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More org. That's enough ._.
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1 changed files with 97 additions and 97 deletions
194
lang/en.json
194
lang/en.json
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@ -158,34 +158,35 @@
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},
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"Applications": {
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"CharacterCreation": {
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"title": "{actor} - Character Setup",
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"traitIncreases": "Trait Increases",
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"suggestedTraits": "Suggested Traits",
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"initialExperiences": "Initial Experiences",
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"choice": "Choice",
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"finishCreation": "Finish Character Setup",
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"heritage": "Heritage",
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"initialExperiences": "Initial Experiences",
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"newExperience": "New Experience..",
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"selectAncestry": "Select Ancestry",
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"selectCommunity": "Select Community",
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"selectClass": "Select Class",
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"selectSubclass": "Select Subclass",
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"selectArmor": "Select Armor",
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"selectClass": "Select Class",
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"selectCommunity": "Select Community",
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"selectPrimaryWeapon": "Select Primary Weapon",
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"selectSecondaryWeapon": "Select Secondary Weapon",
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"selectSubclass": "Select Subclass",
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"startingItems": "Starting Items",
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"suggestedArmor": "Suggested Armor",
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"suggestedWeapons": "Suggested Weapon",
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"suggestedPrimaryWeapon": "Suggested Primary Weapon",
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"suggestedSecondaryWeapon": "Suggested Secondary Weapon",
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"startingItems": "Starting Items",
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"choice": "Choice",
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"newExperience": "New Experience..",
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"finishCreation": "Finish Character Setup"
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"suggestedTraits": "Suggested Traits",
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"suggestedWeapons": "Suggested Weapon",
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"title": "{actor} - Character Setup",
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"traitIncreases": "Trait Increases"
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},
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"CombatTracker": {
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"combatStarted": "Active",
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"giveSpotlight": "Give The Spotlight",
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"requestSpotlight": "Request The Spotlight",
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"requestingSpotlight": "Requesting The Spotlight",
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"combatStarted": "Active"
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"requestSpotlight": "Request The Spotlight"
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},
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"Countdown": {
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"addCountdown": "Add Countdown",
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"FIELDS": {
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"countdowns": {
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"element": {
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@ -194,18 +195,17 @@
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"current": { "label": "Current" },
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"max": { "label": "Max" },
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"type": {
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"value": { "label": "Value" },
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"label": { "label": "Label", "hint": "Used for custom" }
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"label": { "label": "Label", "hint": "Used for custom" },
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"value": { "label": "Value" }
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}
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}
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}
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}
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},
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"newCountdown": "New Countdown",
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"addCountdown": "Add Countdown",
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"removeCountdownTitle": "Remove Countdown",
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"removeCountdownText": "Are you sure you want to remove the countdown: {name}?",
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"openOwnership": "Edit Player Ownership",
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"removeCountdownText": "Are you sure you want to remove the countdown: {name}?",
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"removeCountdownTitle": "Remove Countdown",
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"title": "{type} Countdowns",
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"toggleSimple": "Toggle Simple View",
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"types": {
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@ -214,20 +214,43 @@
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}
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},
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"DamageReduction": {
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"title": "Damage Reduction",
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"armorMarks": "Armor Marks",
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"usedMarks": "Used Marks",
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"stress": "Stress",
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"armorWithStress": "Spend 1 stress to use an extra mark",
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"stress": "Stress",
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"stressReduction": "Reduce By Stress",
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"title": "Damage Reduction",
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"unncessaryStress": "You don't need to expend stress",
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"stressReduction": "Reduce By Stress"
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"usedMarks": "Used Marks"
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},
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"DeathMove": {
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"title": "{actor} - Death Move",
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"takeMove": "Take Death Move"
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"takeMove": "Take Death Move",
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"title": "{actor} - Death Move"
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},
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"Downtime": {
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"downtimeHeader": "Downtime Moves ({current}/{max})",
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"longRest": {
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"clearStress": {
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"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress.",
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"name": "Clear Stress"
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},
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"prepare": {
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"description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope.",
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"name": "Prepare"
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},
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"repairArmor": {
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"description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead.",
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"name": "Repair Armor"
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},
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"tendToWounds": {
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"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead.",
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"name": "Tend to Wounds"
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},
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"title": "Long Rest",
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"workOnAProject": {
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"description": "Establish or continue work on a project.",
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"name": "Work on a Project"
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}
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},
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"shortRest": {
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"title": "Short Rest",
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"tendToWounds": {
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@ -246,40 +269,59 @@
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"name": "Prepare",
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"description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
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}
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},
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"longRest": {
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"title": "Long Rest",
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"tendToWounds": {
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"name": "Tend to Wounds",
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"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead."
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},
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"clearStress": {
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"name": "Clear Stress",
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"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress."
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},
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"repairArmor": {
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"name": "Repair Armor",
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"description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead."
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},
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"prepare": {
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"name": "Prepare",
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"description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope."
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},
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"workOnAProject": {
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"name": "Work on a Project",
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"description": "Establish or continue work on a project."
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}
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}
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},
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"Levelup": {
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"title": "{actor} Level Up",
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"actions": {
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"creatureComfort": {
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"name": "Creature Comfort",
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"description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress."
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},
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"armored": {
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"name": "Armored",
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"description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress."
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},
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"bonded": {
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"name": "Bonded",
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"description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene."
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}
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},
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"choiceDescriptions": {
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"attributes": "Gain a +1 bonus to two unmarked character traits and mark them.",
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"hitPointSlots": "Permanently gain one Hit Point slot.",
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"stressSlots": "Permanently gain one Stress slot.",
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"experiences": "Permanently gain a +1 bonus to two experiences.",
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"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
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"evasion": "Permanently gain a +1 bonus to your Evasion.",
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"proficiency": "Increase your Proficiency by +1.",
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"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
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"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
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},
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"delevel": {
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"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?",
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"title": "Go back to previous level"
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},
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"navigateLevel": "To Level {level}",
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"navigateToLevelup": "Return To Levelup",
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"navigateToSummary": "To Summary",
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"takeLevelUp": "Finish Level Up",
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"delevel": {
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"title": "Go back to previous level",
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"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?"
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"options": {
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"trait": "Gain a +1 bonus to two unmarked character traits and mark them.",
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"hitPoint": "Permanently gain one Hit Point slot.",
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"stress": "Permanently gain one Stress slot.",
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"experience": "Permanently gain a +1 bonus to two experiences.",
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"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
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"evasion": "Permanently gain a +1 bonus to your Evasion.",
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"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
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"proficiency": "Increase your Proficiency by +1.",
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"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.",
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"intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.",
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"lightInTheDark": "Gain an additional Hope slot for your character.",
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"creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.",
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"armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.",
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"vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)",
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"resilient": "Your companion gains an additional Stress slot.",
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"bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.",
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"aware": "Your companion gains a permanent +2 bonus to their Evasion."
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},
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"selections": {
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"emptyDomainCardHint": "{domain} level {level} or below",
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@ -308,39 +350,7 @@
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"rangeIncreased": "Range Increased: {range}",
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"simpleFeature": "Feature: {feature}"
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},
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"options": {
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"trait": "Gain a +1 bonus to two unmarked character traits and mark them.",
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"hitPoint": "Permanently gain one Hit Point slot.",
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"stress": "Permanently gain one Stress slot.",
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"experience": "Permanently gain a +1 bonus to two experiences.",
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"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
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"evasion": "Permanently gain a +1 bonus to your Evasion.",
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"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
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"proficiency": "Increase your Proficiency by +1.",
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"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.",
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"intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.",
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"lightInTheDark": "Gain an additional Hope slot for your character.",
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"creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.",
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"armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.",
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"vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)",
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"resilient": "Your companion gains an additional Stress slot.",
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"bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.",
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"aware": "Your companion gains a permanent +2 bonus to their Evasion."
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},
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"actions": {
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"creatureComfort": {
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"name": "Creature Comfort",
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"description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress."
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},
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"armored": {
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"name": "Armored",
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"description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress."
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},
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"bonded": {
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"name": "Bonded",
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"description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene."
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}
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},
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"takeLevelUp": "Finish Level Up",
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"tier2": {
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"label": "Levels 2-4",
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"infoLabel": "At Level 2, gain an additional Experience at +2 and gain a +1 bonus to your Proficiency.",
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@ -359,17 +369,7 @@
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"pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
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"posttext": "Take an additional domain card of your level or lower from a domain you have access to."
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},
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"choiceDescriptions": {
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"attributes": "Gain a +1 bonus to two unmarked character traits and mark them.",
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"hitPointSlots": "Permanently gain one Hit Point slot.",
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"stressSlots": "Permanently gain one Stress slot.",
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"experiences": "Permanently gain a +1 bonus to two experiences.",
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"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
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"evasion": "Permanently gain a +1 bonus to your Evasion.",
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"proficiency": "Increase your Proficiency by +1.",
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"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
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"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
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}
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"title": "{actor} Level Up"
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},
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"OwnershipSelection": {
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"title": "Ownership Selection - {name}",
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