More org. That's enough ._.

This commit is contained in:
WBHarry 2025-07-06 16:45:27 +02:00
parent 597a15422c
commit ea6b84fc4b

View file

@ -158,34 +158,35 @@
}, },
"Applications": { "Applications": {
"CharacterCreation": { "CharacterCreation": {
"title": "{actor} - Character Setup", "choice": "Choice",
"traitIncreases": "Trait Increases", "finishCreation": "Finish Character Setup",
"suggestedTraits": "Suggested Traits",
"initialExperiences": "Initial Experiences",
"heritage": "Heritage", "heritage": "Heritage",
"initialExperiences": "Initial Experiences",
"newExperience": "New Experience..",
"selectAncestry": "Select Ancestry", "selectAncestry": "Select Ancestry",
"selectCommunity": "Select Community",
"selectClass": "Select Class",
"selectSubclass": "Select Subclass",
"selectArmor": "Select Armor", "selectArmor": "Select Armor",
"selectClass": "Select Class",
"selectCommunity": "Select Community",
"selectPrimaryWeapon": "Select Primary Weapon", "selectPrimaryWeapon": "Select Primary Weapon",
"selectSecondaryWeapon": "Select Secondary Weapon", "selectSecondaryWeapon": "Select Secondary Weapon",
"selectSubclass": "Select Subclass",
"startingItems": "Starting Items",
"suggestedArmor": "Suggested Armor", "suggestedArmor": "Suggested Armor",
"suggestedWeapons": "Suggested Weapon",
"suggestedPrimaryWeapon": "Suggested Primary Weapon", "suggestedPrimaryWeapon": "Suggested Primary Weapon",
"suggestedSecondaryWeapon": "Suggested Secondary Weapon", "suggestedSecondaryWeapon": "Suggested Secondary Weapon",
"startingItems": "Starting Items", "suggestedTraits": "Suggested Traits",
"choice": "Choice", "suggestedWeapons": "Suggested Weapon",
"newExperience": "New Experience..", "title": "{actor} - Character Setup",
"finishCreation": "Finish Character Setup" "traitIncreases": "Trait Increases"
}, },
"CombatTracker": { "CombatTracker": {
"combatStarted": "Active",
"giveSpotlight": "Give The Spotlight", "giveSpotlight": "Give The Spotlight",
"requestSpotlight": "Request The Spotlight",
"requestingSpotlight": "Requesting The Spotlight", "requestingSpotlight": "Requesting The Spotlight",
"combatStarted": "Active" "requestSpotlight": "Request The Spotlight"
}, },
"Countdown": { "Countdown": {
"addCountdown": "Add Countdown",
"FIELDS": { "FIELDS": {
"countdowns": { "countdowns": {
"element": { "element": {
@ -194,18 +195,17 @@
"current": { "label": "Current" }, "current": { "label": "Current" },
"max": { "label": "Max" }, "max": { "label": "Max" },
"type": { "type": {
"value": { "label": "Value" }, "label": { "label": "Label", "hint": "Used for custom" },
"label": { "label": "Label", "hint": "Used for custom" } "value": { "label": "Value" }
} }
} }
} }
} }
}, },
"newCountdown": "New Countdown", "newCountdown": "New Countdown",
"addCountdown": "Add Countdown",
"removeCountdownTitle": "Remove Countdown",
"removeCountdownText": "Are you sure you want to remove the countdown: {name}?",
"openOwnership": "Edit Player Ownership", "openOwnership": "Edit Player Ownership",
"removeCountdownText": "Are you sure you want to remove the countdown: {name}?",
"removeCountdownTitle": "Remove Countdown",
"title": "{type} Countdowns", "title": "{type} Countdowns",
"toggleSimple": "Toggle Simple View", "toggleSimple": "Toggle Simple View",
"types": { "types": {
@ -214,20 +214,43 @@
} }
}, },
"DamageReduction": { "DamageReduction": {
"title": "Damage Reduction",
"armorMarks": "Armor Marks", "armorMarks": "Armor Marks",
"usedMarks": "Used Marks",
"stress": "Stress",
"armorWithStress": "Spend 1 stress to use an extra mark", "armorWithStress": "Spend 1 stress to use an extra mark",
"stress": "Stress",
"stressReduction": "Reduce By Stress",
"title": "Damage Reduction",
"unncessaryStress": "You don't need to expend stress", "unncessaryStress": "You don't need to expend stress",
"stressReduction": "Reduce By Stress" "usedMarks": "Used Marks"
}, },
"DeathMove": { "DeathMove": {
"title": "{actor} - Death Move", "takeMove": "Take Death Move",
"takeMove": "Take Death Move" "title": "{actor} - Death Move"
}, },
"Downtime": { "Downtime": {
"downtimeHeader": "Downtime Moves ({current}/{max})", "downtimeHeader": "Downtime Moves ({current}/{max})",
"longRest": {
"clearStress": {
"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress.",
"name": "Clear Stress"
},
"prepare": {
"description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope.",
"name": "Prepare"
},
"repairArmor": {
"description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead.",
"name": "Repair Armor"
},
"tendToWounds": {
"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead.",
"name": "Tend to Wounds"
},
"title": "Long Rest",
"workOnAProject": {
"description": "Establish or continue work on a project.",
"name": "Work on a Project"
}
},
"shortRest": { "shortRest": {
"title": "Short Rest", "title": "Short Rest",
"tendToWounds": { "tendToWounds": {
@ -246,40 +269,59 @@
"name": "Prepare", "name": "Prepare",
"description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope." "description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
} }
},
"longRest": {
"title": "Long Rest",
"tendToWounds": {
"name": "Tend to Wounds",
"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead."
},
"clearStress": {
"name": "Clear Stress",
"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress."
},
"repairArmor": {
"name": "Repair Armor",
"description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead."
},
"prepare": {
"name": "Prepare",
"description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope."
},
"workOnAProject": {
"name": "Work on a Project",
"description": "Establish or continue work on a project."
}
} }
}, },
"Levelup": { "Levelup": {
"title": "{actor} Level Up", "actions": {
"creatureComfort": {
"name": "Creature Comfort",
"description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress."
},
"armored": {
"name": "Armored",
"description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress."
},
"bonded": {
"name": "Bonded",
"description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene."
}
},
"choiceDescriptions": {
"attributes": "Gain a +1 bonus to two unmarked character traits and mark them.",
"hitPointSlots": "Permanently gain one Hit Point slot.",
"stressSlots": "Permanently gain one Stress slot.",
"experiences": "Permanently gain a +1 bonus to two experiences.",
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
"evasion": "Permanently gain a +1 bonus to your Evasion.",
"proficiency": "Increase your Proficiency by +1.",
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
},
"delevel": {
"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?",
"title": "Go back to previous level"
},
"navigateLevel": "To Level {level}", "navigateLevel": "To Level {level}",
"navigateToLevelup": "Return To Levelup", "navigateToLevelup": "Return To Levelup",
"navigateToSummary": "To Summary", "navigateToSummary": "To Summary",
"takeLevelUp": "Finish Level Up", "options": {
"delevel": { "trait": "Gain a +1 bonus to two unmarked character traits and mark them.",
"title": "Go back to previous level", "hitPoint": "Permanently gain one Hit Point slot.",
"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?" "stress": "Permanently gain one Stress slot.",
"experience": "Permanently gain a +1 bonus to two experiences.",
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
"evasion": "Permanently gain a +1 bonus to your Evasion.",
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
"proficiency": "Increase your Proficiency by +1.",
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.",
"intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.",
"lightInTheDark": "Gain an additional Hope slot for your character.",
"creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.",
"armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.",
"vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)",
"resilient": "Your companion gains an additional Stress slot.",
"bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.",
"aware": "Your companion gains a permanent +2 bonus to their Evasion."
}, },
"selections": { "selections": {
"emptyDomainCardHint": "{domain} level {level} or below", "emptyDomainCardHint": "{domain} level {level} or below",
@ -308,39 +350,7 @@
"rangeIncreased": "Range Increased: {range}", "rangeIncreased": "Range Increased: {range}",
"simpleFeature": "Feature: {feature}" "simpleFeature": "Feature: {feature}"
}, },
"options": { "takeLevelUp": "Finish Level Up",
"trait": "Gain a +1 bonus to two unmarked character traits and mark them.",
"hitPoint": "Permanently gain one Hit Point slot.",
"stress": "Permanently gain one Stress slot.",
"experience": "Permanently gain a +1 bonus to two experiences.",
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
"evasion": "Permanently gain a +1 bonus to your Evasion.",
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
"proficiency": "Increase your Proficiency by +1.",
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.",
"intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.",
"lightInTheDark": "Gain an additional Hope slot for your character.",
"creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.",
"armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.",
"vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)",
"resilient": "Your companion gains an additional Stress slot.",
"bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.",
"aware": "Your companion gains a permanent +2 bonus to their Evasion."
},
"actions": {
"creatureComfort": {
"name": "Creature Comfort",
"description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress."
},
"armored": {
"name": "Armored",
"description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress."
},
"bonded": {
"name": "Bonded",
"description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene."
}
},
"tier2": { "tier2": {
"label": "Levels 2-4", "label": "Levels 2-4",
"infoLabel": "At Level 2, gain an additional Experience at +2 and gain a +1 bonus to your Proficiency.", "infoLabel": "At Level 2, gain an additional Experience at +2 and gain a +1 bonus to your Proficiency.",
@ -359,17 +369,7 @@
"pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.", "pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
"posttext": "Take an additional domain card of your level or lower from a domain you have access to." "posttext": "Take an additional domain card of your level or lower from a domain you have access to."
}, },
"choiceDescriptions": { "title": "{actor} Level Up"
"attributes": "Gain a +1 bonus to two unmarked character traits and mark them.",
"hitPointSlots": "Permanently gain one Hit Point slot.",
"stressSlots": "Permanently gain one Stress slot.",
"experiences": "Permanently gain a +1 bonus to two experiences.",
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
"evasion": "Permanently gain a +1 bonus to your Evasion.",
"proficiency": "Increase your Proficiency by +1.",
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
}
}, },
"OwnershipSelection": { "OwnershipSelection": {
"title": "Ownership Selection - {name}", "title": "Ownership Selection - {name}",