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[Feature] Manual Character Editing (#490)
* Initial * Added Character-Settings * Finalized Character-Settings * Hide CharacterSetup if any part is done manually * Fixed class/subclass drag-drop * Fixed relinking of Features from items created on Character * Adding features on CharacterItems now adds them on the Character and relinks * Made suggested items inactive in the Class sheet if rendered from inside a Character * Added hope to CharacterSetting * add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place * Fixed characterCreation experience description --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
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49 changed files with 1205 additions and 386 deletions
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@ -113,45 +113,47 @@ export default class ClassSheet extends DHBaseItemSheet {
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});
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} else if (item.type === 'feature') {
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super._onDrop(event);
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} else if (item.type === 'weapon') {
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if (target.classList.contains('primary-weapon-section')) {
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if (!item.system.secondary)
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} else if (this.document.parent?.type !== 'character') {
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if (item.type === 'weapon') {
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if (target.classList.contains('primary-weapon-section')) {
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if (!item.system.secondary)
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await this.document.update({
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'system.characterGuide.suggestedPrimaryWeapon': item.uuid
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});
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} else if (target.classList.contains('secondary-weapon-section')) {
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if (item.system.secondary)
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await this.document.update({
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'system.characterGuide.suggestedSecondaryWeapon': item.uuid
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});
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}
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} else if (item.type === 'armor') {
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if (target.classList.contains('armor-section')) {
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await this.document.update({
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'system.characterGuide.suggestedPrimaryWeapon': item.uuid
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});
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} else if (target.classList.contains('secondary-weapon-section')) {
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if (item.system.secondary)
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await this.document.update({
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'system.characterGuide.suggestedSecondaryWeapon': item.uuid
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});
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}
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} else if (item.type === 'armor') {
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if (target.classList.contains('armor-section')) {
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await this.document.update({
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'system.characterGuide.suggestedArmor': item.uuid
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});
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}
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} else if (target.classList.contains('choice-a-section')) {
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if (item.type === 'loot' || item.type === 'consumable') {
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const filteredChoiceA = this.document.system.inventory.choiceA;
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if (filteredChoiceA.length < 2)
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await this.document.update({
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'system.inventory.choiceA': [...filteredChoiceA.map(x => x.uuid), item.uuid]
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});
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}
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} else if (item.type === 'loot') {
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if (target.classList.contains('take-section')) {
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const filteredTake = this.document.system.inventory.take.filter(x => x);
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if (filteredTake.length < 3)
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await this.document.update({
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'system.inventory.take': [...filteredTake.map(x => x.uuid), item.uuid]
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});
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} else if (target.classList.contains('choice-b-section')) {
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const filteredChoiceB = this.document.system.inventory.choiceB.filter(x => x);
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if (filteredChoiceB.length < 2)
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await this.document.update({
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'system.inventory.choiceB': [...filteredChoiceB.map(x => x.uuid), item.uuid]
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'system.characterGuide.suggestedArmor': item.uuid
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});
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}
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} else if (target.classList.contains('choice-a-section')) {
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if (item.type === 'loot' || item.type === 'consumable') {
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const filteredChoiceA = this.document.system.inventory.choiceA;
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if (filteredChoiceA.length < 2)
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await this.document.update({
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'system.inventory.choiceA': [...filteredChoiceA.map(x => x.uuid), item.uuid]
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});
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}
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} else if (item.type === 'loot') {
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if (target.classList.contains('take-section')) {
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const filteredTake = this.document.system.inventory.take.filter(x => x);
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if (filteredTake.length < 3)
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await this.document.update({
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'system.inventory.take': [...filteredTake.map(x => x.uuid), item.uuid]
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});
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} else if (target.classList.contains('choice-b-section')) {
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const filteredChoiceB = this.document.system.inventory.choiceB.filter(x => x);
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if (filteredChoiceB.length < 2)
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await this.document.update({
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'system.inventory.choiceB': [...filteredChoiceB.map(x => x.uuid), item.uuid]
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});
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}
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}
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}
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}
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