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[Feature] Manual Character Editing (#490)
* Initial * Added Character-Settings * Finalized Character-Settings * Hide CharacterSetup if any part is done manually * Fixed class/subclass drag-drop * Fixed relinking of Features from items created on Character * Adding features on CharacterItems now adds them on the Character and relinks * Made suggested items inactive in the Class sheet if rendered from inside a Character * Added hope to CharacterSetting * add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place * Fixed characterCreation experience description --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
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49 changed files with 1205 additions and 386 deletions
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@ -6,10 +6,15 @@ const attributeField = label =>
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tierMarked: new fields.BooleanField({ initial: false })
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});
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const resourceField = (max = 0, label, reverse = false) =>
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const resourceField = (max = 0, label, reverse = false, maxLabel) =>
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new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
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max: new fields.NumberField({ initial: max, integer: true }),
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max: new fields.NumberField({
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initial: max,
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integer: true,
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label:
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maxLabel ?? game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
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}),
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isReversed: new fields.BooleanField({ initial: reverse })
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});
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