[Fix] Adversary Attack Descriptions (#521)

* Fixed Tier 2

* Fixed Tier 1 action descriptions
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WBHarry 2025-08-02 16:49:13 +02:00 committed by GitHub
parent d38b14f1bc
commit ebb142a604
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88 changed files with 595 additions and 536 deletions

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@ -236,7 +236,7 @@
"type": "attack",
"_id": "zns57MqnZ6M1d4r0",
"systemPath": "actions",
"description": "",
"description": "<p><strong>Mark a Stress</strong> to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -335,7 +335,7 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754078623104,
"modifiedTime": 1754081240943,
"modifiedTime": 1754142564481,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_key": "!actors.items!YnObCleGjPT7yqEc.ro8AtBdgklyyuydK"
@ -351,7 +351,7 @@
"type": "attack",
"_id": "D53yjFXoP5uFXe9M",
"systemPath": "actions",
"description": "",
"description": "<p>When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals <strong>2d6+15</strong> physical damage instead of their standard damage.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -442,7 +442,7 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754078720546,
"modifiedTime": 1754078783279,
"modifiedTime": 1754142579703,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_key": "!actors.items!YnObCleGjPT7yqEc.kKBbEAffbHxmHo15"