diff --git a/src/packs/adversaries/adversary_Acid_Burrower_89yAh30vaNQOALlz.json b/src/packs/adversaries/adversary_Acid_Burrower_89yAh30vaNQOALlz.json index 4f319f40..b4bc9eb2 100644 --- a/src/packs/adversaries/adversary_Acid_Burrower_89yAh30vaNQOALlz.json +++ b/src/packs/adversaries/adversary_Acid_Burrower_89yAh30vaNQOALlz.json @@ -303,7 +303,7 @@ "type": "attack", "_id": "4ppSeiTdbqnMzWAs", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.

@Template[type:emanation|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -354,7 +354,7 @@ "difficulty": null, "damageMod": "none" }, - "name": "Use", + "name": "Roll Save", "img": "icons/magic/earth/barrier-stone-explosion-red.webp", "range": "veryClose" } @@ -423,7 +423,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754143640417 }, "_key": "!actors.items!89yAh30vaNQOALlz.ctXYwil2D1zfsekT" }, @@ -440,7 +441,7 @@ "type": "attack", "_id": "yd10HwK6Wa3OEvv2", "systemPath": "actions", - "description": "", + "description": "

Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take 2d6 physical damage and must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and you gain a Fear.

@Template[type:inFront|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -556,7 +557,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "lastModifiedBy": "MQSznptE5yLT7kj8", - "modifiedTime": 1754012083498 + "modifiedTime": 1754143653876 }, "_key": "!actors.items!89yAh30vaNQOALlz.UpFsnlbZkyvM2Ftv" }, @@ -573,7 +574,7 @@ "type": "damage", "_id": "XbtTzOBvlTaxOKTy", "systemPath": "actions", - "description": "", + "description": "

When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking 1d10 physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take 1d6 physical damage.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -627,7 +628,7 @@ "type": "damage", "_id": "xpcp1ECTWF20kxve", "systemPath": "actions", - "description": "", + "description": "

This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take 1d6 physical damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -697,7 +698,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754143695127 }, "_key": "!actors.items!89yAh30vaNQOALlz.aNIVT5LKhwLyjKpI" } diff --git a/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json b/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json index d54171b6..821f9904 100644 --- a/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json +++ b/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json @@ -262,7 +262,7 @@ "type": "effect", "_id": "vgguNWz8vG8aoLXR", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -310,7 +310,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754070539112, - "modifiedTime": 1754070582456, + "modifiedTime": 1754142025997, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!vNIbYQ4YSzNf0WPE.4wT7CmM1DJEPcraF" diff --git a/src/packs/adversaries/adversary_Archer_Guard_JRhrrEg5UroURiAD.json b/src/packs/adversaries/adversary_Archer_Guard_JRhrrEg5UroURiAD.json index ad9976e8..48d5e1b7 100644 --- a/src/packs/adversaries/adversary_Archer_Guard_JRhrrEg5UroURiAD.json +++ b/src/packs/adversaries/adversary_Archer_Guard_JRhrrEg5UroURiAD.json @@ -238,7 +238,7 @@ "type": "attack", "_id": "84rwldOFvTPrrHJJ", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Far range. On a success, mark a Stress to deal 1d12+3 physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -385,7 +385,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754012548341, - "modifiedTime": 1754012705815, + "modifiedTime": 1754143709108, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!JRhrrEg5UroURiAD.DMtd1EXQPlPaoRmV" diff --git a/src/packs/adversaries/adversary_Archer_Squadron_0ts6CGd93lLqGZI5.json b/src/packs/adversaries/adversary_Archer_Squadron_0ts6CGd93lLqGZI5.json index 9c89dfb7..c58f6c93 100644 --- a/src/packs/adversaries/adversary_Archer_Squadron_0ts6CGd93lLqGZI5.json +++ b/src/packs/adversaries/adversary_Archer_Squadron_0ts6CGd93lLqGZI5.json @@ -263,7 +263,7 @@ "type": "attack", "_id": "uG7Hl2DqaT69aNs1", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take 1d10+4 physical damage.

@Template[type:circle|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -360,7 +360,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754070661520, - "modifiedTime": 1754070745015, + "modifiedTime": 1754142041107, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0ts6CGd93lLqGZI5.Wuf5y9tJ88BwzLv2" @@ -376,7 +376,7 @@ "type": "attack", "_id": "mH6mmJIMM1fwzePt", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.

@Template[type:circle|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -465,7 +465,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754070760732, - "modifiedTime": 1754070860912, + "modifiedTime": 1754142058270, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0ts6CGd93lLqGZI5.ayGHTtyjSuIR4BrV" diff --git a/src/packs/adversaries/adversary_Assassin_Poisoner_h5RuhzGL17dW5FBT.json b/src/packs/adversaries/adversary_Assassin_Poisoner_h5RuhzGL17dW5FBT.json index 361addb3..f41171f5 100644 --- a/src/packs/adversaries/adversary_Assassin_Poisoner_h5RuhzGL17dW5FBT.json +++ b/src/packs/adversaries/adversary_Assassin_Poisoner_h5RuhzGL17dW5FBT.json @@ -236,7 +236,7 @@ "type": "effect", "_id": "L83tU1TgmqoH9SSn", "systemPath": "actions", - "description": "", + "description": "

Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -328,7 +328,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754073069218, - "modifiedTime": 1754073116024, + "modifiedTime": 1754142079163, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!h5RuhzGL17dW5FBT.Fz2lnUEeBxsDpx0G" @@ -429,7 +429,7 @@ "type": "effect", "_id": "sp7RfJRQJsEUm09m", "systemPath": "actions", - "description": "", + "description": "

Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -519,7 +519,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754073225985, - "modifiedTime": 1754073324182, + "modifiedTime": 1754142105436, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!h5RuhzGL17dW5FBT.lAmiK8wVxjyHwKlp" diff --git a/src/packs/adversaries/adversary_Battle_Box_dgH3fW9FTYLaIDvS.json b/src/packs/adversaries/adversary_Battle_Box_dgH3fW9FTYLaIDvS.json index f9dca944..f22cbdde 100644 --- a/src/packs/adversaries/adversary_Battle_Box_dgH3fW9FTYLaIDvS.json +++ b/src/packs/adversaries/adversary_Battle_Box_dgH3fW9FTYLaIDvS.json @@ -269,7 +269,7 @@ "type": "attack", "_id": "FX9jwg5ZNjAWnti3", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress and roll a d6. The Box uses the corresponding move:

  1. Mana Beam

  2. Fire Jets

  3. Trample

  4. Shocking Gas

  5. Stunning Clap

  6. Psionic Whine

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -341,7 +341,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754073845291, - "modifiedTime": 1754074092816, + "modifiedTime": 1754142121782, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.ZqfLMjVkbUwDw4p6" @@ -357,7 +357,7 @@ "type": "attack", "_id": "Co09oXMw0yBjGaws", "systemPath": "actions", - "description": "", + "description": "

The Box fires a searing beam. Make an attack against a target within Far range. On a success, deal 2d10+2 magic damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -448,7 +448,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074104758, - "modifiedTime": 1754074169215, + "modifiedTime": 1754142132743, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.lqyN4CQop53BzarW" @@ -464,7 +464,7 @@ "type": "attack", "_id": "hRAKaOdzQXLYBNVV", "systemPath": "actions", - "description": "", + "description": "

The Box shoots into the air, spinning and releasing jets of flame. Make an attack against all targets within Close range. Targets the Box succeeds against take 2d8 physical damage.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -555,7 +555,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074175443, - "modifiedTime": 1754074254385, + "modifiedTime": 1754142142523, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.IHQoqt39T772FVMs" @@ -571,7 +571,7 @@ "type": "attack", "_id": "IOgPMu12Xnn33TfG", "systemPath": "actions", - "description": "", + "description": "

The Box rockets around erratically. Make an attack against all PCs within Close range. Targets the Box succeeds against take 1d6+5 physical damage and are Vulnerable until their next roll with Hope.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -714,7 +714,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074260007, - "modifiedTime": 1754074361978, + "modifiedTime": 1754142151952, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.XtnByqUr9AuYU9Ip" @@ -730,7 +730,7 @@ "type": "attack", "_id": "ky4OMl558J5wCbDp", "systemPath": "actions", - "description": "", + "description": "

The Box sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -820,7 +820,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074364206, - "modifiedTime": 1754081281415, + "modifiedTime": 1754142161096, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.3bPURmuwQs06fThQ" @@ -836,7 +836,7 @@ "type": "attack", "_id": "LQtopkrtSlCQ5MAr", "systemPath": "actions", - "description": "", + "description": "

The Box leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become Vulnerable until the cube is defeated.

@Template[type:emanation|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -879,7 +879,7 @@ "difficulty": null, "damageMod": "none" }, - "name": "Attack", + "name": "Roll Save", "img": "icons/magic/sonic/explosion-impact-shock-wave.webp", "range": "veryClose" } @@ -952,7 +952,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074454965, - "modifiedTime": 1754074555182, + "modifiedTime": 1754142182845, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.ijIaKjroxq3xZd9Z" @@ -968,7 +968,7 @@ "type": "attack", "_id": "3R3pGOUj4rHaUzPK", "systemPath": "actions", - "description": "", + "description": "

The Box releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take 2d4+9 direct magic damage.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -1059,7 +1059,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074558281, - "modifiedTime": 1754074641366, + "modifiedTime": 1754142197090, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.JCue4ko61bjhedXv" @@ -1075,7 +1075,7 @@ "type": "healing", "_id": "3XOvKoYz4CqMNrU9", "systemPath": "actions", - "description": "", + "description": "

Before rolling damage for the Box’s attack, you can mark a Stress to add a d6 to the damage roll. Additionally, you gain a Fear.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -1168,7 +1168,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074647690, - "modifiedTime": 1754074721984, + "modifiedTime": 1754142206511, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.ITzpRJr2jWK0Ksmp" @@ -1184,7 +1184,7 @@ "type": "attack", "_id": "oCpv4zi9jtEpo0K1", "systemPath": "actions", - "description": "", + "description": "

When the Box marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take 2d8+1 magic damage

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -1275,7 +1275,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074737929, - "modifiedTime": 1754074811945, + "modifiedTime": 1754142216691, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.YvfzPyJbbv2ia6Yp" diff --git a/src/packs/adversaries/adversary_Bear_71qKDLKO3CsrNkdy.json b/src/packs/adversaries/adversary_Bear_71qKDLKO3CsrNkdy.json index 5e765b6f..a8e610a3 100644 --- a/src/packs/adversaries/adversary_Bear_71qKDLKO3CsrNkdy.json +++ b/src/packs/adversaries/adversary_Bear_71qKDLKO3CsrNkdy.json @@ -275,7 +275,7 @@ "type": "attack", "_id": "PXL3e51eBYZ4O2lb", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 physical damage and the target is Restrained until they break free with a successful Strength Roll.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -425,7 +425,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754012195973, - "modifiedTime": 1754012285100, + "modifiedTime": 1754143721840, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!71qKDLKO3CsrNkdy.zgR0MEqyobKp2yXr" @@ -438,75 +438,7 @@ "system": { "description": "

When the Bear makes a successful attack against a PC, you gain a Fear.

", "resource": null, - "actions": { - "HawHNALF7mdigX4X": { - "type": "healing", - "_id": "HawHNALF7mdigX4X", - "systemPath": "actions", - "description": "", - "chatDisplay": true, - "actionType": "action", - "cost": [], - "uses": { - "value": null, - "max": "", - "recovery": null - }, - "damage": { - "parts": [ - { - "value": { - "custom": { - "enabled": true, - "formula": "1" - }, - "multiplier": "flat", - "flatMultiplier": 1, - "dice": "d6", - "bonus": null - }, - "applyTo": "fear", - "base": false, - "resultBased": false, - "valueAlt": { - "multiplier": "prof", - "flatMultiplier": 1, - "dice": "d6", - "bonus": null, - "custom": { - "enabled": false - } - }, - "type": [] - } - ], - "includeBase": false - }, - "target": { - "type": "any", - "amount": null - }, - "effects": [], - "roll": { - "type": null, - "trait": null, - "difficulty": null, - "bonus": null, - "advState": "neutral", - "diceRolling": { - "multiplier": "prof", - "flatMultiplier": 1, - "dice": "d6", - "compare": null, - "treshold": null - }, - "useDefault": false - }, - "name": "Gain Fear", - "img": "icons/magic/unholy/orb-hands-pink.webp", - "range": "" - } - }, + "actions": {}, "originItemType": null, "subType": null, "originId": null @@ -527,7 +459,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754012330113, - "modifiedTime": 1754012418576, + "modifiedTime": 1754143729868, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!71qKDLKO3CsrNkdy.4hJbq9WCwJn78frt" diff --git a/src/packs/adversaries/adversary_Bladed_Guard_B4LZcGuBAHzyVdzy.json b/src/packs/adversaries/adversary_Bladed_Guard_B4LZcGuBAHzyVdzy.json index de805464..0be3490d 100644 --- a/src/packs/adversaries/adversary_Bladed_Guard_B4LZcGuBAHzyVdzy.json +++ b/src/packs/adversaries/adversary_Bladed_Guard_B4LZcGuBAHzyVdzy.json @@ -237,7 +237,7 @@ "type": "attack", "_id": "3lbeEeJdjzPn0MoG", "systemPath": "actions", - "description": "", + "description": "

A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line.

", "chatDisplay": true, "actionType": "passive", "cost": [], @@ -275,7 +275,7 @@ "difficulty": null, "damageMod": "none" }, - "name": "Use", + "name": "Block", "img": "icons/equipment/shield/shield-round-boss-wood-brown.webp", "range": "veryClose" } @@ -300,7 +300,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754012824140, - "modifiedTime": 1754012926434, + "modifiedTime": 1754143793947, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!B4LZcGuBAHzyVdzy.qEn4baWgkjKtmILp" @@ -318,7 +318,7 @@ "type": "attack", "_id": "TK5R00afB1RIA6gp", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -433,7 +433,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754012944888, - "modifiedTime": 1754013114603, + "modifiedTime": 1754143803011, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!B4LZcGuBAHzyVdzy.9gizFt9ovKL05DXu" diff --git a/src/packs/adversaries/adversary_Brawny_Zombie_2UeZ0tEe7AzgSJNd.json b/src/packs/adversaries/adversary_Brawny_Zombie_2UeZ0tEe7AzgSJNd.json index bddea834..fe7e037e 100644 --- a/src/packs/adversaries/adversary_Brawny_Zombie_2UeZ0tEe7AzgSJNd.json +++ b/src/packs/adversaries/adversary_Brawny_Zombie_2UeZ0tEe7AzgSJNd.json @@ -281,7 +281,7 @@ "type": "attack", "_id": "qCcWw60cPZnEWbpG", "systemPath": "actions", - "description": "", + "description": "

Make a standard attack with advantage against a target the Zombie has Restrained. On a success, the attack deals direct damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -371,7 +371,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754013355113, - "modifiedTime": 1754013446559, + "modifiedTime": 1754143817596, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!2UeZ0tEe7AzgSJNd.LP7xVLMTkJsmiIvl" @@ -389,7 +389,7 @@ "type": "damage", "_id": "xV1z3dk9c7jIkk7v", "systemPath": "actions", - "description": "", + "description": "

When the Zombies makes a successful standard attack, you can mark a Stress to temporarily Restrain the target and force them to mark 2 Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -518,7 +518,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754013473713, - "modifiedTime": 1754013614420, + "modifiedTime": 1754143824712, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!2UeZ0tEe7AzgSJNd.69reUZ5tv3splqyO" diff --git a/src/packs/adversaries/adversary_Cave_Ogre_8Zkqk1jU09nKL2fy.json b/src/packs/adversaries/adversary_Cave_Ogre_8Zkqk1jU09nKL2fy.json index 1d5085c4..18f1b756 100644 --- a/src/packs/adversaries/adversary_Cave_Ogre_8Zkqk1jU09nKL2fy.json +++ b/src/packs/adversaries/adversary_Cave_Ogre_8Zkqk1jU09nKL2fy.json @@ -238,7 +238,7 @@ "type": "effect", "_id": "UoZ6vXRXvWYjpJpZ", "systemPath": "actions", - "description": "", + "description": "

You must spend a Fear to spotlight the Ogre. While spotlighted, they can make their standard attack against all targets within range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -285,7 +285,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754011303846, - "modifiedTime": 1754011580092, + "modifiedTime": 1754143837385, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8Zkqk1jU09nKL2fy.ynuyMl1sMQYINfcQ" @@ -337,7 +337,7 @@ "type": "attack", "_id": "3p1qfHy5uHe4H2hB", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to pick up heavy objects and throw them at all targets in front of the Ogre within Far range. Make an attack against these targets. Targets the Ogre succeeds against take 1d10+2 physical damage. If they succeed against more than one target, you gain a Fear.

@Template[type:inFront|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -419,7 +419,7 @@ "_id": "pmeromzI4eQOilbp", "systemPath": "actions", "description": "", - "chatDisplay": true, + "chatDisplay": false, "actionType": "action", "cost": [], "uses": { @@ -502,7 +502,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754011680074, - "modifiedTime": 1754011917159, + "modifiedTime": 1754143860893, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8Zkqk1jU09nKL2fy.zGvaBYJPOOnQVQEn" @@ -520,7 +520,7 @@ "type": "damage", "_id": "PtTu9bnCJKMySBSV", "systemPath": "actions", - "description": "", + "description": "

When the Ogre marks 2 or more HP, they can rampage. Move the Ogre to a point within Close range and deal 2d6+3 direct physical damage to all targets in their path.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -590,7 +590,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754011925214, - "modifiedTime": 1754012026787, + "modifiedTime": 1754143873733, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8Zkqk1jU09nKL2fy.Qxkddj6nQc4RDExW" diff --git a/src/packs/adversaries/adversary_Chaos_Skull_jDmHqGvzg5wjgmxE.json b/src/packs/adversaries/adversary_Chaos_Skull_jDmHqGvzg5wjgmxE.json index 0ef437de..7bac2aa9 100644 --- a/src/packs/adversaries/adversary_Chaos_Skull_jDmHqGvzg5wjgmxE.json +++ b/src/packs/adversaries/adversary_Chaos_Skull_jDmHqGvzg5wjgmxE.json @@ -348,7 +348,7 @@ "type": "attack", "_id": "iF0PD1t3yovKMTfy", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make an attack against all targets within Close range. Targets the Skull succeeds against take 2d6+4 magic damage.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -447,7 +447,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075150449, - "modifiedTime": 1754075227513, + "modifiedTime": 1754142237897, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!jDmHqGvzg5wjgmxE.Zn25zBr96y1hrmnr" @@ -463,7 +463,7 @@ "type": "attack", "_id": "872Fq88Hitwc6f3W", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks 1d4 Stress and the Skull clears that many Stress. Additionally, on a success, the Skull can immediately be spotlighted again.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -529,72 +529,6 @@ "name": "Attack", "img": "icons/magic/control/sihouette-hold-beam-green.webp", "range": "veryClose" - }, - "m71TUOhKkOLUj8FZ": { - "type": "healing", - "_id": "m71TUOhKkOLUj8FZ", - "systemPath": "actions", - "description": "", - "chatDisplay": true, - "actionType": "action", - "cost": [], - "uses": { - "value": null, - "max": "", - "recovery": null - }, - "damage": { - "parts": [ - { - "value": { - "custom": { - "enabled": false - }, - "flatMultiplier": 1, - "dice": "d4", - "bonus": null, - "multiplier": "flat" - }, - "applyTo": "stress", - "base": false, - "resultBased": false, - "valueAlt": { - "multiplier": "prof", - "flatMultiplier": 1, - "dice": "d6", - "bonus": null, - "custom": { - "enabled": false - } - }, - "type": [] - } - ], - "includeBase": false - }, - "target": { - "type": "self", - "amount": null - }, - "effects": [], - "roll": { - "type": null, - "trait": null, - "difficulty": null, - "bonus": null, - "advState": "neutral", - "diceRolling": { - "multiplier": "prof", - "flatMultiplier": 1, - "dice": "d6", - "compare": null, - "treshold": null - }, - "useDefault": false - }, - "name": "Clear Stress", - "img": "icons/magic/control/sihouette-hold-beam-green.webp", - "range": "" } }, "originItemType": null, @@ -618,7 +552,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075230388, - "modifiedTime": 1754075325188, + "modifiedTime": 1754142272882, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!jDmHqGvzg5wjgmxE.urXRi4bdBfvl8U6K" diff --git a/src/packs/adversaries/adversary_Conscript_99TqczuQipBmaB8i.json b/src/packs/adversaries/adversary_Conscript_99TqczuQipBmaB8i.json index a4725845..0cbfbf25 100644 --- a/src/packs/adversaries/adversary_Conscript_99TqczuQipBmaB8i.json +++ b/src/packs/adversaries/adversary_Conscript_99TqczuQipBmaB8i.json @@ -255,7 +255,7 @@ "type": "effect", "_id": "cbAvPSIhwBMBTI3D", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Conscripts within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -303,7 +303,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075401268, - "modifiedTime": 1754075437940, + "modifiedTime": 1754142299386, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!99TqczuQipBmaB8i.MWfKUGzT1YBmLvpn" diff --git a/src/packs/adversaries/adversary_Construct_uOP5oT9QzXPlnf3p.json b/src/packs/adversaries/adversary_Construct_uOP5oT9QzXPlnf3p.json index bbc806a4..a1440de4 100644 --- a/src/packs/adversaries/adversary_Construct_uOP5oT9QzXPlnf3p.json +++ b/src/packs/adversaries/adversary_Construct_uOP5oT9QzXPlnf3p.json @@ -300,7 +300,7 @@ "type": "attack", "_id": "OswphW4Z1B5oa4ts", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make an attack against all targets in the Construct’s path when they move. Targets the Construct succeeds against take 1d8 physical damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -398,7 +398,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754013785248, - "modifiedTime": 1754013859298, + "modifiedTime": 1754143890173, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!uOP5oT9QzXPlnf3p.93m085bEaKFzvEWT" @@ -416,7 +416,7 @@ "type": "effect", "_id": "xYACTiZzApmCXXmf", "systemPath": "actions", - "description": "", + "description": "

Before rolling damage for the Construct’s attack, you can mark a Stress to gain a +10 bonus to the damage roll. The Construct can then take the spotlight again.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -515,7 +515,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754013871234, - "modifiedTime": 1754013921817, + "modifiedTime": 1754143897693, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!uOP5oT9QzXPlnf3p.EF6YIDjQ0liFubGA" @@ -533,7 +533,7 @@ "type": "attack", "_id": "fkIWRdcGPgHgm6VC", "systemPath": "actions", - "description": "", + "description": "

When the Construct marks their last HP, the magic powering them ruptures in an explosion of force. Make an attack with advantage against all targets within Very Close range. Targets the Construct succeeds against take 1d12+2 magic damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -623,7 +623,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754013980637, - "modifiedTime": 1754014038531, + "modifiedTime": 1754143905192, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!uOP5oT9QzXPlnf3p.UlGLuV1L33tDWkli" diff --git a/src/packs/adversaries/adversary_Courtesan_ZxWaWPdzFIUPNC62.json b/src/packs/adversaries/adversary_Courtesan_ZxWaWPdzFIUPNC62.json index a64ea809..1cfa6fe5 100644 --- a/src/packs/adversaries/adversary_Courtesan_ZxWaWPdzFIUPNC62.json +++ b/src/packs/adversaries/adversary_Courtesan_ZxWaWPdzFIUPNC62.json @@ -240,7 +240,7 @@ "type": "damage", "_id": "dRtDCrAPLc1GYqBs", "systemPath": "actions", - "description": "", + "description": "

When a PC within Close range makes a Presence Roll, you can mark a Stress to cast a gaze toward the aftermath. On the target’s failure, they must mark 2 Stress and are Vulnerable until the scene ends or they succeed on a social action against the Courtesan. On the target’s success, they must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -370,7 +370,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075457515, - "modifiedTime": 1754075591784, + "modifiedTime": 1754142315839, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!ZxWaWPdzFIUPNC62.rSMUPC5GhR982ifg" diff --git a/src/packs/adversaries/adversary_Courtier_CBBuEXAlLKFMJdjg.json b/src/packs/adversaries/adversary_Courtier_CBBuEXAlLKFMJdjg.json index cf0e8a04..df0103bf 100644 --- a/src/packs/adversaries/adversary_Courtier_CBBuEXAlLKFMJdjg.json +++ b/src/packs/adversaries/adversary_Courtier_CBBuEXAlLKFMJdjg.json @@ -237,7 +237,7 @@ "type": "attack", "_id": "Yi3rvjj0Umqt5Z8j", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to say something mocking and force a target within Close range to make a Presence Reaction Roll (14) to see if they can save face. On a failure, the target must mark 2 Stress and is Vulnerable until the scene ends.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -386,7 +386,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754014295058, - "modifiedTime": 1754014456928, + "modifiedTime": 1754143921727, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!CBBuEXAlLKFMJdjg.LYNaKEYcYMgvF4Rf" @@ -404,7 +404,7 @@ "type": "effect", "_id": "IwuFowlcXyjvfOxp", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear and target a PC. The Courtier convinces a crowd or prominent individual that the target is the cause of their current conflict or misfortune.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -451,7 +451,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754014473825, - "modifiedTime": 1754014546519, + "modifiedTime": 1754143929683, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!CBBuEXAlLKFMJdjg.Ux42ELBBuSYwm4yW" diff --git a/src/packs/adversaries/adversary_Cult_Adept_0NxCSugvKQ4W8OYZ.json b/src/packs/adversaries/adversary_Cult_Adept_0NxCSugvKQ4W8OYZ.json index ea05532d..44a272c2 100644 --- a/src/packs/adversaries/adversary_Cult_Adept_0NxCSugvKQ4W8OYZ.json +++ b/src/packs/adversaries/adversary_Cult_Adept_0NxCSugvKQ4W8OYZ.json @@ -112,7 +112,8 @@ } ] }, - "range": "far" + "range": "far", + "img": "icons/weapons/staves/staff-ornate-purple.webp" } }, "flags": {}, @@ -124,7 +125,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1753922784239, - "modifiedTime": 1754090770938, + "modifiedTime": 1754142403176, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_id": "0NxCSugvKQ4W8OYZ", @@ -240,7 +241,7 @@ "type": "attack", "_id": "TQv3o9sRnlDNbPyu", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to make a standard attack against a target within range. On a success, the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -364,7 +365,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075842447, - "modifiedTime": 1754075990327, + "modifiedTime": 1754142328561, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0NxCSugvKQ4W8OYZ.kCffzM8rX8NEr9d2" @@ -380,7 +381,7 @@ "type": "effect", "_id": "8yRj7EpEI4PlKNhl", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to wrap an ally within Close range in a shroud of Protection until the Adept marks their last HP. While Protected, the target has resistance to all damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -491,7 +492,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075995517, - "modifiedTime": 1754076062027, + "modifiedTime": 1754142338486, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0NxCSugvKQ4W8OYZ.IHWDn097sRgjlZXO" @@ -507,7 +508,7 @@ "type": "effect", "_id": "g4RDHrY0AEYXjH52", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear and choose a point within Far range. All targets within Close range of that point are Restrained in smoky chains until they break free with a successful Strength or Instinct Roll. A target Restrained by this feature must spend a Hope to make an action roll.

@Template[type:circle|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -607,7 +608,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754076110844, - "modifiedTime": 1754076347293, + "modifiedTime": 1754142351045, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0NxCSugvKQ4W8OYZ.JpSrduK3vjd9h098" @@ -617,13 +618,18 @@ "type": "feature", "system": { "description": "

Twice per scene, when a PC rolls a failure with Fear, clear a Stress.

", - "resource": null, + "resource": { + "type": "simple", + "value": 0, + "max": "2", + "icon": "" + }, "actions": { "3tibqB97ooJesxf0": { "type": "healing", "_id": "3tibqB97ooJesxf0", "systemPath": "actions", - "description": "", + "description": "

Twice per scene, when a PC rolls a failure with Fear, clear a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -708,7 +714,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754076395683, - "modifiedTime": 1754076432247, + "modifiedTime": 1754142376642, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0NxCSugvKQ4W8OYZ.x6FbcrfOscb3er6P" diff --git a/src/packs/adversaries/adversary_Cult_Fang_tyBOpLfigAhI9bU3.json b/src/packs/adversaries/adversary_Cult_Fang_tyBOpLfigAhI9bU3.json index d7c9d514..56568c37 100644 --- a/src/packs/adversaries/adversary_Cult_Fang_tyBOpLfigAhI9bU3.json +++ b/src/packs/adversaries/adversary_Cult_Fang_tyBOpLfigAhI9bU3.json @@ -230,7 +230,7 @@ "type": "effect", "_id": "hjuqvsMB7KNLNvjg", "systemPath": "actions", - "description": "", + "description": "

The Fang can climb and walk on vertical surfaces. Mark a Stress to move from one shadow to another within Far range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -278,7 +278,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754076664932, - "modifiedTime": 1754076695392, + "modifiedTime": 1754142423230, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!tyBOpLfigAhI9bU3.vX5FHwLvFjuc4JC1" @@ -294,7 +294,7 @@ "type": "attack", "_id": "QjQ04SAwfjrxliNI", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable. On a success, the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -371,7 +371,7 @@ "difficulty": null, "damageMod": "none" }, - "name": "Teleport", + "name": "Roll Save", "img": "icons/magic/unholy/barrier-fire-pink.webp", "range": "melee" } @@ -444,7 +444,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754076697557, - "modifiedTime": 1754076794997, + "modifiedTime": 1754142442929, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!tyBOpLfigAhI9bU3.ohASSruBxcvuItIK" diff --git a/src/packs/adversaries/adversary_Cult_Initiate_zx99sOGTXicP4SSD.json b/src/packs/adversaries/adversary_Cult_Initiate_zx99sOGTXicP4SSD.json index 5965fce9..1b2f29ba 100644 --- a/src/packs/adversaries/adversary_Cult_Initiate_zx99sOGTXicP4SSD.json +++ b/src/packs/adversaries/adversary_Cult_Initiate_zx99sOGTXicP4SSD.json @@ -255,7 +255,7 @@ "type": "effect", "_id": "EH1preaTWBD4rOvx", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -303,7 +303,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754076871173, - "modifiedTime": 1754076911199, + "modifiedTime": 1754142459708, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!zx99sOGTXicP4SSD.WP6xQtYzouPEFr82" diff --git a/src/packs/adversaries/adversary_Deeproot_Defender_9x2xY9zwc3xzbXo5.json b/src/packs/adversaries/adversary_Deeproot_Defender_9x2xY9zwc3xzbXo5.json index 57f6fb5c..292f5161 100644 --- a/src/packs/adversaries/adversary_Deeproot_Defender_9x2xY9zwc3xzbXo5.json +++ b/src/packs/adversaries/adversary_Deeproot_Defender_9x2xY9zwc3xzbXo5.json @@ -238,7 +238,7 @@ "type": "damage", "_id": "55hCZsJQhJNcZ0lX", "systemPath": "actions", - "description": "", + "description": "

Slam the ground, knocking all targets within Very Close range back to Far range. Each target knocked back this way must mark a Stress.

@Template[type:emanation|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -307,7 +307,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754014765553, - "modifiedTime": 1754014836251, + "modifiedTime": 1754143942478, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!9x2xY9zwc3xzbXo5.0DSCzAFXy0hV4afJ" @@ -325,7 +325,7 @@ "type": "attack", "_id": "nQ3vXrrKBizZoaDt", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Close range. On a success, spend a Fear to pull them into Melee range, deal 1d6+2 physical damage, and Restrain them until the Defender takes Severe damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -465,7 +465,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754014840148, - "modifiedTime": 1754014907017, + "modifiedTime": 1754143956037, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!9x2xY9zwc3xzbXo5.rreGFW5TbhUoZf2T" diff --git a/src/packs/adversaries/adversary_Demonic_Hound_Pack_NoRZ1PqB8N5wcIw0.json b/src/packs/adversaries/adversary_Demonic_Hound_Pack_NoRZ1PqB8N5wcIw0.json index b0bc8de8..4a57c59c 100644 --- a/src/packs/adversaries/adversary_Demonic_Hound_Pack_NoRZ1PqB8N5wcIw0.json +++ b/src/packs/adversaries/adversary_Demonic_Hound_Pack_NoRZ1PqB8N5wcIw0.json @@ -269,7 +269,7 @@ "type": "damage", "_id": "XyLlX9RWSxciZ7oV", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make all targets within Very Close range lose a Hope. If a target is not able to lose a Hope, they must instead mark 2 Stress.

@Template[type:emanation|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -339,7 +339,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754077020106, - "modifiedTime": 1754077111451, + "modifiedTime": 1754142474768, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!NoRZ1PqB8N5wcIw0.WEbHwamS5ZBphiKq" diff --git a/src/packs/adversaries/adversary_Dire_Wolf_wNzeuQLfLUMvgHlQ.json b/src/packs/adversaries/adversary_Dire_Wolf_wNzeuQLfLUMvgHlQ.json index 02703ebb..03aa65be 100644 --- a/src/packs/adversaries/adversary_Dire_Wolf_wNzeuQLfLUMvgHlQ.json +++ b/src/packs/adversaries/adversary_Dire_Wolf_wNzeuQLfLUMvgHlQ.json @@ -237,7 +237,7 @@ "type": "attack", "_id": "FFQvt3sMfuwXxIrf", "systemPath": "actions", - "description": "", + "description": "

If the Wolf makes a successful standard attack and another Dire Wolf is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -325,7 +325,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754044226022, - "modifiedTime": 1754044331531, + "modifiedTime": 1754143967972, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!wNzeuQLfLUMvgHlQ.wQXEnMqrl2jo91oy" @@ -343,7 +343,7 @@ "type": "attack", "_id": "Tvizq1jEfG8FyfNc", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -491,7 +491,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754044355011, - "modifiedTime": 1754044420728, + "modifiedTime": 1754143975342, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!wNzeuQLfLUMvgHlQ.85XrqDvLP30YOO43" diff --git a/src/packs/adversaries/adversary_Electric_Eels_TLzY1nDw0Bu9Ud40.json b/src/packs/adversaries/adversary_Electric_Eels_TLzY1nDw0Bu9Ud40.json index a9d05486..83246814 100644 --- a/src/packs/adversaries/adversary_Electric_Eels_TLzY1nDw0Bu9Ud40.json +++ b/src/packs/adversaries/adversary_Electric_Eels_TLzY1nDw0Bu9Ud40.json @@ -263,7 +263,7 @@ "type": "attack", "_id": "L4Rpg7fnFuxpD3im", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make a standard attack against all targets within Very Close range. You gain a Fear for each target that marks HP.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -362,7 +362,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754077534109, - "modifiedTime": 1754077613127, + "modifiedTime": 1754142494905, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!TLzY1nDw0Bu9Ud40.u5NL1eUJeAkIEpgt" diff --git a/src/packs/adversaries/adversary_Elite_Soldier_bfhVWMBUh61b9J6n.json b/src/packs/adversaries/adversary_Elite_Soldier_bfhVWMBUh61b9J6n.json index 2e220f1d..0d042a76 100644 --- a/src/packs/adversaries/adversary_Elite_Soldier_bfhVWMBUh61b9J6n.json +++ b/src/packs/adversaries/adversary_Elite_Soldier_bfhVWMBUh61b9J6n.json @@ -264,7 +264,7 @@ "type": "attack", "_id": "XquYMA2xJZUKSmXQ", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to move into Melee range of an ally and make a standard attack against a target within Very Close range. On a success, deal 2d10+2 physical damage and the ally can clear a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -362,7 +362,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754142511820 }, "_key": "!actors.items!bfhVWMBUh61b9J6n.ojiIZHBd0sMLxSUE" }, @@ -377,7 +378,7 @@ "type": "effect", "_id": "dwpQNx63V6hL1mXZ", "systemPath": "actions", - "description": "", + "description": "

When the Soldier is within Very Close range of a knight or other noble who would take damage, you can mark a Stress to move into Melee range of them and take the damage instead.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -424,7 +425,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754142520242 }, "_key": "!actors.items!bfhVWMBUh61b9J6n.zcfyEY29yWqJtZbl" } diff --git a/src/packs/adversaries/adversary_Failed_Experiment_ChwwVqowFw8hJQwT.json b/src/packs/adversaries/adversary_Failed_Experiment_ChwwVqowFw8hJQwT.json index deeef41c..837d661f 100644 --- a/src/packs/adversaries/adversary_Failed_Experiment_ChwwVqowFw8hJQwT.json +++ b/src/packs/adversaries/adversary_Failed_Experiment_ChwwVqowFw8hJQwT.json @@ -354,7 +354,7 @@ "type": "effect", "_id": "i3FANnO1t9AzJdTp", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to spotlight the Experiment as an additional GM move instead of spending Fear.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -402,7 +402,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754077960964, - "modifiedTime": 1754078015297, + "modifiedTime": 1754142534263, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!ChwwVqowFw8hJQwT.g0h3Zo6xqgfSlyxi" diff --git a/src/packs/adversaries/adversary_Giant_Beastmaster_8VZIgU12cB3cvlyH.json b/src/packs/adversaries/adversary_Giant_Beastmaster_8VZIgU12cB3cvlyH.json index f18ad5a6..6dca46d3 100644 --- a/src/packs/adversaries/adversary_Giant_Beastmaster_8VZIgU12cB3cvlyH.json +++ b/src/packs/adversaries/adversary_Giant_Beastmaster_8VZIgU12cB3cvlyH.json @@ -269,7 +269,7 @@ "type": "attack", "_id": "ErwQgU4dwBcmZIBX", "systemPath": "actions", - "description": "", + "description": "

Make a standard attack against a target. On a success, you can mark a Stress to pin them to a nearby surface. The pinned target is Restrained until they break free with a successful Finesse or Strength Roll.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -410,7 +410,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754078394872, - "modifiedTime": 1754078482791, + "modifiedTime": 1754142550948, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8VZIgU12cB3cvlyH.6ZrDjgnWufJohkp1" diff --git a/src/packs/adversaries/adversary_Giant_Brawler_YnObCleGjPT7yqEc.json b/src/packs/adversaries/adversary_Giant_Brawler_YnObCleGjPT7yqEc.json index b23dd1b1..d7c44ef2 100644 --- a/src/packs/adversaries/adversary_Giant_Brawler_YnObCleGjPT7yqEc.json +++ b/src/packs/adversaries/adversary_Giant_Brawler_YnObCleGjPT7yqEc.json @@ -236,7 +236,7 @@ "type": "attack", "_id": "zns57MqnZ6M1d4r0", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take 2d4+3 physical damage from the shrapnel.

@Template[type:circle|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -335,7 +335,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754078623104, - "modifiedTime": 1754081240943, + "modifiedTime": 1754142564481, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!YnObCleGjPT7yqEc.ro8AtBdgklyyuydK" @@ -351,7 +351,7 @@ "type": "attack", "_id": "D53yjFXoP5uFXe9M", "systemPath": "actions", - "description": "", + "description": "

When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals 2d6+15 physical damage instead of their standard damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -442,7 +442,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754078720546, - "modifiedTime": 1754078783279, + "modifiedTime": 1754142579703, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!YnObCleGjPT7yqEc.kKBbEAffbHxmHo15" diff --git a/src/packs/adversaries/adversary_Giant_Eagle_OMQ0v6PE8s1mSU0K.json b/src/packs/adversaries/adversary_Giant_Eagle_OMQ0v6PE8s1mSU0K.json index a5ced464..f456679d 100644 --- a/src/packs/adversaries/adversary_Giant_Eagle_OMQ0v6PE8s1mSU0K.json +++ b/src/packs/adversaries/adversary_Giant_Eagle_OMQ0v6PE8s1mSU0K.json @@ -345,7 +345,7 @@ "type": "attack", "_id": "KwsxjI3jBzmxgkPu", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to attack a target within Far range. On a success, deal 2d10+2 physical damage and knock the target over, making them Vulnerable until they next act.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -493,7 +493,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754142603575 }, "_key": "!actors.items!OMQ0v6PE8s1mSU0K.MabIQE1Kjn60j08J" }, @@ -508,7 +509,7 @@ "type": "attack", "_id": "NtgA9EQPF2Rdb9KK", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Very Close range. On a success, deal 2d4+3 physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained within the Eagle’s massive talons. If the target is Restrained, the Eagle immediately lifts into the air to Very Far range above the battlefi eld while holding them.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -648,7 +649,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754142613580 }, "_key": "!actors.items!OMQ0v6PE8s1mSU0K.NEOQ0E9AGSSIDm4v" }, @@ -663,7 +665,7 @@ "type": "damage", "_id": "1tO018UgL0VG51ti", "systemPath": "actions", - "description": "", + "description": "

While flying, the Eagle can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If their fall isn’t prevented during the PCs’ next action, the target takes 2d20 physical damage when they land.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -733,7 +735,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754142622906 }, "_key": "!actors.items!OMQ0v6PE8s1mSU0K.jY0ynjYvbS6E3NgJ" } diff --git a/src/packs/adversaries/adversary_Giant_Mosquitoes_IIWV4ysJPFPnTP7W.json b/src/packs/adversaries/adversary_Giant_Mosquitoes_IIWV4ysJPFPnTP7W.json index 7ea73ade..374aedf9 100644 --- a/src/packs/adversaries/adversary_Giant_Mosquitoes_IIWV4ysJPFPnTP7W.json +++ b/src/packs/adversaries/adversary_Giant_Mosquitoes_IIWV4ysJPFPnTP7W.json @@ -358,7 +358,7 @@ "type": "effect", "_id": "7ee6IhkKYDehjLmg", "systemPath": "actions", - "description": "", + "description": "

When the Mosquitoes’ attack causes a target to mark HP, you can mark a Stress to force the target to mark an additional HP.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -405,7 +405,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754046426987, - "modifiedTime": 1754046474428, + "modifiedTime": 1754143988475, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!IIWV4ysJPFPnTP7W.BTlMLjG65KQs0Jk2" diff --git a/src/packs/adversaries/adversary_Giant_Rat_4PfLnaCrOcMdb4dK.json b/src/packs/adversaries/adversary_Giant_Rat_4PfLnaCrOcMdb4dK.json index 553bb67b..59030699 100644 --- a/src/packs/adversaries/adversary_Giant_Rat_4PfLnaCrOcMdb4dK.json +++ b/src/packs/adversaries/adversary_Giant_Rat_4PfLnaCrOcMdb4dK.json @@ -263,7 +263,7 @@ "type": "attack", "_id": "q8chow47nQLR9qeF", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Giant Rats within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -334,7 +334,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754046640194, - "modifiedTime": 1754046720495, + "modifiedTime": 1754144002636, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!4PfLnaCrOcMdb4dK.fsaBlCjTdq1jM23G" diff --git a/src/packs/adversaries/adversary_Giant_Recruit_5s8wSvpyC5rxY5aD.json b/src/packs/adversaries/adversary_Giant_Recruit_5s8wSvpyC5rxY5aD.json index a16f0c85..9e486303 100644 --- a/src/packs/adversaries/adversary_Giant_Recruit_5s8wSvpyC5rxY5aD.json +++ b/src/packs/adversaries/adversary_Giant_Recruit_5s8wSvpyC5rxY5aD.json @@ -256,7 +256,7 @@ "type": "effect", "_id": "DjbPQowW1OdBD9Zn", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Giant Recruits within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -304,7 +304,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754079291678, - "modifiedTime": 1754079327480, + "modifiedTime": 1754142639306, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!5s8wSvpyC5rxY5aD.FMgB28X1LammRInU" diff --git a/src/packs/adversaries/adversary_Giant_Scorpion_fmfntuJ8mHRCAktP.json b/src/packs/adversaries/adversary_Giant_Scorpion_fmfntuJ8mHRCAktP.json index 0a7711e9..dc6c0910 100644 --- a/src/packs/adversaries/adversary_Giant_Scorpion_fmfntuJ8mHRCAktP.json +++ b/src/packs/adversaries/adversary_Giant_Scorpion_fmfntuJ8mHRCAktP.json @@ -236,7 +236,7 @@ "type": "attack", "_id": "PJbZ4ibLPle9BBRv", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make a standard attack against two targets within Melee range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -334,7 +334,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754046803174, - "modifiedTime": 1754046863892, + "modifiedTime": 1754144015161, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!fmfntuJ8mHRCAktP.4ct6XEXiTBFQKvXW" @@ -348,22 +348,14 @@ "description": "

Make an attack against a target within Very Close range. On a success, spend a Fear to deal 1d4+4 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.

", "resource": null, "actions": { - "RvsClkuSWILB0nYa": { - "type": "damage", - "_id": "RvsClkuSWILB0nYa", + "ZkcplnqoMP7dH9F4": { + "type": "attack", + "_id": "ZkcplnqoMP7dH9F4", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Very Close range. On a success, spend a Fear to deal 1d4+4 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.

", "chatDisplay": true, "actionType": "action", - "cost": [ - { - "scalable": false, - "key": "fear", - "value": 1, - "keyIsID": false, - "step": null - } - ], + "cost": [], "uses": { "value": null, "max": "", @@ -382,7 +374,9 @@ "multiplier": "flat" }, "applyTo": "hitPoints", - "type": [], + "type": [ + "physical" + ], "base": false, "resultBased": false, "valueAlt": { @@ -400,17 +394,37 @@ }, "target": { "type": "any", - "amount": null + "amount": 1 }, "effects": [ { - "_id": "cO2VDcRL8uDN7Uu6", + "_id": "oILkLJlGNZl7KI1R", "onSave": false } ], - "name": "Spend Fear", + "roll": { + "type": "attack", + "trait": null, + "difficulty": null, + "bonus": null, + "advState": "neutral", + "diceRolling": { + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "compare": null, + "treshold": null + }, + "useDefault": false + }, + "save": { + "trait": null, + "difficulty": null, + "damageMod": "none" + }, + "name": "Attack", "img": "icons/creatures/abilities/stinger-poison-scorpion-brown.webp", - "range": "" + "range": "veryClose" } }, "originItemType": null, @@ -419,11 +433,11 @@ }, "effects": [ { - "name": "Poison", + "name": "Poisoned", "img": "icons/creatures/abilities/stinger-poison-scorpion-brown.webp", "origin": "Compendium.daggerheart.adversaries.Actor.fmfntuJ8mHRCAktP.Item.lANiDkxxth2sGacT", "transfer": false, - "_id": "cO2VDcRL8uDN7Uu6", + "_id": "oILkLJlGNZl7KI1R", "type": "base", "system": { "rangeDependence": { @@ -444,7 +458,7 @@ "startRound": null, "startTurn": null }, - "description": "

You are Poisoned until your next rest or until you succeed on a Knowledge Roll (16). While Poisoned, you must roll a d6 before you make an action roll. On a result of 4 or lower, you must mark a Stress.

[[/dr trait=knowledge difficulty=16]]

", + "description": "

You are Poisoned until your next rest or until you succeed on a Knowledge Roll (16). While Poisoned, you must roll a d6 before you make an action roll. On a result of 4 or lower, you must mark a Stress.

[[/dr trait=knowledge difficulty=16]]

", "tint": "#ffffff", "statuses": [], "sort": 0, @@ -456,11 +470,11 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "createdTime": 1754046921939, - "modifiedTime": 1754047011246, + "createdTime": 1754144091498, + "modifiedTime": 1754144099382, "lastModifiedBy": "MQSznptE5yLT7kj8" }, - "_key": "!actors.items.effects!fmfntuJ8mHRCAktP.lANiDkxxth2sGacT.cO2VDcRL8uDN7Uu6" + "_key": "!actors.items.effects!fmfntuJ8mHRCAktP.lANiDkxxth2sGacT.oILkLJlGNZl7KI1R" } ], "folder": null, @@ -478,7 +492,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754046868084, - "modifiedTime": 1754047035479, + "modifiedTime": 1754144091512, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!fmfntuJ8mHRCAktP.lANiDkxxth2sGacT" diff --git a/src/packs/adversaries/adversary_Glass_Snake_8KWVLWXFhlY2kYx0.json b/src/packs/adversaries/adversary_Glass_Snake_8KWVLWXFhlY2kYx0.json index 8b1f4bdb..8d2a8419 100644 --- a/src/packs/adversaries/adversary_Glass_Snake_8KWVLWXFhlY2kYx0.json +++ b/src/packs/adversaries/adversary_Glass_Snake_8KWVLWXFhlY2kYx0.json @@ -232,7 +232,7 @@ "type": "damage", "_id": "H1nUSOudbtha1lnC", "systemPath": "actions", - "description": "", + "description": "

On a successful attack within Melee range against the Snake, the attacker must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -301,7 +301,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754047117565, - "modifiedTime": 1754047173751, + "modifiedTime": 1754144118922, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8KWVLWXFhlY2kYx0.Efa6t9Ow8b1DRyZV" @@ -319,7 +319,7 @@ "type": "attack", "_id": "2UzeQYL5HeyF3zwh", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -415,7 +415,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754047177610, - "modifiedTime": 1754047224249, + "modifiedTime": 1754144128032, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8KWVLWXFhlY2kYx0.Ro9XCeXsTOT9SXyo" @@ -433,7 +433,7 @@ "type": "effect", "_id": "yx5fjMLLwSnvSbqs", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to introduce a d6 Spitter Die.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -468,7 +468,7 @@ "type": "attack", "_id": "Ds6KlQKZCOhh5OMT", "systemPath": "actions", - "description": "", + "description": "

All targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take 1d4 physical damage.

@Template[type:inFront|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -536,6 +536,52 @@ "name": "Spit Attack", "img": "icons/magic/acid/projectile-needles-salvo-green.webp", "range": "far" + }, + "xccwknU2xHUwQSdn": { + "type": "attack", + "_id": "xccwknU2xHUwQSdn", + "systemPath": "actions", + "description": "

When the Snake is in the spotlight, roll the spitter die. On a result of 5 or higher, do a spit Attack.

", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": "", + "recovery": null + }, + "damage": { + "parts": [], + "includeBase": false + }, + "target": { + "type": "any", + "amount": null + }, + "effects": [], + "roll": { + "type": "diceSet", + "trait": null, + "difficulty": null, + "bonus": null, + "advState": "neutral", + "diceRolling": { + "multiplier": "flat", + "flatMultiplier": 1, + "dice": "d6", + "compare": "aboveEqual", + "treshold": 5 + }, + "useDefault": false + }, + "save": { + "trait": null, + "difficulty": null, + "damageMod": "none" + }, + "name": "Roll d6", + "img": "icons/magic/acid/projectile-needles-salvo-green.webp", + "range": "" } }, "originItemType": null, @@ -603,7 +649,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754047231449, - "modifiedTime": 1754047430569, + "modifiedTime": 1754144287335, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8KWVLWXFhlY2kYx0.LR5XHauNtWcl18CY" diff --git a/src/packs/adversaries/adversary_Gorgon_8mJYMpbLTb8qIOrr.json b/src/packs/adversaries/adversary_Gorgon_8mJYMpbLTb8qIOrr.json index 2e64117c..1535e4a5 100644 --- a/src/packs/adversaries/adversary_Gorgon_8mJYMpbLTb8qIOrr.json +++ b/src/packs/adversaries/adversary_Gorgon_8mJYMpbLTb8qIOrr.json @@ -269,7 +269,7 @@ "type": "effect", "_id": "fnTd5BjBAK46vRRk", "systemPath": "actions", - "description": "", + "description": "

When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and can’t become Hidden. Attack rolls made against a Glowing target have advantage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -359,7 +359,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754079448870, - "modifiedTime": 1754079525294, + "modifiedTime": 1754142654062, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8mJYMpbLTb8qIOrr.NepVGKOo1lHYjA1F" @@ -375,7 +375,7 @@ "type": "attack", "_id": "ryfj8eiYYNGJPtBg", "systemPath": "actions", - "description": "", + "description": "

Make an attack roll against a target within Melee range using the Gorgon’s protective snakes. On a success, mark a Stress to deal 2d10+4 physical damage and the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -491,7 +491,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754079563580, - "modifiedTime": 1754079636868, + "modifiedTime": 1754142664204, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8mJYMpbLTb8qIOrr.9SO2ov36lFH2YV0S" @@ -507,7 +507,7 @@ "type": "attack", "_id": "ySkX0wOpEFqtgeD9", "systemPath": "actions", - "description": "", + "description": "

When the Gorgon takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -579,7 +579,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754079643285, - "modifiedTime": 1754079735211, + "modifiedTime": 1754142680813, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8mJYMpbLTb8qIOrr.047o6OtNlUwLG1H1" diff --git a/src/packs/adversaries/adversary_Green_Ooze_SHXedd9zZPVfUgUa.json b/src/packs/adversaries/adversary_Green_Ooze_SHXedd9zZPVfUgUa.json index bcbe8b4f..31c812b3 100644 --- a/src/packs/adversaries/adversary_Green_Ooze_SHXedd9zZPVfUgUa.json +++ b/src/packs/adversaries/adversary_Green_Ooze_SHXedd9zZPVfUgUa.json @@ -275,7 +275,7 @@ "type": "damage", "_id": "nU4xpjruOvskcmiA", "systemPath": "actions", - "description": "", + "description": "

When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -344,7 +344,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754047544158, - "modifiedTime": 1754047598393, + "modifiedTime": 1754144332281, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!SHXedd9zZPVfUgUa.gJWoUSTGwVsJwPmK" @@ -362,7 +362,7 @@ "type": "attack", "_id": "fSxq0AL6YwZs7OAH", "systemPath": "actions", - "description": "", + "description": "

Make a standard attack against a target within Melee range. On a success, the Ooze envelops them and the target must mark 2 Stress. The target must mark an additional Stress when they make an action roll. If the Ooze takes Severe damage, the target is freed.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -527,7 +527,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754047601843, - "modifiedTime": 1754047680632, + "modifiedTime": 1754144340446, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!SHXedd9zZPVfUgUa.Sm9Sk4mSvcq6PkmR" @@ -538,14 +538,14 @@ "_id": "qNhrEK2YF8e3ljU6", "img": "icons/creatures/slimes/slime-movement-pseudopods-green.webp", "system": { - "description": "

When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Green Oozes (with no marked HP or Stress). Immediately spotlight both of them.

", + "description": "

When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.aLkLFuVoKz2NLoBK]{Tiny Green Oozes} (with no marked HP or Stress). Immediately spotlight both of them.

", "resource": null, "actions": { "s5mLw6DRGd76MLcC": { "type": "effect", "_id": "s5mLw6DRGd76MLcC", "systemPath": "actions", - "description": "", + "description": "

When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.aLkLFuVoKz2NLoBK]{Tiny Green Oozes} (with no marked HP or Stress). Immediately spotlight both of them.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -592,7 +592,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754047707170, - "modifiedTime": 1754047746968, + "modifiedTime": 1754145255991, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!SHXedd9zZPVfUgUa.qNhrEK2YF8e3ljU6" diff --git a/src/packs/adversaries/adversary_Harrier_uRtghKE9mHlII4rs.json b/src/packs/adversaries/adversary_Harrier_uRtghKE9mHlII4rs.json index c580e5e4..408a253a 100644 --- a/src/packs/adversaries/adversary_Harrier_uRtghKE9mHlII4rs.json +++ b/src/packs/adversaries/adversary_Harrier_uRtghKE9mHlII4rs.json @@ -271,7 +271,7 @@ "type": "attack", "_id": "FiuiLUbNUL0YKq7w", "systemPath": "actions", - "description": "", + "description": "

When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -369,7 +369,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754047898040, - "modifiedTime": 1754047992144, + "modifiedTime": 1754144359975, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!uRtghKE9mHlII4rs.v8TMp5ATyAjrmJJM" diff --git a/src/packs/adversaries/adversary_Head_Guard_mK3A5FTx6k8iPU3F.json b/src/packs/adversaries/adversary_Head_Guard_mK3A5FTx6k8iPU3F.json index b5d181dd..34d27caf 100644 --- a/src/packs/adversaries/adversary_Head_Guard_mK3A5FTx6k8iPU3F.json +++ b/src/packs/adversaries/adversary_Head_Guard_mK3A5FTx6k8iPU3F.json @@ -240,7 +240,7 @@ "type": "attack", "_id": "lI0lnRb3xrUjqIYX", "systemPath": "actions", - "description": "", + "description": "

Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range.

@Template[type:emanation|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -311,7 +311,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754048051353, - "modifiedTime": 1754048138930, + "modifiedTime": 1754144371623, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mK3A5FTx6k8iPU3F.SsgN2qSYpQLR43Cz" diff --git a/src/packs/adversaries/adversary_Jagged_Knife_Bandit_5Lh1T0zaT8Pkr2U2.json b/src/packs/adversaries/adversary_Jagged_Knife_Bandit_5Lh1T0zaT8Pkr2U2.json index e984d9e2..e7441ab8 100644 --- a/src/packs/adversaries/adversary_Jagged_Knife_Bandit_5Lh1T0zaT8Pkr2U2.json +++ b/src/packs/adversaries/adversary_Jagged_Knife_Bandit_5Lh1T0zaT8Pkr2U2.json @@ -270,7 +270,7 @@ "type": "damage", "_id": "X7xdCLY7ySMpaTHe", "systemPath": "actions", - "description": "", + "description": "

When the Bandit succeeds on a standard attack from above a target, they deal 1d10+1 physical damage instead of their standard damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -340,7 +340,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754048351101, - "modifiedTime": 1754048394638, + "modifiedTime": 1754144389470, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!5Lh1T0zaT8Pkr2U2.V7haVmSLm6vTeffc" diff --git a/src/packs/adversaries/adversary_Jagged_Knife_Hexer_MbBPIOxaxXYNApXz.json b/src/packs/adversaries/adversary_Jagged_Knife_Hexer_MbBPIOxaxXYNApXz.json index 580d6e0d..78e6c186 100644 --- a/src/packs/adversaries/adversary_Jagged_Knife_Hexer_MbBPIOxaxXYNApXz.json +++ b/src/packs/adversaries/adversary_Jagged_Knife_Hexer_MbBPIOxaxXYNApXz.json @@ -237,7 +237,7 @@ "type": "effect", "_id": "yzjCJyfGzZrEd0G3", "systemPath": "actions", - "description": "", + "description": "

Choose a target within Far range and temporarily Curse them. While the target is Cursed, you can mark a Stress when that target rolls with Hope to make the roll be with Fear instead.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -326,7 +326,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754048453602, - "modifiedTime": 1754048512335, + "modifiedTime": 1754144401991, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!MbBPIOxaxXYNApXz.Bl8L0RCGOgVUzuXo" @@ -344,7 +344,7 @@ "type": "attack", "_id": "HmvmqoMli6oC2y2a", "systemPath": "actions", - "description": "", + "description": "

Make an attack against up to three targets within Very Close range. Mark a Stress to deal 2d6+3 magic damage to targets the Hexer succeeded against.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -434,7 +434,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754048558693, - "modifiedTime": 1754048626455, + "modifiedTime": 1754144410119, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!MbBPIOxaxXYNApXz.d8uVdKpTm9yw6TZS" diff --git a/src/packs/adversaries/adversary_Jagged_Knife_Kneebreaker_CBKixLH3yhivZZuL.json b/src/packs/adversaries/adversary_Jagged_Knife_Kneebreaker_CBKixLH3yhivZZuL.json index 2ddc4e15..be60f712 100644 --- a/src/packs/adversaries/adversary_Jagged_Knife_Kneebreaker_CBKixLH3yhivZZuL.json +++ b/src/packs/adversaries/adversary_Jagged_Knife_Kneebreaker_CBKixLH3yhivZZuL.json @@ -274,7 +274,7 @@ "type": "attack", "_id": "uMNSQzNPVPhHT34T", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and Vulnerable. The target can break free, clearing both conditions, with a successful Strength Roll or is freed automatically if the Kneebreaker takes Major or greater damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -390,7 +390,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754048736567, - "modifiedTime": 1754048778059, + "modifiedTime": 1754144425310, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!CBKixLH3yhivZZuL.Sa4Nt0eoDjirBKGf" diff --git a/src/packs/adversaries/adversary_Jagged_Knife_Lackey_C0OMQqV7pN6t7ouR.json b/src/packs/adversaries/adversary_Jagged_Knife_Lackey_C0OMQqV7pN6t7ouR.json index e8e2b75c..66d7e4b9 100644 --- a/src/packs/adversaries/adversary_Jagged_Knife_Lackey_C0OMQqV7pN6t7ouR.json +++ b/src/packs/adversaries/adversary_Jagged_Knife_Lackey_C0OMQqV7pN6t7ouR.json @@ -263,7 +263,7 @@ "type": "effect", "_id": "aoQDb2m32NDxE6ZP", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Jagged Knife Lackeys within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -310,7 +310,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754048894188, - "modifiedTime": 1754048930970, + "modifiedTime": 1754144438393, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!C0OMQqV7pN6t7ouR.1k5TmQIAunM7Bv32" diff --git a/src/packs/adversaries/adversary_Jagged_Knife_Lieutenant_aTljstqteGoLpCBq.json b/src/packs/adversaries/adversary_Jagged_Knife_Lieutenant_aTljstqteGoLpCBq.json index 73909d8e..815aebfd 100644 --- a/src/packs/adversaries/adversary_Jagged_Knife_Lieutenant_aTljstqteGoLpCBq.json +++ b/src/packs/adversaries/adversary_Jagged_Knife_Lieutenant_aTljstqteGoLpCBq.json @@ -237,7 +237,7 @@ "type": "effect", "_id": "IfMFU67g4sfhSYtm", "systemPath": "actions", - "description": "", + "description": "

When you spotlight the Lieutenant, mark a Stress to also spotlight two allies within Close range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -284,7 +284,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754048989987, - "modifiedTime": 1754049036837, + "modifiedTime": 1754144449897, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!aTljstqteGoLpCBq.LIAbel7pMzAHpgF3" @@ -336,7 +336,7 @@ "type": "attack", "_id": "fzVyO0DUwIVEUCtg", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to make an attack against a Vulnerable target within Close range. On a success, deal 2d6+12 physical damage and the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -459,7 +459,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754049080786, - "modifiedTime": 1754049152990, + "modifiedTime": 1754144457672, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!aTljstqteGoLpCBq.qe94UdLZb0p3Gvxj" diff --git a/src/packs/adversaries/adversary_Jagged_Knife_Shadow_XF4tYTq9nPJAy2ox.json b/src/packs/adversaries/adversary_Jagged_Knife_Shadow_XF4tYTq9nPJAy2ox.json index b5b90601..1f84007f 100644 --- a/src/packs/adversaries/adversary_Jagged_Knife_Shadow_XF4tYTq9nPJAy2ox.json +++ b/src/packs/adversaries/adversary_Jagged_Knife_Shadow_XF4tYTq9nPJAy2ox.json @@ -236,7 +236,7 @@ "type": "attack", "_id": "6G5Dasl1pP8pfYkZ", "systemPath": "actions", - "description": "", + "description": "

When the Shadow succeeds on a standard attack that has advantage, they deal 1d6+6 physical damage instead of their standard damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -326,7 +326,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754049227184, - "modifiedTime": 1754049294295, + "modifiedTime": 1754144471790, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!XF4tYTq9nPJAy2ox.dhycdSd4NYdPOYbP" diff --git a/src/packs/adversaries/adversary_Jagged_Knife_Sniper_1zuyof1XuIfi3aMG.json b/src/packs/adversaries/adversary_Jagged_Knife_Sniper_1zuyof1XuIfi3aMG.json index 6958388a..d497f78c 100644 --- a/src/packs/adversaries/adversary_Jagged_Knife_Sniper_1zuyof1XuIfi3aMG.json +++ b/src/packs/adversaries/adversary_Jagged_Knife_Sniper_1zuyof1XuIfi3aMG.json @@ -237,7 +237,7 @@ "type": "attack", "_id": "2eX7P0wSfbKKu8dJ", "systemPath": "actions", - "description": "", + "description": "

If the Sniper is Hidden when they make a successful standard attack against a target, they deal 1d10+4 physical damage instead of their standard damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -327,7 +327,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754049443033, - "modifiedTime": 1754049483638, + "modifiedTime": 1754144483728, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!1zuyof1XuIfi3aMG.adPXzpvLREjN3len" diff --git a/src/packs/adversaries/adversary_Juvenile_Flickerfly_MYXmTx2FHcIjdfYZ.json b/src/packs/adversaries/adversary_Juvenile_Flickerfly_MYXmTx2FHcIjdfYZ.json index f0d73089..3e0c2ee1 100644 --- a/src/packs/adversaries/adversary_Juvenile_Flickerfly_MYXmTx2FHcIjdfYZ.json +++ b/src/packs/adversaries/adversary_Juvenile_Flickerfly_MYXmTx2FHcIjdfYZ.json @@ -263,7 +263,7 @@ "type": "attack", "_id": "RrKQktP8MI4YQR5k", "systemPath": "actions", - "description": "", + "description": "

Before the Flickerfly makes an attack, roll a d6. On a result of 4 or higher, the target’s Evasion is halved against this attack.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -384,7 +384,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080188281, - "modifiedTime": 1754080318705, + "modifiedTime": 1754142700531, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!MYXmTx2FHcIjdfYZ.PHHEvM6IDFFZ8LSl" @@ -400,7 +400,7 @@ "type": "attack", "_id": "0wL3ieMrXEb2gcxe", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfl y learns one of the target’s fears.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -464,7 +464,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080328898, - "modifiedTime": 1754081217532, + "modifiedTime": 1754142709272, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!MYXmTx2FHcIjdfYZ.Bt7MqMkPpPpzWksK" @@ -480,7 +480,7 @@ "type": "attack", "_id": "USEkCakSzYcZbBwY", "systemPath": "actions", - "description": "", + "description": "

Countdown (Loop 1d6). When the Flickerfl y takes damage for the fi rst time, activate the countdown. When it triggers, the Flickerfly breathes hallucinatory gas on all targets in front of them up to Far range. Targets must succeed on an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfl y have disadvantage on this roll. Targets who fail must mark a Stress and lose a Hope.

@Template[type:inFront|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -595,7 +595,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080402680, - "modifiedTime": 1754081225309, + "modifiedTime": 1754142717997, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!MYXmTx2FHcIjdfYZ.EjfM83eVCdcVGC3c" diff --git a/src/packs/adversaries/adversary_Knight_of_the_Realm_7ai2opemrclQe3VF.json b/src/packs/adversaries/adversary_Knight_of_the_Realm_7ai2opemrclQe3VF.json index d74f90e5..20960975 100644 --- a/src/packs/adversaries/adversary_Knight_of_the_Realm_7ai2opemrclQe3VF.json +++ b/src/packs/adversaries/adversary_Knight_of_the_Realm_7ai2opemrclQe3VF.json @@ -416,7 +416,7 @@ "type": "attack", "_id": "Mb079uPkaZgpo9y3", "systemPath": "actions", - "description": "", + "description": "

If the Knight is mounted, move up to Far range and make a standard attack against a target. On a success, deal 2d8+4 physical damage and the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -530,7 +530,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080711147, - "modifiedTime": 1754080767205, + "modifiedTime": 1754142733317, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!7ai2opemrclQe3VF.djKDZawLnGF1zkbY" @@ -546,7 +546,7 @@ "type": "effect", "_id": "V5fLHHdTOita6u9f", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to spotlight [[/r 1d4+1]] allies. Attacks they make while spotlighted in this way deal half damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -594,7 +594,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080771017, - "modifiedTime": 1754080864859, + "modifiedTime": 1754142743842, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!7ai2opemrclQe3VF.RoxNNIn0m9rHQDH8" diff --git a/src/packs/adversaries/adversary_Masked_Thief_niBpVU7yeo5ccskE.json b/src/packs/adversaries/adversary_Masked_Thief_niBpVU7yeo5ccskE.json index 9b08f8f6..2ca167ef 100644 --- a/src/packs/adversaries/adversary_Masked_Thief_niBpVU7yeo5ccskE.json +++ b/src/packs/adversaries/adversary_Masked_Thief_niBpVU7yeo5ccskE.json @@ -236,7 +236,7 @@ "type": "attack", "_id": "33xlM2ph77SSUfBs", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Melee range. On a success, deal 1d8+2 physical damage and the Thief steals one item or consumable from the target’s inventory.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -325,7 +325,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080943420, - "modifiedTime": 1754081019757, + "modifiedTime": 1754142758679, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!niBpVU7yeo5ccskE.Cgk36WXthA9LwOYb" @@ -341,7 +341,7 @@ "type": "attack", "_id": "sq0q1l2Go4GduR3B", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to reveal a snare trap set anywhere on the battlefi eld by the Thief. All targets within Very Close range of the trap must succeed on an Agility Reaction Roll (13) or be pulled off their feet and suspended upside down. A target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Finesse or Strength Roll (13).

@Template[type:rect|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -458,7 +458,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754081025242, - "modifiedTime": 1754081140681, + "modifiedTime": 1754142767652, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!niBpVU7yeo5ccskE.tP2DD751nOLxFVps" diff --git a/src/packs/adversaries/adversary_Master_Assassin_dNta0cUzr96xcFhf.json b/src/packs/adversaries/adversary_Master_Assassin_dNta0cUzr96xcFhf.json index eb516c34..7328c2bc 100644 --- a/src/packs/adversaries/adversary_Master_Assassin_dNta0cUzr96xcFhf.json +++ b/src/packs/adversaries/adversary_Master_Assassin_dNta0cUzr96xcFhf.json @@ -274,7 +274,7 @@ "type": "effect", "_id": "vKRDbD07bqR317Zv", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to spotlight a number of other Assassins equal to the Assassin’s unmarked Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -322,7 +322,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754081423583, - "modifiedTime": 1754081462564, + "modifiedTime": 1754142790359, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dNta0cUzr96xcFhf.za6Qr0CjI9Kb4I0U" @@ -338,7 +338,7 @@ "type": "effect", "_id": "tYkZ9BwjlOg61BhE", "systemPath": "actions", - "description": "", + "description": "

When the Assassin successfully makes a standard attack against a Vulnerable target, you can spend a Fear to deal Severe damage instead of their standard damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -386,7 +386,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754081466397, - "modifiedTime": 1754081698475, + "modifiedTime": 1754142798924, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dNta0cUzr96xcFhf.s0WcpK43WN2ptqNc" diff --git a/src/packs/adversaries/adversary_Merchant_Al3w2CgjfdT3p9ma.json b/src/packs/adversaries/adversary_Merchant_Al3w2CgjfdT3p9ma.json index 0ffc3a7d..d8d6fd96 100644 --- a/src/packs/adversaries/adversary_Merchant_Al3w2CgjfdT3p9ma.json +++ b/src/packs/adversaries/adversary_Merchant_Al3w2CgjfdT3p9ma.json @@ -270,7 +270,7 @@ "type": "damage", "_id": "sTHDvAggf1nUX4Ai", "systemPath": "actions", - "description": "", + "description": "

When a PC rolls a 14 or lower on a Presence Roll made against the Merchant, they must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -339,7 +339,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754049578056, - "modifiedTime": 1754049645666, + "modifiedTime": 1754144497139, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!Al3w2CgjfdT3p9ma.Ksdgov6mYg7Og2ys" diff --git a/src/packs/adversaries/adversary_Merchant_Baron_Vy02IhGhkJLuezu4.json b/src/packs/adversaries/adversary_Merchant_Baron_Vy02IhGhkJLuezu4.json index 4ab08b9a..46f39759 100644 --- a/src/packs/adversaries/adversary_Merchant_Baron_Vy02IhGhkJLuezu4.json +++ b/src/packs/adversaries/adversary_Merchant_Baron_Vy02IhGhkJLuezu4.json @@ -240,7 +240,7 @@ "type": "attack", "_id": "T7N9rDCaB5VOm6AY", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to offer a target a dangerous bargain for something they want or need. If used on a PC, they must make a Presence Reaction Roll (17). On a failure, they must mark 2 Stress or take the deal.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -330,7 +330,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754081872693, - "modifiedTime": 1754081940858, + "modifiedTime": 1754142812803, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!Vy02IhGhkJLuezu4.7dxToUpxOyISXXde" @@ -346,7 +346,7 @@ "type": "effect", "_id": "9NA6vgfsv0y2tX9v", "systemPath": "actions", - "description": "", + "description": "

Once per scene, mark a Stress to summon 1d4+1 Tier 1 adversaries, who appear at Far range, to enforce the Baron’s will.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -394,7 +394,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754081946463, - "modifiedTime": 1754082024659, + "modifiedTime": 1754142821841, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!Vy02IhGhkJLuezu4.QnDvERcyaq3XLCjF" diff --git a/src/packs/adversaries/adversary_Minor_Chaos_Elemental_sRn4bqerfARvhgSV.json b/src/packs/adversaries/adversary_Minor_Chaos_Elemental_sRn4bqerfARvhgSV.json index 22fc46af..82f7c1b2 100644 --- a/src/packs/adversaries/adversary_Minor_Chaos_Elemental_sRn4bqerfARvhgSV.json +++ b/src/packs/adversaries/adversary_Minor_Chaos_Elemental_sRn4bqerfARvhgSV.json @@ -317,7 +317,7 @@ "type": "damage", "_id": "g4CVwjDeJgTJ2oCw", "systemPath": "actions", - "description": "", + "description": "

Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -446,7 +446,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754049738720, - "modifiedTime": 1754049853494, + "modifiedTime": 1754144510716, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!sRn4bqerfARvhgSV.oAxhAawgcK7DAdpa" @@ -464,7 +464,7 @@ "type": "damage", "_id": "QzuQIAtSrgz9Zd5V", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage.

@Template[type:emanation|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -542,7 +542,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754049858342, - "modifiedTime": 1754049963046, + "modifiedTime": 1754144523565, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!sRn4bqerfARvhgSV.updQuIK8sybf4YmW" diff --git a/src/packs/adversaries/adversary_Minor_Demon_3tqCjDwJAQ7JKqMb.json b/src/packs/adversaries/adversary_Minor_Demon_3tqCjDwJAQ7JKqMb.json index 41ac0d37..6439deda 100644 --- a/src/packs/adversaries/adversary_Minor_Demon_3tqCjDwJAQ7JKqMb.json +++ b/src/packs/adversaries/adversary_Minor_Demon_3tqCjDwJAQ7JKqMb.json @@ -265,7 +265,7 @@ "type": "damage", "_id": "XQ7QebA0iGvMti4A", "systemPath": "actions", - "description": "", + "description": "

When a PC rolls a failure with Fear while within Close range of the Demon, they lose a Hope.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -334,7 +334,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754050091351, - "modifiedTime": 1754050150499, + "modifiedTime": 1754144539341, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!3tqCjDwJAQ7JKqMb.kD9kO92V7t3IqZu8" @@ -352,7 +352,7 @@ "type": "attack", "_id": "nOzLQ0NJzeB3vKiV", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to rain down hellfire within Far range. All targets within the area must make an Agility Reaction Roll. Targets who fail take 1d20+3 magic damage. Targets who succeed take half damage.

@Template[type:emanation|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -450,7 +450,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754050154885, - "modifiedTime": 1754050246276, + "modifiedTime": 1754144548850, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!3tqCjDwJAQ7JKqMb.lA7vcvS7oGT9NTSy" @@ -468,7 +468,7 @@ "type": "effect", "_id": "vZq3iaJrMzLYbqQN", "systemPath": "actions", - "description": "", + "description": "

Before rolling damage for the Demon’s attack, you can mark a Stress to gain a bonus to the damage roll equal to the Demon’s current number of marked HP.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -515,7 +515,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754050253435, - "modifiedTime": 1754050314370, + "modifiedTime": 1754144557513, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!3tqCjDwJAQ7JKqMb.bpLBGTW1DmXPgIcx" diff --git a/src/packs/adversaries/adversary_Minor_Fire_Elemental_DscWkNVoHak6P4hh.json b/src/packs/adversaries/adversary_Minor_Fire_Elemental_DscWkNVoHak6P4hh.json index 283a2ad3..499f37d4 100644 --- a/src/packs/adversaries/adversary_Minor_Fire_Elemental_DscWkNVoHak6P4hh.json +++ b/src/packs/adversaries/adversary_Minor_Fire_Elemental_DscWkNVoHak6P4hh.json @@ -266,7 +266,7 @@ "type": "attack", "_id": "x1VCkfcSYiPyg8fk", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to choose a point within Far range. The ground within Very Close range of that point immediately bursts into fl ames. All creatures within this area must make an Agility Reaction Roll. Targets who fail take 2d8 magic damage from the fl ames. Targets who succeed take half damage.

@Template[type:circle|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -364,7 +364,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754050413593, - "modifiedTime": 1754050528586, + "modifiedTime": 1754144579484, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!DscWkNVoHak6P4hh.7AXE86WNd68OySkD" @@ -382,7 +382,7 @@ "type": "attack", "_id": "JQgqyW8H7fugR7F0", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to erupt in a fi ery explosion. Make an attack against all targets within Close range. Targets the Elemental succeeds against take 1d8 magic damage and are knocked back to Far range.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -480,7 +480,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754050532131, - "modifiedTime": 1754050622414, + "modifiedTime": 1754144587890, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!DscWkNVoHak6P4hh.ESnu3I89BmUdBZEk" @@ -503,7 +503,7 @@ "type": "healing", "_id": "CTWSVVisdgJgF7pd", "systemPath": "actions", - "description": "", + "description": "

Three times per scene, when the Elemental moves onto objects that are highly flammable, consume them to clear a HP or a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -570,7 +570,7 @@ "type": "healing", "_id": "e0fG0xtj6hOUp66o", "systemPath": "actions", - "description": "", + "description": "

Three times per scene, when the Elemental moves onto objects that are highly flammable, consume them to clear a HP or a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -654,7 +654,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754050626054, - "modifiedTime": 1754050713454, + "modifiedTime": 1754144608536, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!DscWkNVoHak6P4hh.3u6wvKPJAS2v5nWV" diff --git a/src/packs/adversaries/adversary_Minor_Treant_G62k4oSkhkoXEs2D.json b/src/packs/adversaries/adversary_Minor_Treant_G62k4oSkhkoXEs2D.json index 1f91f112..f973c786 100644 --- a/src/packs/adversaries/adversary_Minor_Treant_G62k4oSkhkoXEs2D.json +++ b/src/packs/adversaries/adversary_Minor_Treant_G62k4oSkhkoXEs2D.json @@ -258,7 +258,7 @@ "type": "effect", "_id": "xTMNAHcoErKuR6TZ", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Minor Treants within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -305,7 +305,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754050805777, - "modifiedTime": 1754050841338, + "modifiedTime": 1754144625197, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!G62k4oSkhkoXEs2D.K08WlZwGqzEo4idT" diff --git a/src/packs/adversaries/adversary_Minotaur_Wrecker_rM9qCIYeWg9I0B4l.json b/src/packs/adversaries/adversary_Minotaur_Wrecker_rM9qCIYeWg9I0B4l.json index ceecbe6f..2d300ab1 100644 --- a/src/packs/adversaries/adversary_Minotaur_Wrecker_rM9qCIYeWg9I0B4l.json +++ b/src/packs/adversaries/adversary_Minotaur_Wrecker_rM9qCIYeWg9I0B4l.json @@ -230,7 +230,7 @@ "type": "effect", "_id": "oVGqHl82zSjnlym3", "systemPath": "actions", - "description": "", + "description": "

You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -278,7 +278,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082044045, - "modifiedTime": 1754082161500, + "modifiedTime": 1754142834839, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!rM9qCIYeWg9I0B4l.RxTetAI1hmmxzJTg" @@ -294,7 +294,7 @@ "type": "attack", "_id": "8fgkb7U2pxNyiHrB", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur’s path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -375,7 +375,7 @@ "type": "damage", "_id": "fZ8jWUdMKBf5xSPO", "systemPath": "actions", - "description": "", + "description": "

If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -447,7 +447,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082167407, - "modifiedTime": 1754082303567, + "modifiedTime": 1754142855890, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!rM9qCIYeWg9I0B4l.b2QvDYOq1nreI2uD" @@ -463,7 +463,7 @@ "type": "attack", "_id": "3yqz7Gj34KBWMjwt", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -552,7 +552,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082306467, - "modifiedTime": 1754082351713, + "modifiedTime": 1754142873493, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!rM9qCIYeWg9I0B4l.WxbHcbaeb6L7g8qN" diff --git a/src/packs/adversaries/adversary_Mortal_Hunter_mVV7a7KQAORoPMgZ.json b/src/packs/adversaries/adversary_Mortal_Hunter_mVV7a7KQAORoPMgZ.json index e2430162..61e0a2bf 100644 --- a/src/packs/adversaries/adversary_Mortal_Hunter_mVV7a7KQAORoPMgZ.json +++ b/src/packs/adversaries/adversary_Mortal_Hunter_mVV7a7KQAORoPMgZ.json @@ -235,7 +235,7 @@ "type": "damage", "_id": "9T1g3FH38cnCRG8k", "systemPath": "actions", - "description": "", + "description": "

When the Hunter makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

@Template[type:emanation|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -305,7 +305,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082464443, - "modifiedTime": 1754082528689, + "modifiedTime": 1754142893376, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mVV7a7KQAORoPMgZ.cID8rYBYealYs7mO" @@ -321,7 +321,7 @@ "type": "effect", "_id": "LUNsI29woLk4m2wo", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to curse a target within Very Close range with a necrotic Deathlock until the end of the scene. Attacks made by the Hunter against a Deathlocked target deal direct damage. The Hunter can only maintain one Deathlock at a time.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -419,7 +419,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082532133, - "modifiedTime": 1754082586776, + "modifiedTime": 1754142902555, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mVV7a7KQAORoPMgZ.r1T70u9n3bRfUTX5" @@ -435,7 +435,7 @@ "type": "attack", "_id": "wxOfNoEogH1EU0Jb", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -507,7 +507,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082607409, - "modifiedTime": 1754082662364, + "modifiedTime": 1754142911016, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mVV7a7KQAORoPMgZ.5AQTqW1GDidHfU3a" @@ -519,11 +519,33 @@ "description": "

Countdown (Loop 1d6). When the Hunter is in the spotlight for the fi rst time, activate the countdown. When it triggers, move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take 2d8+2 physical damage.

@Template[type:ray|range:f]

", "resource": null, "actions": { - "145xZxtiQjao3XKe": { - "type": "attack", - "_id": "145xZxtiQjao3XKe", + "JGGTfZWI65nywjSu": { + "type": "effect", + "_id": "JGGTfZWI65nywjSu", "systemPath": "actions", - "description": "", + "description": "

Countdown (Loop 1d6). When the Hunter is in the spotlight for the first time, activate the countdown.

", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": "", + "recovery": null + }, + "effects": [], + "target": { + "type": "any", + "amount": null + }, + "name": "Countdown", + "img": "icons/magic/movement/trail-streak-zigzag-yellow.webp", + "range": "" + }, + "VjiFxuzfAaq5N1jy": { + "type": "attack", + "_id": "VjiFxuzfAaq5N1jy", + "systemPath": "actions", + "description": "

When the countdown triggers, move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take 2d8+2 physical damage.

@Template[type:ray|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -614,7 +636,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082669471, - "modifiedTime": 1754082750517, + "modifiedTime": 1754142979339, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mVV7a7KQAORoPMgZ.IOCG3J20wUHvyvvh" diff --git a/src/packs/adversaries/adversary_Patchwork_Zombie_Hulk_EQTOAOUrkIvS2z88.json b/src/packs/adversaries/adversary_Patchwork_Zombie_Hulk_EQTOAOUrkIvS2z88.json index 069f6096..2ded008c 100644 --- a/src/packs/adversaries/adversary_Patchwork_Zombie_Hulk_EQTOAOUrkIvS2z88.json +++ b/src/packs/adversaries/adversary_Patchwork_Zombie_Hulk_EQTOAOUrkIvS2z88.json @@ -309,7 +309,7 @@ "type": "healing", "_id": "PfaFRZKFnHGg6mU4", "systemPath": "actions", - "description": "", + "description": "

When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -418,7 +418,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754051528475, - "modifiedTime": 1754051573226, + "modifiedTime": 1754144642466, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!EQTOAOUrkIvS2z88.gw1Z2VazlRXYCiCK" @@ -436,7 +436,7 @@ "type": "attack", "_id": "2NYC0D7wkBNrUAKl", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to cause all PCs within Far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.

@Template[type:emanation|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -533,7 +533,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754051580022, - "modifiedTime": 1754051676926, + "modifiedTime": 1754144651304, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!EQTOAOUrkIvS2z88.uTtQwNg46NAjgzuD" diff --git a/src/packs/adversaries/adversary_Petty_Noble_wycLpvebWdUqRhpP.json b/src/packs/adversaries/adversary_Petty_Noble_wycLpvebWdUqRhpP.json index eb31b205..9d2883f9 100644 --- a/src/packs/adversaries/adversary_Petty_Noble_wycLpvebWdUqRhpP.json +++ b/src/packs/adversaries/adversary_Petty_Noble_wycLpvebWdUqRhpP.json @@ -263,14 +263,14 @@ "_id": "ebdAPBso5ROmdFNO", "img": "icons/environment/people/infantry-armored.webp", "system": { - "description": "

Once per scene, mark a Stress to summon 1d4 Bladed Guards, who appear at Far range to enforce the Noble’s will.

", + "description": "

Once per scene, mark a Stress to summon 1d4 @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guards}, who appear at Far range to enforce the Noble’s will.

", "resource": null, "actions": { "cUKwhq1imsTVru8D": { "type": "attack", "_id": "cUKwhq1imsTVru8D", "systemPath": "actions", - "description": "", + "description": "

Once per scene, mark a Stress to summon 1d4 @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guards}, who appear at Far range to enforce the Noble’s will.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -341,7 +341,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754051802091, - "modifiedTime": 1754051889360, + "modifiedTime": 1754144696400, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!wycLpvebWdUqRhpP.ebdAPBso5ROmdFNO" @@ -359,7 +359,7 @@ "type": "effect", "_id": "dAHzRxf0iztyc1mI", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear and target a PC. The Noble proclaims that the target and their allies are exiled from the noble’s territory. While exiled, the target and their allies have disadvantage during social situations within the Noble’s domain.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -406,7 +406,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754051901804, - "modifiedTime": 1754052000961, + "modifiedTime": 1754144705317, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!wycLpvebWdUqRhpP.xN09fSsg33nURqpk" diff --git a/src/packs/adversaries/adversary_Pirate_Captain_OROJbjsqagVh7ECV.json b/src/packs/adversaries/adversary_Pirate_Captain_OROJbjsqagVh7ECV.json index 505ee728..53dd239b 100644 --- a/src/packs/adversaries/adversary_Pirate_Captain_OROJbjsqagVh7ECV.json +++ b/src/packs/adversaries/adversary_Pirate_Captain_OROJbjsqagVh7ECV.json @@ -240,7 +240,7 @@ "type": "damage", "_id": "xYphrI8GtMHHuT9a", "systemPath": "actions", - "description": "", + "description": "

When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -309,7 +309,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754052051501, - "modifiedTime": 1754052096031, + "modifiedTime": 1754144724207, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!OROJbjsqagVh7ECV.PsMA3x6giL8tixbf" @@ -327,7 +327,7 @@ "type": "effect", "_id": "NlgIp0KrmZoS27Xy", "systemPath": "actions", - "description": "", + "description": "

Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -374,7 +374,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754052100431, - "modifiedTime": 1754052144255, + "modifiedTime": 1754144730870, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!OROJbjsqagVh7ECV.WGEGO0DSOs5cF0EL" @@ -392,7 +392,7 @@ "type": "attack", "_id": "h2vM7jDTeFttVJKN", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -488,7 +488,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754052150420, - "modifiedTime": 1754052237336, + "modifiedTime": 1754144738313, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!OROJbjsqagVh7ECV.brHnMc0TDiWVT4U6" diff --git a/src/packs/adversaries/adversary_Pirate_Raiders_5YgEajn0wa4i85kC.json b/src/packs/adversaries/adversary_Pirate_Raiders_5YgEajn0wa4i85kC.json index 1de471a4..fcb6eb3f 100644 --- a/src/packs/adversaries/adversary_Pirate_Raiders_5YgEajn0wa4i85kC.json +++ b/src/packs/adversaries/adversary_Pirate_Raiders_5YgEajn0wa4i85kC.json @@ -270,7 +270,7 @@ "type": "damage", "_id": "ejadA9jjMnVNVczS", "systemPath": "actions", - "description": "", + "description": "

When the Raiders mark 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -339,7 +339,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754052352218, - "modifiedTime": 1754052393630, + "modifiedTime": 1754144754380, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!5YgEajn0wa4i85kC.N401rF937fLXMuMA" diff --git a/src/packs/adversaries/adversary_Pirate_Tough_mhcVkVFrzIJ18FDm.json b/src/packs/adversaries/adversary_Pirate_Tough_mhcVkVFrzIJ18FDm.json index 27eaf1cf..3c69c972 100644 --- a/src/packs/adversaries/adversary_Pirate_Tough_mhcVkVFrzIJ18FDm.json +++ b/src/packs/adversaries/adversary_Pirate_Tough_mhcVkVFrzIJ18FDm.json @@ -253,7 +253,7 @@ "type": "damage", "_id": "xg3K78wfOhg8oCd3", "systemPath": "actions", - "description": "", + "description": "

When the Tough marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -323,7 +323,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754089918298, - "modifiedTime": 1754089991383, + "modifiedTime": 1754144768141, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mhcVkVFrzIJ18FDm.Zz5ITZOmPdtoLaUH" @@ -339,7 +339,7 @@ "type": "attack", "_id": "uJl1NJQ55yd9oCwz", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Very Close range. On a success, mark a Stress to move into Melee range of the target, dealing 3d4 physical damage and knocking the target back to Close range.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -430,7 +430,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754090005821, - "modifiedTime": 1754090071032, + "modifiedTime": 1754144783385, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mhcVkVFrzIJ18FDm.uzlxE1Cxm9GGmrNs" diff --git a/src/packs/adversaries/adversary_Red_Ooze_9rVlbJVrDNn1x7PS.json b/src/packs/adversaries/adversary_Red_Ooze_9rVlbJVrDNn1x7PS.json index 5b0278f5..a8bc46d5 100644 --- a/src/packs/adversaries/adversary_Red_Ooze_9rVlbJVrDNn1x7PS.json +++ b/src/packs/adversaries/adversary_Red_Ooze_9rVlbJVrDNn1x7PS.json @@ -270,7 +270,7 @@ "type": "attack", "_id": "b4g8XUIKLhxDlUPy", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is Ignited until they’re extinguished with a successful Finesse Roll (14). While Ignited, the target takes 1d4 magic damage when they make an action roll.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -348,7 +348,7 @@ "type": "damage", "_id": "6xYE9Zi8ce6bYjV8", "systemPath": "actions", - "description": "", + "description": "

While Ignited, the target takes 1d4 magic damage when they make an action roll.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -463,7 +463,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754052646207, - "modifiedTime": 1754052803213, + "modifiedTime": 1754144810550, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!9rVlbJVrDNn1x7PS.JU9uVwZSM0ItnZRq" @@ -474,14 +474,14 @@ "_id": "M9gAcPrgKfSg9Tjb", "img": "icons/creatures/slimes/slime-movement-splashing-red.webp", "system": { - "description": "

When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.

", + "description": "

When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.1fkLQXVtmILqfJ44]{Tiny Red Oozes} (with no marked HP or Stress). Immediately spotlight both of them.

", "resource": null, "actions": { "dw6Juw8mriH7sg0e": { "type": "effect", "_id": "dw6Juw8mriH7sg0e", "systemPath": "actions", - "description": "", + "description": "

When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.1fkLQXVtmILqfJ44]{Tiny Red Oozes} (with no marked HP or Stress). Immediately spotlight both of them.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -528,7 +528,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754052809157, - "modifiedTime": 1754052844133, + "modifiedTime": 1754144839066, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!9rVlbJVrDNn1x7PS.M9gAcPrgKfSg9Tjb" diff --git a/src/packs/adversaries/adversary_Rotted_Zombie_gP3fWTLzSFnpA8EJ.json b/src/packs/adversaries/adversary_Rotted_Zombie_gP3fWTLzSFnpA8EJ.json index 75623a04..bf71ba7b 100644 --- a/src/packs/adversaries/adversary_Rotted_Zombie_gP3fWTLzSFnpA8EJ.json +++ b/src/packs/adversaries/adversary_Rotted_Zombie_gP3fWTLzSFnpA8EJ.json @@ -258,7 +258,7 @@ "type": "effect", "_id": "DJBNtd3hWjwsjPwq", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Rotted Zombies within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -305,7 +305,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754053004648, - "modifiedTime": 1754053040875, + "modifiedTime": 1754144884372, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!gP3fWTLzSFnpA8EJ.R9vrwFNl5BD1YXJo" diff --git a/src/packs/adversaries/adversary_Royal_Advisor_EtLJiTsilPPZvLUX.json b/src/packs/adversaries/adversary_Royal_Advisor_EtLJiTsilPPZvLUX.json index f5045c6f..f797f1ad 100644 --- a/src/packs/adversaries/adversary_Royal_Advisor_EtLJiTsilPPZvLUX.json +++ b/src/packs/adversaries/adversary_Royal_Advisor_EtLJiTsilPPZvLUX.json @@ -241,7 +241,7 @@ "type": "damage", "_id": "gtM7UPq6xHgJHPPp", "systemPath": "actions", - "description": "", + "description": "

A PC who rolls less than 17 on an action roll targeting the Advisor must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -311,7 +311,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082801892, - "modifiedTime": 1754082844602, + "modifiedTime": 1754143000423, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!EtLJiTsilPPZvLUX.XFpF0FfTdqCjbHHF" @@ -327,7 +327,7 @@ "type": "effect", "_id": "JNFTnARlTAKermLx", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to influence an NPC within Melee range with whispered words. That target’s opinion on one matter shifts toward the Advisor’s preference unless it is in direct opposition to the target’s motives.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -375,7 +375,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082871968, - "modifiedTime": 1754082966587, + "modifiedTime": 1754143009436, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!EtLJiTsilPPZvLUX.lG6vMc0zUbijpvCM" @@ -391,7 +391,7 @@ "type": "effect", "_id": "6oaHwUVWTmF362vI", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to convince a crowd or notable individual that one person or group is responsible for some problem facing the target. The target becomes hostile to the scapegoat until convinced of their innocence with a successful Presence Roll (17).

[[/dr trait=presence difficulty=17]]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -439,7 +439,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082968228, - "modifiedTime": 1754083033696, + "modifiedTime": 1754143017351, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!EtLJiTsilPPZvLUX.iwNrNBbvm3RMgSw5" diff --git a/src/packs/adversaries/adversary_Secret_Keeper_sLAccjvCWfeedbpI.json b/src/packs/adversaries/adversary_Secret_Keeper_sLAccjvCWfeedbpI.json index ead1c82b..de16792e 100644 --- a/src/packs/adversaries/adversary_Secret_Keeper_sLAccjvCWfeedbpI.json +++ b/src/packs/adversaries/adversary_Secret_Keeper_sLAccjvCWfeedbpI.json @@ -241,7 +241,7 @@ "type": "attack", "_id": "e6DmGF9vOv27BJ6f", "systemPath": "actions", - "description": "", + "description": "

Spend 2 Fear to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -313,7 +313,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083063489, - "modifiedTime": 1754083104394, + "modifiedTime": 1754143030405, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!sLAccjvCWfeedbpI.WLnguxRo9egh2hfX" @@ -329,7 +329,7 @@ "type": "healing", "_id": "MUdqLSRIpEEk1Ujc", "systemPath": "actions", - "description": "", + "description": "

When you spotlight an ally within Far range, mark a Stress to gain a Fear.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -422,7 +422,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083166776, - "modifiedTime": 1754083219597, + "modifiedTime": 1754143039212, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!sLAccjvCWfeedbpI.O5Nn1Slv8RJJpNeT" @@ -433,7 +433,52 @@ "system": { "description": "

Countdown (6). When the Secret-Keeper is in the spotlight for the first time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked. When it triggers, summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.

", "resource": null, - "actions": {}, + "actions": { + "PrShdg9N3MfeZaJc": { + "type": "effect", + "_id": "PrShdg9N3MfeZaJc", + "systemPath": "actions", + "description": "

Countdown (6). When the Secret-Keeper is in the spotlight for the first time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked.

", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": "", + "recovery": null + }, + "effects": [], + "target": { + "type": "any", + "amount": null + }, + "name": "Countdown", + "img": "icons/magic/unholy/silhouette-light-fire-blue.webp", + "range": "" + }, + "0rixG6jLRynAYNqA": { + "type": "effect", + "_id": "0rixG6jLRynAYNqA", + "systemPath": "actions", + "description": "

When the countdown triggers, summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.

", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": "", + "recovery": null + }, + "effects": [], + "target": { + "type": "any", + "amount": null + }, + "name": "Summon", + "img": "icons/magic/unholy/silhouette-light-fire-blue.webp", + "range": "close" + } + }, "originItemType": null, "originId": null }, @@ -455,7 +500,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083223957, - "modifiedTime": 1754083275897, + "modifiedTime": 1754143099523, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!sLAccjvCWfeedbpI.4L7aM9NDLbjvuwI3" @@ -471,7 +516,7 @@ "type": "effect", "_id": "JBuQUJhif2A7IlJd", "systemPath": "actions", - "description": "", + "description": "

Once per scene, when the SecretKeeper marks 2 or more HP, you can mark a Stress to summon a @UUID[Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0]{Demonic Hound Pack}, which appears at Close range and is immediately spotlighted.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -519,7 +564,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083283890, - "modifiedTime": 1754083364734, + "modifiedTime": 1754143114257, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!sLAccjvCWfeedbpI.Q28NPuSMccjzykib" diff --git a/src/packs/adversaries/adversary_Sellsword_bgreCaQ6ap2DVpCr.json b/src/packs/adversaries/adversary_Sellsword_bgreCaQ6ap2DVpCr.json index 95a55564..46bfafec 100644 --- a/src/packs/adversaries/adversary_Sellsword_bgreCaQ6ap2DVpCr.json +++ b/src/packs/adversaries/adversary_Sellsword_bgreCaQ6ap2DVpCr.json @@ -258,7 +258,7 @@ "type": "effect", "_id": "ghgFZskDiizJDjcn", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Sellswords within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 3 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -305,7 +305,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754053107600, - "modifiedTime": 1754053147721, + "modifiedTime": 1754144897730, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!bgreCaQ6ap2DVpCr.CQZQiEiRH70Br5Ge" diff --git a/src/packs/adversaries/adversary_Shambling_Zombie_2nXz4ilAY4xuhKLm.json b/src/packs/adversaries/adversary_Shambling_Zombie_2nXz4ilAY4xuhKLm.json index 56743bbc..d88cf525 100644 --- a/src/packs/adversaries/adversary_Shambling_Zombie_2nXz4ilAY4xuhKLm.json +++ b/src/packs/adversaries/adversary_Shambling_Zombie_2nXz4ilAY4xuhKLm.json @@ -258,14 +258,14 @@ "_id": "iiOjamlZIuhpDC8W", "img": "icons/magic/death/skull-energy-light-purple.webp", "system": { - "description": "

Targets who mark HP from the Zombie’s attacks must also mark a Stress.

", + "description": "

Targets who mark HP from the Zombie’s attacks must also mark a Stress.

", "resource": null, "actions": { "JUw16Jag9uTfBmKZ": { "type": "damage", "_id": "JUw16Jag9uTfBmKZ", "systemPath": "actions", - "description": "", + "description": "

Targets who mark HP from the Zombie’s attacks must also mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -309,7 +309,7 @@ "amount": 1 }, "effects": [], - "name": "Stress Damage", + "name": "Mark Stress", "img": "icons/magic/death/skull-energy-light-purple.webp", "range": "melee" } @@ -334,7 +334,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754053249379, - "modifiedTime": 1754053287602, + "modifiedTime": 1754144921344, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!2nXz4ilAY4xuhKLm.iiOjamlZIuhpDC8W" diff --git a/src/packs/adversaries/adversary_Shark_YmVAkdNsyuXWTtYp.json b/src/packs/adversaries/adversary_Shark_YmVAkdNsyuXWTtYp.json index 95b334aa..40a52526 100644 --- a/src/packs/adversaries/adversary_Shark_YmVAkdNsyuXWTtYp.json +++ b/src/packs/adversaries/adversary_Shark_YmVAkdNsyuXWTtYp.json @@ -223,9 +223,62 @@ "name": "Terrifying", "type": "feature", "system": { - "description": "

When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

", + "description": "

When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

@Template[type:emanation|range:f]

", "resource": null, - "actions": {}, + "actions": { + "NoEb6qR3ktIu9kRJ": { + "type": "damage", + "_id": "NoEb6qR3ktIu9kRJ", + "systemPath": "actions", + "description": "

When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

@Template[type:emanation|range:f]

", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": "", + "recovery": null + }, + "damage": { + "parts": [ + { + "value": { + "custom": { + "enabled": true, + "formula": "1" + }, + "multiplier": "flat", + "flatMultiplier": 1, + "dice": "d6", + "bonus": null + }, + "applyTo": "hope", + "type": [], + "base": false, + "resultBased": false, + "valueAlt": { + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "bonus": null, + "custom": { + "enabled": false + } + } + } + ], + "includeBase": false + }, + "target": { + "type": "any", + "amount": null + }, + "effects": [], + "name": "Lose Hope", + "img": "icons/magic/death/skull-energy-light-purple.webp", + "range": "" + } + }, "originItemType": null, "originId": null }, @@ -247,7 +300,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083474532, - "modifiedTime": 1754083489071, + "modifiedTime": 1754143155459, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!YmVAkdNsyuXWTtYp.w46d3D2gXUIJh2GH" @@ -263,7 +316,7 @@ "type": "attack", "_id": "a0gC7uWycUB2NgKS", "systemPath": "actions", - "description": "", + "description": "

When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -379,7 +432,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083491482, - "modifiedTime": 1754083557003, + "modifiedTime": 1754143165634, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!YmVAkdNsyuXWTtYp.zT4AOW20LPlDoncy" @@ -395,7 +448,7 @@ "type": "effect", "_id": "sE9KRd9siZeYHPhb", "systemPath": "actions", - "description": "", + "description": "

When a creature within Close range of the Shark marks HP from another creature’s attack, you can mark a Stress to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -443,7 +496,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083562494, - "modifiedTime": 1754083655609, + "modifiedTime": 1754143174466, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!YmVAkdNsyuXWTtYp.LBKPfi8XktBAwbrt" diff --git a/src/packs/adversaries/adversary_Siren_BK4jwyXSRx7IOQiO.json b/src/packs/adversaries/adversary_Siren_BK4jwyXSRx7IOQiO.json index 657ce8ff..32dd2145 100644 --- a/src/packs/adversaries/adversary_Siren_BK4jwyXSRx7IOQiO.json +++ b/src/packs/adversaries/adversary_Siren_BK4jwyXSRx7IOQiO.json @@ -236,7 +236,7 @@ "type": "attack", "_id": "FxWbdt0hRNv2k9Pm", "systemPath": "actions", - "description": "", + "description": "

If the Siren makes a standard attack against a target Entranced by their song, the attack deals 2d10+1 damage instead of their standard damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -327,7 +327,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083726966, - "modifiedTime": 1754083784344, + "modifiedTime": 1754143194449, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!BK4jwyXSRx7IOQiO.Zc3PFPTgKRX03Fx6" @@ -343,7 +343,7 @@ "type": "attack", "_id": "FY8K8Nsg0TKAWok8", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to sing a song that affects all targets within Close range. Targets must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. Other Sirens within Close range of the target can mark a Stress to each add a +1 bonus to the Difficulty of the reaction roll. While Entranced, a target can’t act and is Vulnerable.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -467,7 +467,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083791012, - "modifiedTime": 1754083933087, + "modifiedTime": 1754143204465, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!BK4jwyXSRx7IOQiO.Ks3HpB4W1l5FqR7p" diff --git a/src/packs/adversaries/adversary_Skeleton_Archer_7X5q7a6ueeHs5oA9.json b/src/packs/adversaries/adversary_Skeleton_Archer_7X5q7a6ueeHs5oA9.json index 6a1c93a9..ed851482 100644 --- a/src/packs/adversaries/adversary_Skeleton_Archer_7X5q7a6ueeHs5oA9.json +++ b/src/packs/adversaries/adversary_Skeleton_Archer_7X5q7a6ueeHs5oA9.json @@ -266,7 +266,7 @@ "type": "attack", "_id": "nKmxl3D7g4p7Zcub", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a Vulnerable target within Far range. On a success, mark a Stress to deal 3d4+8 physical damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -356,7 +356,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754053364547, - "modifiedTime": 1754053413477, + "modifiedTime": 1754144936679, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!7X5q7a6ueeHs5oA9.4w20xpEo6L1fgro3" diff --git a/src/packs/adversaries/adversary_Skeleton_Dredge_6l1a3Fazq8BoKIcc.json b/src/packs/adversaries/adversary_Skeleton_Dredge_6l1a3Fazq8BoKIcc.json index c7d542e3..d561f54b 100644 --- a/src/packs/adversaries/adversary_Skeleton_Dredge_6l1a3Fazq8BoKIcc.json +++ b/src/packs/adversaries/adversary_Skeleton_Dredge_6l1a3Fazq8BoKIcc.json @@ -258,7 +258,7 @@ "type": "effect", "_id": "Sz55uB8xkoNytLwJ", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Dredges within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -305,7 +305,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754053501054, - "modifiedTime": 1754053534908, + "modifiedTime": 1754144949457, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!6l1a3Fazq8BoKIcc.wl9KKEpVWDBu62hU" diff --git a/src/packs/adversaries/adversary_Skeleton_Knight_Q9LaVTyXF9NF12C7.json b/src/packs/adversaries/adversary_Skeleton_Knight_Q9LaVTyXF9NF12C7.json index bf280dca..6645f1ad 100644 --- a/src/packs/adversaries/adversary_Skeleton_Knight_Q9LaVTyXF9NF12C7.json +++ b/src/packs/adversaries/adversary_Skeleton_Knight_Q9LaVTyXF9NF12C7.json @@ -231,7 +231,7 @@ "type": "damage", "_id": "9EiPNrGzwLtuf9g0", "systemPath": "actions", - "description": "", + "description": "

When the Knight makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -300,7 +300,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754053581860, - "modifiedTime": 1754053647447, + "modifiedTime": 1754144961490, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!Q9LaVTyXF9NF12C7.OZKEz4eK9h7zCbuf" @@ -318,7 +318,7 @@ "type": "attack", "_id": "vMv4monku9LOSxUZ", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make an attack against all targets within Very Close range. Targets the Knight succeeds against take 1d8+2 physical damage and must mark a Stress.

@Template[type:emanation|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -441,7 +441,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754053666861, - "modifiedTime": 1754053803001, + "modifiedTime": 1754144968936, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!Q9LaVTyXF9NF12C7.WdVLwy9RNkVlZnCL" @@ -459,7 +459,7 @@ "type": "attack", "_id": "NtGhAVVOJF6ZGBRv", "systemPath": "actions", - "description": "", + "description": "

When the Knight is defeated, they make an attack against a target within Very Close range (prioritizing the creature who killed them). On a success, the target takes 1d4+8 physical damage and loses 1d4 Hope.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -549,7 +549,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754053741722, - "modifiedTime": 1754053792513, + "modifiedTime": 1754144976680, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!Q9LaVTyXF9NF12C7.STesKV2KB61PlwCh" diff --git a/src/packs/adversaries/adversary_Skeleton_Warrior_10YIQl0lvCJXZLfX.json b/src/packs/adversaries/adversary_Skeleton_Warrior_10YIQl0lvCJXZLfX.json index 1c361a3c..bfcb56cc 100644 --- a/src/packs/adversaries/adversary_Skeleton_Warrior_10YIQl0lvCJXZLfX.json +++ b/src/packs/adversaries/adversary_Skeleton_Warrior_10YIQl0lvCJXZLfX.json @@ -317,7 +317,7 @@ "type": "attack", "_id": "QnuFrptj8oARaA3i", "systemPath": "actions", - "description": "", + "description": "

When the Warrior is defeated, you can spotlight them and roll a d6. On a result of 6, if there are other adversaries on the battlefi eld, the Warrior re-forms with no marked HP.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -380,7 +380,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754053904083, - "modifiedTime": 1754053962878, + "modifiedTime": 1754144989858, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!10YIQl0lvCJXZLfX.hYl31ThCmZdc0MFa" diff --git a/src/packs/adversaries/adversary_Spectral_Archer_5tCkhnBByUIN5UdG.json b/src/packs/adversaries/adversary_Spectral_Archer_5tCkhnBByUIN5UdG.json index 8f76f53e..44b6643d 100644 --- a/src/packs/adversaries/adversary_Spectral_Archer_5tCkhnBByUIN5UdG.json +++ b/src/packs/adversaries/adversary_Spectral_Archer_5tCkhnBByUIN5UdG.json @@ -236,7 +236,7 @@ "type": "effect", "_id": "kkKfo1gwetxB3tFQ", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to move up to Close range through solid objects.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -336,7 +336,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083956529, - "modifiedTime": 1754083997927, + "modifiedTime": 1754143224652, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!5tCkhnBByUIN5UdG.qvJRjKrdr6MG05iJ" @@ -352,7 +352,7 @@ "type": "attack", "_id": "KahJnM94QQfy6oMK", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to make an attack within Far range against a PC who is within Very Close range of at least two other PCs. On a success, the target takes 2d8+12 physical damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -443,7 +443,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084041991, - "modifiedTime": 1754084157885, + "modifiedTime": 1754143246296, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!5tCkhnBByUIN5UdG.0h4IVmCgWXyQngAw" diff --git a/src/packs/adversaries/adversary_Spectral_Captain_65cSO3EQEh6ZH6Xk.json b/src/packs/adversaries/adversary_Spectral_Captain_65cSO3EQEh6ZH6Xk.json index 2b08b7c7..ef2389ca 100644 --- a/src/packs/adversaries/adversary_Spectral_Captain_65cSO3EQEh6ZH6Xk.json +++ b/src/packs/adversaries/adversary_Spectral_Captain_65cSO3EQEh6ZH6Xk.json @@ -235,7 +235,7 @@ "type": "effect", "_id": "k7RuXErgCsEBmhmk", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to move up to Close range through solid objects.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -335,7 +335,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084228113, - "modifiedTime": 1754084284677, + "modifiedTime": 1754143262316, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!65cSO3EQEh6ZH6Xk.JU93RyfAB5XhZ6FN" @@ -351,7 +351,7 @@ "type": "effect", "_id": "eHmbN4aPLUuEoDQt", "systemPath": "actions", - "description": "", + "description": "

Spend 2 Fear to return up to [[/r 1d4+1]] defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -399,7 +399,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084289554, - "modifiedTime": 1754084346643, + "modifiedTime": 1754143273976, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!65cSO3EQEh6ZH6Xk.7YVe4DfEWMNLXNvu" @@ -415,7 +415,7 @@ "type": "effect", "_id": "aRg1bcPGUn69GPyB", "systemPath": "actions", - "description": "", + "description": "

When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -463,7 +463,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084350199, - "modifiedTime": 1754084392491, + "modifiedTime": 1754143281444, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!65cSO3EQEh6ZH6Xk.X0vtV30ACVVZ6NfF" diff --git a/src/packs/adversaries/adversary_Spectral_Guardian_UFVGl1osOsJTneLf.json b/src/packs/adversaries/adversary_Spectral_Guardian_UFVGl1osOsJTneLf.json index 7615eb68..089002a8 100644 --- a/src/packs/adversaries/adversary_Spectral_Guardian_UFVGl1osOsJTneLf.json +++ b/src/packs/adversaries/adversary_Spectral_Guardian_UFVGl1osOsJTneLf.json @@ -236,7 +236,7 @@ "type": "effect", "_id": "X1JlwWqyYHjahbpA", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to move up to Close range through solid objects.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -336,7 +336,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084531966, - "modifiedTime": 1754084602322, + "modifiedTime": 1754143300180, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!UFVGl1osOsJTneLf.x3g1lM5S1W7DAKIc" @@ -352,7 +352,7 @@ "type": "attack", "_id": "AdfULyYsj9YPcCj6", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to make an attack against a target within Very Close range. On a success, deal 2d10+6 physical damage and the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -476,7 +476,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084605936, - "modifiedTime": 1754084661003, + "modifiedTime": 1754143308994, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!UFVGl1osOsJTneLf.L48tQmj5O3s2pjBn" diff --git a/src/packs/adversaries/adversary_Spellblade_ldbWEL7uZs84vyrR.json b/src/packs/adversaries/adversary_Spellblade_ldbWEL7uZs84vyrR.json index 084b3ce0..b6d6c0f1 100644 --- a/src/packs/adversaries/adversary_Spellblade_ldbWEL7uZs84vyrR.json +++ b/src/packs/adversaries/adversary_Spellblade_ldbWEL7uZs84vyrR.json @@ -271,7 +271,7 @@ "type": "attack", "_id": "K4VnxigKTiu7hhZx", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.

@Template[type:emanation|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -369,7 +369,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754054061492, - "modifiedTime": 1754054159859, + "modifiedTime": 1754145003754, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!ldbWEL7uZs84vyrR.a76dNCrcoZOH1RRT" @@ -387,7 +387,7 @@ "type": "effect", "_id": "N42NPEu7fcVDXEvl", "systemPath": "actions", - "description": "", + "description": "

Spend 2 Fear to spotlight up to fi ve allies within Far range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -434,7 +434,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754054175855, - "modifiedTime": 1754054211540, + "modifiedTime": 1754145012244, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!ldbWEL7uZs84vyrR.piyJhdHzztabmZ8I" diff --git a/src/packs/adversaries/adversary_Spy_8zlynOhnVA59KpKT.json b/src/packs/adversaries/adversary_Spy_8zlynOhnVA59KpKT.json index 16d886bc..1bf8422f 100644 --- a/src/packs/adversaries/adversary_Spy_8zlynOhnVA59KpKT.json +++ b/src/packs/adversaries/adversary_Spy_8zlynOhnVA59KpKT.json @@ -236,7 +236,7 @@ "type": "effect", "_id": "iq5KzP5hgA4377fO", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to describe how the Spy knows a secret about a PC in the scene.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -284,7 +284,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084722024, - "modifiedTime": 1754084779191, + "modifiedTime": 1754143322352, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8zlynOhnVA59KpKT.csCWQuSqic5ckHeO" @@ -300,7 +300,7 @@ "type": "effect", "_id": "Ml8nt7SPNFc2iQno", "systemPath": "actions", - "description": "", + "description": "

When a PC or group is discussing something sensitive, you can mark a Stress to reveal that the Spy is present in the scene, observing them. If the Spy escapes the scene to report their findings, you gain 1d4 Fear.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -330,7 +330,7 @@ "type": "healing", "_id": "qCA2hTMIYGW0FhGy", "systemPath": "actions", - "description": "", + "description": "

If the Spy escapes the scene to report their findings, you gain 1d4 Fear.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -414,7 +414,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084782425, - "modifiedTime": 1754084860717, + "modifiedTime": 1754143342129, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8zlynOhnVA59KpKT.UvgVDn0YjISLdKE4" diff --git a/src/packs/adversaries/adversary_Stonewraith_3aAS2Qm3R6cgaYfE.json b/src/packs/adversaries/adversary_Stonewraith_3aAS2Qm3R6cgaYfE.json index 7968d95b..99bab5f4 100644 --- a/src/packs/adversaries/adversary_Stonewraith_3aAS2Qm3R6cgaYfE.json +++ b/src/packs/adversaries/adversary_Stonewraith_3aAS2Qm3R6cgaYfE.json @@ -269,7 +269,7 @@ "type": "attack", "_id": "E8C2Nd4mwcGTXoXb", "systemPath": "actions", - "description": "", + "description": "

While Hidden, mark a Stress to leap into Melee range with a target within Very Close range. The target must succeed on an Agility or Instinct Reaction Roll (15) or take 2d8 physical damage and become temporarily Restrained.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -418,7 +418,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084946110, - "modifiedTime": 1754085052359, + "modifiedTime": 1754143356249, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!3aAS2Qm3R6cgaYfE.tQgxiSS48TJ3X1Dl" @@ -434,7 +434,7 @@ "type": "attack", "_id": "4UGEEuK9XY8leCBV", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to roar while within a cave and cause a cave-in. All targets within Close range must succeed on an Agility Reaction Roll (14) or take 2d10 physical damage. The rubble can be cleared with a Progress Countdown (8).

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -533,7 +533,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085059319, - "modifiedTime": 1754085157724, + "modifiedTime": 1754143365810, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!3aAS2Qm3R6cgaYfE.9Z0i0uURfBMVIapJ" diff --git a/src/packs/adversaries/adversary_Sylvan_Soldier_VtFBt9XBE0WrGGxP.json b/src/packs/adversaries/adversary_Sylvan_Soldier_VtFBt9XBE0WrGGxP.json index 8eab7aa4..54eb086d 100644 --- a/src/packs/adversaries/adversary_Sylvan_Soldier_VtFBt9XBE0WrGGxP.json +++ b/src/packs/adversaries/adversary_Sylvan_Soldier_VtFBt9XBE0WrGGxP.json @@ -236,7 +236,7 @@ "type": "attack", "_id": "dmlz83o2JOAoGiuK", "systemPath": "actions", - "description": "", + "description": "

If the Soldier makes a standard attack and another Sylvan Soldier is within Melee range of the target, deal 1d8+5 physical damage instead of their standard damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -326,7 +326,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754054372208, - "modifiedTime": 1754054415661, + "modifiedTime": 1754145037925, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!VtFBt9XBE0WrGGxP.uo5DbPuQQ018Pyfd" @@ -344,7 +344,7 @@ "type": "attack", "_id": "UyL02IaAO3m8LgWI", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to pull down a tree within Close range. A creature hit by the tree must succeed on an Agility Reaction Roll (15) or take 1d10 physical damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -442,7 +442,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754054421332, - "modifiedTime": 1754054505735, + "modifiedTime": 1754145046401, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!VtFBt9XBE0WrGGxP.phtxvgptyvT3WoeK" @@ -460,7 +460,7 @@ "type": "effect", "_id": "l32BjO9J0jFvD0Zy", "systemPath": "actions", - "description": "", + "description": "

When the Soldier makes a successful attack, you can mark a Stress to become Hidden until the Soldier’s next attack or a PC succeeds on an Instinct Roll (14) to fi nd them.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -559,7 +559,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754054512042, - "modifiedTime": 1754054562730, + "modifiedTime": 1754145055093, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!VtFBt9XBE0WrGGxP.1dmKoSnV82sLc8xZ" diff --git a/src/packs/adversaries/adversary_Tangle_Bramble_Swarm_PKSXFuaIHUCoH63A.json b/src/packs/adversaries/adversary_Tangle_Bramble_Swarm_PKSXFuaIHUCoH63A.json index c275944b..eafcdd10 100644 --- a/src/packs/adversaries/adversary_Tangle_Bramble_Swarm_PKSXFuaIHUCoH63A.json +++ b/src/packs/adversaries/adversary_Tangle_Bramble_Swarm_PKSXFuaIHUCoH63A.json @@ -303,7 +303,7 @@ "type": "damage", "_id": "CiA4K6py0eW6eihU", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to deal 2d6+8 direct physical damage to a target with 3 or more bramble tokens.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -380,7 +380,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754145096824 }, "_key": "!actors.items!PKSXFuaIHUCoH63A.2HlelvCZA00izcQa" }, @@ -397,7 +398,7 @@ "type": "effect", "_id": "Cdw2XxA5NhAQhQse", "systemPath": "actions", - "description": "", + "description": "

When the Swarm succeeds on an attack, give the target a bramble token. If a target has any bramble tokens, they are Restrained. If a target has 3 or more bramble tokens, they are also Vulnerable. All bramble tokens can be removed by succeeding on a Finesse Roll (12 + the number of bramble tokens) or dealing Major or greater damage to the Swarm. If bramble tokens are removed from a target using a Finesse Roll, a number of Tangle Bramble Minions spawn within Melee range equal to the number of tokens removed.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -485,7 +486,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754145109151 }, "_key": "!actors.items!PKSXFuaIHUCoH63A.JRSGc3ozDnKCAvCj" } diff --git a/src/packs/adversaries/adversary_Tangle_Bramble_XcAGOSmtCFLT1unN.json b/src/packs/adversaries/adversary_Tangle_Bramble_XcAGOSmtCFLT1unN.json index 2e283129..d264b1de 100644 --- a/src/packs/adversaries/adversary_Tangle_Bramble_XcAGOSmtCFLT1unN.json +++ b/src/packs/adversaries/adversary_Tangle_Bramble_XcAGOSmtCFLT1unN.json @@ -299,7 +299,7 @@ "type": "effect", "_id": "ZC5pKIb9N82vgMWu", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Tangle Brambles within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -345,7 +345,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754145071567 }, "_key": "!actors.items!XcAGOSmtCFLT1unN.WiobzuyvJ46zfsOv" }, @@ -355,7 +356,7 @@ "_id": "KBMf7oBfFSHoafKN", "img": "icons/magic/nature/root-vines-knot-brown.webp", "system": { - "description": "

When an attack from the Bramble causes a target to mark HP and there are three or more Tangle Bramble Minions within Close range, you can combine the Minions into a Tangle Bramble Swarm Horde. The Horde’s HP is equal to the number of Minions combined.

", + "description": "

When an attack from the Bramble causes a target to mark HP and there are three or more Tangle Bramble Minions within Close range, you can combine the Minions into a @UUID[Compendium.daggerheart.adversaries.Actor.PKSXFuaIHUCoH63A]{Tangle Bramble Swarm Horde}. The Horde’s HP is equal to the number of Minions combined.

", "resource": null, "actions": {}, "originItemType": null, @@ -377,7 +378,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754145296974 }, "_key": "!actors.items!XcAGOSmtCFLT1unN.KBMf7oBfFSHoafKN" } diff --git a/src/packs/adversaries/adversary_Tiny_Green_Ooze_aLkLFuVoKz2NLoBK.json b/src/packs/adversaries/adversary_Tiny_Green_Ooze_aLkLFuVoKz2NLoBK.json index e961b4e1..68e059d5 100644 --- a/src/packs/adversaries/adversary_Tiny_Green_Ooze_aLkLFuVoKz2NLoBK.json +++ b/src/packs/adversaries/adversary_Tiny_Green_Ooze_aLkLFuVoKz2NLoBK.json @@ -227,7 +227,7 @@ "type": "damage", "_id": "HfK0u0c7NRppuF1Q", "systemPath": "actions", - "description": "", + "description": "

When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -296,7 +296,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754055148507, - "modifiedTime": 1754055187632, + "modifiedTime": 1754145130460, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!aLkLFuVoKz2NLoBK.WpOh5kHHx7lcTvEY" diff --git a/src/packs/adversaries/adversary_Tiny_Red_Ooze_1fkLQXVtmILqfJ44.json b/src/packs/adversaries/adversary_Tiny_Red_Ooze_1fkLQXVtmILqfJ44.json index 70fa8f48..b3ac3c37 100644 --- a/src/packs/adversaries/adversary_Tiny_Red_Ooze_1fkLQXVtmILqfJ44.json +++ b/src/packs/adversaries/adversary_Tiny_Red_Ooze_1fkLQXVtmILqfJ44.json @@ -227,7 +227,7 @@ "type": "damage", "_id": "cHaEnBwinVKmoS9s", "systemPath": "actions", - "description": "", + "description": "

When a creature within Melee range deals damage to the Ooze, they take 1d6 direct magic damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -297,7 +297,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754055288007, - "modifiedTime": 1754055327095, + "modifiedTime": 1754145142986, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!1fkLQXVtmILqfJ44.zsUMP2qNmNpVHwk0" diff --git a/src/packs/adversaries/adversary_War_Wizard_noDdT0tsN6FXSmC8.json b/src/packs/adversaries/adversary_War_Wizard_noDdT0tsN6FXSmC8.json index 947c8b0d..92b67a68 100644 --- a/src/packs/adversaries/adversary_War_Wizard_noDdT0tsN6FXSmC8.json +++ b/src/packs/adversaries/adversary_War_Wizard_noDdT0tsN6FXSmC8.json @@ -241,7 +241,7 @@ "type": "effect", "_id": "39zC1I5DYozI47lP", "systemPath": "actions", - "description": "", + "description": "

Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -289,7 +289,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085243264, - "modifiedTime": 1754085284707, + "modifiedTime": 1754143380458, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!noDdT0tsN6FXSmC8.PUUz48dsObawcSgp" @@ -305,7 +305,7 @@ "type": "effect", "_id": "FCuksmAGRC4061zm", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to refresh the Wizard’s “Warding Sphere” reaction.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -353,7 +353,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085287538, - "modifiedTime": 1754085324562, + "modifiedTime": 1754143388156, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!noDdT0tsN6FXSmC8.dI2MGjC7NFAru1Gd" @@ -369,7 +369,7 @@ "type": "attack", "_id": "vnMq4NuQO6GYxWhM", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take 2d10 physical damage and are thrown out of the area. Targets who succeed take half damage and aren’t moved.

@Template[type:circle|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -468,7 +468,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085334993, - "modifiedTime": 1754085423257, + "modifiedTime": 1754143396761, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!noDdT0tsN6FXSmC8.PnQ0m0FLnpht7oE4" @@ -484,7 +484,7 @@ "type": "attack", "_id": "DFHR8LtvjZjHP6BL", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll. Targets who fail take 2d12 magic damage. Targets who succeed take half damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -583,7 +583,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085427830, - "modifiedTime": 1754085490170, + "modifiedTime": 1754143405896, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!noDdT0tsN6FXSmC8.s2luvEVxJLZmOrdh" @@ -604,7 +604,7 @@ "type": "damage", "_id": "2fHrpaZW9toi6nin", "systemPath": "actions", - "description": "", + "description": "

When the Wizard takes damage from an attack within Close range, deal 2d6 magic damage to the attacker. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -675,7 +675,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085493649, - "modifiedTime": 1754085606011, + "modifiedTime": 1754143416150, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!noDdT0tsN6FXSmC8.9cPigHRcUfJC9gD8" diff --git a/src/packs/adversaries/adversary_Weaponmaster_ZNbQ2jg35LG4t9eH.json b/src/packs/adversaries/adversary_Weaponmaster_ZNbQ2jg35LG4t9eH.json index b06e4732..4bda5454 100644 --- a/src/packs/adversaries/adversary_Weaponmaster_ZNbQ2jg35LG4t9eH.json +++ b/src/packs/adversaries/adversary_Weaponmaster_ZNbQ2jg35LG4t9eH.json @@ -232,7 +232,7 @@ "type": "attack", "_id": "mlPgZJNL2TjykjUb", "systemPath": "actions", - "description": "", + "description": "

Make a standard attack against a target. On a success, mark a Stress to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the Weaponmaster.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -372,7 +372,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754055391558, - "modifiedTime": 1754055694529, + "modifiedTime": 1754145156618, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!ZNbQ2jg35LG4t9eH.tyGgOqQzDSIypoMz" @@ -395,7 +395,7 @@ "type": "healing", "_id": "WQ067ZFiG2QMBo2n", "systemPath": "actions", - "description": "", + "description": "

Once per scene, spend a Fear to clear 2 HP and 2 Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -512,7 +512,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754055703816, - "modifiedTime": 1754055795306, + "modifiedTime": 1754145170728, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!ZNbQ2jg35LG4t9eH.UsC0vtOBbf9Kut4v" diff --git a/src/packs/adversaries/adversary_Young_Dryad_8yUj2Mzvnifhxegm.json b/src/packs/adversaries/adversary_Young_Dryad_8yUj2Mzvnifhxegm.json index eb55e6a1..5b74a6cf 100644 --- a/src/packs/adversaries/adversary_Young_Dryad_8yUj2Mzvnifhxegm.json +++ b/src/packs/adversaries/adversary_Young_Dryad_8yUj2Mzvnifhxegm.json @@ -236,7 +236,7 @@ "type": "attack", "_id": "0VOUNQKNjwlLhnRW", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to spotlight 1d4 allies within range of a target they can attack without moving. On a success, their attacks deal half damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -307,7 +307,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754055838842, - "modifiedTime": 1754055987216, + "modifiedTime": 1754145187760, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8yUj2Mzvnifhxegm.lXhVuh31S2N4NVPG" @@ -325,7 +325,7 @@ "type": "effect", "_id": "cXOjhfMgKh2yD1mc", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to form a cage around a target within Very Close range and Restrain them until they’re freed with a successful Strength Roll. When a creature makes an action roll against the cage, they must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -424,7 +424,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754055992231, - "modifiedTime": 1754056038239, + "modifiedTime": 1754145198821, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8yUj2Mzvnifhxegm.i8NoUGUTNY2C5NhC" diff --git a/src/packs/adversaries/adversary_Zombie_Pack_Nf0v43rtflV56V2T.json b/src/packs/adversaries/adversary_Zombie_Pack_Nf0v43rtflV56V2T.json index d61311dd..d9bad4f2 100644 --- a/src/packs/adversaries/adversary_Zombie_Pack_Nf0v43rtflV56V2T.json +++ b/src/packs/adversaries/adversary_Zombie_Pack_Nf0v43rtflV56V2T.json @@ -265,7 +265,7 @@ "type": "effect", "_id": "0Im5AEgp8gJaVJHh", "systemPath": "actions", - "description": "", + "description": "

When the Zombies mark HP from an attack within Melee range, you can mark a Stress to make a standard attack against the attacker.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -312,7 +312,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754056184398, - "modifiedTime": 1754056281089, + "modifiedTime": 1754145211964, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!Nf0v43rtflV56V2T.jQmltra0ovHE33Nx" diff --git a/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json b/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json index 570745cb..bcac21d1 100644 --- a/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json +++ b/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json @@ -9,7 +9,6 @@ "recallCost": 1, "level": 1, "type": "ability", - "resource": { "type": "simple", "value": 0, @@ -244,7 +243,6 @@ "range": "" } } - }, "flags": {}, "_stats": { @@ -255,9 +253,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1753922784473, - "modifiedTime": 1754101191119, - "lastModifiedBy": "Q9NoTaEarn3VMS6Z" }, "_id": "cWu1o82ZF7GvnbXc",