[Feature] Manual Character Editing (#490)

* Initial

* Added Character-Settings

* Finalized Character-Settings

* Hide CharacterSetup if any part is done manually

* Fixed class/subclass drag-drop

* Fixed relinking of Features from items created on Character

* Adding features on CharacterItems now adds them on the Character and relinks

* Made suggested items inactive in the Class sheet if rendered from inside a Character

* Added hope to CharacterSetting

* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place

* Fixed characterCreation experience description

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
This commit is contained in:
WBHarry 2025-08-01 17:16:35 +02:00 committed by GitHub
parent 263dfa69ae
commit e1d8f8784a
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49 changed files with 1205 additions and 386 deletions

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@ -62,16 +62,37 @@ export default class DHClass extends BaseDataItem {
}
async _preCreate(data, options, user) {
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
if (this.actor?.type === 'character') {
const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
if (foundry.utils.getProperty(this.actor, path)) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.classAlreadySelected'));
return false;
const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
if (levelupAuto) {
const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
if (foundry.utils.getProperty(this.actor, path)) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.classAlreadySelected'));
return false;
}
} else {
if (this.actor.system.class.value) {
if (this.actor.system.multiclass.value) {
ui.notifications.warn(
game.i18n.localize('DAGGERHEART.UI.Notifications.multiclassAlreadyPresent')
);
return false;
} else {
const selectedDomain =
await game.system.api.applications.dialogs.MulticlassChoiceDialog.configure(
this.actor,
this
);
if (!selectedDomain) return false;
await this.updateSource({ isMulticlass: true, domains: [selectedDomain] });
}
}
}
}
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
}
_onCreate(data, options, userId) {