[Fix] Adversary Attack Descriptions (#521)

* Fixed Tier 2

* Fixed Tier 1 action descriptions
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WBHarry 2025-08-02 16:49:13 +02:00 committed by GitHub
parent d38b14f1bc
commit ebb142a604
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88 changed files with 595 additions and 536 deletions

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@ -223,9 +223,62 @@
"name": "Terrifying",
"type": "feature",
"system": {
"description": "<p>When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p>",
"description": "<p>When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {},
"actions": {
"NoEb6qR3ktIu9kRJ": {
"type": "damage",
"_id": "NoEb6qR3ktIu9kRJ",
"systemPath": "actions",
"description": "<p>When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": true,
"formula": "1"
},
"multiplier": "flat",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null
},
"applyTo": "hope",
"type": [],
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
}
}
],
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"name": "Lose Hope",
"img": "icons/magic/death/skull-energy-light-purple.webp",
"range": ""
}
},
"originItemType": null,
"originId": null
},
@ -247,7 +300,7 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754083474532,
"modifiedTime": 1754083489071,
"modifiedTime": 1754143155459,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_key": "!actors.items!YmVAkdNsyuXWTtYp.w46d3D2gXUIJh2GH"
@ -263,7 +316,7 @@
"type": "attack",
"_id": "a0gC7uWycUB2NgKS",
"systemPath": "actions",
"description": "",
"description": "<p>When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -379,7 +432,7 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754083491482,
"modifiedTime": 1754083557003,
"modifiedTime": 1754143165634,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_key": "!actors.items!YmVAkdNsyuXWTtYp.zT4AOW20LPlDoncy"
@ -395,7 +448,7 @@
"type": "effect",
"_id": "sE9KRd9siZeYHPhb",
"systemPath": "actions",
"description": "",
"description": "<p>When a creature within Close range of the Shark marks HP from another creatures attack, you can <strong>mark a Stress</strong> to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -443,7 +496,7 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754083562494,
"modifiedTime": 1754083655609,
"modifiedTime": 1754143174466,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_key": "!actors.items!YmVAkdNsyuXWTtYp.LBKPfi8XktBAwbrt"