Merge branch 'main' into feature/reload-check

This commit is contained in:
WBHarry 2026-07-19 03:08:36 +02:00
commit e2414b167a
496 changed files with 4622 additions and 5735 deletions

View file

@ -1,4 +1,5 @@
import { triggerChatRollFx } from '../../helpers/utils.mjs';
import { ChatDamageData } from './chatDamageData.mjs';
const fields = foundry.data.fields;
@ -50,7 +51,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
originItem: originItemField(),
action: new fields.StringField()
}),
damage: new fields.ObjectField(),
damage: new fields.EmbeddedDataField(ChatDamageData),
damageOptions: new fields.ObjectField(),
costs: new fields.ArrayField(new fields.ObjectField()),
successConsumed: new fields.BooleanField({ initial: false })
@ -133,28 +134,21 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
});
}
/* TODO: Change how damage data is stored somehow to enable better rerolling */
async getRerolledDamage() {
if (!this.damage) return;
if (!this.damage.active) return;
const rerolls = [];
const update = { system: { damage: {} } };
for (const partKey in this.damage) {
const part = this.damage[partKey];
const testRoll = Roll.fromData(part.parts[0].roll);
const rerolled = await testRoll.reroll();
rerolls.push(rerolled);
const update = { system: { damage: { main: null, resources: _replace({}) } } };
if (this.damage.main) {
const reroll = await this.damage.main.reroll();
rerolls.push(reroll);
update.system.damage.main = reroll.toJSON();
}
if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
const partData = update.system.damage[partKey].parts[0];
update.system.damage[partKey].total = rerolled.total;
partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
if (x.isDeterministic && !x.operator) acc += x.total;
return acc;
}, 0);
partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
partData.total = rerolled.total;
partData.roll = rerolled.toJSON();
for (const key of Object.keys(this.damage.resources)) {
const reroll = await this.damage.resources[key].reroll();
rerolls.push(reroll);
update.system.damage.resources[key] = reroll.toJSON();
}
await triggerChatRollFx(rerolls);
@ -199,6 +193,43 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
this.isGM = game.user.isGM; //temp
}
static migrateData(source) {
const { main, resources, ...flatDamageKeys } = source.damage ?? {};
if (source.damage && !main && !resources) {
source.damage.main = null;
source.damage.resources = {};
const getRoll = key => {
const damageData = source.damage[key];
const oldRoll = damageData.parts[0]?.roll;
return oldRoll ? JSON.stringify({
...oldRoll,
class: 'BaseRoll',
options: {
...oldRoll.options,
damageTypes: damageData.parts[0].damageTypes ?? []
}
}) : null;
};
for (const key of Object.keys(flatDamageKeys)) {
if (key === 'hitPoints' && source.hasDamage && !source.hasHealing) {
source.damage.main = getRoll('hitPoints');
}
else {
source.damage.resources[key] = getRoll(key);
}
}
}
for (const key of Object.keys(flatDamageKeys)) {
delete source.damage[key];
}
return source;
}
getTargetList() {
const targets =
this.targetMode && this.parent.isAuthor

View file

@ -0,0 +1,58 @@
import { triggerChatRollFx } from '../../helpers/utils.mjs';
export class ChatDamageData extends foundry.abstract.DataModel {
constructor(data = {}, options = {}) {
super(data, options);
this._prepareRolls();
}
static defineSchema() {
const fields = foundry.data.fields;
return {
main: new fields.JSONField({ nullable: true, validate: ChatDamageData.#validateRoll}),
resources: new fields.TypedObjectField(new fields.JSONField({validate: ChatDamageData.#validateRoll}))
};
}
get active() {
return !!this.main || Boolean(Object.keys(this.resources).length);
}
static #validateRoll(rollJSON) {
if (rollJSON) {
const roll = JSON.parse(rollJSON);
if (!roll.evaluated) throw new Error('Roll objects added to ChatMessage documents must be evaluated');
}
}
_prepareRolls() {
this.main &&= Roll.fromData(this.main);
for (const key of Object.keys(this.resources)) {
this.resources[key] = Roll.fromData(this.resources[key]);
}
}
async rerollDamageDie(isResource, damageType, dice, resultIndex) {
const reroll = isResource ? this.resources[damageType] : this.main;
const rerollDice = reroll.dice[dice];
await rerollDice.rerollResult(resultIndex);
await reroll._evaluate();
const rerolledResult = rerollDice.results[rerollDice.results.length - 1];
if (rerolledResult) {
const fakeRoll = {
_evaluated: true,
dice: [new foundry.dice.terms.Die({
...rerollDice,
results: [rerolledResult],
total: rerolledResult.value,
faces: rerollDice.faces
})],
options: { appearance: {} }
};
await triggerChatRollFx([fakeRoll]);
}
}
}