark-blue, @dark-blue);
outline: none;
box-shadow: none;
&:hover {
background: light-dark(@light-black, @dark-blue);
color: light-dark(@dark-blue, @golden);
}
}
select {
background: light-dark(transparent, transparent);
color: light-dark(@dark, @beige);
font-family: @font-body;
outline: 2px solid transparent;
border: 1px solid light-dark(@dark, @beige);
&:focus,
&:hover {
outline: 2px solid light-dark(@dark, @beige);
box-shadow: none;
}
& option {
color: @beige;
background-color: @dark-blue;
border-radius: 6px;
}
}
p {
margin: 0;
}
ul {
margin: 0;
padding: 0;
list-style: none;
}
li {
margin: 0;
}
fieldset {
align-items: center;
margin-top: 5px;
border-radius: 6px;
border-color: light-dark(@dark-blue, @golden);
&.one-column {
display: flex;
flex-direction: column;
align-items: start;
gap: 10px;
min-height: 64px;
}
&.two-columns {
display: grid;
grid-template-columns: 1fr 2fr;
gap: 10px;
}
legend {
font-family: @font-body;
font-weight: bold;
color: light-dark(@dark-blue, @golden);
a {
text-shadow: none;
}
}
input[type='text'],
input[type='number'] {
color: light-dark(@dark, @beige);
font-family: @font-body;
transition: all 0.3s ease;
outline: 2px solid transparent;
&:focus,
&:hover {
outline: 2px solid light-dark(@dark, @beige);
}
}
.nest-inputs {
display: flex;
align-items: center;
gap: 5px;
}
.form-group {
label {
font-family: @font-body;
font-weight: bold;
font-size: smaller;
}
}
}
line-div {
display: block;
height: 1px;
width: 100%;
border-bottom: 1px solid light-dark(@dark-blue, @golden);
mask-image: linear-gradient(270deg, transparent 0%, black 50%, transparent 100%);
}
.item-description {
opacity: 1;
transform: translateY(0);
transition:
opacity 0.3s ease-out,
transform 0.3s ease-out;
}
.item-description.invisible {
height: 0;
opacity: 0;
overflow: hidden;
transform: translateY(-20px);
transform-origin: top;
}
}
.application.setting.dh-style {
fieldset {
h2,
h3,
h4 {
margin: 8px 0 4px;
text-align: center;
}
.title-hint {
font-size: 12px;
font-variant: small-caps;
text-align: center;
}
.field-section {
.split-section {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
}
}
.label-container {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
label {
align-self: center;
text-align: center;
}
}
}
footer {
margin-top: 8px;
display: flex;
gap: 8px;
button {
flex: 1;
}
}
}

View file

@ -1,52 +1,53 @@
@import '../utils/colors.less';
.application.sheet.daggerheart.dh-style {
.item-sheet-header {
display: flex;
.profile {
height: 150px;
width: 150px;
object-fit: cover;
border-right: 1px solid light-dark(@dark-blue, @golden);
border-bottom: 1px solid light-dark(@dark-blue, @golden);
box-sizing: border-box;
cursor: pointer;
}
.item-info {
display: flex;
flex-direction: column;
align-items: center;
gap: 5px;
margin-top: 36px;
text-align: center;
width: 80%;
.item-name input[type='text'] {
font-size: 32px;
height: 42px;
text-align: center;
width: 90%;
transition: all 0.3s ease;
outline: 2px solid transparent;
border: 1px solid transparent;
&:hover[type='text'],
&:focus[type='text'] {
box-shadow: none;
outline: 2px solid light-dark(@dark-blue, @golden);
}
}
.item-description {
display: flex;
gap: 10px;
}
h3 {
font-size: 1rem;
}
}
}
}
@import '../utils/colors.less';
.application.sheet.daggerheart.dh-style {
.item-sheet-header {
display: flex;
.profile {
height: 150px;
width: 150px;
object-fit: cover;
border-right: 1px solid light-dark(@dark-blue, @golden);
border-bottom: 1px solid light-dark(@dark-blue, @golden);
box-sizing: border-box;
cursor: pointer;
}
.item-info {
display: flex;
flex-direction: column;
align-items: center;
gap: 5px;
margin-top: 36px;
text-align: center;
width: 80%;
.item-name input[type='text'] {
font-size: 32px;
height: 42px;
text-align: center;
width: 90%;
transition: all 0.3s ease;
outline: 2px solid transparent;
border: 1px solid transparent;
&:hover[type='text'],
&:focus[type='text'] {
box-shadow: none;
outline: 2px solid light-dark(@dark-blue, @golden);
}
}
.item-description {
display: flex;
flex-direction: column;
gap: 10px;
}
h3 {
font-size: 1rem;
}
}
}
}

View file

@ -1,9 +1,8 @@
<div class="daggerheart chat roll" data-action="expandRoll">
{{#if this.colorful}}
{{#if this.colorful}}
<div class="daggerheart chat roll" data-action="expandRoll">
<div class="duality-data">
<div class="duality-title">
<div>{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
<div class="duality-result-value">{{this.total}}</div>
</div>
<div class="duality-modifiers">
{{#each this.modifiers}}
@ -62,7 +61,7 @@
</div>
{{#if (not this.damage.value)}}
<div class="duality-result">
<div>{{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
</div>
{{/if}}
</div>
@ -83,90 +82,90 @@
<div class="duality-actions">
<button class="duality-action" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
<div class="duality-result">
<div>{{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
</div>
</div>
{{/if}}
{{else}}
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-flavor">{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
<div class="dice-result">
<div class="dice-formula">{{roll}}</div>
</div>
{{else}}
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-flavor">{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
<div class="dice-result">
<div class="dice-formula">{{roll}}</div>
<div class="dice-tooltip">
<div class="wrapper">
<section class="tooltip-part">
<div class="dice-tooltip">
<div class="wrapper">
<section class="tooltip-part">
<div class="dice">
<header class="part-header flexrow">
<span class="part-formula">
<span>1{{hope.dice}}</span>
|
<span>1{{fear.dice}}</span>
</span>
<span class="part-total">{{this.diceTotal}}</span>
</header>
<div class="flexrow">
<ol class="dice-rolls duality">
<li class="roll die {{hope.dice}} {{#if hope.discarded}}discarded{{/if}} hope min" title="{{localize "DAGGERHEART.General.Hope"}}">{{hope.value}}</li>
<li class="roll die {{fear.dice}} {{#if fear.discarded}}discarded{{/if}} fear min" title="{{localize "DAGGERHEART.General.Fear"}}">{{fear.value}}</li>
</ol>
</div>
</div>
{{#if advantage.value}}
<div class="dice">
<header class="part-header flexrow">
<span class="part-formula">
<span>1{{hope.dice}}</span>
|
<span>1{{fear.dice}}</span>
<span>1{{advantage.dice}}</span>
</span>
<span class="part-total">{{this.diceTotal}}</span>
<span class="part-total">{{advantage.value}}</span>
</header>
<div class="flexrow">
<ol class="dice-rolls duality">
<li class="roll die {{hope.dice}} {{#if hope.discarded}}discarded{{/if}} hope min" title="{{localize "DAGGERHEART.General.Hope"}}">{{hope.value}}</li>
<li class="roll die {{fear.dice}} {{#if fear.discarded}}discarded{{/if}} fear min" title="{{localize "DAGGERHEART.General.Fear"}}">{{fear.value}}</li>
<ol class="dice-rolls">
<li class="roll die {{advantage.dice}} hope min">{{advantage.value}}</li>
</ol>
</div>
</div>
{{#if advantage.value}}
<div class="dice">
<header class="part-header flexrow">
<span class="part-formula">
<span>1{{advantage.dice}}</span>
</span>
<span class="part-total">{{advantage.value}}</span>
</header>
<div class="flexrow">
<ol class="dice-rolls">
<li class="roll die {{advantage.dice}} hope min">{{advantage.value}}</li>
</ol>
</div>
</div>
{{/if}}
{{#if disadvantage.value}}
<div class="dice">
<header class="part-header flexrow">
<span class="part-formula">
<span>1{{disadvantage.dice}}</span>
</span>
<span class="part-total">{{disadvantage.value}}</span>
</header>
<div class="flexrow">
<ol class="dice-rolls">
<li class="roll die {{disadvantage.dice}} hope min">{{disadvantage.value}}</li>
</ol>
</div>
</div>
{{/if}}
</section>
</div>
</div>
<div class="dice-total duality {{#if fear.discarded}}hope{{else}}{{#if hope.discarded}}fear{{else}}critical{{/if}}{{/if}}">
<div class="dice-total-label">{{totalLabel}}</div>
<div class="dice-total-value">
{{this.total}}
</div>
</div>
{{#if (gt targets.length 0)}}
<div class="target-section">
{{#each targets as |target|}}
<div class="dice-total target-container {{#if target.hit}}hit{{else}}{{#if (not ../total.alternate)}}miss{{/if}}{{/if}}" data-token="{{target.id}}">
<img src="{{target.img}}" />
<div class="target-inner-container">
{{#if target.hit}}{{localize "Hit"}}{{else}}{{#if (not ../total.alternate)}}{{localize "Miss"}}{{else}}?{{/if}}{{/if}}
</div>
{{/if}}
{{#if disadvantage.value}}
<div class="dice">
<header class="part-header flexrow">
<span class="part-formula">
<span>1{{disadvantage.dice}}</span>
</span>
<span class="part-total">{{disadvantage.value}}</span>
</header>
<div class="flexrow">
<ol class="dice-rolls">
<li class="roll die {{disadvantage.dice}} hope min">{{disadvantage.value}}</li>
</ol>
</div>
</div>
{{/each}}
</div>
{{/if}}
<div class="flexrow">
<button class="roll-damage-button" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
{{/if}}
</section>
</div>
</div>
<div class="dice-total duality {{#if fear.discarded}}hope{{else}}{{#if hope.discarded}}fear{{else}}critical{{/if}}{{/if}}">
<div class="dice-total-label">{{totalLabel}}</div>
<div class="dice-total-value">
{{this.total}}
</div>
</div>
{{#if (gt targets.length 0)}}
<div class="target-section">
{{#each targets as |target|}}
<div class="dice-total target-container {{#if target.hit}}hit{{else}}{{#if (not ../total.alternate)}}miss{{/if}}{{/if}}" data-token="{{target.id}}">
<img src="{{target.img}}" />
<div class="target-inner-container">
{{#if target.hit}}{{localize "Hit"}}{{else}}{{#if (not ../total.alternate)}}{{localize "Miss"}}{{else}}?{{/if}}{{/if}}
</div>
</div>
{{/each}}
</div>
{{/if}}
<div class="dice-actions">
<button class="duality-action" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
</div>
</div>
{{/if}}
</div>
</div>
{{/if}}

View file

@ -1,9 +1,8 @@
<div class="daggerheart chat roll" data-action="expandRoll">
{{#if this.colorful}}
{{#if this.colorful}}
<div class="daggerheart chat roll" data-action="expandRoll">
<div class="duality-data">
<div class="duality-title">
<div>{{this.title}}</div>
<div class="duality-result-value">{{this.total}}</div>
</div>
<div class="duality-modifiers">
{{#each this.modifiers}}
@ -62,7 +61,7 @@
</div>
{{#if (not this.damage.value)}}
<div class="duality-result">
<div>{{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
</div>
{{/if}}
</div>
@ -75,7 +74,9 @@
</div>
</div>
{{/if}}
{{else}}
</div>
{{else}}
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-flavor">{{this.title}}</div>
<div class="dice-result">
<div class="dice-formula">{{roll}}</div>
@ -138,5 +139,5 @@
</div>
</div>
</div>
{{/if}}
</div>
</div>
{{/if}}

View file

@ -0,0 +1,119 @@
<div>
<fieldset>
<legend>{{localize "DAGGERHEART.Settings.Menu.Appearance.duality"}}</legend>
{{formInput settingFields.schema.fields.dualityColorScheme value=settingFields._source.dualityColorScheme localize=true}}
<h2>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.title"}}</h2>
<div class="title-hint">{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.hint"}}</div>
<fieldset>
<legend>{{localize "DAGGERHEART.General.Hope"}}</legend>
<div class="field-section">
<div class="split-section">
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.foreground value=settingFields._source.diceSoNice.hope.foreground localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.background value=settingFields._source.diceSoNice.hope.background localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.outline value=settingFields._source.diceSoNice.hope.outline localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.edge value=settingFields._source.diceSoNice.hope.edge localize=true}}
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.General.Fear"}}</legend>
<div class="field-section">
<div class="split-section">
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.foreground value=settingFields._source.diceSoNice.fear.foreground localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.background value=settingFields._source.diceSoNice.fear.background localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.outline value=settingFields._source.diceSoNice.fear.outline localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.edge value=settingFields._source.diceSoNice.fear.edge localize=true}}
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.General.Advantage.Full"}}</legend>
<div class="field-section">
<div class="split-section">
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.foreground value=settingFields._source.diceSoNice.advantage.foreground localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.background value=settingFields._source.diceSoNice.advantage.background localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.outline value=settingFields._source.diceSoNice.advantage.outline localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.edge value=settingFields._source.diceSoNice.advantage.edge localize=true}}
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.General.Disadvantage.Full"}}</legend>
<div class="field-section">
<div class="split-section">
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.foreground value=settingFields._source.diceSoNice.disadvantage.foreground localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.background value=settingFields._source.diceSoNice.disadvantage.background localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.outline value=settingFields._source.diceSoNice.disadvantage.outline localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.edge value=settingFields._source.diceSoNice.disadvantage.edge localize=true}}
</div>
</div>
</div>
</fieldset>
</fieldset>
<footer class="form-footer">
<button data-action="reset">
<i class="fa-solid fa-arrow-rotate-left"></i>
<span>{{localize "Reset"}}</span>
</button>
<button data-action="save" >
<i class="fa-solid fa-floppy-disk"></i>
<span>{{localize "Save Changes"}}</span>
</button>
</footer>
</div>

View file

@ -1,42 +0,0 @@
<div>
<header class="flexcol">
<div class="title-container">
<img class="flex0" src="{{document.img}}" data-edit="img" data-action="onEditImage" title="{{document.name}}" height="64" width="64"/>
<div class="title-name">
{{formInput fields.name value=source.name rootId=partId}}
</div>
</div>
</header>
<section class="sheet-body">
{{formField systemFields.baseScore value=source.system.baseScore label=(localize "DAGGERHEART.Sheets.Armor.BaseScore") }}
{{formField systemFields.feature value=source.system.feature label=(localize "DAGGERHEART.Sheets.Armor.Feature") localize=true blank=""}}
<div class="armor-thresholds">
<h2>{{localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Base"}}</h2>
{{ formField systemFields.baseThresholds.fields.major value=source.system.baseThresholds.major label=(localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Major") }}/
{{ formField systemFields.baseThresholds.fields.severe value=source.system.baseThresholds.severe label=(localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Severe") }}
</div>
<div class="feature-description">
<h2>{{localize "DAGGERHEART.Sheets.Armor.Description"}}</h2>
{{formInput systemFields.description value=source.system.description enriched=source.system.description localize=true toggled=true}}
</div>
{{!-- <div class="form-group">
<label>{{localize "DAGGERHEART.Sheets.Armor.BaseScore"}}</label>
<div class="form-fields">
<input type="text" name="system.baseScore" value={{item.system.baseScore}} data-dtype="Number" />
</div>
</div> --}}
{{!-- <div class="form-group">
<label>{{localize "DAGGERHEART.Sheets.Armor.Feature"}}</label>
<div class="form-fields">
<select name="system.feature">
{{selectOptions config.ITEM.armorFeatures selected=item.system.feature labelAttr="name" localize=true blank="" }}
</select>
</div>
</div>
<div class="feature-description">
<h2>{{localize "DAGGERHEART.Sheets.Armor.Description"}}</h2>
{{editor item.system.description target="system.description" button=true}}
</div> --}}
</section>
</div>

View file

@ -80,13 +80,13 @@
</legend>
<div class="form-group flexrow">
<label>{{localize "DAGGERHEART.Abilities.Agility.Name"}}</label>
<label>{{localize "DAGGERHEART.Abilities.agility.name"}}</label>
<div class="form-fields flex0 trait-input">
<input type="text" name="system.characterGuide.suggestedTraits.agility" value="{{source.system.characterGuide.suggestedTraits.agility}}" />
</div>
</div>
<div class="form-group flexrow">
<label>{{localize "DAGGERHEART.Abilities.Strength.Name"}}</label>
<label>{{localize "DAGGERHEART.Abilities.strength.Name"}}</label>
<div class="form-fields flex0 trait-input">
<input type="text" name="system.characterGuide.suggestedTraits.strength" value="{{source.system.characterGuide.suggestedTraits.strength}}" />
</div>

View file

@ -0,0 +1,21 @@
<header class='item-sheet-header'>
<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
<div class='item-info'>
<line-div></line-div>
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
<div class='item-description'>
<h3>
{{localize 'TYPES.Item.armor'}}
</h3>
<h3>
{{localize "DAGGERHEART.Sheets.Armor.baseScore"}}:
{{source.system.baseScore}}
<span>-</span>
{{localize "DAGGERHEART.Sheets.Armor.baseThresholds.base"}}:
{{source.system.baseThresholds.major}}
<span>/</span>
{{source.system.baseThresholds.severe}}
</h3>
</div>
</div>
</header>

View file

@ -0,0 +1,21 @@
<section
class='tab {{tabs.settings.cssClass}} {{tabs.settings.id}}'
data-tab='{{tabs.settings.id}}'
data-group='{{tabs.settings.group}}'
>
<fieldset class="two-columns">
<legend>{{localize tabs.settings.label}}</legend>
<span>{{localize "DAGGERHEART.Sheets.Armor.baseScore"}}</span>
{{formField systemFields.baseScore value=source.system.baseScore}}
<span>{{localize "DAGGERHEART.Sheets.Armor.feature"}}</span>
{{formField systemFields.feature value=source.system.feature localize=true blank=""}}
<span>{{localize "DAGGERHEART.Sheets.Armor.baseThresholds.base"}}</span>
<div class="nest-inputs">
{{ formField systemFields.baseThresholds.fields.major value=source.system.baseThresholds.major label=(localize "DAGGERHEART.Sheets.Armor.baseThresholds.major") }}
{{ formField systemFields.baseThresholds.fields.severe value=source.system.baseThresholds.severe label=(localize "DAGGERHEART.Sheets.Armor.baseThresholds.severe") }}
</div>
</fieldset>
</section>

View file

@ -0,0 +1,24 @@
<header class='item-sheet-header'>
<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
<div class='item-info'>
<line-div></line-div>
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
<div class='item-description'>
{{#if source.system.secondary}}
<h3>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</h3>
{{else}}
<h3>{{localize "DAGGERHEART.Sheets.Weapon.PrimaryWeapon"}}</h3>
{{/if}}
<h3>
{{localize (concat 'DAGGERHEART.Abilities.' source.system.trait '.short')}}
<span>-</span>
{{localize (concat 'DAGGERHEART.Range.' source.system.range '.name')}}
<span>-</span>
{{source.system.damage.value}}
({{localize (concat 'DAGGERHEART.DamageType.' source.system.damage.type '.abbreviation')}})
<span>-</span>
{{localize (concat 'DAGGERHEART.Burden.' source.system.burden)}}
</h3>
</div>
</div>
</header>

View file

@ -0,0 +1,30 @@
<section
class='tab {{tabs.settings.cssClass}} {{tabs.settings.id}}'
data-tab='{{tabs.settings.id}}'
data-group='{{tabs.settings.group}}'
>
<fieldset class="two-columns">
<legend>{{localize tabs.settings.label}}</legend>
<span>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</span>
{{formField systemFields.secondary value=source.system.secondary}}
<span>{{localize "DAGGERHEART.Sheets.Weapon.Trait"}}</span>
{{formField systemFields.trait value=source.system.trait localize=true}}
<span>{{localize "DAGGERHEART.Sheets.Weapon.Range"}}</span>
{{formField systemFields.range value=source.system.range localize=true}}
<span>{{localize "DAGGERHEART.Sheets.Weapon.Burden"}}</span>
{{formField systemFields.burden value=source.system.burden localize=true}}
</fieldset>
<fieldset class="two-columns">
<legend>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</legend>
<span>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Value"}}</span>
{{formGroup systemFields.damage.fields.value value=source.system.damage.value}}
<span>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Type"}}</span>
{{formGroup systemFields.damage.fields.type value=source.system.damage.type localize=true}}
</fieldset>
<fieldset class="two-columns">
<legend>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</legend>
<span>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</span>
{{formField systemFields.feature value=source.system.feature localize=true}}
</fieldset>
</section>

View file

@ -1,86 +0,0 @@
<div>
<header class="flexcol">
{{!-- <div class="flexrow">
<img class="flex0" src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
<div class="title-name">
<h2><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h2>
</div>
</div> --}}
<div class="title-container">
<img class="flex0" src="{{document.img}}" data-edit="img" data-action="onEditImage" title="{{document.name}}" height="64" width="64"/>
<div class="title-name">
{{formInput fields.name value=source.name rootId=partId}}
</div>
</div>
</header>
<section class="sheet-body">
{{formField systemFields.secondary value=source.system.secondary label=(localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon") }}
{{formField systemFields.trait value=source.system.trait label=(localize "DAGGERHEART.Sheets.Weapon.Trait") localize=true }}
{{formField systemFields.range value=source.system.range label=(localize "DAGGERHEART.Sheets.Weapon.Range") localize=true }}
<div class="form-group">
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</label>
<div class="form-fields">
{{formGroup systemFields.damage.fields.value value=source.system.damage.value label=(localize "DAGGERHEART.Sheets.Weapon.Damage.Value") }}
{{formGroup systemFields.damage.fields.type value=source.system.damage.type label=(localize "DAGGERHEART.Sheets.Weapon.Damage.Type") localize=true }}
</div>
</div>
{{formField systemFields.burden value=source.system.burden label=(localize "DAGGERHEART.Sheets.Weapon.Burden") localize=true }}
{{formField systemFields.feature value=source.system.feature label=(localize "DAGGERHEART.Sheets.Weapon.Feature") localize=true }}
{{!-- <div class="form-group">
<label>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</label>
<div class="form-fields">
<input type="checkbox" name="system.secondary" {{checked item.system.secondary}} />
</div>
</div> --}}
{{!-- <div class="form-group">
<label>{{localize "DAGGERHEART.Sheets.Weapon.Trait"}}</label>
<div class="form-fields">
<select name="system.trait">
{{selectOptions config.ACTOR.abilities selected=item.system.trait labelAttr="name" localize=true }}
</select>
</div>
</div> --}}
{{!-- <div class="form-group">
<label>{{localize "DAGGERHEART.Sheets.Weapon.Range"}}</label>
<div class="form-fields">
<select name="system.range">
{{selectOptions config.GENERAL.range selected=item.system.range labelAttr="name" localize=true }}
</select>
</div>
</div> --}}
{{!-- <div class="form-group">
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</label>
<div class="form-fields">
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Value"}}</label>
<input type="text" name="system.damage.value" value="{{item.system.damage.value}}" />
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Type"}}</label>
<select name="system.damage.type">
{{selectOptions config.GENERAL.damageTypes selected=item.system.damage.type labelAttr="name" localize=true }}
</select>
</div>
</div> --}}
{{!-- <div class="form-group">
<label>{{localize "DAGGERHEART.Sheets.Weapon.Burden"}}</label>
<div class="form-fields">
<select name="system.burden">
{{selectOptions config.GENERAL.burden selected=item.system.burden localize=true }}
</select>
</div>
</div> --}}
{{!-- <div class="form-group">
<label>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</label>
<div class="form-fields">
<select name="system.feature">
{{selectOptions config.ITEM.weaponFeatures selected=item.system.feature labelAttr="name" localize=true blank="" }}
</select>
</div>
</div> --}}
<div class="feature-description">
<h2>{{localize "DAGGERHEART.Sheets.Weapon.Description"}}</h2>
{{formInput systemFields.description value=source.system.description enriched=source.system.description localize=true toggled=true}}
{{!-- {{editor item.system.description target="system.description" button=true}} --}}
</div>
</section>
</div>

View file

@ -1,6 +1,6 @@
<div>
<header>
{{formField fields.name value=source.name label="Name" rootId=partId}}
{{formField fields.name value=source.name label="Name" name="name" rootId=partId}}
<nav class="sheet-tabs tabs">
{{#each tabs as |tab|}}
<a class="{{tab.cssClass}}" data-action="tab" data-group="{{tab.group}}" data-tab="{{tab.id}}">
@ -15,23 +15,21 @@
<fieldset class="action-category">
<legend class="action-category-label" data-action="toggleSection" data-section="damage">
<div>Damage</div>
<i class="fa-solid {{#if (eq openSection 'damage')}}fa-angle-up{{else}}fa-angle-down{{/if}}"></i>
</legend>
<div class="action-category-data {{#if (eq openSection 'damage')}}open{{/if}}">
{{formField fields.damage.fields.type value=source.damage.type label="Damage Type" rootId=partId localize=true}}
{{formField fields.damage.fields.value value=source.damage.value label="Damage" rootId=partId localize=true}}
<div class="action-category-data open">
{{formField fields.damage.fields.type value=source.damage.type label="Damage Type" name="damage.type" rootId=partId localize=true}}
{{formField fields.damage.fields.value value=source.damage.value label="Damage" name="damage.value" rootId=partId localize=true}}
</div>
</fieldset>
<fieldset class="action-category">
<legend class="action-category-label" data-action="toggleSection" data-section="healing">
<div>Healing</div>
<i class="fa-solid {{#if (eq openSection 'healing')}}fa-angle-up{{else}}fa-angle-down{{/if}}"></i>
<div>Healing</div>
</legend>
<div class="action-category-data {{#if (eq openSection 'healing')}}open{{/if}}">
{{formField fields.healing.fields.type value=source.healing.type label="Healing Type" rootId=partId localize=true}}
{{formField fields.healing.fields.value value=source.healing.value label="Healing" rootId=partId localize=true}}
<div class="action-category-data open ">
{{formField fields.healing.fields.type value=source.healing.type label="Healing Type" name="healing.type" rootId=partId localize=true}}
{{formField fields.healing.fields.value value=source.healing.value label="Healing" name="healing.value" rootId=partId localize=true}}
</div>
</fieldset>
</div>
@ -39,16 +37,15 @@
<fieldset class="action-category">
<legend class="action-category-label" data-action="toggleSection" data-section="cost">
<div>Cost</div>
<i class="fa-solid {{#if (eq openSection 'cost')}}fa-angle-up{{else}}fa-angle-down{{/if}}"></i>
</legend>
<div class="action-category-data {{#if (eq openSection 'cost')}}open{{/if}}">
{{formField fields.cost.fields.type value=source.cost.type label="Cost Type" rootId=partId}}
{{formField fields.cost.fields.value value=source.cost.value label="Value" rootId=partId}}
<div class="action-category-data open ">
{{formField fields.cost.fields.type value=source.cost.type label="Cost Type" name="cost.type" rootId=partId}}
{{formField fields.cost.fields.value value=source.cost.value label="Value" name="cost.value" rootId=partId}}
</div>
</fieldset>
{{formField fields.target.fields.type value=source.target.type label="Target Type" rootId=partId}}
{{formField fields.target.fields.type value=source.target.type label="Target Type" name="target.type" rootId=partId}}
</div>
<div class="tab {{this.tabs.conditions.cssClass}}" data-group="primary" data-tab="conditions">
{{!-- <h2>