[Feature] Manual Character Editing (#490)

* Initial

* Added Character-Settings

* Finalized Character-Settings

* Hide CharacterSetup if any part is done manually

* Fixed class/subclass drag-drop

* Fixed relinking of Features from items created on Character

* Adding features on CharacterItems now adds them on the Character and relinks

* Made suggested items inactive in the Class sheet if rendered from inside a Character

* Added hope to CharacterSetting

* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place

* Fixed characterCreation experience description

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
This commit is contained in:
WBHarry 2025-08-01 17:16:35 +02:00 committed by GitHub
parent 263dfa69ae
commit e1d8f8784a
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GPG key ID: B5690EEEBB952194
49 changed files with 1205 additions and 386 deletions

View file

@ -125,6 +125,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
}
if (this.actor && this.actor.type === 'character' && this.features) {
const featureUpdates = {};
for (let f of this.features) {
const fBase = f.item ?? f;
const feature = fBase.system ? fBase : await foundry.utils.fromUuid(fBase.uuid);
@ -134,14 +135,26 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
system: {
originItemType: this.parent.type,
originId: data._id,
identifier: feature.identifier,
subType: feature.item ? feature.type : undefined
identifier: this.isMulticlass ? 'multiclass' : null
}
},
{ inplace: false }
);
await this.actor.createEmbeddedDocuments('Item', [createData]);
const [doc] = await this.actor.createEmbeddedDocuments('Item', [createData]);
if (!featureUpdates.features)
featureUpdates.features = this.features.map(x => (x.item ? { ...x, item: x.item.uuid } : x.uuid));
if (f.item) {
const existingFeature = featureUpdates.features.find(x => x.item === f.item.uuid);
existingFeature.item = doc.uuid;
} else {
const replaceIndex = featureUpdates.features.findIndex(x => x === f.uuid);
featureUpdates.features.splice(replaceIndex, 1, doc.uuid);
}
}
await this.updateSource(featureUpdates);
}
}

View file

@ -62,16 +62,37 @@ export default class DHClass extends BaseDataItem {
}
async _preCreate(data, options, user) {
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
if (this.actor?.type === 'character') {
const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
if (foundry.utils.getProperty(this.actor, path)) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.classAlreadySelected'));
return false;
const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
if (levelupAuto) {
const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
if (foundry.utils.getProperty(this.actor, path)) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.classAlreadySelected'));
return false;
}
} else {
if (this.actor.system.class.value) {
if (this.actor.system.multiclass.value) {
ui.notifications.warn(
game.i18n.localize('DAGGERHEART.UI.Notifications.multiclassAlreadyPresent')
);
return false;
} else {
const selectedDomain =
await game.system.api.applications.dialogs.MulticlassChoiceDialog.configure(
this.actor,
this
);
if (!selectedDomain) return false;
await this.updateSource({ isMulticlass: true, domains: [selectedDomain] });
}
}
}
}
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
}
_onCreate(data, options, userId) {

View file

@ -23,7 +23,6 @@ export default class DHFeature extends BaseDataItem {
nullable: true,
initial: null
}),
subType: new fields.StringField({ choices: CONFIG.DH.ITEM.featureSubTypes, nullable: true, initial: null }),
originId: new fields.StringField({ nullable: true, initial: null }),
identifier: new fields.StringField()
};

View file

@ -41,27 +41,48 @@ export default class DHSubclass extends BaseDataItem {
}
async _preCreate(data, options, user) {
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
if (this.actor?.type === 'character') {
const classData = this.actor.items.find(
x => x.type === 'class' && x.system.isMulticlass === data.system.isMulticlass
);
const subclassData = this.actor.items.find(
x => x.type === 'subclass' && x.system.isMulticlass === data.system.isMulticlass
);
if (!classData) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
return false;
} else if (subclassData) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassAlreadySelected'));
return false;
} else if (classData.system.subclasses.every(x => x.uuid !== (data.uuid ?? `Item.${data._id}`))) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
return false;
if (this.actor.system.class.subclass) {
if (this.actor.system.multiclass.subclass) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
return false;
} else {
if (!this.actor.system.multiclass.value) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingMulticlass'));
return false;
}
if (
this.actor.system.multiclass.value.system.subclasses.every(
x => x.uuid !== (data.uuid ?? `Item.${data._id}`)
)
) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInMulticlass')
);
return false;
}
await this.updateSource({ isMulticlass: true });
}
} else {
if (!this.actor.system.class.value) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
return false;
}
if (
this.actor.system.class.value.system.subclasses.every(
x => x.uuid !== (data.uuid ?? `Item.${data._id}`)
)
) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
return false;
}
}
}
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
}
_onCreate(data, options, userId) {