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https://github.com/Foundryborne/daggerheart.git
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[Feature] Manual Character Editing (#490)
* Initial * Added Character-Settings * Finalized Character-Settings * Hide CharacterSetup if any part is done manually * Fixed class/subclass drag-drop * Fixed relinking of Features from items created on Character * Adding features on CharacterItems now adds them on the Character and relinks * Made suggested items inactive in the Class sheet if rendered from inside a Character * Added hope to CharacterSetting * add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place * Fixed characterCreation experience description --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
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49 changed files with 1205 additions and 386 deletions
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@ -87,7 +87,8 @@ export default class DhpAdversary extends BaseDataActor {
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField(),
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value: new fields.NumberField({ required: true, integer: true, initial: 1 })
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value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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description: new fields.StringField()
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})
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),
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bonuses: new fields.SchemaField({
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@ -4,6 +4,7 @@ import DhLevelData from '../levelData.mjs';
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import BaseDataActor from './base.mjs';
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import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
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import { ActionField } from '../fields/actionField.mjs';
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import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
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export default class DhCharacter extends BaseDataActor {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
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@ -12,6 +13,7 @@ export default class DhCharacter extends BaseDataActor {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.character',
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type: 'character',
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settingSheet: DHCharacterSettings,
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isNPC: false
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});
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}
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@ -22,7 +24,12 @@ export default class DhCharacter extends BaseDataActor {
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
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hitPoints: resourceField(
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0,
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'DAGGERHEART.GENERAL.HitPoints.plural',
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true,
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'DAGGERHEART.ACTORS.Character.maxHPBonus'
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),
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stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
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hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
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}),
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@ -56,7 +63,8 @@ export default class DhCharacter extends BaseDataActor {
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField(),
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value: new fields.NumberField({ integer: true, initial: 0 })
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value: new fields.NumberField({ integer: true, initial: 0 }),
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description: new fields.StringField()
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})
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),
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gold: new fields.SchemaField({
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@ -312,7 +320,7 @@ export default class DhCharacter extends BaseDataActor {
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}
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get needsCharacterSetup() {
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return !this.class.value || !this.class.subclass;
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return !(this.class.value || this.class.subclass || this.ancestry || this.community);
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}
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get spellcastModifier() {
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@ -399,11 +407,16 @@ export default class DhCharacter extends BaseDataActor {
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} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
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if (this.class.subclass) {
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const subclassState = this.class.subclass.system.featureState;
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const subType = item.system.subType;
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const subclass =
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item.system.identifier === 'multiclass' ? this.multiclass.subclass : this.class.subclass;
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const featureType = subclass
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? (subclass.system.features.find(x => x.item?.uuid === item.uuid)?.type ?? null)
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: null;
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if (
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subType === CONFIG.DH.ITEM.featureSubTypes.foundation ||
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(subType === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
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(subType === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
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featureType === CONFIG.DH.ITEM.featureSubTypes.foundation ||
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(featureType === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
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(featureType === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
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) {
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subclassFeatures.push(item);
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}
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@ -502,7 +515,7 @@ export default class DhCharacter extends BaseDataActor {
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}
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prepareBaseData() {
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this.evasion = this.class.value?.system?.evasion ?? 0;
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this.evasion += this.class.value?.system?.evasion ?? 0;
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const currentLevel = this.levelData.level.current;
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const currentTier =
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@ -511,37 +524,39 @@ export default class DhCharacter extends BaseDataActor {
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: Object.values(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers).find(
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tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
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).tier;
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for (let levelKey in this.levelData.levelups) {
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const level = this.levelData.levelups[levelKey];
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if (game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto) {
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for (let levelKey in this.levelData.levelups) {
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const level = this.levelData.levelups[levelKey];
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this.proficiency += level.achievements.proficiency;
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this.proficiency += level.achievements.proficiency;
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for (let selection of level.selections) {
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switch (selection.type) {
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case 'trait':
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selection.data.forEach(data => {
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this.traits[data].value += 1;
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this.traits[data].tierMarked = selection.tier === currentTier;
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});
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break;
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case 'hitPoint':
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this.resources.hitPoints.max += selection.value;
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break;
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case 'stress':
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this.resources.stress.max += selection.value;
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break;
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case 'evasion':
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this.evasion += selection.value;
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break;
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case 'proficiency':
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this.proficiency += selection.value;
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break;
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case 'experience':
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Object.keys(this.experiences).forEach(key => {
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const experience = this.experiences[key];
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experience.value += selection.value;
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});
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break;
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for (let selection of level.selections) {
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switch (selection.type) {
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case 'trait':
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selection.data.forEach(data => {
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this.traits[data].value += 1;
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this.traits[data].tierMarked = selection.tier === currentTier;
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});
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break;
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case 'hitPoint':
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this.resources.hitPoints.max += selection.value;
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break;
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case 'stress':
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this.resources.stress.max += selection.value;
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break;
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case 'evasion':
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this.evasion += selection.value;
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break;
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case 'proficiency':
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this.proficiency += selection.value;
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break;
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case 'experience':
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selection.data.forEach(id => {
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const experience = this.experiences[id];
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if (experience) experience.value += selection.value;
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});
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break;
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}
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}
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}
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}
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@ -6,10 +6,15 @@ const attributeField = label =>
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tierMarked: new fields.BooleanField({ initial: false })
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});
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const resourceField = (max = 0, label, reverse = false) =>
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const resourceField = (max = 0, label, reverse = false, maxLabel) =>
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new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
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max: new fields.NumberField({ initial: max, integer: true }),
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max: new fields.NumberField({
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initial: max,
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integer: true,
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label:
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maxLabel ?? game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
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}),
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isReversed: new fields.BooleanField({ initial: reverse })
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});
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@ -125,6 +125,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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}
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if (this.actor && this.actor.type === 'character' && this.features) {
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const featureUpdates = {};
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for (let f of this.features) {
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const fBase = f.item ?? f;
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const feature = fBase.system ? fBase : await foundry.utils.fromUuid(fBase.uuid);
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@ -134,14 +135,26 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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system: {
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originItemType: this.parent.type,
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originId: data._id,
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identifier: feature.identifier,
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subType: feature.item ? feature.type : undefined
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identifier: this.isMulticlass ? 'multiclass' : null
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}
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},
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{ inplace: false }
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);
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await this.actor.createEmbeddedDocuments('Item', [createData]);
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const [doc] = await this.actor.createEmbeddedDocuments('Item', [createData]);
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if (!featureUpdates.features)
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featureUpdates.features = this.features.map(x => (x.item ? { ...x, item: x.item.uuid } : x.uuid));
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if (f.item) {
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const existingFeature = featureUpdates.features.find(x => x.item === f.item.uuid);
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existingFeature.item = doc.uuid;
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} else {
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const replaceIndex = featureUpdates.features.findIndex(x => x === f.uuid);
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featureUpdates.features.splice(replaceIndex, 1, doc.uuid);
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}
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}
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await this.updateSource(featureUpdates);
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}
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}
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@ -62,16 +62,37 @@ export default class DHClass extends BaseDataItem {
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}
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async _preCreate(data, options, user) {
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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if (this.actor?.type === 'character') {
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const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
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if (foundry.utils.getProperty(this.actor, path)) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.classAlreadySelected'));
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return false;
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const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
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if (levelupAuto) {
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const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
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if (foundry.utils.getProperty(this.actor, path)) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.classAlreadySelected'));
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return false;
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}
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} else {
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if (this.actor.system.class.value) {
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if (this.actor.system.multiclass.value) {
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ui.notifications.warn(
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game.i18n.localize('DAGGERHEART.UI.Notifications.multiclassAlreadyPresent')
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);
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return false;
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} else {
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const selectedDomain =
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await game.system.api.applications.dialogs.MulticlassChoiceDialog.configure(
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this.actor,
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this
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);
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if (!selectedDomain) return false;
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await this.updateSource({ isMulticlass: true, domains: [selectedDomain] });
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}
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}
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}
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}
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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}
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_onCreate(data, options, userId) {
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@ -23,7 +23,6 @@ export default class DHFeature extends BaseDataItem {
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nullable: true,
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initial: null
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}),
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subType: new fields.StringField({ choices: CONFIG.DH.ITEM.featureSubTypes, nullable: true, initial: null }),
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originId: new fields.StringField({ nullable: true, initial: null }),
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identifier: new fields.StringField()
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};
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@ -41,27 +41,48 @@ export default class DHSubclass extends BaseDataItem {
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}
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async _preCreate(data, options, user) {
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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if (this.actor?.type === 'character') {
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const classData = this.actor.items.find(
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x => x.type === 'class' && x.system.isMulticlass === data.system.isMulticlass
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);
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const subclassData = this.actor.items.find(
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x => x.type === 'subclass' && x.system.isMulticlass === data.system.isMulticlass
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);
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if (!classData) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
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return false;
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} else if (subclassData) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassAlreadySelected'));
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return false;
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} else if (classData.system.subclasses.every(x => x.uuid !== (data.uuid ?? `Item.${data._id}`))) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
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return false;
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if (this.actor.system.class.subclass) {
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if (this.actor.system.multiclass.subclass) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
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return false;
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} else {
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if (!this.actor.system.multiclass.value) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingMulticlass'));
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return false;
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}
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if (
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this.actor.system.multiclass.value.system.subclasses.every(
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x => x.uuid !== (data.uuid ?? `Item.${data._id}`)
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)
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) {
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ui.notifications.error(
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game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInMulticlass')
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);
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return false;
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}
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await this.updateSource({ isMulticlass: true });
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}
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} else {
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if (!this.actor.system.class.value) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
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return false;
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}
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if (
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this.actor.system.class.value.system.subclasses.every(
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x => x.uuid !== (data.uuid ?? `Item.${data._id}`)
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)
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) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
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return false;
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}
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}
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}
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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}
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_onCreate(data, options, userId) {
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@ -14,6 +14,11 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.players.label'
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})
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}),
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levelupAuto: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.levelupAuto.label'
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}),
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actionPoints: new fields.BooleanField({
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required: true,
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initial: false,
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