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[Feature] Manual Character Editing (#490)
* Initial * Added Character-Settings * Finalized Character-Settings * Hide CharacterSetup if any part is done manually * Fixed class/subclass drag-drop * Fixed relinking of Features from items created on Character * Adding features on CharacterItems now adds them on the Character and relinks * Made suggested items inactive in the Class sheet if rendered from inside a Character * Added hope to CharacterSetting * add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place * Fixed characterCreation experience description --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
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49 changed files with 1205 additions and 386 deletions
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@ -1,4 +1,5 @@
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export { default as ActionConfig } from './action-config.mjs';
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export { default as CharacterSettings } from './character-settings.mjs';
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export { default as AdversarySettings } from './adversary-settings.mjs';
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export { default as CompanionSettings } from './companion-settings.mjs';
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export { default as DowntimeConfig } from './downtimeConfig.mjs';
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143
module/applications/sheets-configs/character-settings.mjs
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143
module/applications/sheets-configs/character-settings.mjs
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@ -0,0 +1,143 @@
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import DHBaseActorSettings from '../sheets/api/actor-setting.mjs';
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/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
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export default class DHCharacterSettings extends DHBaseActorSettings {
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/**@inheritdoc */
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static DEFAULT_OPTIONS = {
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classes: ['character-settings'],
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position: { width: 455, height: 'auto' },
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actions: {
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addExperience: DHCharacterSettings.#addExperience,
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removeExperience: DHCharacterSettings.#removeExperience
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},
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dragDrop: [
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{ dragSelector: null, dropSelector: '.tab.features' },
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{ dragSelector: '.feature-item', dropSelector: null }
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]
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};
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/**@override */
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static PARTS = {
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header: {
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id: 'header',
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template: 'systems/daggerheart/templates/sheets-settings/character-settings/header.hbs'
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},
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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details: {
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id: 'details',
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template: 'systems/daggerheart/templates/sheets-settings/character-settings/details.hbs'
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},
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experiences: {
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id: 'experiences',
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template: 'systems/daggerheart/templates/sheets-settings/character-settings/experiences.hbs'
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}
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};
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/** @override */
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static TABS = {
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primary: {
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tabs: [{ id: 'details' }, { id: 'experiences' }],
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initial: 'details',
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labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
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}
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};
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/**@inheritdoc */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
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return context;
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}
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/* -------------------------------------------- */
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/**
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* Adds a new experience entry to the actor.
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* @type {ApplicationClickAction}
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*/
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static async #addExperience() {
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const newExperience = {
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name: 'Experience',
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modifier: 0
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};
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await this.actor.update({ [`system.experiences.${foundry.utils.randomID()}`]: newExperience });
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}
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/**
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* Removes an experience entry from the actor.
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* @type {ApplicationClickAction}
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*/
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static async #removeExperience(_, target) {
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const experience = this.actor.system.experiences[target.dataset.experience];
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const updates = {};
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const relinkAchievementData = [];
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const relinkSelectionData = [];
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Object.keys(this.actor.system.levelData.levelups).forEach(key => {
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const level = this.actor.system.levelData.levelups[key];
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const achievementIncludesExp = level.achievements.experiences[target.dataset.experience];
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if (achievementIncludesExp)
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relinkAchievementData.push({ levelKey: key, experience: target.dataset.experience });
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const selectionIndex = level.selections.findIndex(
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x => x.optionKey === 'experience' && x.data[0] === target.dataset.experience
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);
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if (selectionIndex !== -1)
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relinkSelectionData.push({ levelKey: key, selectionIndex, experience: target.dataset.experience });
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});
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if (relinkAchievementData.length > 0 || relinkSelectionData.length > 0) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize('DAGGERHEART.ACTORS.Character.experienceDataRemoveConfirmation.title')
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},
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content: game.i18n.localize('DAGGERHEART.ACTORS.Character.experienceDataRemoveConfirmation.text')
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});
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if (!confirmed) return;
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}
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if (relinkAchievementData.length > 0) {
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relinkAchievementData.forEach(data => {
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updates[`system.levelData.levelups.${data.levelKey}.achievements.experiences.-=${data.experience}`] =
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null;
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});
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} else if (relinkSelectionData.length > 0) {
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relinkSelectionData.forEach(data => {
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updates[`system.levelData.levelups.${data.levelKey}.selections`] = this.actor.system.levelData.levelups[
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data.levelKey
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].selections.reduce((acc, selection, index) => {
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if (
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index === data.selectionIndex &&
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selection.optionKey === 'experience' &&
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selection.data.includes(data.experience)
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) {
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acc.push({ ...selection, data: selection.data.filter(x => x !== data.experience) });
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} else {
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acc.push(selection);
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}
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return acc;
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}, []);
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});
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} else {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
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type: game.i18n.localize(`DAGGERHEART.GENERAL.Experience.single`),
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name: experience.name
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})
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},
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content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: experience.name })
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});
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if (!confirmed) return;
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}
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await this.actor.update({
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...updates,
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[`system.experiences.-=${target.dataset.experience}`]: null
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});
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}
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}
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@ -10,6 +10,8 @@ export default class DHCompanionSettings extends DHBaseActorSettings {
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classes: ['companion-settings'],
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position: { width: 455, height: 'auto' },
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actions: {
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addExperience: DHCompanionSettings.#addExperience,
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removeExperience: DHCompanionSettings.#removeExperience,
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levelUp: DHCompanionSettings.#levelUp
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}
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};
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@ -88,6 +90,38 @@ export default class DHCompanionSettings extends DHBaseActorSettings {
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if (!value) await this.actor.updateLevel(1);
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}
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/**
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* Adds a new experience entry to the actor.
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* @type {ApplicationClickAction}
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*/
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static async #addExperience() {
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const newExperience = {
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name: 'Experience',
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modifier: 0
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};
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await this.actor.update({ [`system.experiences.${foundry.utils.randomID()}`]: newExperience });
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}
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/**
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* Removes an experience entry from the actor.
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* @type {ApplicationClickAction}
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*/
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static async #removeExperience(_, target) {
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const experience = this.actor.system.experiences[target.dataset.experience];
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
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type: game.i18n.localize(`DAGGERHEART.GENERAL.Experience.single`),
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name: experience.name
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})
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},
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content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: experience.name })
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});
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if (!confirmed) return;
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await this.actor.update({ [`system.experiences.-=${target.dataset.experience}`]: null });
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}
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/**
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* Opens the companion level-up dialog for the associated actor.
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* @type {ApplicationClickAction}
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