[Feature] Manual Character Editing (#490)

* Initial

* Added Character-Settings

* Finalized Character-Settings

* Hide CharacterSetup if any part is done manually

* Fixed class/subclass drag-drop

* Fixed relinking of Features from items created on Character

* Adding features on CharacterItems now adds them on the Character and relinks

* Made suggested items inactive in the Class sheet if rendered from inside a Character

* Added hope to CharacterSetting

* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place

* Fixed characterCreation experience description

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
This commit is contained in:
WBHarry 2025-08-01 17:16:35 +02:00 committed by GitHub
parent 263dfa69ae
commit e1d8f8784a
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49 changed files with 1205 additions and 386 deletions

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@ -5,6 +5,7 @@ export { default as DamageReductionDialog } from './damageReductionDialog.mjs';
export { default as DamageSelectionDialog } from './damageSelectionDialog.mjs';
export { default as DeathMove } from './deathMove.mjs';
export { default as Downtime } from './downtime.mjs';
export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';

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@ -0,0 +1,73 @@
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class MulticlassChoiceDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor, multiclass, options) {
super(options);
this.actor = actor;
this.multiclass = multiclass;
this.selectedDomain = null;
}
get title() {
return game.i18n.format('DAGGERHEART.APPLICATIONS.MulticlassChoice.title', { actor: this.actor.name });
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'multiclass-choice'],
position: { width: 'auto', height: 'auto' },
window: { icon: 'fa-solid fa-person-rays' },
actions: {
save: MulticlassChoiceDialog.#save,
selectDomain: MulticlassChoiceDialog.#selectDomain
}
};
static PARTS = {
application: {
id: 'multiclass-choice',
template: 'systems/daggerheart/templates/dialogs/multiclassChoice.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.multiclass = this.multiclass;
context.domainChoices = this.multiclass.domains.map(value => {
const domain = CONFIG.DH.DOMAIN.domains[value];
return {
value: value,
label: game.i18n.localize(domain.label),
description: game.i18n.localize(domain.description),
src: domain.src,
selected: value === this.selectedDomain,
disabled: this.actor.system.domains.includes(value)
};
});
context.multiclassDisabled = !this.selectedDomain;
return context;
}
/** @override */
_onClose(options = {}) {
if (!options.submitted) this.move = null;
}
static async configure(actor, multiclass, options = {}) {
return new Promise(resolve => {
const app = new this(actor, multiclass, options);
app.addEventListener('close', () => resolve(app.selectedDomain), { once: true });
app.render({ force: true });
});
}
static #save() {
this.close({ submitted: true });
}
static #selectDomain(_event, button) {
this.selectedDomain = this.selectedDomain === button.dataset.domain ? null : button.dataset.domain;
this.render();
}
}

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@ -46,7 +46,8 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
tabs: { template: 'systems/daggerheart/templates/levelup/tabs/tab-navigation.hbs' },
advancements: { template: 'systems/daggerheart/templates/levelup/tabs/advancements.hbs' },
selections: { template: 'systems/daggerheart/templates/levelup/tabs/selections.hbs' },
summary: { template: 'systems/daggerheart/templates/levelup/tabs/summary.hbs' }
summary: { template: 'systems/daggerheart/templates/levelup/tabs/summary.hbs' },
footer: { template: 'systems/daggerheart/templates/levelup/tabs/footer.hbs' }
};
static TABS = {
@ -95,6 +96,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
const context = await super._prepareContext(_options);
context.levelup = this.levelup;
context.tabs = this._getTabs(this.constructor.TABS);
context.levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
return context;
}

View file

@ -1,4 +1,5 @@
export { default as ActionConfig } from './action-config.mjs';
export { default as CharacterSettings } from './character-settings.mjs';
export { default as AdversarySettings } from './adversary-settings.mjs';
export { default as CompanionSettings } from './companion-settings.mjs';
export { default as DowntimeConfig } from './downtimeConfig.mjs';

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@ -0,0 +1,143 @@
import DHBaseActorSettings from '../sheets/api/actor-setting.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
export default class DHCharacterSettings extends DHBaseActorSettings {
/**@inheritdoc */
static DEFAULT_OPTIONS = {
classes: ['character-settings'],
position: { width: 455, height: 'auto' },
actions: {
addExperience: DHCharacterSettings.#addExperience,
removeExperience: DHCharacterSettings.#removeExperience
},
dragDrop: [
{ dragSelector: null, dropSelector: '.tab.features' },
{ dragSelector: '.feature-item', dropSelector: null }
]
};
/**@override */
static PARTS = {
header: {
id: 'header',
template: 'systems/daggerheart/templates/sheets-settings/character-settings/header.hbs'
},
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
details: {
id: 'details',
template: 'systems/daggerheart/templates/sheets-settings/character-settings/details.hbs'
},
experiences: {
id: 'experiences',
template: 'systems/daggerheart/templates/sheets-settings/character-settings/experiences.hbs'
}
};
/** @override */
static TABS = {
primary: {
tabs: [{ id: 'details' }, { id: 'experiences' }],
initial: 'details',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
/**@inheritdoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
return context;
}
/* -------------------------------------------- */
/**
* Adds a new experience entry to the actor.
* @type {ApplicationClickAction}
*/
static async #addExperience() {
const newExperience = {
name: 'Experience',
modifier: 0
};
await this.actor.update({ [`system.experiences.${foundry.utils.randomID()}`]: newExperience });
}
/**
* Removes an experience entry from the actor.
* @type {ApplicationClickAction}
*/
static async #removeExperience(_, target) {
const experience = this.actor.system.experiences[target.dataset.experience];
const updates = {};
const relinkAchievementData = [];
const relinkSelectionData = [];
Object.keys(this.actor.system.levelData.levelups).forEach(key => {
const level = this.actor.system.levelData.levelups[key];
const achievementIncludesExp = level.achievements.experiences[target.dataset.experience];
if (achievementIncludesExp)
relinkAchievementData.push({ levelKey: key, experience: target.dataset.experience });
const selectionIndex = level.selections.findIndex(
x => x.optionKey === 'experience' && x.data[0] === target.dataset.experience
);
if (selectionIndex !== -1)
relinkSelectionData.push({ levelKey: key, selectionIndex, experience: target.dataset.experience });
});
if (relinkAchievementData.length > 0 || relinkSelectionData.length > 0) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.experienceDataRemoveConfirmation.title')
},
content: game.i18n.localize('DAGGERHEART.ACTORS.Character.experienceDataRemoveConfirmation.text')
});
if (!confirmed) return;
}
if (relinkAchievementData.length > 0) {
relinkAchievementData.forEach(data => {
updates[`system.levelData.levelups.${data.levelKey}.achievements.experiences.-=${data.experience}`] =
null;
});
} else if (relinkSelectionData.length > 0) {
relinkSelectionData.forEach(data => {
updates[`system.levelData.levelups.${data.levelKey}.selections`] = this.actor.system.levelData.levelups[
data.levelKey
].selections.reduce((acc, selection, index) => {
if (
index === data.selectionIndex &&
selection.optionKey === 'experience' &&
selection.data.includes(data.experience)
) {
acc.push({ ...selection, data: selection.data.filter(x => x !== data.experience) });
} else {
acc.push(selection);
}
return acc;
}, []);
});
} else {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
type: game.i18n.localize(`DAGGERHEART.GENERAL.Experience.single`),
name: experience.name
})
},
content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: experience.name })
});
if (!confirmed) return;
}
await this.actor.update({
...updates,
[`system.experiences.-=${target.dataset.experience}`]: null
});
}
}

View file

@ -10,6 +10,8 @@ export default class DHCompanionSettings extends DHBaseActorSettings {
classes: ['companion-settings'],
position: { width: 455, height: 'auto' },
actions: {
addExperience: DHCompanionSettings.#addExperience,
removeExperience: DHCompanionSettings.#removeExperience,
levelUp: DHCompanionSettings.#levelUp
}
};
@ -88,6 +90,38 @@ export default class DHCompanionSettings extends DHBaseActorSettings {
if (!value) await this.actor.updateLevel(1);
}
/**
* Adds a new experience entry to the actor.
* @type {ApplicationClickAction}
*/
static async #addExperience() {
const newExperience = {
name: 'Experience',
modifier: 0
};
await this.actor.update({ [`system.experiences.${foundry.utils.randomID()}`]: newExperience });
}
/**
* Removes an experience entry from the actor.
* @type {ApplicationClickAction}
*/
static async #removeExperience(_, target) {
const experience = this.actor.system.experiences[target.dataset.experience];
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
type: game.i18n.localize(`DAGGERHEART.GENERAL.Experience.single`),
name: experience.name
})
},
content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: experience.name })
});
if (!confirmed) return;
await this.actor.update({ [`system.experiences.-=${target.dataset.experience}`]: null });
}
/**
* Opens the companion level-up dialog for the associated actor.
* @type {ApplicationClickAction}

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@ -716,10 +716,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
});
}
/**
* Open the downtime application.
* @type {ApplicationClickAction}
*/
static useDowntime(_, button) {
new game.system.api.applications.dialogs.Downtime(this.document, button.dataset.type === 'shortRest').render(
true
);
new game.system.api.applications.dialogs.Downtime(this.document, button.dataset.type === 'shortRest').render({
force: true
});
}
async _onDragStart(event) {

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@ -417,17 +417,29 @@ export default function DHApplicationMixin(Base) {
const { documentClass, type, inVault, disabled } = target.dataset;
const parentIsItem = this.document.documentName === 'Item';
const parent =
parentIsItem && documentClass === 'Item'
? type === 'action'
? this.document.system
: null
: this.document;
this.document.parent?.type === 'character'
? this.document.parent
: parentIsItem && documentClass === 'Item'
? type === 'action'
? this.document.system
: null
: this.document;
let systemData = {};
if (parent?.type === 'character' && type === 'feature') {
systemData = {
originItemType: this.document.type,
originId: this.document.id,
identifier: this.document.system.isMulticlass ? 'multiclass' : null
};
}
const cls =
type === 'action' ? game.system.api.models.actions.actionsTypes.base : getDocumentClass(documentClass);
const data = {
name: cls.defaultName({ type, parent }),
type
type,
system: systemData
};
if (inVault) data['system.inVault'] = true;
if (disabled) data.disabled = true;

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@ -150,10 +150,24 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
static async #addFeature(_, target) {
const { type } = target.dataset;
const cls = foundry.documents.Item.implementation;
const item = await cls.create({
type: 'feature',
name: cls.defaultName({ type: 'feature' })
});
let systemData = {};
if (this.document.parent?.type === 'character') {
systemData = {
originItemType: this.document.type,
originId: this.document.id,
identifier: this.document.system.isMulticlass ? 'multiclass' : null
};
}
const item = await cls.create(
{
type: 'feature',
name: cls.defaultName({ type: 'feature' }),
system: systemData
},
{ parent: this.document.parent?.type === 'character' ? this.document.parent : undefined }
);
await this.document.update({
'system.features': [...this.document.system.features, { type, item }].map(x => ({
...x,

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@ -113,45 +113,47 @@ export default class ClassSheet extends DHBaseItemSheet {
});
} else if (item.type === 'feature') {
super._onDrop(event);
} else if (item.type === 'weapon') {
if (target.classList.contains('primary-weapon-section')) {
if (!item.system.secondary)
} else if (this.document.parent?.type !== 'character') {
if (item.type === 'weapon') {
if (target.classList.contains('primary-weapon-section')) {
if (!item.system.secondary)
await this.document.update({
'system.characterGuide.suggestedPrimaryWeapon': item.uuid
});
} else if (target.classList.contains('secondary-weapon-section')) {
if (item.system.secondary)
await this.document.update({
'system.characterGuide.suggestedSecondaryWeapon': item.uuid
});
}
} else if (item.type === 'armor') {
if (target.classList.contains('armor-section')) {
await this.document.update({
'system.characterGuide.suggestedPrimaryWeapon': item.uuid
});
} else if (target.classList.contains('secondary-weapon-section')) {
if (item.system.secondary)
await this.document.update({
'system.characterGuide.suggestedSecondaryWeapon': item.uuid
});
}
} else if (item.type === 'armor') {
if (target.classList.contains('armor-section')) {
await this.document.update({
'system.characterGuide.suggestedArmor': item.uuid
});
}
} else if (target.classList.contains('choice-a-section')) {
if (item.type === 'loot' || item.type === 'consumable') {
const filteredChoiceA = this.document.system.inventory.choiceA;
if (filteredChoiceA.length < 2)
await this.document.update({
'system.inventory.choiceA': [...filteredChoiceA.map(x => x.uuid), item.uuid]
});
}
} else if (item.type === 'loot') {
if (target.classList.contains('take-section')) {
const filteredTake = this.document.system.inventory.take.filter(x => x);
if (filteredTake.length < 3)
await this.document.update({
'system.inventory.take': [...filteredTake.map(x => x.uuid), item.uuid]
});
} else if (target.classList.contains('choice-b-section')) {
const filteredChoiceB = this.document.system.inventory.choiceB.filter(x => x);
if (filteredChoiceB.length < 2)
await this.document.update({
'system.inventory.choiceB': [...filteredChoiceB.map(x => x.uuid), item.uuid]
'system.characterGuide.suggestedArmor': item.uuid
});
}
} else if (target.classList.contains('choice-a-section')) {
if (item.type === 'loot' || item.type === 'consumable') {
const filteredChoiceA = this.document.system.inventory.choiceA;
if (filteredChoiceA.length < 2)
await this.document.update({
'system.inventory.choiceA': [...filteredChoiceA.map(x => x.uuid), item.uuid]
});
}
} else if (item.type === 'loot') {
if (target.classList.contains('take-section')) {
const filteredTake = this.document.system.inventory.take.filter(x => x);
if (filteredTake.length < 3)
await this.document.update({
'system.inventory.take': [...filteredTake.map(x => x.uuid), item.uuid]
});
} else if (target.classList.contains('choice-b-section')) {
const filteredChoiceB = this.document.system.inventory.choiceB.filter(x => x);
if (filteredChoiceB.length < 2)
await this.document.update({
'system.inventory.choiceB': [...filteredChoiceB.map(x => x.uuid), item.uuid]
});
}
}
}
}