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[Feature] Manual Character Editing (#490)
* Initial * Added Character-Settings * Finalized Character-Settings * Hide CharacterSetup if any part is done manually * Fixed class/subclass drag-drop * Fixed relinking of Features from items created on Character * Adding features on CharacterItems now adds them on the Character and relinks * Made suggested items inactive in the Class sheet if rendered from inside a Character * Added hope to CharacterSetting * add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place * Fixed characterCreation experience description --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
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49 changed files with 1205 additions and 386 deletions
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@ -41,27 +41,48 @@ export default class DHSubclass extends BaseDataItem {
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}
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async _preCreate(data, options, user) {
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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if (this.actor?.type === 'character') {
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const classData = this.actor.items.find(
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x => x.type === 'class' && x.system.isMulticlass === data.system.isMulticlass
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);
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const subclassData = this.actor.items.find(
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x => x.type === 'subclass' && x.system.isMulticlass === data.system.isMulticlass
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);
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if (!classData) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
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return false;
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} else if (subclassData) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassAlreadySelected'));
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return false;
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} else if (classData.system.subclasses.every(x => x.uuid !== (data.uuid ?? `Item.${data._id}`))) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
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return false;
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if (this.actor.system.class.subclass) {
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if (this.actor.system.multiclass.subclass) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
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return false;
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} else {
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if (!this.actor.system.multiclass.value) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingMulticlass'));
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return false;
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}
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if (
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this.actor.system.multiclass.value.system.subclasses.every(
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x => x.uuid !== (data.uuid ?? `Item.${data._id}`)
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)
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) {
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ui.notifications.error(
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game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInMulticlass')
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);
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return false;
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}
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await this.updateSource({ isMulticlass: true });
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}
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} else {
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if (!this.actor.system.class.value) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
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return false;
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}
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if (
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this.actor.system.class.value.system.subclasses.every(
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x => x.uuid !== (data.uuid ?? `Item.${data._id}`)
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)
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) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
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return false;
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}
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}
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}
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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}
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_onCreate(data, options, userId) {
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