mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Merged with main
This commit is contained in:
commit
ed5c8bc826
36 changed files with 1117 additions and 835 deletions
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@ -5,13 +5,13 @@ import * as documents from './module/documents/_module.mjs';
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import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
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import DhpCombatTracker from './module/ui/combatTracker.mjs';
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import { GMUpdateEvent, handleSocketEvent, socketEvent } from './module/helpers/socket.mjs';
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import { registerDHPSettings } from './module/applications/settings.mjs';
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import { registerDHSettings } from './module/applications/settings.mjs';
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import DhpChatLog from './module/ui/chatLog.mjs';
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import DhpPlayers from './module/ui/players.mjs';
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import DhpRuler from './module/ui/ruler.mjs';
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import DhpTokenRuler from './module/ui/tokenRuler.mjs';
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import { dualityRollEnricher, getDualityMessage } from './module/enrichers/DualityRollEnricher.mjs';
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import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
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import { dualityRollEnricher } from './module/enrichers/DualityRollEnricher.mjs';
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import { getCommandTarget, rollCommandToJSON, setDiceSoNiceForDualityRoll } from './module/helpers/utils.mjs';
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import { abilities } from './module/config/actorConfig.mjs';
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globalThis.SYSTEM = SYSTEM;
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@ -97,7 +97,7 @@ Hooks.once('init', () => {
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game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent);
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registerDHPSettings();
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registerDHSettings();
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RegisterHandlebarsHelpers.registerHelpers();
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return preloadHandlebarsTemplates();
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@ -213,12 +213,19 @@ Hooks.on('chatMessage', (_, message) => {
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const attributeRoll = `${attribute?.data?.value ? `${attribute.data.value > 0 ? `+${attribute.data.value}` : `${attribute.data.value}`}` : ''}`;
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const roll = new Roll(`${hopeAndFearRoll}${advantageRoll}${attributeRoll}`);
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await roll.evaluate();
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setDiceSoNiceForDualityRoll(
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roll,
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rollCommand.advantage && !rollCommand.disadvantage,
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rollCommand.disadvantage && !rollCommand.advantage
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);
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resolve({
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roll,
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attribute: attribute
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? {
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value: attribute.data.value,
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label: `${game.i18n.localize(abilities[attributeValue].label)} ${attribute.data.value >= 0 ? `+` : `-`}${attribute.data.value}`
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label: `${game.i18n.localize(abilities[attributeValue].label)} ${attribute.data.value >= 0 ? `+` : ``}${attribute.data.value}`
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}
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: undefined,
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title
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154
lang/en.json
154
lang/en.json
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@ -46,6 +46,21 @@
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"CloseLabel": "Close",
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"FarLabel": "Far",
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"VeryFarLabel": "Very Far"
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},
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"Appearance": {
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"title": "Appearance Settings",
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"label": "Appearance Settings",
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"hint": "Modify the look of various parts of the system",
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"name": "Appearance Settings",
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"duality": "Duality Rolls",
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"DiceSoNice": {
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"title": "Dice So Nice",
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"hint": "Coloration of Hope and Fear dice if the Dice So Nice module is used.",
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"foreground": "Foreground",
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"background": "Background",
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"outline": "Outline",
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"edge": "Edge"
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}
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}
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},
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"Automation": {
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@ -139,52 +154,58 @@
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"Reaction": "Reaction"
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},
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"Abilities": {
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"Agility": {
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"Name": "Agility",
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"Verb": {
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"Sprint": "Sprint",
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"Leap": "Leap",
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"Maneuver": "Maneuver"
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"agility": {
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"name": "Agility",
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"short": "AGI",
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"verb": {
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"sprint": "Sprint",
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"leap": "Leap",
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"maneuver": "Maneuver"
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}
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},
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"Strength": {
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"Name": "Strength",
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"Verb": {
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"Lift": "Lift",
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"Smash": "Smash",
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"Grapple": "Grapple"
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"strength": {
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"name": "Strength",
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"short": "STR",
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"verb": {
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"lift": "Lift",
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"smash": "Smash",
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"grapple": "Grapple"
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}
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},
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"Finesse": {
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"Name": "Finesse",
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"Verb": {
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"Control": "Control",
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"Hide": "Hide",
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"Tinker": "Tinker"
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"finesse": {
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"name": "Finesse",
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"short": "FIN",
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"verb": {
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"control": "Control",
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"hide": "Hide",
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"tinker": "Tinker"
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}
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},
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"Instinct": {
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"Name": "Instinct",
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"Verb": {
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"Perceive": "Perceive",
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"Sense": "Sense",
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"Navigate": "Navigate"
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"instinct": {
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"name": "Instinct",
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"short": "INS",
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"verb": {
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"perceive": "Perceive",
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"sense": "Sense",
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"navigate": "Navigate"
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}
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},
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"Presence": {
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"Name": "Presence",
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"Verb": {
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"Charm": "Charm",
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"Perform": "Perform",
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"Deceive": "Deceive"
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"presence": {
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"name": "Presence",
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"short": "PRE",
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"verb": {
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"charm": "Charm",
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"perform": "Perform",
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"deceive": "Deceive"
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}
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},
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"Knowledge": {
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"Name": "Knowledge",
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"Verb": {
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"Recall": "Recall",
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"Analyze": "Analyze",
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"Comprehend": "Comprehend"
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"knowledge": {
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"name": "Knowledge",
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"short": "KNO",
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"verb": {
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"recall": "Recall",
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"analyze": "Analyze",
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"comprehend": "Comprehend"
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}
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}
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},
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@ -383,39 +404,39 @@
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}
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},
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"Burden": {
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"OneHanded": "One-Handed",
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"TwoHanded": "Two-Handed"
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"oneHanded": "One-Handed",
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"twoHanded": "Two-Handed"
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},
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"Range": {
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"Melee": {
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"Name": "Melee",
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"Description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
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"melee": {
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"name": "Melee",
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"description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
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},
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"VeryClose": {
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"Name": "Very Close",
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"Description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything that’s very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
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"veryClose": {
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"name": "Very Close",
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"description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything that’s very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
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},
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"Close": {
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"Name": "Close",
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"Description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything that’s close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
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"close": {
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"name": "Close",
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"description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything that’s close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
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},
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"Far": {
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"Name": "Far",
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"Description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
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"far": {
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"name": "Far",
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"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
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},
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"VeryFar": {
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"Name": "Very Far",
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"Description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
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"veryFar": {
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"name": "Very Far",
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"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
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}
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},
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"DamageType": {
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"Physical": {
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"Name": "Physical",
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"Abbreviation": "Phy"
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"physical": {
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"name": "Physical",
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"abbreviation": "Phy"
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},
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"Magical": {
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"Name": "Magical",
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"Abbreviation": "Mag"
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"magical": {
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"name": "Magical",
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"abbreviation": "Mag"
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}
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},
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"HealingType": {
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@ -923,13 +944,13 @@
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"NewFeature": "New Feature"
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},
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"Armor": {
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"BaseScore": "Base Score",
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"Feature": "Feature",
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"Description": "Description",
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"BaseThresholds": {
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"Base": "Base Thresholds",
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"Major": "Major Threshold",
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"Severe": "Severe Threshold"
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"baseScore": "Base Score",
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"feature": "Feature",
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"description": "Description",
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"baseThresholds": {
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"base": "Base Thresholds",
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"major": "Major Threshold",
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"severe": "Severe Threshold"
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}
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},
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"Class": {
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@ -1051,6 +1072,7 @@
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}
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},
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"Weapon": {
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"PrimaryWeapon": "Primary Weapon",
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"SecondaryWeapon": "Secondary Weapon",
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"Trait": "Trait",
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"Range": "Range",
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|
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@ -8,7 +8,7 @@ export { default as DhpAncestry } from './sheets/ancestry.mjs';
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export { default as DhpCommunity } from './sheets/community.mjs';
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export { default as DhpMiscellaneous } from './sheets/items/miscellaneous.mjs';
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export { default as DhpConsumable } from './sheets/items/consumable.mjs';
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export { default as DhpWeapon } from './sheets/weapon.mjs';
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export { default as DhpArmor } from './sheets/armor.mjs';
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export { default as DhpWeapon } from './sheets/items/weapon.mjs';
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export { default as DhpArmor } from './sheets/items/armor.mjs';
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export { default as DhpChatMessage } from './chatMessage.mjs';
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export { default as DhpEnvironment } from './sheets/environment.mjs';
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|
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@ -1,5 +1,5 @@
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import { DualityRollColor } from '../config/settingsConfig.mjs';
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import DhpDualityRoll from '../data/dualityRoll.mjs';
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import { DualityRollColor } from '../data/settings/Appearance.mjs';
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export default class DhpChatMesssage extends ChatMessage {
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async renderHTML() {
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@ -16,7 +16,7 @@ export default class DhpChatMesssage extends ChatMessage {
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const html = await super.renderHTML();
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if (
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||||
this.type === 'dualityRoll' &&
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
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||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
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DualityRollColor.colorful.value
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) {
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html.classList.add('duality');
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|
|
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|
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@ -70,7 +70,9 @@ export default class DaggerheartActionConfig extends DaggerheartSheet(Applicatio
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|||
}
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||||
|
||||
static async updateForm(event, _, formData) {
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||||
const data = foundry.utils.expandObject(foundry.utils.mergeObject(this.action.toObject(), formData.object));
|
||||
const data = foundry.utils.expandObject(
|
||||
foundry.utils.mergeObject(this.action.toObject(), foundry.utils.expandObject(formData.object))
|
||||
);
|
||||
const newActions = this.action.parent.actions.map(x => x.toObject());
|
||||
if (!newActions.findSplice(x => x.id === data.id, data)) {
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newActions.push(data);
|
||||
|
|
|
|||
|
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@ -1,5 +1,7 @@
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import { DualityRollColor } from '../config/settingsConfig.mjs';
|
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import { defaultLevelTiers, DhLevelTiers } from '../data/levelTier.mjs';
|
||||
import DhAppearance from '../data/settings/Appearance.mjs';
|
||||
import DHAppearanceSettings from './settings/appearanceSettings.mjs';
|
||||
|
||||
class DhpAutomationSettings extends FormApplication {
|
||||
constructor(object = {}, options = {}) {
|
||||
|
|
@ -161,7 +163,7 @@ class DhpRangeSettings extends FormApplication {
|
|||
}
|
||||
}
|
||||
|
||||
export const registerDHPSettings = () => {
|
||||
export const registerDHSettings = () => {
|
||||
// const debouncedReload = foundry.utils.debounce(() => window.location.reload(), 100);
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray, {
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||||
|
|
@ -216,14 +218,11 @@ export const registerDHPSettings = () => {
|
|||
}
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Hint'),
|
||||
scope: 'world',
|
||||
config: true,
|
||||
type: Number,
|
||||
choices: Object.values(DualityRollColor),
|
||||
default: DualityRollColor.colorful.value
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
|
||||
scope: 'client',
|
||||
config: false,
|
||||
type: DhAppearance,
|
||||
default: DhAppearance.defaultSchema
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor, {
|
||||
|
|
@ -267,53 +266,13 @@ export const registerDHPSettings = () => {
|
|||
type: DhpRangeSettings,
|
||||
restricted: true
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.title'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.hint'),
|
||||
icon: 'fa-solid fa-palette',
|
||||
type: DHAppearanceSettings,
|
||||
restricted: false
|
||||
});
|
||||
};
|
||||
|
||||
// const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
|
||||
|
||||
// export default class DhpSettings extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
// constructor(actor, shortrest){
|
||||
// super({});
|
||||
|
||||
// this.actor = actor;
|
||||
// this.selectedActivity = null;
|
||||
// this.shortrest = shortrest;
|
||||
|
||||
// this.customActivity = SYSTEM.GENERAL.downtime.custom;
|
||||
// }
|
||||
|
||||
// get title(){
|
||||
// return game.i18n.localize("DAGGERHEART.Application.Settings.Title");
|
||||
// }
|
||||
|
||||
// static DEFAULT_OPTIONS = {
|
||||
// tag: 'form',
|
||||
// classes: ["daggerheart", "application", "settings"],
|
||||
// position: { width: 800, height: 'auto' },
|
||||
// actions: {
|
||||
// selectActivity: this.selectActivity,
|
||||
// },
|
||||
// form: { handler: this.updateData }
|
||||
// };
|
||||
|
||||
// static PARTS = {
|
||||
// application: {
|
||||
// id: "settings",
|
||||
// template: "systems/daggerheart/templates/application/settings.hbs"
|
||||
// }
|
||||
// }
|
||||
|
||||
// async _prepareContext(_options) {
|
||||
// const context = await super._prepareContext(_options);
|
||||
|
||||
// return context;
|
||||
// }
|
||||
|
||||
// static async updateData(event, element, formData){
|
||||
// this.render();
|
||||
// }
|
||||
|
||||
// static close(){
|
||||
// super.close();
|
||||
// }
|
||||
// }
|
||||
|
|
|
|||
59
module/applications/settings/appearanceSettings.mjs
Normal file
59
module/applications/settings/appearanceSettings.mjs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
import DhAppearance from '../../data/settings/Appearance.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DHAppearanceSettings extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor() {
|
||||
super({});
|
||||
|
||||
this.settings = new DhAppearance(
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).toObject()
|
||||
);
|
||||
}
|
||||
|
||||
get title() {
|
||||
return game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.name');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: 'daggerheart-appearance-settings',
|
||||
classes: ['daggerheart', 'setting', 'dh-style'],
|
||||
position: { width: '600', height: 'auto' },
|
||||
actions: {
|
||||
reset: this.reset,
|
||||
save: this.save
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: 'systems/daggerheart/templates/settings/appearance-settings.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.settingFields = this.settings;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData) {
|
||||
const updatedSettings = foundry.utils.expandObject(formData.object);
|
||||
|
||||
await this.settings.updateSource(updatedSettings);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async reset() {
|
||||
this.settings = new DhAppearance();
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async save() {
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, this.settings.toObject());
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +0,0 @@
|
|||
// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
|
||||
|
||||
// export default class ArmorSheet extends DhpApplicationMixin(ItemSheet) {
|
||||
// static documentType = "armor";
|
||||
|
||||
// /** @override */
|
||||
// static get defaultOptions() {
|
||||
// return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
// classes: ["daggerheart", "sheet", "armor"],
|
||||
// width: 400,
|
||||
// height: 'auto',
|
||||
// });
|
||||
// }
|
||||
|
||||
// /** @override */
|
||||
// getData() {
|
||||
// const context = super.getData();
|
||||
// context.config = CONFIG.daggerheart;
|
||||
|
||||
// return context;
|
||||
// }
|
||||
|
||||
// async _handleAction(action, event, button) {
|
||||
// switch(action){
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'armor'],
|
||||
position: { width: 400 },
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }]
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/armor.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.config = CONFIG.daggerheart;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
59
module/applications/sheets/items/armor.mjs
Normal file
59
module/applications/sheets/items/armor.mjs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
import DaggerheartSheet from '../daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'dh-style', 'armor'],
|
||||
position: { width: 600 },
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }]
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/sheets/items/armor/header.hbs' },
|
||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
description: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-description.hbs' },
|
||||
settings: {
|
||||
template: 'systems/daggerheart/templates/sheets/items/armor/settings.hbs',
|
||||
scrollable: ['.settings']
|
||||
}
|
||||
};
|
||||
|
||||
static TABS = {
|
||||
description: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'description',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Feature.Tabs.Description'
|
||||
},
|
||||
settings: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'settings',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Feature.Tabs.Settings'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.config = CONFIG.daggerheart;
|
||||
context.tabs = super._getTabs(this.constructor.TABS);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
58
module/applications/sheets/items/weapon.mjs
Normal file
58
module/applications/sheets/items/weapon.mjs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
import DaggerheartSheet from '../daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'dh-style', 'weapon'],
|
||||
position: { width: 600 },
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/sheets/items/weapon/header.hbs' },
|
||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
description: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-description.hbs' },
|
||||
settings: {
|
||||
template: 'systems/daggerheart/templates/sheets/items/weapon/settings.hbs',
|
||||
scrollable: ['.settings']
|
||||
}
|
||||
};
|
||||
|
||||
static TABS = {
|
||||
description: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'description',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Feature.Tabs.Description'
|
||||
},
|
||||
settings: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'settings',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Feature.Tabs.Settings'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.config = CONFIG.daggerheart;
|
||||
context.tabs = super._getTabs(this.constructor.TABS);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -489,7 +489,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
|
||||
static async rollAttribute(event, button) {
|
||||
const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
|
||||
{ title: 'Attribute Bonus', value: button.dataset.value },
|
||||
{ title: game.i18n.localize(abilities[button.dataset.attribute].label), value: button.dataset.value },
|
||||
event.shiftKey
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,63 +0,0 @@
|
|||
// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
|
||||
|
||||
// export default class WeaponSheet extends DhpApplicationMixin(ItemSheet) {
|
||||
// static documentType = "weapon";
|
||||
|
||||
// /** @override */
|
||||
// static get defaultOptions() {
|
||||
// return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
// classes: ["daggerheart", "sheet", "weapon"],
|
||||
// width: 400,
|
||||
// height: 'auto',
|
||||
// });
|
||||
// }
|
||||
|
||||
// /** @override */
|
||||
// getData() {
|
||||
// const context = super.getData();
|
||||
// context.config = CONFIG.daggerheart;
|
||||
|
||||
// return context;
|
||||
// }
|
||||
|
||||
// async _handleAction(action, event, button) {
|
||||
// switch(action){
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'weapon'],
|
||||
position: { width: 400 },
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/weapon.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.config = CONFIG.daggerheart;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,77 +1,77 @@
|
|||
export const abilities = {
|
||||
agility: {
|
||||
label: 'DAGGERHEART.Abilities.Agility.Name',
|
||||
label: 'DAGGERHEART.Abilities.agility.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Agility.Verb.Sprint',
|
||||
'DAGGERHEART.Abilities.Agility.Verb.Leap',
|
||||
'DAGGERHEART.Abilities.Agility.Verb.Maneuver'
|
||||
'DAGGERHEART.Abilities.agility.verb.sprint',
|
||||
'DAGGERHEART.Abilities.agility.verb.leap',
|
||||
'DAGGERHEART.Abilities.agility.verb.maneuver'
|
||||
]
|
||||
},
|
||||
strength: {
|
||||
label: 'DAGGERHEART.Abilities.Strength.Name',
|
||||
label: 'DAGGERHEART.Abilities.strength.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Strength.Verb.Lift',
|
||||
'DAGGERHEART.Abilities.Strength.Verb.Smash',
|
||||
'DAGGERHEART.Abilities.Strength.Verb.Grapple'
|
||||
'DAGGERHEART.Abilities.strength.verb.lift',
|
||||
'DAGGERHEART.Abilities.strength.verb.smash',
|
||||
'DAGGERHEART.Abilities.strength.verb.grapple'
|
||||
]
|
||||
},
|
||||
finesse: {
|
||||
label: 'DAGGERHEART.Abilities.Finesse.Name',
|
||||
label: 'DAGGERHEART.Abilities.finesse.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Finesse.Verb.Control',
|
||||
'DAGGERHEART.Abilities.Finesse.Verb.Hide',
|
||||
'DAGGERHEART.Abilities.Finesse.Verb.Tinker'
|
||||
'DAGGERHEART.Abilities.finesse.verb.control',
|
||||
'DAGGERHEART.Abilities.finesse.verb.hide',
|
||||
'DAGGERHEART.Abilities.finesse.verb.tinker'
|
||||
]
|
||||
},
|
||||
instinct: {
|
||||
label: 'DAGGERHEART.Abilities.Instinct.Name',
|
||||
label: 'DAGGERHEART.Abilities.instinct.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Instinct.Verb.Perceive',
|
||||
'DAGGERHEART.Abilities.Instinct.Verb.Sense',
|
||||
'DAGGERHEART.Abilities.Instinct.Verb.Navigate'
|
||||
'DAGGERHEART.Abilities.instinct.verb.perceive',
|
||||
'DAGGERHEART.Abilities.instinct.verb.sense',
|
||||
'DAGGERHEART.Abilities.instinct.verb.navigate'
|
||||
]
|
||||
},
|
||||
presence: {
|
||||
label: 'DAGGERHEART.Abilities.Presence.Name',
|
||||
label: 'DAGGERHEART.Abilities.presence.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Presence.Verb.Charm',
|
||||
'DAGGERHEART.Abilities.Presence.Verb.Perform',
|
||||
'DAGGERHEART.Abilities.Presence.Verb.Deceive'
|
||||
'DAGGERHEART.Abilities.presence.verb.charm',
|
||||
'DAGGERHEART.Abilities.presence.verb.perform',
|
||||
'DAGGERHEART.Abilities.presence.verb.deceive'
|
||||
]
|
||||
},
|
||||
knowledge: {
|
||||
label: 'DAGGERHEART.Abilities.Knowledge.Name',
|
||||
label: 'DAGGERHEART.Abilities.knowledge.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Knowledge.Verb.Recall',
|
||||
'DAGGERHEART.Abilities.Knowledge.Verb.Analyze',
|
||||
'DAGGERHEART.Abilities.Knowledge.Verb.Comprehend'
|
||||
'DAGGERHEART.Abilities.knowledge.verb.recall',
|
||||
'DAGGERHEART.Abilities.knowledge.verb.analyze',
|
||||
'DAGGERHEART.Abilities.knowledge.verb.comprehend'
|
||||
]
|
||||
}
|
||||
};
|
||||
|
||||
export const featureProperties = {
|
||||
agility: {
|
||||
name: 'DAGGERHEART.Abilities.Agility.Name',
|
||||
name: 'DAGGERHEART.Abilities.agility.name',
|
||||
path: actor => actor.system.traits.agility.data.value
|
||||
},
|
||||
strength: {
|
||||
name: 'DAGGERHEART.Abilities.Strength.Name',
|
||||
name: 'DAGGERHEART.Abilities.strength.name',
|
||||
path: actor => actor.system.traits.strength.data.value
|
||||
},
|
||||
finesse: {
|
||||
name: 'DAGGERHEART.Abilities.Finesse.Name',
|
||||
name: 'DAGGERHEART.Abilities.finesse.name',
|
||||
path: actor => actor.system.traits.finesse.data.value
|
||||
},
|
||||
instinct: {
|
||||
name: 'DAGGERHEART.Abilities.Instinct.Name',
|
||||
name: 'DAGGERHEART.Abilities.instinct.name',
|
||||
path: actor => actor.system.traits.instinct.data.value
|
||||
},
|
||||
presence: {
|
||||
name: 'DAGGERHEART.Abilities.Presence.Name',
|
||||
name: 'DAGGERHEART.Abilities.presence.name',
|
||||
path: actor => actor.system.traits.presence.data.value
|
||||
},
|
||||
knowledge: {
|
||||
name: 'DAGGERHEART.Abilities.Knowledge.Name',
|
||||
name: 'DAGGERHEART.Abilities.knowledge.name',
|
||||
path: actor => actor.system.traits.knowledge.data.value
|
||||
},
|
||||
spellcastingTrait: {
|
||||
|
|
|
|||
|
|
@ -1,27 +1,27 @@
|
|||
export const range = {
|
||||
melee: {
|
||||
label: 'DAGGERHEART.Range.Melee.Name',
|
||||
description: 'DAGGERHEART.Range.Melee.Description',
|
||||
label: 'DAGGERHEART.Range.melee.name',
|
||||
description: 'DAGGERHEART.Range.melee.description',
|
||||
distance: 1
|
||||
},
|
||||
veryClose: {
|
||||
label: 'DAGGERHEART.Range.VeryClose.Name',
|
||||
description: 'DAGGERHEART.Range.VeryClose.Description',
|
||||
label: 'DAGGERHEART.Range.veryClose.name',
|
||||
description: 'DAGGERHEART.Range.veryClose.description',
|
||||
distance: 3
|
||||
},
|
||||
close: {
|
||||
label: 'DAGGERHEART.Range.Close.Name',
|
||||
description: 'DAGGERHEART.Range.Close.Description',
|
||||
label: 'DAGGERHEART.Range.close.name',
|
||||
description: 'DAGGERHEART.Range.close.description',
|
||||
distance: 10
|
||||
},
|
||||
far: {
|
||||
label: 'DAGGERHEART.Range.Far.Name',
|
||||
description: 'DAGGERHEART.Range.Far.Description',
|
||||
label: 'DAGGERHEART.Range.far.name',
|
||||
description: 'DAGGERHEART.Range.far.description',
|
||||
distance: 20
|
||||
},
|
||||
veryFar: {
|
||||
label: 'DAGGERHEART.Range.VeryFar.Name',
|
||||
description: 'DAGGERHEART.Range.VeryFar.Description',
|
||||
label: 'DAGGERHEART.Range.veryFar.name',
|
||||
description: 'DAGGERHEART.Range.veryFar.description',
|
||||
distance: 30
|
||||
}
|
||||
};
|
||||
|
|
@ -29,24 +29,24 @@ export const range = {
|
|||
export const burden = {
|
||||
oneHanded: {
|
||||
value: 'oneHanded',
|
||||
label: 'DAGGERHEART.Burden.OneHanded'
|
||||
label: 'DAGGERHEART.Burden.oneHanded'
|
||||
},
|
||||
twoHanded: {
|
||||
value: 'twoHanded',
|
||||
label: 'DAGGERHEART.Burden.TwoHanded'
|
||||
label: 'DAGGERHEART.Burden.twoHanded'
|
||||
}
|
||||
};
|
||||
|
||||
export const damageTypes = {
|
||||
physical: {
|
||||
id: 'physical',
|
||||
label: 'DAGGERHEART.DamageType.Physical.Name',
|
||||
abbreviation: 'DAGGERHEART.DamageType.Physical.Abbreviation'
|
||||
label: 'DAGGERHEART.DamageType.physical.name',
|
||||
abbreviation: 'DAGGERHEART.DamageType.physical.abbreviation'
|
||||
},
|
||||
magical: {
|
||||
id: 'magical',
|
||||
label: 'DAGGERHEART.DamageType.Magical.Name',
|
||||
abbreviation: 'DAGGERHEART.DamageType.Magical.Abbreviation'
|
||||
label: 'DAGGERHEART.DamageType.magical.name',
|
||||
abbreviation: 'DAGGERHEART.DamageType.magical.abbreviation'
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -247,6 +247,45 @@ export const diceTypes = {
|
|||
d20: 'd20'
|
||||
};
|
||||
|
||||
export const getDiceSoNicePresets = () => {
|
||||
const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
|
||||
|
||||
return {
|
||||
hope: {
|
||||
...diceSoNice.hope,
|
||||
colorset: 'inspired',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
},
|
||||
fear: {
|
||||
...diceSoNice.fear,
|
||||
colorset: 'bloodmoon',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
},
|
||||
advantage: {
|
||||
...diceSoNice.advantage,
|
||||
colorset: 'bloodmoon',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
},
|
||||
disadvantage: {
|
||||
...diceSoNice.disadvantage,
|
||||
colorset: 'bloodmoon',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
export const refreshTypes = {
|
||||
session: {
|
||||
id: 'session',
|
||||
|
|
|
|||
|
|
@ -26,7 +26,8 @@ export const gameSettings = {
|
|||
RangeMeasurement: 'RangeMeasurement'
|
||||
},
|
||||
DualityRollColor: 'DualityRollColor',
|
||||
LevelTiers: 'LevelTiers'
|
||||
LevelTiers: 'LevelTiers',
|
||||
appearance: 'Appearance'
|
||||
};
|
||||
|
||||
export const DualityRollColor = {
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
|
|||
const fields = foundry.data.fields;
|
||||
return {
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
baseScore: new fields.NumberField({ initial: 1, integer: true }),
|
||||
baseScore: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
feature: new fields.StringField({
|
||||
choices: SYSTEM.ITEM.armorFeatures,
|
||||
integer: false,
|
||||
|
|
@ -14,10 +14,10 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
|
|||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
baseThresholds: new fields.SchemaField({
|
||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ initial: 0, integer: true })
|
||||
major: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
severe: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
||||
quantity: new fields.NumberField({ integer: true, initial: 1 }),
|
||||
description: new fields.HTMLField({})
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { DualityRollColor } from '../config/settingsConfig.mjs';
|
||||
import { DualityRollColor } from './settings/Appearance.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
const diceField = () =>
|
||||
|
|
@ -81,7 +81,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
|
|||
const total = this.modifiers.reduce((acc, x) => acc + x.value, 0);
|
||||
return {
|
||||
value: total,
|
||||
label: total > 0 ? `+${total}` : total < 0 ? `-${total}` : ''
|
||||
label: total > 0 ? `+${total}` : total < 0 ? `${total}` : ''
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -106,7 +106,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
|
|||
|
||||
get colorful() {
|
||||
return (
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
|
||||
DualityRollColor.colorful.value
|
||||
);
|
||||
}
|
||||
|
|
|
|||
51
module/data/settings/Appearance.mjs
Normal file
51
module/data/settings/Appearance.mjs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
export default class DhAppearance extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
dualityColorScheme: new fields.StringField({
|
||||
required: true,
|
||||
choices: DualityRollColor,
|
||||
initial: DualityRollColor.normal.value
|
||||
}),
|
||||
diceSoNice: new fields.SchemaField({
|
||||
hope: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#ffe760' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
|
||||
}),
|
||||
fear: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#0032b1' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' })
|
||||
}),
|
||||
advantage: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#008000' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
|
||||
}),
|
||||
disadvantage: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#b30000' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' })
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
static defaultSchema = {};
|
||||
}
|
||||
|
||||
export const DualityRollColor = {
|
||||
colorful: {
|
||||
value: 'colorful',
|
||||
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Colorful'
|
||||
},
|
||||
normal: {
|
||||
value: 'normal',
|
||||
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Normal'
|
||||
}
|
||||
};
|
||||
|
|
@ -5,13 +5,17 @@ export default class DhpWeapon extends foundry.abstract.TypeDataModel {
|
|||
equipped: new fields.BooleanField({ initial: false }),
|
||||
inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
secondary: new fields.BooleanField({ initial: false }),
|
||||
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false }),
|
||||
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false }),
|
||||
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false, initial: 'agility' }),
|
||||
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false, initial: 'melee' }),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, integer: false })
|
||||
value: new fields.StringField({ initial: 'd6' }),
|
||||
type: new fields.StringField({
|
||||
choices: SYSTEM.GENERAL.damageTypes,
|
||||
integer: false,
|
||||
initial: 'physical'
|
||||
})
|
||||
}),
|
||||
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false }),
|
||||
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false, initial: 'oneHanded' }),
|
||||
feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false, blank: true }),
|
||||
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
||||
description: new fields.HTMLField({})
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ import DamageSelectionDialog from '../applications/damageSelectionDialog.mjs';
|
|||
import NpcRollSelectionDialog from '../applications/npcRollSelectionDialog.mjs';
|
||||
import RollSelectionDialog from '../applications/rollSelectionDialog.mjs';
|
||||
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
||||
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
||||
|
||||
export default class DhpActor extends Actor {
|
||||
_preCreate(data, changes, user) {
|
||||
|
|
@ -116,16 +117,19 @@ export default class DhpActor extends Actor {
|
|||
disadvantageDice = null,
|
||||
bonusDamageString = '';
|
||||
|
||||
const modifiers = [
|
||||
{
|
||||
value: modifier.value ? Number.parseInt(modifier.value) : 0,
|
||||
label:
|
||||
modifier.value >= 0
|
||||
? `${modifier.title} +${modifier.value}`
|
||||
: `${modifier.title} -${modifier.value}`,
|
||||
title: modifier.title
|
||||
}
|
||||
];
|
||||
const modifiers =
|
||||
modifier.value !== null
|
||||
? [
|
||||
{
|
||||
value: modifier.value ? Number.parseInt(modifier.value) : 0,
|
||||
label:
|
||||
modifier.value >= 0
|
||||
? `${modifier.title} +${modifier.value}`
|
||||
: `${modifier.title} ${modifier.value}`,
|
||||
title: modifier.title
|
||||
}
|
||||
]
|
||||
: [];
|
||||
if (!shiftKey) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new RollSelectionDialog(
|
||||
|
|
@ -161,53 +165,7 @@ export default class DhpActor extends Actor {
|
|||
`1${hopeDice} + 1${fearDice}${advantageDice ? ` + 1${advantageDice}` : disadvantageDice ? ` - 1${disadvantageDice}` : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
|
||||
);
|
||||
let rollResult = await roll.evaluate();
|
||||
rollResult.dice[0].options.appearance = {
|
||||
colorset: 'inspired',
|
||||
foreground: '#FFFFFF',
|
||||
background: '#008080',
|
||||
outline: '#000000',
|
||||
edge: '#806400',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
};
|
||||
if (advantageDice || disadvantageDice) {
|
||||
rollResult.dice[1].options.appearance = {
|
||||
colorset: 'inspired',
|
||||
foreground: disadvantageDice ? '#b30000' : '#FFFFFF',
|
||||
background: '#008080',
|
||||
outline: disadvantageDice ? '#000000' : '#000000',
|
||||
edge: '#806400',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
};
|
||||
rollResult.dice[2].options.appearance = {
|
||||
colorset: 'bloodmoon',
|
||||
foreground: '#000000',
|
||||
background: '#430070',
|
||||
outline: '#b30000',
|
||||
edge: '#000000',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
};
|
||||
} else {
|
||||
rollResult.dice[1].options.appearance = {
|
||||
colorset: 'bloodmoon',
|
||||
foreground: '#000000',
|
||||
background: '#430070',
|
||||
outline: '#b30000',
|
||||
edge: '#000000',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
};
|
||||
}
|
||||
setDiceSoNiceForDualityRoll(rollResult, advantageDice, disadvantageDice);
|
||||
|
||||
const hope = rollResult.dice[0].results[0].result;
|
||||
const fear = rollResult.dice[1].results[0].result;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { diceSoNicePresets, getDiceSoNicePresets } from '../config/generalConfig.mjs';
|
||||
|
||||
export const loadCompendiumOptions = async compendiums => {
|
||||
const compendiumValues = [];
|
||||
|
||||
|
|
@ -118,3 +120,14 @@ export const getCommandTarget = () => {
|
|||
|
||||
return target;
|
||||
};
|
||||
|
||||
export const setDiceSoNiceForDualityRoll = (rollResult, advantage, disadvantage) => {
|
||||
const diceSoNicePresets = getDiceSoNicePresets();
|
||||
rollResult.dice[0].options.appearance = diceSoNicePresets.hope;
|
||||
rollResult.dice[1].options.appearance = diceSoNicePresets.fear;
|
||||
if (advantage) {
|
||||
rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
|
||||
} else if (disadvantage) {
|
||||
rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -21,15 +21,6 @@
|
|||
align-items: end;
|
||||
justify-content: space-between;
|
||||
padding: 0 8px;
|
||||
|
||||
.duality-result-value {
|
||||
border: 1px solid var(--color-dark-5);
|
||||
padding: 2px;
|
||||
font-weight: bold;
|
||||
background: var(--color-dark-1);
|
||||
margin-bottom: 4px;
|
||||
font-size: 16px;
|
||||
}
|
||||
}
|
||||
|
||||
.duality-modifiers {
|
||||
|
|
@ -211,7 +202,7 @@
|
|||
text-shadow: 0 0 1px black;
|
||||
font-weight: bold;
|
||||
background: var(--color-dark-1);
|
||||
padding: 4px;
|
||||
padding: 4px 4px 0 4px;
|
||||
border-radius: 6px 0 0 0;
|
||||
}
|
||||
|
||||
|
|
@ -506,6 +497,15 @@
|
|||
margin-top: 5px;
|
||||
}
|
||||
}
|
||||
|
||||
.dice-actions {
|
||||
margin-top: 5px;
|
||||
display: flex;
|
||||
|
||||
button {
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.domain-card {
|
||||
|
|
|
|||
|
|
@ -1369,14 +1369,6 @@
|
|||
justify-content: space-between;
|
||||
padding: 0 8px;
|
||||
}
|
||||
.chat-message.duality .duality-data .duality-title .duality-result-value {
|
||||
border: 1px solid var(--color-dark-5);
|
||||
padding: 2px;
|
||||
font-weight: bold;
|
||||
background: var(--color-dark-1);
|
||||
margin-bottom: 4px;
|
||||
font-size: 16px;
|
||||
}
|
||||
.chat-message.duality .duality-data .duality-modifiers {
|
||||
display: flex;
|
||||
gap: 2px;
|
||||
|
|
@ -1504,7 +1496,7 @@
|
|||
text-shadow: 0 0 1px black;
|
||||
font-weight: bold;
|
||||
background: var(--color-dark-1);
|
||||
padding: 4px;
|
||||
padding: 4px 4px 0 4px;
|
||||
border-radius: 6px 0 0 0;
|
||||
}
|
||||
.chat-message.duality .duality-actions {
|
||||
|
|
@ -1736,6 +1728,13 @@
|
|||
.daggerheart.chat.roll .dice-result .damage-button {
|
||||
margin-top: 5px;
|
||||
}
|
||||
.daggerheart.chat.roll .dice-actions {
|
||||
margin-top: 5px;
|
||||
display: flex;
|
||||
}
|
||||
.daggerheart.chat.roll .dice-actions button {
|
||||
flex: 1;
|
||||
}
|
||||
.daggerheart.chat.domain-card {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
|
@ -3117,6 +3116,11 @@ div.daggerheart.views.multiclass {
|
|||
align-items: center;
|
||||
gap: 5px;
|
||||
}
|
||||
.application.sheet.dh-style fieldset .form-group label {
|
||||
font-family: 'Montserrat', sans-serif;
|
||||
font-weight: bold;
|
||||
font-size: smaller;
|
||||
}
|
||||
.application.sheet.dh-style line-div {
|
||||
display: block;
|
||||
height: 1px;
|
||||
|
|
@ -3136,6 +3140,39 @@ div.daggerheart.views.multiclass {
|
|||
transform: translateY(-20px);
|
||||
transform-origin: top;
|
||||
}
|
||||
.application.setting.dh-style fieldset h2,
|
||||
.application.setting.dh-style fieldset h3,
|
||||
.application.setting.dh-style fieldset h4 {
|
||||
margin: 8px 0 4px;
|
||||
text-align: center;
|
||||
}
|
||||
.application.setting.dh-style fieldset .title-hint {
|
||||
font-size: 12px;
|
||||
font-variant: small-caps;
|
||||
text-align: center;
|
||||
}
|
||||
.application.setting.dh-style fieldset .field-section .split-section {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 10px;
|
||||
}
|
||||
.application.setting.dh-style fieldset .label-container {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 10px;
|
||||
}
|
||||
.application.setting.dh-style fieldset .label-container label {
|
||||
align-self: center;
|
||||
text-align: center;
|
||||
}
|
||||
.application.setting.dh-style footer {
|
||||
margin-top: 8px;
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
}
|
||||
.application.setting.dh-style footer button {
|
||||
flex: 1;
|
||||
}
|
||||
.sheet.daggerheart.dh-style .tab-navigation {
|
||||
margin: 5px 0;
|
||||
height: 40px;
|
||||
|
|
@ -3186,6 +3223,7 @@ div.daggerheart.views.multiclass {
|
|||
}
|
||||
.application.sheet.daggerheart.dh-style .item-sheet-header .item-info .item-description {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
}
|
||||
.application.sheet.daggerheart.dh-style .item-sheet-header .item-info h3 {
|
||||
|
|
|
|||
|
|
@ -1,161 +1,214 @@
|
|||
@import '../utils/colors.less';
|
||||
@import '../utils/fonts.less';
|
||||
|
||||
.application.sheet.dh-style {
|
||||
border: 1px solid light-dark(@dark-blue, @golden);
|
||||
|
||||
input[type='text'],
|
||||
input[type='number'] {
|
||||
background: light-dark(transparent, transparent);
|
||||
border-radius: 6px;
|
||||
box-shadow: 0 4px 30px @soft-shadow;
|
||||
backdrop-filter: blur(9.5px);
|
||||
-webkit-backdrop-filter: blur(9.5px);
|
||||
outline: none;
|
||||
color: light-dark(@dark-blue, @golden);
|
||||
border: 1px solid light-dark(@dark, @beige);
|
||||
|
||||
&:hover[type='text'],
|
||||
&:hover[type='number'],
|
||||
&:focus[type='text'],
|
||||
&:focus[type='number'] {
|
||||
background: light-dark(@soft-shadow, @semi-transparent-dark-blue);
|
||||
box-shadow: none;
|
||||
outline: 2px solid light-dark(@dark, @beige);
|
||||
}
|
||||
}
|
||||
|
||||
input[type='checkbox'] {
|
||||
&:checked::after {
|
||||
color: light-dark(@dark, @golden);
|
||||
}
|
||||
&:checked::before {
|
||||
color: light-dark(transparent, @dark-blue);
|
||||
}
|
||||
&::before {
|
||||
color: light-dark(@dark, @beige);
|
||||
}
|
||||
}
|
||||
|
||||
button {
|
||||
background: light-dark(transparent, @golden);
|
||||
border: 1px solid light-dark(@dark-blue, @dark-blue);
|
||||
color: light-dark(@dark-blue, @dark-blue);
|
||||
outline: none;
|
||||
box-shadow: none;
|
||||
|
||||
&:hover {
|
||||
background: light-dark(@light-black, @dark-blue);
|
||||
color: light-dark(@dark-blue, @golden);
|
||||
}
|
||||
}
|
||||
|
||||
select {
|
||||
background: light-dark(transparent, transparent);
|
||||
color: light-dark(@dark, @beige);
|
||||
font-family: @font-body;
|
||||
outline: 2px solid transparent;
|
||||
border: 1px solid light-dark(@dark, @beige);
|
||||
|
||||
&:focus,
|
||||
&:hover {
|
||||
outline: 2px solid light-dark(@dark, @beige);
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
& option {
|
||||
color: @beige;
|
||||
background-color: @dark-blue;
|
||||
border-radius: 6px;
|
||||
}
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
ul {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
list-style: none;
|
||||
}
|
||||
|
||||
li {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
fieldset {
|
||||
align-items: center;
|
||||
margin-top: 5px;
|
||||
border-radius: 6px;
|
||||
border-color: light-dark(@dark-blue, @golden);
|
||||
|
||||
&.one-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: start;
|
||||
gap: 10px;
|
||||
min-height: 64px;
|
||||
}
|
||||
|
||||
&.two-columns {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 2fr;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
legend {
|
||||
font-family: @font-body;
|
||||
font-weight: bold;
|
||||
color: light-dark(@dark-blue, @golden);
|
||||
|
||||
a {
|
||||
text-shadow: none;
|
||||
}
|
||||
}
|
||||
|
||||
input[type='text'],
|
||||
input[type='number'] {
|
||||
color: light-dark(@dark, @beige);
|
||||
font-family: @font-body;
|
||||
transition: all 0.3s ease;
|
||||
outline: 2px solid transparent;
|
||||
|
||||
&:focus,
|
||||
&:hover {
|
||||
outline: 2px solid light-dark(@dark, @beige);
|
||||
}
|
||||
}
|
||||
|
||||
.nest-inputs {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
}
|
||||
}
|
||||
|
||||
line-div {
|
||||
display: block;
|
||||
height: 1px;
|
||||
width: 100%;
|
||||
border-bottom: 1px solid light-dark(@dark-blue, @golden);
|
||||
mask-image: linear-gradient(270deg, transparent 0%, black 50%, transparent 100%);
|
||||
}
|
||||
|
||||
.item-description {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
|
||||
transition:
|
||||
opacity 0.3s ease-out,
|
||||
transform 0.3s ease-out;
|
||||
}
|
||||
|
||||
.item-description.invisible {
|
||||
height: 0;
|
||||
opacity: 0;
|
||||
overflow: hidden;
|
||||
transform: translateY(-20px);
|
||||
transform-origin: top;
|
||||
}
|
||||
}
|
||||
@import '../utils/colors.less';
|
||||
@import '../utils/fonts.less';
|
||||
|
||||
.application.sheet.dh-style {
|
||||
border: 1px solid light-dark(@dark-blue, @golden);
|
||||
|
||||
input[type='text'],
|
||||
input[type='number'] {
|
||||
background: light-dark(transparent, transparent);
|
||||
border-radius: 6px;
|
||||
box-shadow: 0 4px 30px @soft-shadow;
|
||||
backdrop-filter: blur(9.5px);
|
||||
-webkit-backdrop-filter: blur(9.5px);
|
||||
outline: none;
|
||||
color: light-dark(@dark-blue, @golden);
|
||||
border: 1px solid light-dark(@dark, @beige);
|
||||
|
||||
&:hover[type='text'],
|
||||
&:hover[type='number'],
|
||||
&:focus[type='text'],
|
||||
&:focus[type='number'] {
|
||||
background: light-dark(@soft-shadow, @semi-transparent-dark-blue);
|
||||
box-shadow: none;
|
||||
outline: 2px solid light-dark(@dark, @beige);
|
||||
}
|
||||
}
|
||||
|
||||
input[type='checkbox'] {
|
||||
&:checked::after {
|
||||
color: light-dark(@dark, @golden);
|
||||
}
|
||||
&:checked::before {
|
||||
color: light-dark(transparent, @dark-blue);
|
||||
}
|
||||
&::before {
|
||||
color: light-dark(@dark, @beige);
|
||||
}
|
||||
}
|
||||
|
||||
button {
|
||||
background: light-dark(transparent, @golden);
|
||||
border: 1px solid light-dark(@dark-blue, @dark-blue);
|
||||
color: light-dark(@dark-blue, @dark-blue);
|
||||
outline: none;
|
||||
box-shadow: none;
|
||||
|
||||
&:hover {
|
||||
background: light-dark(@light-black, @dark-blue);
|
||||
color: light-dark(@dark-blue, @golden);
|
||||
}
|
||||
}
|
||||
|
||||
select {
|
||||
background: light-dark(transparent, transparent);
|
||||
color: light-dark(@dark, @beige);
|
||||
font-family: @font-body;
|
||||
outline: 2px solid transparent;
|
||||
border: 1px solid light-dark(@dark, @beige);
|
||||
|
||||
&:focus,
|
||||
&:hover {
|
||||
outline: 2px solid light-dark(@dark, @beige);
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
& option {
|
||||
color: @beige;
|
||||
background-color: @dark-blue;
|
||||
border-radius: 6px;
|
||||
}
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
ul {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
list-style: none;
|
||||
}
|
||||
|
||||
li {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
fieldset {
|
||||
align-items: center;
|
||||
margin-top: 5px;
|
||||
border-radius: 6px;
|
||||
border-color: light-dark(@dark-blue, @golden);
|
||||
|
||||
&.one-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: start;
|
||||
gap: 10px;
|
||||
min-height: 64px;
|
||||
}
|
||||
|
||||
&.two-columns {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 2fr;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
legend {
|
||||
font-family: @font-body;
|
||||
font-weight: bold;
|
||||
color: light-dark(@dark-blue, @golden);
|
||||
|
||||
a {
|
||||
text-shadow: none;
|
||||
}
|
||||
}
|
||||
|
||||
input[type='text'],
|
||||
input[type='number'] {
|
||||
color: light-dark(@dark, @beige);
|
||||
font-family: @font-body;
|
||||
transition: all 0.3s ease;
|
||||
outline: 2px solid transparent;
|
||||
|
||||
&:focus,
|
||||
&:hover {
|
||||
outline: 2px solid light-dark(@dark, @beige);
|
||||
}
|
||||
}
|
||||
|
||||
.nest-inputs {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
}
|
||||
|
||||
.form-group {
|
||||
label {
|
||||
font-family: @font-body;
|
||||
font-weight: bold;
|
||||
font-size: smaller;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
line-div {
|
||||
display: block;
|
||||
height: 1px;
|
||||
width: 100%;
|
||||
border-bottom: 1px solid light-dark(@dark-blue, @golden);
|
||||
mask-image: linear-gradient(270deg, transparent 0%, black 50%, transparent 100%);
|
||||
}
|
||||
|
||||
.item-description {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
|
||||
transition:
|
||||
opacity 0.3s ease-out,
|
||||
transform 0.3s ease-out;
|
||||
}
|
||||
|
||||
.item-description.invisible {
|
||||
height: 0;
|
||||
opacity: 0;
|
||||
overflow: hidden;
|
||||
transform: translateY(-20px);
|
||||
transform-origin: top;
|
||||
}
|
||||
}
|
||||
|
||||
.application.setting.dh-style {
|
||||
fieldset {
|
||||
h2,
|
||||
h3,
|
||||
h4 {
|
||||
margin: 8px 0 4px;
|
||||
text-align: center;
|
||||
}
|
||||
.title-hint {
|
||||
font-size: 12px;
|
||||
font-variant: small-caps;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.field-section {
|
||||
.split-section {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 10px;
|
||||
}
|
||||
}
|
||||
|
||||
.label-container {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 10px;
|
||||
|
||||
label {
|
||||
align-self: center;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
footer {
|
||||
margin-top: 8px;
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
|
||||
button {
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,52 +1,53 @@
|
|||
@import '../utils/colors.less';
|
||||
|
||||
.application.sheet.daggerheart.dh-style {
|
||||
.item-sheet-header {
|
||||
display: flex;
|
||||
|
||||
.profile {
|
||||
height: 150px;
|
||||
width: 150px;
|
||||
object-fit: cover;
|
||||
border-right: 1px solid light-dark(@dark-blue, @golden);
|
||||
border-bottom: 1px solid light-dark(@dark-blue, @golden);
|
||||
box-sizing: border-box;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.item-info {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
margin-top: 36px;
|
||||
text-align: center;
|
||||
width: 80%;
|
||||
|
||||
.item-name input[type='text'] {
|
||||
font-size: 32px;
|
||||
height: 42px;
|
||||
text-align: center;
|
||||
width: 90%;
|
||||
transition: all 0.3s ease;
|
||||
outline: 2px solid transparent;
|
||||
border: 1px solid transparent;
|
||||
|
||||
&:hover[type='text'],
|
||||
&:focus[type='text'] {
|
||||
box-shadow: none;
|
||||
outline: 2px solid light-dark(@dark-blue, @golden);
|
||||
}
|
||||
}
|
||||
|
||||
.item-description {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
h3 {
|
||||
font-size: 1rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@import '../utils/colors.less';
|
||||
|
||||
.application.sheet.daggerheart.dh-style {
|
||||
.item-sheet-header {
|
||||
display: flex;
|
||||
|
||||
.profile {
|
||||
height: 150px;
|
||||
width: 150px;
|
||||
object-fit: cover;
|
||||
border-right: 1px solid light-dark(@dark-blue, @golden);
|
||||
border-bottom: 1px solid light-dark(@dark-blue, @golden);
|
||||
box-sizing: border-box;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.item-info {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
margin-top: 36px;
|
||||
text-align: center;
|
||||
width: 80%;
|
||||
|
||||
.item-name input[type='text'] {
|
||||
font-size: 32px;
|
||||
height: 42px;
|
||||
text-align: center;
|
||||
width: 90%;
|
||||
transition: all 0.3s ease;
|
||||
outline: 2px solid transparent;
|
||||
border: 1px solid transparent;
|
||||
|
||||
&:hover[type='text'],
|
||||
&:focus[type='text'] {
|
||||
box-shadow: none;
|
||||
outline: 2px solid light-dark(@dark-blue, @golden);
|
||||
}
|
||||
}
|
||||
|
||||
.item-description {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
h3 {
|
||||
font-size: 1rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,8 @@
|
|||
<div class="daggerheart chat roll" data-action="expandRoll">
|
||||
{{#if this.colorful}}
|
||||
{{#if this.colorful}}
|
||||
<div class="daggerheart chat roll" data-action="expandRoll">
|
||||
<div class="duality-data">
|
||||
<div class="duality-title">
|
||||
<div>{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
|
||||
<div class="duality-result-value">{{this.total}}</div>
|
||||
</div>
|
||||
<div class="duality-modifiers">
|
||||
{{#each this.modifiers}}
|
||||
|
|
@ -62,7 +61,7 @@
|
|||
</div>
|
||||
{{#if (not this.damage.value)}}
|
||||
<div class="duality-result">
|
||||
<div>{{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
||||
<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
|
@ -83,90 +82,90 @@
|
|||
<div class="duality-actions">
|
||||
<button class="duality-action" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
|
||||
<div class="duality-result">
|
||||
<div>{{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
||||
<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
|
||||
<div class="dice-flavor">{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
|
||||
<div class="dice-result">
|
||||
<div class="dice-formula">{{roll}}</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
|
||||
<div class="dice-flavor">{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
|
||||
<div class="dice-result">
|
||||
<div class="dice-formula">{{roll}}</div>
|
||||
|
||||
<div class="dice-tooltip">
|
||||
<div class="wrapper">
|
||||
<section class="tooltip-part">
|
||||
<div class="dice-tooltip">
|
||||
<div class="wrapper">
|
||||
<section class="tooltip-part">
|
||||
<div class="dice">
|
||||
<header class="part-header flexrow">
|
||||
<span class="part-formula">
|
||||
<span>1{{hope.dice}}</span>
|
||||
|
|
||||
<span>1{{fear.dice}}</span>
|
||||
</span>
|
||||
<span class="part-total">{{this.diceTotal}}</span>
|
||||
</header>
|
||||
<div class="flexrow">
|
||||
<ol class="dice-rolls duality">
|
||||
<li class="roll die {{hope.dice}} {{#if hope.discarded}}discarded{{/if}} hope min" title="{{localize "DAGGERHEART.General.Hope"}}">{{hope.value}}</li>
|
||||
<li class="roll die {{fear.dice}} {{#if fear.discarded}}discarded{{/if}} fear min" title="{{localize "DAGGERHEART.General.Fear"}}">{{fear.value}}</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
{{#if advantage.value}}
|
||||
<div class="dice">
|
||||
<header class="part-header flexrow">
|
||||
<span class="part-formula">
|
||||
<span>1{{hope.dice}}</span>
|
||||
|
|
||||
<span>1{{fear.dice}}</span>
|
||||
<span>1{{advantage.dice}}</span>
|
||||
</span>
|
||||
<span class="part-total">{{this.diceTotal}}</span>
|
||||
<span class="part-total">{{advantage.value}}</span>
|
||||
</header>
|
||||
<div class="flexrow">
|
||||
<ol class="dice-rolls duality">
|
||||
<li class="roll die {{hope.dice}} {{#if hope.discarded}}discarded{{/if}} hope min" title="{{localize "DAGGERHEART.General.Hope"}}">{{hope.value}}</li>
|
||||
<li class="roll die {{fear.dice}} {{#if fear.discarded}}discarded{{/if}} fear min" title="{{localize "DAGGERHEART.General.Fear"}}">{{fear.value}}</li>
|
||||
<ol class="dice-rolls">
|
||||
<li class="roll die {{advantage.dice}} hope min">{{advantage.value}}</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
{{#if advantage.value}}
|
||||
<div class="dice">
|
||||
<header class="part-header flexrow">
|
||||
<span class="part-formula">
|
||||
<span>1{{advantage.dice}}</span>
|
||||
</span>
|
||||
<span class="part-total">{{advantage.value}}</span>
|
||||
</header>
|
||||
<div class="flexrow">
|
||||
<ol class="dice-rolls">
|
||||
<li class="roll die {{advantage.dice}} hope min">{{advantage.value}}</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if disadvantage.value}}
|
||||
<div class="dice">
|
||||
<header class="part-header flexrow">
|
||||
<span class="part-formula">
|
||||
<span>1{{disadvantage.dice}}</span>
|
||||
</span>
|
||||
<span class="part-total">{{disadvantage.value}}</span>
|
||||
</header>
|
||||
<div class="flexrow">
|
||||
<ol class="dice-rolls">
|
||||
<li class="roll die {{disadvantage.dice}} hope min">{{disadvantage.value}}</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
<div class="dice-total duality {{#if fear.discarded}}hope{{else}}{{#if hope.discarded}}fear{{else}}critical{{/if}}{{/if}}">
|
||||
<div class="dice-total-label">{{totalLabel}}</div>
|
||||
<div class="dice-total-value">
|
||||
{{this.total}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if (gt targets.length 0)}}
|
||||
<div class="target-section">
|
||||
{{#each targets as |target|}}
|
||||
<div class="dice-total target-container {{#if target.hit}}hit{{else}}{{#if (not ../total.alternate)}}miss{{/if}}{{/if}}" data-token="{{target.id}}">
|
||||
<img src="{{target.img}}" />
|
||||
<div class="target-inner-container">
|
||||
{{#if target.hit}}{{localize "Hit"}}{{else}}{{#if (not ../total.alternate)}}{{localize "Miss"}}{{else}}?{{/if}}{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if disadvantage.value}}
|
||||
<div class="dice">
|
||||
<header class="part-header flexrow">
|
||||
<span class="part-formula">
|
||||
<span>1{{disadvantage.dice}}</span>
|
||||
</span>
|
||||
<span class="part-total">{{disadvantage.value}}</span>
|
||||
</header>
|
||||
<div class="flexrow">
|
||||
<ol class="dice-rolls">
|
||||
<li class="roll die {{disadvantage.dice}} hope min">{{disadvantage.value}}</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<button class="roll-damage-button" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
|
||||
{{/if}}
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
<div class="dice-total duality {{#if fear.discarded}}hope{{else}}{{#if hope.discarded}}fear{{else}}critical{{/if}}{{/if}}">
|
||||
<div class="dice-total-label">{{totalLabel}}</div>
|
||||
<div class="dice-total-value">
|
||||
{{this.total}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if (gt targets.length 0)}}
|
||||
<div class="target-section">
|
||||
{{#each targets as |target|}}
|
||||
<div class="dice-total target-container {{#if target.hit}}hit{{else}}{{#if (not ../total.alternate)}}miss{{/if}}{{/if}}" data-token="{{target.id}}">
|
||||
<img src="{{target.img}}" />
|
||||
<div class="target-inner-container">
|
||||
{{#if target.hit}}{{localize "Hit"}}{{else}}{{#if (not ../total.alternate)}}{{localize "Miss"}}{{else}}?{{/if}}{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="dice-actions">
|
||||
<button class="duality-action" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
|
@ -1,9 +1,8 @@
|
|||
<div class="daggerheart chat roll" data-action="expandRoll">
|
||||
{{#if this.colorful}}
|
||||
{{#if this.colorful}}
|
||||
<div class="daggerheart chat roll" data-action="expandRoll">
|
||||
<div class="duality-data">
|
||||
<div class="duality-title">
|
||||
<div>{{this.title}}</div>
|
||||
<div class="duality-result-value">{{this.total}}</div>
|
||||
</div>
|
||||
<div class="duality-modifiers">
|
||||
{{#each this.modifiers}}
|
||||
|
|
@ -62,7 +61,7 @@
|
|||
</div>
|
||||
{{#if (not this.damage.value)}}
|
||||
<div class="duality-result">
|
||||
<div>{{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
||||
<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
|
@ -75,7 +74,9 @@
|
|||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
|
||||
<div class="dice-flavor">{{this.title}}</div>
|
||||
<div class="dice-result">
|
||||
<div class="dice-formula">{{roll}}</div>
|
||||
|
|
@ -138,5 +139,5 @@
|
|||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
|
|
|||
119
templates/settings/appearance-settings.hbs
Normal file
119
templates/settings/appearance-settings.hbs
Normal file
|
|
@ -0,0 +1,119 @@
|
|||
<div>
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.Settings.Menu.Appearance.duality"}}</legend>
|
||||
|
||||
{{formInput settingFields.schema.fields.dualityColorScheme value=settingFields._source.dualityColorScheme localize=true}}
|
||||
|
||||
<h2>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.title"}}</h2>
|
||||
<div class="title-hint">{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.hint"}}</div>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.General.Hope"}}</legend>
|
||||
|
||||
<div class="field-section">
|
||||
<div class="split-section">
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.foreground value=settingFields._source.diceSoNice.hope.foreground localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.background value=settingFields._source.diceSoNice.hope.background localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.outline value=settingFields._source.diceSoNice.hope.outline localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.edge value=settingFields._source.diceSoNice.hope.edge localize=true}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.General.Fear"}}</legend>
|
||||
|
||||
<div class="field-section">
|
||||
<div class="split-section">
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.foreground value=settingFields._source.diceSoNice.fear.foreground localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.background value=settingFields._source.diceSoNice.fear.background localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.outline value=settingFields._source.diceSoNice.fear.outline localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.edge value=settingFields._source.diceSoNice.fear.edge localize=true}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.General.Advantage.Full"}}</legend>
|
||||
|
||||
<div class="field-section">
|
||||
<div class="split-section">
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.foreground value=settingFields._source.diceSoNice.advantage.foreground localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.background value=settingFields._source.diceSoNice.advantage.background localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.outline value=settingFields._source.diceSoNice.advantage.outline localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.edge value=settingFields._source.diceSoNice.advantage.edge localize=true}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.General.Disadvantage.Full"}}</legend>
|
||||
|
||||
<div class="field-section">
|
||||
<div class="split-section">
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.foreground value=settingFields._source.diceSoNice.disadvantage.foreground localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.background value=settingFields._source.diceSoNice.disadvantage.background localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.outline value=settingFields._source.diceSoNice.disadvantage.outline localize=true}}
|
||||
</div>
|
||||
<div class="label-container">
|
||||
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
|
||||
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.edge value=settingFields._source.diceSoNice.disadvantage.edge localize=true}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
|
||||
<footer class="form-footer">
|
||||
<button data-action="reset">
|
||||
<i class="fa-solid fa-arrow-rotate-left"></i>
|
||||
<span>{{localize "Reset"}}</span>
|
||||
</button>
|
||||
<button data-action="save" >
|
||||
<i class="fa-solid fa-floppy-disk"></i>
|
||||
<span>{{localize "Save Changes"}}</span>
|
||||
</button>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
|
|
@ -1,42 +0,0 @@
|
|||
<div>
|
||||
<header class="flexcol">
|
||||
<div class="title-container">
|
||||
<img class="flex0" src="{{document.img}}" data-edit="img" data-action="onEditImage" title="{{document.name}}" height="64" width="64"/>
|
||||
<div class="title-name">
|
||||
{{formInput fields.name value=source.name rootId=partId}}
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<section class="sheet-body">
|
||||
{{formField systemFields.baseScore value=source.system.baseScore label=(localize "DAGGERHEART.Sheets.Armor.BaseScore") }}
|
||||
{{formField systemFields.feature value=source.system.feature label=(localize "DAGGERHEART.Sheets.Armor.Feature") localize=true blank=""}}
|
||||
<div class="armor-thresholds">
|
||||
<h2>{{localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Base"}}</h2>
|
||||
{{ formField systemFields.baseThresholds.fields.major value=source.system.baseThresholds.major label=(localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Major") }}/
|
||||
{{ formField systemFields.baseThresholds.fields.severe value=source.system.baseThresholds.severe label=(localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Severe") }}
|
||||
</div>
|
||||
<div class="feature-description">
|
||||
<h2>{{localize "DAGGERHEART.Sheets.Armor.Description"}}</h2>
|
||||
{{formInput systemFields.description value=source.system.description enriched=source.system.description localize=true toggled=true}}
|
||||
</div>
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Armor.BaseScore"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" name="system.baseScore" value={{item.system.baseScore}} data-dtype="Number" />
|
||||
</div>
|
||||
</div> --}}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Armor.Feature"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="system.feature">
|
||||
{{selectOptions config.ITEM.armorFeatures selected=item.system.feature labelAttr="name" localize=true blank="" }}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="feature-description">
|
||||
<h2>{{localize "DAGGERHEART.Sheets.Armor.Description"}}</h2>
|
||||
{{editor item.system.description target="system.description" button=true}}
|
||||
</div> --}}
|
||||
</section>
|
||||
</div>
|
||||
|
|
@ -80,13 +80,13 @@
|
|||
</legend>
|
||||
|
||||
<div class="form-group flexrow">
|
||||
<label>{{localize "DAGGERHEART.Abilities.Agility.Name"}}</label>
|
||||
<label>{{localize "DAGGERHEART.Abilities.agility.name"}}</label>
|
||||
<div class="form-fields flex0 trait-input">
|
||||
<input type="text" name="system.characterGuide.suggestedTraits.agility" value="{{source.system.characterGuide.suggestedTraits.agility}}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group flexrow">
|
||||
<label>{{localize "DAGGERHEART.Abilities.Strength.Name"}}</label>
|
||||
<label>{{localize "DAGGERHEART.Abilities.strength.Name"}}</label>
|
||||
<div class="form-fields flex0 trait-input">
|
||||
<input type="text" name="system.characterGuide.suggestedTraits.strength" value="{{source.system.characterGuide.suggestedTraits.strength}}" />
|
||||
</div>
|
||||
|
|
|
|||
21
templates/sheets/items/armor/header.hbs
Normal file
21
templates/sheets/items/armor/header.hbs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
<header class='item-sheet-header'>
|
||||
<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
|
||||
<div class='item-info'>
|
||||
<line-div></line-div>
|
||||
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
|
||||
<div class='item-description'>
|
||||
<h3>
|
||||
{{localize 'TYPES.Item.armor'}}
|
||||
</h3>
|
||||
<h3>
|
||||
{{localize "DAGGERHEART.Sheets.Armor.baseScore"}}:
|
||||
{{source.system.baseScore}}
|
||||
<span>-</span>
|
||||
{{localize "DAGGERHEART.Sheets.Armor.baseThresholds.base"}}:
|
||||
{{source.system.baseThresholds.major}}
|
||||
<span>/</span>
|
||||
{{source.system.baseThresholds.severe}}
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
21
templates/sheets/items/armor/settings.hbs
Normal file
21
templates/sheets/items/armor/settings.hbs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
<section
|
||||
class='tab {{tabs.settings.cssClass}} {{tabs.settings.id}}'
|
||||
data-tab='{{tabs.settings.id}}'
|
||||
data-group='{{tabs.settings.group}}'
|
||||
>
|
||||
|
||||
<fieldset class="two-columns">
|
||||
<legend>{{localize tabs.settings.label}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Sheets.Armor.baseScore"}}</span>
|
||||
{{formField systemFields.baseScore value=source.system.baseScore}}
|
||||
|
||||
<span>{{localize "DAGGERHEART.Sheets.Armor.feature"}}</span>
|
||||
{{formField systemFields.feature value=source.system.feature localize=true blank=""}}
|
||||
|
||||
<span>{{localize "DAGGERHEART.Sheets.Armor.baseThresholds.base"}}</span>
|
||||
<div class="nest-inputs">
|
||||
{{ formField systemFields.baseThresholds.fields.major value=source.system.baseThresholds.major label=(localize "DAGGERHEART.Sheets.Armor.baseThresholds.major") }}
|
||||
{{ formField systemFields.baseThresholds.fields.severe value=source.system.baseThresholds.severe label=(localize "DAGGERHEART.Sheets.Armor.baseThresholds.severe") }}
|
||||
</div>
|
||||
</fieldset>
|
||||
</section>
|
||||
24
templates/sheets/items/weapon/header.hbs
Normal file
24
templates/sheets/items/weapon/header.hbs
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
<header class='item-sheet-header'>
|
||||
<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
|
||||
<div class='item-info'>
|
||||
<line-div></line-div>
|
||||
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
|
||||
<div class='item-description'>
|
||||
{{#if source.system.secondary}}
|
||||
<h3>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</h3>
|
||||
{{else}}
|
||||
<h3>{{localize "DAGGERHEART.Sheets.Weapon.PrimaryWeapon"}}</h3>
|
||||
{{/if}}
|
||||
<h3>
|
||||
{{localize (concat 'DAGGERHEART.Abilities.' source.system.trait '.short')}}
|
||||
<span>-</span>
|
||||
{{localize (concat 'DAGGERHEART.Range.' source.system.range '.name')}}
|
||||
<span>-</span>
|
||||
{{source.system.damage.value}}
|
||||
({{localize (concat 'DAGGERHEART.DamageType.' source.system.damage.type '.abbreviation')}})
|
||||
<span>-</span>
|
||||
{{localize (concat 'DAGGERHEART.Burden.' source.system.burden)}}
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
30
templates/sheets/items/weapon/settings.hbs
Normal file
30
templates/sheets/items/weapon/settings.hbs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
<section
|
||||
class='tab {{tabs.settings.cssClass}} {{tabs.settings.id}}'
|
||||
data-tab='{{tabs.settings.id}}'
|
||||
data-group='{{tabs.settings.group}}'
|
||||
>
|
||||
<fieldset class="two-columns">
|
||||
<legend>{{localize tabs.settings.label}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</span>
|
||||
{{formField systemFields.secondary value=source.system.secondary}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Trait"}}</span>
|
||||
{{formField systemFields.trait value=source.system.trait localize=true}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Range"}}</span>
|
||||
{{formField systemFields.range value=source.system.range localize=true}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Burden"}}</span>
|
||||
{{formField systemFields.burden value=source.system.burden localize=true}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="two-columns">
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Value"}}</span>
|
||||
{{formGroup systemFields.damage.fields.value value=source.system.damage.value}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Type"}}</span>
|
||||
{{formGroup systemFields.damage.fields.type value=source.system.damage.type localize=true}}
|
||||
</fieldset>
|
||||
<fieldset class="two-columns">
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</span>
|
||||
{{formField systemFields.feature value=source.system.feature localize=true}}
|
||||
</fieldset>
|
||||
</section>
|
||||
|
|
@ -1,86 +0,0 @@
|
|||
<div>
|
||||
<header class="flexcol">
|
||||
{{!-- <div class="flexrow">
|
||||
<img class="flex0" src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
<div class="title-name">
|
||||
<h2><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h2>
|
||||
</div>
|
||||
</div> --}}
|
||||
<div class="title-container">
|
||||
<img class="flex0" src="{{document.img}}" data-edit="img" data-action="onEditImage" title="{{document.name}}" height="64" width="64"/>
|
||||
<div class="title-name">
|
||||
{{formInput fields.name value=source.name rootId=partId}}
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<section class="sheet-body">
|
||||
{{formField systemFields.secondary value=source.system.secondary label=(localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon") }}
|
||||
{{formField systemFields.trait value=source.system.trait label=(localize "DAGGERHEART.Sheets.Weapon.Trait") localize=true }}
|
||||
{{formField systemFields.range value=source.system.range label=(localize "DAGGERHEART.Sheets.Weapon.Range") localize=true }}
|
||||
<div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</label>
|
||||
<div class="form-fields">
|
||||
{{formGroup systemFields.damage.fields.value value=source.system.damage.value label=(localize "DAGGERHEART.Sheets.Weapon.Damage.Value") }}
|
||||
{{formGroup systemFields.damage.fields.type value=source.system.damage.type label=(localize "DAGGERHEART.Sheets.Weapon.Damage.Type") localize=true }}
|
||||
</div>
|
||||
</div>
|
||||
{{formField systemFields.burden value=source.system.burden label=(localize "DAGGERHEART.Sheets.Weapon.Burden") localize=true }}
|
||||
{{formField systemFields.feature value=source.system.feature label=(localize "DAGGERHEART.Sheets.Weapon.Feature") localize=true }}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="checkbox" name="system.secondary" {{checked item.system.secondary}} />
|
||||
</div>
|
||||
</div> --}}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Trait"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="system.trait">
|
||||
{{selectOptions config.ACTOR.abilities selected=item.system.trait labelAttr="name" localize=true }}
|
||||
</select>
|
||||
</div>
|
||||
</div> --}}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Range"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="system.range">
|
||||
{{selectOptions config.GENERAL.range selected=item.system.range labelAttr="name" localize=true }}
|
||||
</select>
|
||||
</div>
|
||||
</div> --}}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</label>
|
||||
<div class="form-fields">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Value"}}</label>
|
||||
<input type="text" name="system.damage.value" value="{{item.system.damage.value}}" />
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Type"}}</label>
|
||||
<select name="system.damage.type">
|
||||
{{selectOptions config.GENERAL.damageTypes selected=item.system.damage.type labelAttr="name" localize=true }}
|
||||
</select>
|
||||
</div>
|
||||
</div> --}}
|
||||
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Burden"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="system.burden">
|
||||
{{selectOptions config.GENERAL.burden selected=item.system.burden localize=true }}
|
||||
</select>
|
||||
</div>
|
||||
</div> --}}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="system.feature">
|
||||
{{selectOptions config.ITEM.weaponFeatures selected=item.system.feature labelAttr="name" localize=true blank="" }}
|
||||
</select>
|
||||
</div>
|
||||
</div> --}}
|
||||
<div class="feature-description">
|
||||
<h2>{{localize "DAGGERHEART.Sheets.Weapon.Description"}}</h2>
|
||||
{{formInput systemFields.description value=source.system.description enriched=source.system.description localize=true toggled=true}}
|
||||
{{!-- {{editor item.system.description target="system.description" button=true}} --}}
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
<div>
|
||||
<header>
|
||||
{{formField fields.name value=source.name label="Name" rootId=partId}}
|
||||
{{formField fields.name value=source.name label="Name" name="name" rootId=partId}}
|
||||
<nav class="sheet-tabs tabs">
|
||||
{{#each tabs as |tab|}}
|
||||
<a class="{{tab.cssClass}}" data-action="tab" data-group="{{tab.group}}" data-tab="{{tab.id}}">
|
||||
|
|
@ -15,23 +15,21 @@
|
|||
<fieldset class="action-category">
|
||||
<legend class="action-category-label" data-action="toggleSection" data-section="damage">
|
||||
<div>Damage</div>
|
||||
<i class="fa-solid {{#if (eq openSection 'damage')}}fa-angle-up{{else}}fa-angle-down{{/if}}"></i>
|
||||
</legend>
|
||||
|
||||
<div class="action-category-data {{#if (eq openSection 'damage')}}open{{/if}}">
|
||||
{{formField fields.damage.fields.type value=source.damage.type label="Damage Type" rootId=partId localize=true}}
|
||||
{{formField fields.damage.fields.value value=source.damage.value label="Damage" rootId=partId localize=true}}
|
||||
<div class="action-category-data open">
|
||||
{{formField fields.damage.fields.type value=source.damage.type label="Damage Type" name="damage.type" rootId=partId localize=true}}
|
||||
{{formField fields.damage.fields.value value=source.damage.value label="Damage" name="damage.value" rootId=partId localize=true}}
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset class="action-category">
|
||||
<legend class="action-category-label" data-action="toggleSection" data-section="healing">
|
||||
<div>Healing</div>
|
||||
<i class="fa-solid {{#if (eq openSection 'healing')}}fa-angle-up{{else}}fa-angle-down{{/if}}"></i>
|
||||
<div>Healing</div>
|
||||
</legend>
|
||||
|
||||
<div class="action-category-data {{#if (eq openSection 'healing')}}open{{/if}}">
|
||||
{{formField fields.healing.fields.type value=source.healing.type label="Healing Type" rootId=partId localize=true}}
|
||||
{{formField fields.healing.fields.value value=source.healing.value label="Healing" rootId=partId localize=true}}
|
||||
<div class="action-category-data open ">
|
||||
{{formField fields.healing.fields.type value=source.healing.type label="Healing Type" name="healing.type" rootId=partId localize=true}}
|
||||
{{formField fields.healing.fields.value value=source.healing.value label="Healing" name="healing.value" rootId=partId localize=true}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
|
@ -39,16 +37,15 @@
|
|||
<fieldset class="action-category">
|
||||
<legend class="action-category-label" data-action="toggleSection" data-section="cost">
|
||||
<div>Cost</div>
|
||||
<i class="fa-solid {{#if (eq openSection 'cost')}}fa-angle-up{{else}}fa-angle-down{{/if}}"></i>
|
||||
</legend>
|
||||
|
||||
<div class="action-category-data {{#if (eq openSection 'cost')}}open{{/if}}">
|
||||
{{formField fields.cost.fields.type value=source.cost.type label="Cost Type" rootId=partId}}
|
||||
{{formField fields.cost.fields.value value=source.cost.value label="Value" rootId=partId}}
|
||||
<div class="action-category-data open ">
|
||||
{{formField fields.cost.fields.type value=source.cost.type label="Cost Type" name="cost.type" rootId=partId}}
|
||||
{{formField fields.cost.fields.value value=source.cost.value label="Value" name="cost.value" rootId=partId}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{formField fields.target.fields.type value=source.target.type label="Target Type" rootId=partId}}
|
||||
{{formField fields.target.fields.type value=source.target.type label="Target Type" name="target.type" rootId=partId}}
|
||||
</div>
|
||||
<div class="tab {{this.tabs.conditions.cssClass}}" data-group="primary" data-tab="conditions">
|
||||
{{!-- <h2>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue