diff --git a/lang/en.json b/lang/en.json index c9a10d41..d568c813 100755 --- a/lang/en.json +++ b/lang/en.json @@ -158,34 +158,35 @@ }, "Applications": { "CharacterCreation": { - "title": "{actor} - Character Setup", - "traitIncreases": "Trait Increases", - "suggestedTraits": "Suggested Traits", - "initialExperiences": "Initial Experiences", + "choice": "Choice", + "finishCreation": "Finish Character Setup", "heritage": "Heritage", + "initialExperiences": "Initial Experiences", + "newExperience": "New Experience..", "selectAncestry": "Select Ancestry", - "selectCommunity": "Select Community", - "selectClass": "Select Class", - "selectSubclass": "Select Subclass", "selectArmor": "Select Armor", + "selectClass": "Select Class", + "selectCommunity": "Select Community", "selectPrimaryWeapon": "Select Primary Weapon", "selectSecondaryWeapon": "Select Secondary Weapon", + "selectSubclass": "Select Subclass", + "startingItems": "Starting Items", "suggestedArmor": "Suggested Armor", - "suggestedWeapons": "Suggested Weapon", "suggestedPrimaryWeapon": "Suggested Primary Weapon", "suggestedSecondaryWeapon": "Suggested Secondary Weapon", - "startingItems": "Starting Items", - "choice": "Choice", - "newExperience": "New Experience..", - "finishCreation": "Finish Character Setup" + "suggestedTraits": "Suggested Traits", + "suggestedWeapons": "Suggested Weapon", + "title": "{actor} - Character Setup", + "traitIncreases": "Trait Increases" }, "CombatTracker": { + "combatStarted": "Active", "giveSpotlight": "Give The Spotlight", - "requestSpotlight": "Request The Spotlight", "requestingSpotlight": "Requesting The Spotlight", - "combatStarted": "Active" + "requestSpotlight": "Request The Spotlight" }, "Countdown": { + "addCountdown": "Add Countdown", "FIELDS": { "countdowns": { "element": { @@ -194,18 +195,17 @@ "current": { "label": "Current" }, "max": { "label": "Max" }, "type": { - "value": { "label": "Value" }, - "label": { "label": "Label", "hint": "Used for custom" } + "label": { "label": "Label", "hint": "Used for custom" }, + "value": { "label": "Value" } } } } } }, "newCountdown": "New Countdown", - "addCountdown": "Add Countdown", - "removeCountdownTitle": "Remove Countdown", - "removeCountdownText": "Are you sure you want to remove the countdown: {name}?", "openOwnership": "Edit Player Ownership", + "removeCountdownText": "Are you sure you want to remove the countdown: {name}?", + "removeCountdownTitle": "Remove Countdown", "title": "{type} Countdowns", "toggleSimple": "Toggle Simple View", "types": { @@ -214,20 +214,43 @@ } }, "DamageReduction": { - "title": "Damage Reduction", "armorMarks": "Armor Marks", - "usedMarks": "Used Marks", - "stress": "Stress", "armorWithStress": "Spend 1 stress to use an extra mark", + "stress": "Stress", + "stressReduction": "Reduce By Stress", + "title": "Damage Reduction", "unncessaryStress": "You don't need to expend stress", - "stressReduction": "Reduce By Stress" + "usedMarks": "Used Marks" }, "DeathMove": { - "title": "{actor} - Death Move", - "takeMove": "Take Death Move" + "takeMove": "Take Death Move", + "title": "{actor} - Death Move" }, "Downtime": { "downtimeHeader": "Downtime Moves ({current}/{max})", + "longRest": { + "clearStress": { + "description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress.", + "name": "Clear Stress" + }, + "prepare": { + "description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope.", + "name": "Prepare" + }, + "repairArmor": { + "description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead.", + "name": "Repair Armor" + }, + "tendToWounds": { + "description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead.", + "name": "Tend to Wounds" + }, + "title": "Long Rest", + "workOnAProject": { + "description": "Establish or continue work on a project.", + "name": "Work on a Project" + } + }, "shortRest": { "title": "Short Rest", "tendToWounds": { @@ -246,40 +269,59 @@ "name": "Prepare", "description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope." } - }, - "longRest": { - "title": "Long Rest", - "tendToWounds": { - "name": "Tend to Wounds", - "description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead." - }, - "clearStress": { - "name": "Clear Stress", - "description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress." - }, - "repairArmor": { - "name": "Repair Armor", - "description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead." - }, - "prepare": { - "name": "Prepare", - "description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope." - }, - "workOnAProject": { - "name": "Work on a Project", - "description": "Establish or continue work on a project." - } } }, "Levelup": { - "title": "{actor} Level Up", + "actions": { + "creatureComfort": { + "name": "Creature Comfort", + "description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress." + }, + "armored": { + "name": "Armored", + "description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress." + }, + "bonded": { + "name": "Bonded", + "description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene." + } + }, + "choiceDescriptions": { + "attributes": "Gain a +1 bonus to two unmarked character traits and mark them.", + "hitPointSlots": "Permanently gain one Hit Point slot.", + "stressSlots": "Permanently gain one Stress slot.", + "experiences": "Permanently gain a +1 bonus to two experiences.", + "domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})", + "evasion": "Permanently gain a +1 bonus to your Evasion.", + "proficiency": "Increase your Proficiency by +1.", + "subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.", + "multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet." + }, + "delevel": { + "content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?", + "title": "Go back to previous level" + }, "navigateLevel": "To Level {level}", "navigateToLevelup": "Return To Levelup", "navigateToSummary": "To Summary", - "takeLevelUp": "Finish Level Up", - "delevel": { - "title": "Go back to previous level", - "content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?" + "options": { + "trait": "Gain a +1 bonus to two unmarked character traits and mark them.", + "hitPoint": "Permanently gain one Hit Point slot.", + "stress": "Permanently gain one Stress slot.", + "experience": "Permanently gain a +1 bonus to two experiences.", + "domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})", + "evasion": "Permanently gain a +1 bonus to your Evasion.", + "subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.", + "proficiency": "Increase your Proficiency by +1.", + "multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.", + "intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.", + "lightInTheDark": "Gain an additional Hope slot for your character.", + "creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.", + "armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.", + "vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)", + "resilient": "Your companion gains an additional Stress slot.", + "bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.", + "aware": "Your companion gains a permanent +2 bonus to their Evasion." }, "selections": { "emptyDomainCardHint": "{domain} level {level} or below", @@ -308,39 +350,7 @@ "rangeIncreased": "Range Increased: {range}", "simpleFeature": "Feature: {feature}" }, - "options": { - "trait": "Gain a +1 bonus to two unmarked character traits and mark them.", - "hitPoint": "Permanently gain one Hit Point slot.", - "stress": "Permanently gain one Stress slot.", - "experience": "Permanently gain a +1 bonus to two experiences.", - "domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})", - "evasion": "Permanently gain a +1 bonus to your Evasion.", - "subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.", - "proficiency": "Increase your Proficiency by +1.", - "multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.", - "intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.", - "lightInTheDark": "Gain an additional Hope slot for your character.", - "creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.", - "armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.", - "vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)", - "resilient": "Your companion gains an additional Stress slot.", - "bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.", - "aware": "Your companion gains a permanent +2 bonus to their Evasion." - }, - "actions": { - "creatureComfort": { - "name": "Creature Comfort", - "description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress." - }, - "armored": { - "name": "Armored", - "description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress." - }, - "bonded": { - "name": "Bonded", - "description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene." - } - }, + "takeLevelUp": "Finish Level Up", "tier2": { "label": "Levels 2-4", "infoLabel": "At Level 2, gain an additional Experience at +2 and gain a +1 bonus to your Proficiency.", @@ -359,17 +369,7 @@ "pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.", "posttext": "Take an additional domain card of your level or lower from a domain you have access to." }, - "choiceDescriptions": { - "attributes": "Gain a +1 bonus to two unmarked character traits and mark them.", - "hitPointSlots": "Permanently gain one Hit Point slot.", - "stressSlots": "Permanently gain one Stress slot.", - "experiences": "Permanently gain a +1 bonus to two experiences.", - "domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})", - "evasion": "Permanently gain a +1 bonus to your Evasion.", - "proficiency": "Increase your Proficiency by +1.", - "subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.", - "multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet." - } + "title": "{actor} Level Up" }, "OwnershipSelection": { "title": "Ownership Selection - {name}",