More org. That's enough ._.

This commit is contained in:
WBHarry 2025-07-06 16:45:27 +02:00
parent 597a15422c
commit ea6b84fc4b

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@ -158,34 +158,35 @@
},
"Applications": {
"CharacterCreation": {
"title": "{actor} - Character Setup",
"traitIncreases": "Trait Increases",
"suggestedTraits": "Suggested Traits",
"initialExperiences": "Initial Experiences",
"choice": "Choice",
"finishCreation": "Finish Character Setup",
"heritage": "Heritage",
"initialExperiences": "Initial Experiences",
"newExperience": "New Experience..",
"selectAncestry": "Select Ancestry",
"selectCommunity": "Select Community",
"selectClass": "Select Class",
"selectSubclass": "Select Subclass",
"selectArmor": "Select Armor",
"selectClass": "Select Class",
"selectCommunity": "Select Community",
"selectPrimaryWeapon": "Select Primary Weapon",
"selectSecondaryWeapon": "Select Secondary Weapon",
"selectSubclass": "Select Subclass",
"startingItems": "Starting Items",
"suggestedArmor": "Suggested Armor",
"suggestedWeapons": "Suggested Weapon",
"suggestedPrimaryWeapon": "Suggested Primary Weapon",
"suggestedSecondaryWeapon": "Suggested Secondary Weapon",
"startingItems": "Starting Items",
"choice": "Choice",
"newExperience": "New Experience..",
"finishCreation": "Finish Character Setup"
"suggestedTraits": "Suggested Traits",
"suggestedWeapons": "Suggested Weapon",
"title": "{actor} - Character Setup",
"traitIncreases": "Trait Increases"
},
"CombatTracker": {
"combatStarted": "Active",
"giveSpotlight": "Give The Spotlight",
"requestSpotlight": "Request The Spotlight",
"requestingSpotlight": "Requesting The Spotlight",
"combatStarted": "Active"
"requestSpotlight": "Request The Spotlight"
},
"Countdown": {
"addCountdown": "Add Countdown",
"FIELDS": {
"countdowns": {
"element": {
@ -194,18 +195,17 @@
"current": { "label": "Current" },
"max": { "label": "Max" },
"type": {
"value": { "label": "Value" },
"label": { "label": "Label", "hint": "Used for custom" }
"label": { "label": "Label", "hint": "Used for custom" },
"value": { "label": "Value" }
}
}
}
}
},
"newCountdown": "New Countdown",
"addCountdown": "Add Countdown",
"removeCountdownTitle": "Remove Countdown",
"removeCountdownText": "Are you sure you want to remove the countdown: {name}?",
"openOwnership": "Edit Player Ownership",
"removeCountdownText": "Are you sure you want to remove the countdown: {name}?",
"removeCountdownTitle": "Remove Countdown",
"title": "{type} Countdowns",
"toggleSimple": "Toggle Simple View",
"types": {
@ -214,20 +214,43 @@
}
},
"DamageReduction": {
"title": "Damage Reduction",
"armorMarks": "Armor Marks",
"usedMarks": "Used Marks",
"stress": "Stress",
"armorWithStress": "Spend 1 stress to use an extra mark",
"stress": "Stress",
"stressReduction": "Reduce By Stress",
"title": "Damage Reduction",
"unncessaryStress": "You don't need to expend stress",
"stressReduction": "Reduce By Stress"
"usedMarks": "Used Marks"
},
"DeathMove": {
"title": "{actor} - Death Move",
"takeMove": "Take Death Move"
"takeMove": "Take Death Move",
"title": "{actor} - Death Move"
},
"Downtime": {
"downtimeHeader": "Downtime Moves ({current}/{max})",
"longRest": {
"clearStress": {
"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress.",
"name": "Clear Stress"
},
"prepare": {
"description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope.",
"name": "Prepare"
},
"repairArmor": {
"description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead.",
"name": "Repair Armor"
},
"tendToWounds": {
"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead.",
"name": "Tend to Wounds"
},
"title": "Long Rest",
"workOnAProject": {
"description": "Establish or continue work on a project.",
"name": "Work on a Project"
}
},
"shortRest": {
"title": "Short Rest",
"tendToWounds": {
@ -246,40 +269,59 @@
"name": "Prepare",
"description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
}
},
"longRest": {
"title": "Long Rest",
"tendToWounds": {
"name": "Tend to Wounds",
"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead."
},
"clearStress": {
"name": "Clear Stress",
"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress."
},
"repairArmor": {
"name": "Repair Armor",
"description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead."
},
"prepare": {
"name": "Prepare",
"description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope."
},
"workOnAProject": {
"name": "Work on a Project",
"description": "Establish or continue work on a project."
}
}
},
"Levelup": {
"title": "{actor} Level Up",
"actions": {
"creatureComfort": {
"name": "Creature Comfort",
"description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress."
},
"armored": {
"name": "Armored",
"description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress."
},
"bonded": {
"name": "Bonded",
"description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene."
}
},
"choiceDescriptions": {
"attributes": "Gain a +1 bonus to two unmarked character traits and mark them.",
"hitPointSlots": "Permanently gain one Hit Point slot.",
"stressSlots": "Permanently gain one Stress slot.",
"experiences": "Permanently gain a +1 bonus to two experiences.",
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
"evasion": "Permanently gain a +1 bonus to your Evasion.",
"proficiency": "Increase your Proficiency by +1.",
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
},
"delevel": {
"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?",
"title": "Go back to previous level"
},
"navigateLevel": "To Level {level}",
"navigateToLevelup": "Return To Levelup",
"navigateToSummary": "To Summary",
"takeLevelUp": "Finish Level Up",
"delevel": {
"title": "Go back to previous level",
"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?"
"options": {
"trait": "Gain a +1 bonus to two unmarked character traits and mark them.",
"hitPoint": "Permanently gain one Hit Point slot.",
"stress": "Permanently gain one Stress slot.",
"experience": "Permanently gain a +1 bonus to two experiences.",
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
"evasion": "Permanently gain a +1 bonus to your Evasion.",
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
"proficiency": "Increase your Proficiency by +1.",
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.",
"intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.",
"lightInTheDark": "Gain an additional Hope slot for your character.",
"creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.",
"armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.",
"vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)",
"resilient": "Your companion gains an additional Stress slot.",
"bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.",
"aware": "Your companion gains a permanent +2 bonus to their Evasion."
},
"selections": {
"emptyDomainCardHint": "{domain} level {level} or below",
@ -308,39 +350,7 @@
"rangeIncreased": "Range Increased: {range}",
"simpleFeature": "Feature: {feature}"
},
"options": {
"trait": "Gain a +1 bonus to two unmarked character traits and mark them.",
"hitPoint": "Permanently gain one Hit Point slot.",
"stress": "Permanently gain one Stress slot.",
"experience": "Permanently gain a +1 bonus to two experiences.",
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
"evasion": "Permanently gain a +1 bonus to your Evasion.",
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
"proficiency": "Increase your Proficiency by +1.",
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.",
"intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.",
"lightInTheDark": "Gain an additional Hope slot for your character.",
"creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.",
"armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.",
"vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)",
"resilient": "Your companion gains an additional Stress slot.",
"bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.",
"aware": "Your companion gains a permanent +2 bonus to their Evasion."
},
"actions": {
"creatureComfort": {
"name": "Creature Comfort",
"description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress."
},
"armored": {
"name": "Armored",
"description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress."
},
"bonded": {
"name": "Bonded",
"description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene."
}
},
"takeLevelUp": "Finish Level Up",
"tier2": {
"label": "Levels 2-4",
"infoLabel": "At Level 2, gain an additional Experience at +2 and gain a +1 bonus to your Proficiency.",
@ -359,17 +369,7 @@
"pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
"posttext": "Take an additional domain card of your level or lower from a domain you have access to."
},
"choiceDescriptions": {
"attributes": "Gain a +1 bonus to two unmarked character traits and mark them.",
"hitPointSlots": "Permanently gain one Hit Point slot.",
"stressSlots": "Permanently gain one Stress slot.",
"experiences": "Permanently gain a +1 bonus to two experiences.",
"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
"evasion": "Permanently gain a +1 bonus to your Evasion.",
"proficiency": "Increase your Proficiency by +1.",
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
}
"title": "{actor} Level Up"
},
"OwnershipSelection": {
"title": "Ownership Selection - {name}",