[Feature] Manual Character Editing (#490)

* Initial

* Added Character-Settings

* Finalized Character-Settings

* Hide CharacterSetup if any part is done manually

* Fixed class/subclass drag-drop

* Fixed relinking of Features from items created on Character

* Adding features on CharacterItems now adds them on the Character and relinks

* Made suggested items inactive in the Class sheet if rendered from inside a Character

* Added hope to CharacterSetting

* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place

* Fixed characterCreation experience description

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
This commit is contained in:
WBHarry 2025-08-01 17:16:35 +02:00 committed by GitHub
parent 263dfa69ae
commit e1d8f8784a
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GPG key ID: B5690EEEBB952194
49 changed files with 1205 additions and 386 deletions

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@ -417,17 +417,29 @@ export default function DHApplicationMixin(Base) {
const { documentClass, type, inVault, disabled } = target.dataset;
const parentIsItem = this.document.documentName === 'Item';
const parent =
parentIsItem && documentClass === 'Item'
? type === 'action'
? this.document.system
: null
: this.document;
this.document.parent?.type === 'character'
? this.document.parent
: parentIsItem && documentClass === 'Item'
? type === 'action'
? this.document.system
: null
: this.document;
let systemData = {};
if (parent?.type === 'character' && type === 'feature') {
systemData = {
originItemType: this.document.type,
originId: this.document.id,
identifier: this.document.system.isMulticlass ? 'multiclass' : null
};
}
const cls =
type === 'action' ? game.system.api.models.actions.actionsTypes.base : getDocumentClass(documentClass);
const data = {
name: cls.defaultName({ type, parent }),
type
type,
system: systemData
};
if (inVault) data['system.inVault'] = true;
if (disabled) data.disabled = true;