mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 22:46:12 +01:00
More org. That's enough ._.
This commit is contained in:
parent
597a15422c
commit
ea6b84fc4b
1 changed files with 97 additions and 97 deletions
194
lang/en.json
194
lang/en.json
|
|
@ -158,34 +158,35 @@
|
||||||
},
|
},
|
||||||
"Applications": {
|
"Applications": {
|
||||||
"CharacterCreation": {
|
"CharacterCreation": {
|
||||||
"title": "{actor} - Character Setup",
|
"choice": "Choice",
|
||||||
"traitIncreases": "Trait Increases",
|
"finishCreation": "Finish Character Setup",
|
||||||
"suggestedTraits": "Suggested Traits",
|
|
||||||
"initialExperiences": "Initial Experiences",
|
|
||||||
"heritage": "Heritage",
|
"heritage": "Heritage",
|
||||||
|
"initialExperiences": "Initial Experiences",
|
||||||
|
"newExperience": "New Experience..",
|
||||||
"selectAncestry": "Select Ancestry",
|
"selectAncestry": "Select Ancestry",
|
||||||
"selectCommunity": "Select Community",
|
|
||||||
"selectClass": "Select Class",
|
|
||||||
"selectSubclass": "Select Subclass",
|
|
||||||
"selectArmor": "Select Armor",
|
"selectArmor": "Select Armor",
|
||||||
|
"selectClass": "Select Class",
|
||||||
|
"selectCommunity": "Select Community",
|
||||||
"selectPrimaryWeapon": "Select Primary Weapon",
|
"selectPrimaryWeapon": "Select Primary Weapon",
|
||||||
"selectSecondaryWeapon": "Select Secondary Weapon",
|
"selectSecondaryWeapon": "Select Secondary Weapon",
|
||||||
|
"selectSubclass": "Select Subclass",
|
||||||
|
"startingItems": "Starting Items",
|
||||||
"suggestedArmor": "Suggested Armor",
|
"suggestedArmor": "Suggested Armor",
|
||||||
"suggestedWeapons": "Suggested Weapon",
|
|
||||||
"suggestedPrimaryWeapon": "Suggested Primary Weapon",
|
"suggestedPrimaryWeapon": "Suggested Primary Weapon",
|
||||||
"suggestedSecondaryWeapon": "Suggested Secondary Weapon",
|
"suggestedSecondaryWeapon": "Suggested Secondary Weapon",
|
||||||
"startingItems": "Starting Items",
|
"suggestedTraits": "Suggested Traits",
|
||||||
"choice": "Choice",
|
"suggestedWeapons": "Suggested Weapon",
|
||||||
"newExperience": "New Experience..",
|
"title": "{actor} - Character Setup",
|
||||||
"finishCreation": "Finish Character Setup"
|
"traitIncreases": "Trait Increases"
|
||||||
},
|
},
|
||||||
"CombatTracker": {
|
"CombatTracker": {
|
||||||
|
"combatStarted": "Active",
|
||||||
"giveSpotlight": "Give The Spotlight",
|
"giveSpotlight": "Give The Spotlight",
|
||||||
"requestSpotlight": "Request The Spotlight",
|
|
||||||
"requestingSpotlight": "Requesting The Spotlight",
|
"requestingSpotlight": "Requesting The Spotlight",
|
||||||
"combatStarted": "Active"
|
"requestSpotlight": "Request The Spotlight"
|
||||||
},
|
},
|
||||||
"Countdown": {
|
"Countdown": {
|
||||||
|
"addCountdown": "Add Countdown",
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
"countdowns": {
|
"countdowns": {
|
||||||
"element": {
|
"element": {
|
||||||
|
|
@ -194,18 +195,17 @@
|
||||||
"current": { "label": "Current" },
|
"current": { "label": "Current" },
|
||||||
"max": { "label": "Max" },
|
"max": { "label": "Max" },
|
||||||
"type": {
|
"type": {
|
||||||
"value": { "label": "Value" },
|
"label": { "label": "Label", "hint": "Used for custom" },
|
||||||
"label": { "label": "Label", "hint": "Used for custom" }
|
"value": { "label": "Value" }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"newCountdown": "New Countdown",
|
"newCountdown": "New Countdown",
|
||||||
"addCountdown": "Add Countdown",
|
|
||||||
"removeCountdownTitle": "Remove Countdown",
|
|
||||||
"removeCountdownText": "Are you sure you want to remove the countdown: {name}?",
|
|
||||||
"openOwnership": "Edit Player Ownership",
|
"openOwnership": "Edit Player Ownership",
|
||||||
|
"removeCountdownText": "Are you sure you want to remove the countdown: {name}?",
|
||||||
|
"removeCountdownTitle": "Remove Countdown",
|
||||||
"title": "{type} Countdowns",
|
"title": "{type} Countdowns",
|
||||||
"toggleSimple": "Toggle Simple View",
|
"toggleSimple": "Toggle Simple View",
|
||||||
"types": {
|
"types": {
|
||||||
|
|
@ -214,20 +214,43 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"DamageReduction": {
|
"DamageReduction": {
|
||||||
"title": "Damage Reduction",
|
|
||||||
"armorMarks": "Armor Marks",
|
"armorMarks": "Armor Marks",
|
||||||
"usedMarks": "Used Marks",
|
|
||||||
"stress": "Stress",
|
|
||||||
"armorWithStress": "Spend 1 stress to use an extra mark",
|
"armorWithStress": "Spend 1 stress to use an extra mark",
|
||||||
|
"stress": "Stress",
|
||||||
|
"stressReduction": "Reduce By Stress",
|
||||||
|
"title": "Damage Reduction",
|
||||||
"unncessaryStress": "You don't need to expend stress",
|
"unncessaryStress": "You don't need to expend stress",
|
||||||
"stressReduction": "Reduce By Stress"
|
"usedMarks": "Used Marks"
|
||||||
},
|
},
|
||||||
"DeathMove": {
|
"DeathMove": {
|
||||||
"title": "{actor} - Death Move",
|
"takeMove": "Take Death Move",
|
||||||
"takeMove": "Take Death Move"
|
"title": "{actor} - Death Move"
|
||||||
},
|
},
|
||||||
"Downtime": {
|
"Downtime": {
|
||||||
"downtimeHeader": "Downtime Moves ({current}/{max})",
|
"downtimeHeader": "Downtime Moves ({current}/{max})",
|
||||||
|
"longRest": {
|
||||||
|
"clearStress": {
|
||||||
|
"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress.",
|
||||||
|
"name": "Clear Stress"
|
||||||
|
},
|
||||||
|
"prepare": {
|
||||||
|
"description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope.",
|
||||||
|
"name": "Prepare"
|
||||||
|
},
|
||||||
|
"repairArmor": {
|
||||||
|
"description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead.",
|
||||||
|
"name": "Repair Armor"
|
||||||
|
},
|
||||||
|
"tendToWounds": {
|
||||||
|
"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead.",
|
||||||
|
"name": "Tend to Wounds"
|
||||||
|
},
|
||||||
|
"title": "Long Rest",
|
||||||
|
"workOnAProject": {
|
||||||
|
"description": "Establish or continue work on a project.",
|
||||||
|
"name": "Work on a Project"
|
||||||
|
}
|
||||||
|
},
|
||||||
"shortRest": {
|
"shortRest": {
|
||||||
"title": "Short Rest",
|
"title": "Short Rest",
|
||||||
"tendToWounds": {
|
"tendToWounds": {
|
||||||
|
|
@ -246,40 +269,59 @@
|
||||||
"name": "Prepare",
|
"name": "Prepare",
|
||||||
"description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
|
"description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
|
||||||
}
|
}
|
||||||
},
|
|
||||||
"longRest": {
|
|
||||||
"title": "Long Rest",
|
|
||||||
"tendToWounds": {
|
|
||||||
"name": "Tend to Wounds",
|
|
||||||
"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead."
|
|
||||||
},
|
|
||||||
"clearStress": {
|
|
||||||
"name": "Clear Stress",
|
|
||||||
"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress."
|
|
||||||
},
|
|
||||||
"repairArmor": {
|
|
||||||
"name": "Repair Armor",
|
|
||||||
"description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead."
|
|
||||||
},
|
|
||||||
"prepare": {
|
|
||||||
"name": "Prepare",
|
|
||||||
"description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope."
|
|
||||||
},
|
|
||||||
"workOnAProject": {
|
|
||||||
"name": "Work on a Project",
|
|
||||||
"description": "Establish or continue work on a project."
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Levelup": {
|
"Levelup": {
|
||||||
"title": "{actor} Level Up",
|
"actions": {
|
||||||
|
"creatureComfort": {
|
||||||
|
"name": "Creature Comfort",
|
||||||
|
"description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress."
|
||||||
|
},
|
||||||
|
"armored": {
|
||||||
|
"name": "Armored",
|
||||||
|
"description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress."
|
||||||
|
},
|
||||||
|
"bonded": {
|
||||||
|
"name": "Bonded",
|
||||||
|
"description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"choiceDescriptions": {
|
||||||
|
"attributes": "Gain a +1 bonus to two unmarked character traits and mark them.",
|
||||||
|
"hitPointSlots": "Permanently gain one Hit Point slot.",
|
||||||
|
"stressSlots": "Permanently gain one Stress slot.",
|
||||||
|
"experiences": "Permanently gain a +1 bonus to two experiences.",
|
||||||
|
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
|
||||||
|
"evasion": "Permanently gain a +1 bonus to your Evasion.",
|
||||||
|
"proficiency": "Increase your Proficiency by +1.",
|
||||||
|
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
|
||||||
|
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
|
||||||
|
},
|
||||||
|
"delevel": {
|
||||||
|
"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?",
|
||||||
|
"title": "Go back to previous level"
|
||||||
|
},
|
||||||
"navigateLevel": "To Level {level}",
|
"navigateLevel": "To Level {level}",
|
||||||
"navigateToLevelup": "Return To Levelup",
|
"navigateToLevelup": "Return To Levelup",
|
||||||
"navigateToSummary": "To Summary",
|
"navigateToSummary": "To Summary",
|
||||||
"takeLevelUp": "Finish Level Up",
|
"options": {
|
||||||
"delevel": {
|
"trait": "Gain a +1 bonus to two unmarked character traits and mark them.",
|
||||||
"title": "Go back to previous level",
|
"hitPoint": "Permanently gain one Hit Point slot.",
|
||||||
"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?"
|
"stress": "Permanently gain one Stress slot.",
|
||||||
|
"experience": "Permanently gain a +1 bonus to two experiences.",
|
||||||
|
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
|
||||||
|
"evasion": "Permanently gain a +1 bonus to your Evasion.",
|
||||||
|
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
|
||||||
|
"proficiency": "Increase your Proficiency by +1.",
|
||||||
|
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.",
|
||||||
|
"intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.",
|
||||||
|
"lightInTheDark": "Gain an additional Hope slot for your character.",
|
||||||
|
"creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.",
|
||||||
|
"armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.",
|
||||||
|
"vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)",
|
||||||
|
"resilient": "Your companion gains an additional Stress slot.",
|
||||||
|
"bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.",
|
||||||
|
"aware": "Your companion gains a permanent +2 bonus to their Evasion."
|
||||||
},
|
},
|
||||||
"selections": {
|
"selections": {
|
||||||
"emptyDomainCardHint": "{domain} level {level} or below",
|
"emptyDomainCardHint": "{domain} level {level} or below",
|
||||||
|
|
@ -308,39 +350,7 @@
|
||||||
"rangeIncreased": "Range Increased: {range}",
|
"rangeIncreased": "Range Increased: {range}",
|
||||||
"simpleFeature": "Feature: {feature}"
|
"simpleFeature": "Feature: {feature}"
|
||||||
},
|
},
|
||||||
"options": {
|
"takeLevelUp": "Finish Level Up",
|
||||||
"trait": "Gain a +1 bonus to two unmarked character traits and mark them.",
|
|
||||||
"hitPoint": "Permanently gain one Hit Point slot.",
|
|
||||||
"stress": "Permanently gain one Stress slot.",
|
|
||||||
"experience": "Permanently gain a +1 bonus to two experiences.",
|
|
||||||
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
|
|
||||||
"evasion": "Permanently gain a +1 bonus to your Evasion.",
|
|
||||||
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
|
|
||||||
"proficiency": "Increase your Proficiency by +1.",
|
|
||||||
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.",
|
|
||||||
"intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.",
|
|
||||||
"lightInTheDark": "Gain an additional Hope slot for your character.",
|
|
||||||
"creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.",
|
|
||||||
"armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.",
|
|
||||||
"vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)",
|
|
||||||
"resilient": "Your companion gains an additional Stress slot.",
|
|
||||||
"bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.",
|
|
||||||
"aware": "Your companion gains a permanent +2 bonus to their Evasion."
|
|
||||||
},
|
|
||||||
"actions": {
|
|
||||||
"creatureComfort": {
|
|
||||||
"name": "Creature Comfort",
|
|
||||||
"description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress."
|
|
||||||
},
|
|
||||||
"armored": {
|
|
||||||
"name": "Armored",
|
|
||||||
"description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress."
|
|
||||||
},
|
|
||||||
"bonded": {
|
|
||||||
"name": "Bonded",
|
|
||||||
"description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene."
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"tier2": {
|
"tier2": {
|
||||||
"label": "Levels 2-4",
|
"label": "Levels 2-4",
|
||||||
"infoLabel": "At Level 2, gain an additional Experience at +2 and gain a +1 bonus to your Proficiency.",
|
"infoLabel": "At Level 2, gain an additional Experience at +2 and gain a +1 bonus to your Proficiency.",
|
||||||
|
|
@ -359,17 +369,7 @@
|
||||||
"pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
|
"pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
|
||||||
"posttext": "Take an additional domain card of your level or lower from a domain you have access to."
|
"posttext": "Take an additional domain card of your level or lower from a domain you have access to."
|
||||||
},
|
},
|
||||||
"choiceDescriptions": {
|
"title": "{actor} Level Up"
|
||||||
"attributes": "Gain a +1 bonus to two unmarked character traits and mark them.",
|
|
||||||
"hitPointSlots": "Permanently gain one Hit Point slot.",
|
|
||||||
"stressSlots": "Permanently gain one Stress slot.",
|
|
||||||
"experiences": "Permanently gain a +1 bonus to two experiences.",
|
|
||||||
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
|
|
||||||
"evasion": "Permanently gain a +1 bonus to your Evasion.",
|
|
||||||
"proficiency": "Increase your Proficiency by +1.",
|
|
||||||
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
|
|
||||||
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"OwnershipSelection": {
|
"OwnershipSelection": {
|
||||||
"title": "Ownership Selection - {name}",
|
"title": "Ownership Selection - {name}",
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue