mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 23:13:39 +02:00
Merge branch 'v14-Dev' into feature/tag-team-partial-rendering
This commit is contained in:
commit
df7d8bcd23
102 changed files with 1990 additions and 771 deletions
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@ -43,6 +43,7 @@ CONFIG.Item.dataModels = models.items.config;
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CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect;
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CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect;
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CONFIG.ActiveEffect.dataModels = models.activeEffects.config;
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CONFIG.ActiveEffect.dataModels = models.activeEffects.config;
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CONFIG.ActiveEffect.changeTypes = { ...CONFIG.ActiveEffect.changeTypes, ...models.activeEffects.changeEffects };
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CONFIG.Combat.documentClass = documents.DhpCombat;
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CONFIG.Combat.documentClass = documents.DhpCombat;
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CONFIG.Combat.dataModels = { base: models.DhCombat };
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CONFIG.Combat.dataModels = { base: models.DhCombat };
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@ -211,6 +212,7 @@ Hooks.once('init', () => {
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SYSTEM.id,
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SYSTEM.id,
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applications.sheetConfigs.ActiveEffectConfig,
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applications.sheetConfigs.ActiveEffectConfig,
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{
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{
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types: ['base', 'beastform', 'horde'],
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makeDefault: true,
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makeDefault: true,
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label: sheetLabel('DOCUMENT.ActiveEffect')
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label: sheetLabel('DOCUMENT.ActiveEffect')
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}
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}
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@ -268,7 +270,6 @@ Hooks.on('setup', () => {
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...damageThresholds,
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...damageThresholds,
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'proficiency',
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'proficiency',
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'evasion',
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'evasion',
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'armorScore',
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'scars',
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'scars',
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'levelData.level.current'
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'levelData.level.current'
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]
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]
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22
lang/en.json
22
lang/en.json
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@ -451,7 +451,7 @@
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"text": "Are you sure you want to delete {name}?"
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"text": "Are you sure you want to delete {name}?"
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},
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},
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"DamageReduction": {
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"DamageReduction": {
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"armorMarks": "Armor Marks",
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"maxUseableArmor": "Useable Armor Slots",
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"armorWithStress": "Spend 1 stress to use an extra mark",
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"armorWithStress": "Spend 1 stress to use an extra mark",
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"thresholdImmunities": "Threshold Immunities",
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"thresholdImmunities": "Threshold Immunities",
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"stress": "Stress",
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"stress": "Stress",
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@ -794,6 +794,11 @@
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"bruiser": "for each Bruiser adversary.",
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"bruiser": "for each Bruiser adversary.",
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"solo": "for each Solo adversary."
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"solo": "for each Solo adversary."
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},
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},
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"ArmorInteraction": {
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"none": { "label": "Ignores Armor" },
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"active": { "label": "Active w/ Armor" },
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"inactive": { "label": "Inactive w/ Armor" }
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},
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"ArmorFeature": {
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"ArmorFeature": {
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"burning": {
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"burning": {
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"name": "Burning",
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"name": "Burning",
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@ -1882,6 +1887,17 @@
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"name": "Healing Roll"
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"name": "Healing Roll"
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}
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}
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},
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},
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"ChangeTypes": {
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"armor": {
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"newArmorEffect": "Armor Effect",
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"FIELDS": {
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"interaction": {
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"label": "Armor Interaction",
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"hint": "Does the character wearing armor suppress this effect?"
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}
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}
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}
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},
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"Duration": {
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"Duration": {
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"passive": "Passive",
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"passive": "Passive",
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"temporary": "Temporary"
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"temporary": "Temporary"
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@ -2291,6 +2307,7 @@
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"duality": "Duality",
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"duality": "Duality",
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"dualityDice": "Duality Dice",
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"dualityDice": "Duality Dice",
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"dualityRoll": "Duality Roll",
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"dualityRoll": "Duality Roll",
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"effect": "Effect",
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"enabled": "Enabled",
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"enabled": "Enabled",
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"evasion": "Evasion",
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"evasion": "Evasion",
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"equipment": "Equipment",
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"equipment": "Equipment",
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@ -3097,6 +3114,9 @@
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"knowTheTide": "Know The Tide gained a token",
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"knowTheTide": "Know The Tide gained a token",
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"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
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"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
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},
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},
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"Progress": {
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"migrationLabel": "Performing system migration. Please wait and do not close Foundry."
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},
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"Sidebar": {
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"Sidebar": {
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"actorDirectory": {
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"actorDirectory": {
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"tier": "Tier {tier} {type}",
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"tier": "Tier {tier} {type}",
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@ -1,4 +1,4 @@
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import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
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import { damageKeyToNumber, getArmorSources, getDamageLabel } from '../../helpers/utils.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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@ -10,6 +10,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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this.reject = reject;
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this.reject = reject;
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this.actor = actor;
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this.actor = actor;
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this.damage = damage;
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this.damage = damage;
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this.damageType = damageType;
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this.damageType = damageType;
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this.rulesDefault = game.settings.get(
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this.rulesDefault = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.id,
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@ -20,14 +21,20 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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this.rulesDefault
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this.rulesDefault
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);
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);
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const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true);
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const orderedArmorSources = getArmorSources(actor).filter(s => !s.disabled);
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const availableArmor = actor.system.armorScore - actor.system.armor.system.marks.value;
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const armor = orderedArmorSources.reduce((acc, { document }) => {
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const maxArmorMarks = canApplyArmor ? availableArmor : 0;
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const { current, max } = document.type === 'armor' ? document.system.armor : document.system.armorData;
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acc.push({
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effect: document,
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marks: [...Array(max).keys()].reduce((acc, _, index) => {
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const spent = index < current;
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acc[foundry.utils.randomID()] = { selected: false, disabled: spent, spent };
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return acc;
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}, {})
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});
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const armor = [...Array(maxArmorMarks).keys()].reduce((acc, _) => {
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acc[foundry.utils.randomID()] = { selected: false };
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return acc;
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return acc;
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}, {});
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}, []);
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const stress = [...Array(actor.system.rules.damageReduction.maxArmorMarked.stressExtra ?? 0).keys()].reduce(
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const stress = [...Array(actor.system.rules.damageReduction.maxArmorMarked.stressExtra ?? 0).keys()].reduce(
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(acc, _) => {
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(acc, _) => {
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acc[foundry.utils.randomID()] = { selected: false };
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acc[foundry.utils.randomID()] = { selected: false };
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@ -121,13 +128,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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context.thresholdImmunities =
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context.thresholdImmunities =
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Object.keys(this.thresholdImmunities).length > 0 ? this.thresholdImmunities : null;
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Object.keys(this.thresholdImmunities).length > 0 ? this.thresholdImmunities : null;
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||||||
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||||||
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage } =
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const { selectedStressMarks, stressReductions, currentMarks, currentDamage, maxArmorUsed, availableArmor } =
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this.getDamageInfo();
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this.getDamageInfo();
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context.armorScore = this.actor.system.armorScore;
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context.armorScore = this.actor.system.armorScore.max;
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context.armorMarks = currentMarks;
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context.armorMarks = currentMarks;
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context.basicMarksUsed =
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selectedArmorMarks.length === this.actor.system.rules.damageReduction.maxArmorMarked.value;
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||||||
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||||||
const stressReductionStress = this.availableStressReductions
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const stressReductionStress = this.availableStressReductions
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? stressReductions.reduce((acc, red) => acc + red.cost, 0)
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? stressReductions.reduce((acc, red) => acc + red.cost, 0)
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@ -141,16 +146,30 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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}
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}
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: null;
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: null;
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||||||
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const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value;
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context.maxArmorUsed = maxArmorUsed;
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context.marks = {
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context.availableArmor = availableArmor;
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armor: Object.keys(this.marks.armor).reduce((acc, key, index) => {
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context.basicMarksUsed = availableArmor === 0 || selectedStressMarks.length;
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const mark = this.marks.armor[key];
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if (!this.rulesOn || index + 1 <= maxArmor) acc[key] = mark;
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||||||
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return acc;
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const armorSources = [];
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}, {}),
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for (const source of this.marks.armor) {
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const parent = source.effect.origin
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|
? await foundry.utils.fromUuid(source.effect.origin)
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: source.effect.parent;
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||||||
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||||||
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const useEffectName = parent.type === 'armor' || parent instanceof Actor;
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const label = useEffectName ? source.effect.name : parent.name;
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armorSources.push({
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label: label,
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uuid: source.effect.uuid,
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marks: source.marks
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});
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}
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context.marks = {
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armor: armorSources,
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||||||
stress: this.marks.stress
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stress: this.marks.stress
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||||||
};
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};
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||||||
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context.usesStressArmor = Object.keys(context.marks.stress).length;
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||||||
context.availableStressReductions = this.availableStressReductions;
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context.availableStressReductions = this.availableStressReductions;
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|
||||||
context.damage = getDamageLabel(this.damage);
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context.damage = getDamageLabel(this.damage);
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@ -167,27 +186,31 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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||||||
}
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}
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|
||||||
getDamageInfo = () => {
|
getDamageInfo = () => {
|
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const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected);
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const selectedArmorMarks = this.marks.armor.flatMap(x => Object.values(x.marks).filter(x => x.selected));
|
||||||
const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
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const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
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const stressReductions = this.availableStressReductions
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const stressReductions = this.availableStressReductions
|
||||||
? Object.values(this.availableStressReductions).filter(red => red.selected)
|
? Object.values(this.availableStressReductions).filter(red => red.selected)
|
||||||
: [];
|
: [];
|
||||||
const currentMarks =
|
const currentMarks = this.actor.system.armorScore.value + selectedArmorMarks.length;
|
||||||
this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length;
|
|
||||||
|
const maxArmorUsed = this.actor.system.rules.damageReduction.maxArmorMarked.value + selectedStressMarks.length;
|
||||||
|
const availableArmor =
|
||||||
|
maxArmorUsed -
|
||||||
|
this.marks.armor.reduce((acc, source) => {
|
||||||
|
acc += Object.values(source.marks).filter(x => x.selected).length;
|
||||||
|
return acc;
|
||||||
|
}, 0);
|
||||||
|
|
||||||
const armorMarkReduction =
|
const armorMarkReduction =
|
||||||
selectedArmorMarks.length * this.actor.system.rules.damageReduction.increasePerArmorMark;
|
selectedArmorMarks.length * this.actor.system.rules.damageReduction.increasePerArmorMark;
|
||||||
let currentDamage = Math.max(
|
let currentDamage = Math.max(this.damage - armorMarkReduction - stressReductions.length, 0);
|
||||||
this.damage - armorMarkReduction - selectedStressMarks.length - stressReductions.length,
|
|
||||||
0
|
|
||||||
);
|
|
||||||
if (this.reduceSeverity) {
|
if (this.reduceSeverity) {
|
||||||
currentDamage = Math.max(currentDamage - this.reduceSeverity, 0);
|
currentDamage = Math.max(currentDamage - this.reduceSeverity, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.thresholdImmunities[currentDamage]) currentDamage = 0;
|
if (this.thresholdImmunities[currentDamage]) currentDamage = 0;
|
||||||
|
|
||||||
return { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage };
|
return { selectedStressMarks, stressReductions, currentMarks, currentDamage, maxArmorUsed, availableArmor };
|
||||||
};
|
};
|
||||||
|
|
||||||
static toggleRules() {
|
static toggleRules() {
|
||||||
|
|
@ -195,13 +218,10 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
|
||||||
|
|
||||||
const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value;
|
const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value;
|
||||||
this.marks = {
|
this.marks = {
|
||||||
armor: Object.keys(this.marks.armor).reduce((acc, key, index) => {
|
armor: this.marks.armor.map((mark, index) => {
|
||||||
const mark = this.marks.armor[key];
|
|
||||||
const keepSelectValue = !this.rulesOn || index + 1 <= maxArmor;
|
const keepSelectValue = !this.rulesOn || index + 1 <= maxArmor;
|
||||||
acc[key] = { ...mark, selected: keepSelectValue ? mark.selected : false };
|
return { ...mark, selected: keepSelectValue ? mark.selected : false };
|
||||||
|
}),
|
||||||
return acc;
|
|
||||||
}, {}),
|
|
||||||
stress: this.marks.stress
|
stress: this.marks.stress
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -209,8 +229,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
|
||||||
}
|
}
|
||||||
|
|
||||||
static setMarks(_, target) {
|
static setMarks(_, target) {
|
||||||
const currentMark = this.marks[target.dataset.type][target.dataset.key];
|
const currentMark = foundry.utils.getProperty(this.marks, target.dataset.path);
|
||||||
const { selectedStressMarks, stressReductions, currentMarks, currentDamage } = this.getDamageInfo();
|
const { selectedStressMarks, stressReductions, currentDamage, availableArmor } = this.getDamageInfo();
|
||||||
|
|
||||||
if (!currentMark.selected && currentDamage === 0) {
|
if (!currentMark.selected && currentDamage === 0) {
|
||||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.damageAlreadyNone'));
|
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.damageAlreadyNone'));
|
||||||
|
|
@ -218,12 +238,18 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.rulesOn) {
|
if (this.rulesOn) {
|
||||||
if (!currentMark.selected && currentMarks === this.actor.system.armorScore) {
|
if (target.dataset.type === 'armor' && !currentMark.selected && !availableArmor) {
|
||||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noAvailableArmorMarks'));
|
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noAvailableArmorMarks'));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const stressUsed = selectedStressMarks.length;
|
||||||
|
if (target.dataset.type === 'armor' && stressUsed) {
|
||||||
|
const updateResult = this.updateStressArmor(target.dataset.id, !currentMark.selected);
|
||||||
|
if (updateResult === false) return;
|
||||||
|
}
|
||||||
|
|
||||||
if (currentMark.selected) {
|
if (currentMark.selected) {
|
||||||
const currentDamageLabel = getDamageLabel(currentDamage);
|
const currentDamageLabel = getDamageLabel(currentDamage);
|
||||||
for (let reduction of stressReductions) {
|
for (let reduction of stressReductions) {
|
||||||
|
|
@ -232,8 +258,16 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target.dataset.type === 'armor' && selectedStressMarks.length > 0) {
|
if (target.dataset.type === 'stress' && currentMark.armorMarkId) {
|
||||||
selectedStressMarks.forEach(mark => (mark.selected = false));
|
for (const source of this.marks.armor) {
|
||||||
|
const match = Object.keys(source.marks).find(key => key === currentMark.armorMarkId);
|
||||||
|
if (match) {
|
||||||
|
source.marks[match].selected = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
currentMark.armorMarkId = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -241,6 +275,25 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
|
||||||
this.render();
|
this.render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
updateStressArmor(armorMarkId, select) {
|
||||||
|
let stressMarkKey = null;
|
||||||
|
if (select) {
|
||||||
|
stressMarkKey = Object.keys(this.marks.stress).find(
|
||||||
|
key => this.marks.stress[key].selected && !this.marks.stress[key].armorMarkId
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
stressMarkKey = Object.keys(this.marks.stress).find(
|
||||||
|
key => this.marks.stress[key].armorMarkId === armorMarkId
|
||||||
|
);
|
||||||
|
if (!stressMarkKey)
|
||||||
|
stressMarkKey = Object.keys(this.marks.stress).find(key => this.marks.stress[key].selected);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!stressMarkKey) return false;
|
||||||
|
|
||||||
|
this.marks.stress[stressMarkKey].armorMarkId = select ? armorMarkId : null;
|
||||||
|
}
|
||||||
|
|
||||||
static useStressReduction(_, target) {
|
static useStressReduction(_, target) {
|
||||||
const damageValue = Number(target.dataset.reduction);
|
const damageValue = Number(target.dataset.reduction);
|
||||||
const stressReduction = this.availableStressReductions[damageValue];
|
const stressReduction = this.availableStressReductions[damageValue];
|
||||||
|
|
@ -279,11 +332,18 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
|
||||||
}
|
}
|
||||||
|
|
||||||
static async takeDamage() {
|
static async takeDamage() {
|
||||||
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo();
|
const { selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo();
|
||||||
const armorSpent = selectedArmorMarks.length + selectedStressMarks.length;
|
const armorChanges = this.marks.armor.reduce((acc, source) => {
|
||||||
const stressSpent = selectedStressMarks.length + stressReductions.reduce((acc, red) => acc + red.cost, 0);
|
const amount = Object.values(source.marks).filter(x => x.selected).length;
|
||||||
|
if (amount) acc.push({ uuid: source.effect.uuid, amount });
|
||||||
|
|
||||||
this.resolve({ modifiedDamage: currentDamage, armorSpent, stressSpent });
|
return acc;
|
||||||
|
}, []);
|
||||||
|
const stressSpent =
|
||||||
|
selectedStressMarks.filter(x => x.armorMarkId).length +
|
||||||
|
stressReductions.reduce((acc, red) => acc + red.cost, 0);
|
||||||
|
|
||||||
|
this.resolve({ modifiedDamage: currentDamage, armorChanges, stressSpent });
|
||||||
await this.close(true);
|
await this.close(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -203,7 +203,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
|
||||||
const msg = {
|
const msg = {
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
system: {
|
system: {
|
||||||
moves: moves,
|
moves: moves.map(move => ({ ...move, actions: Array.from(move.actions) })),
|
||||||
actor: this.actor.uuid
|
actor: this.actor.uuid
|
||||||
},
|
},
|
||||||
speaker: cls.getSpeaker(),
|
speaker: cls.getSpeaker(),
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,6 @@ export { default as ActionSettingsConfig } from './action-settings-config.mjs';
|
||||||
export { default as CharacterSettings } from './character-settings.mjs';
|
export { default as CharacterSettings } from './character-settings.mjs';
|
||||||
export { default as AdversarySettings } from './adversary-settings.mjs';
|
export { default as AdversarySettings } from './adversary-settings.mjs';
|
||||||
export { default as CompanionSettings } from './companion-settings.mjs';
|
export { default as CompanionSettings } from './companion-settings.mjs';
|
||||||
export { default as SettingActiveEffectConfig } from './setting-active-effect-config.mjs';
|
|
||||||
export { default as SettingFeatureConfig } from './setting-feature-config.mjs';
|
export { default as SettingFeatureConfig } from './setting-feature-config.mjs';
|
||||||
export { default as EnvironmentSettings } from './environment-settings.mjs';
|
export { default as EnvironmentSettings } from './environment-settings.mjs';
|
||||||
export { default as ActiveEffectConfig } from './activeEffectConfig.mjs';
|
export { default as ActiveEffectConfig } from './activeEffectConfig.mjs';
|
||||||
|
|
|
||||||
|
|
@ -24,9 +24,12 @@ export default class DHActionConfig extends DHActionBaseConfig {
|
||||||
const effectData = this._addEffectData.bind(this)();
|
const effectData = this._addEffectData.bind(this)();
|
||||||
const data = this.action.toObject();
|
const data = this.action.toObject();
|
||||||
|
|
||||||
const [created] = await this.action.item.createEmbeddedDocuments('ActiveEffect', [effectData], {
|
const created = await game.system.api.documents.DhActiveEffect.createDialog(effectData, {
|
||||||
|
parent: this.action.item,
|
||||||
render: false
|
render: false
|
||||||
});
|
});
|
||||||
|
if (!created) return;
|
||||||
|
|
||||||
data.effects.push({ _id: created._id });
|
data.effects.push({ _id: created._id });
|
||||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||||
this.action.item.effects.get(created._id).sheet.render(true);
|
this.action.item.effects.get(created._id).sheet.render(true);
|
||||||
|
|
|
||||||
|
|
@ -55,7 +55,7 @@ export default class DHActionSettingsConfig extends DHActionBaseConfig {
|
||||||
|
|
||||||
static async editEffect(event) {
|
static async editEffect(event) {
|
||||||
const id = event.target.closest('[data-effect-id]')?.dataset?.effectId;
|
const id = event.target.closest('[data-effect-id]')?.dataset?.effectId;
|
||||||
const updatedEffect = await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(
|
const updatedEffect = await game.system.api.applications.sheetConfigs.ActiveEffectConfig.configureSetting(
|
||||||
this.getEffectDetails(id)
|
this.getEffectDetails(id)
|
||||||
);
|
);
|
||||||
if (!updatedEffect) return;
|
if (!updatedEffect) return;
|
||||||
|
|
|
||||||
|
|
@ -150,6 +150,14 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
||||||
minLength: 0
|
minLength: 0
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
htmlElement
|
||||||
|
.querySelector('.armor-change-checkbox')
|
||||||
|
?.addEventListener('change', this.armorChangeToggle.bind(this));
|
||||||
|
|
||||||
|
htmlElement
|
||||||
|
.querySelector('.armor-damage-thresholds-checkbox')
|
||||||
|
?.addEventListener('change', this.armorDamageThresholdToggle.bind(this));
|
||||||
}
|
}
|
||||||
|
|
||||||
async _prepareContext(options) {
|
async _prepareContext(options) {
|
||||||
|
|
@ -186,21 +194,66 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
||||||
}));
|
}));
|
||||||
break;
|
break;
|
||||||
case 'changes':
|
case 'changes':
|
||||||
const fields = this.document.system.schema.fields.changes.element.fields;
|
const singleTypes = ['armor'];
|
||||||
partContext.changes = await Promise.all(
|
const typedChanges = context.source.changes.reduce((acc, change, index) => {
|
||||||
foundry.utils
|
if (singleTypes.includes(change.type)) {
|
||||||
.deepClone(context.source.changes)
|
acc[change.type] = { ...change, index };
|
||||||
.map((c, i) => this._prepareChangeContext(c, i, fields))
|
}
|
||||||
);
|
return acc;
|
||||||
|
}, {});
|
||||||
|
partContext.changes = partContext.changes.filter(c => !!c);
|
||||||
|
partContext.typedChanges = typedChanges;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return partContext;
|
return partContext;
|
||||||
}
|
}
|
||||||
|
|
||||||
_prepareChangeContext(change, index, fields) {
|
armorChangeToggle(event) {
|
||||||
|
if (event.target.checked) {
|
||||||
|
this.addArmorChange();
|
||||||
|
} else {
|
||||||
|
this.removeTypedChange(event.target.dataset.index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Could be generalised if needed later */
|
||||||
|
addArmorChange() {
|
||||||
|
const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form));
|
||||||
|
const changes = Object.values(submitData.system?.changes ?? {});
|
||||||
|
changes.push(game.system.api.data.activeEffects.changeTypes.armor.getInitialValue());
|
||||||
|
return this.submit({ updateData: { system: { changes } } });
|
||||||
|
}
|
||||||
|
|
||||||
|
removeTypedChange(indexString) {
|
||||||
|
const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form));
|
||||||
|
const changes = Object.values(submitData.system.changes);
|
||||||
|
const index = Number(indexString);
|
||||||
|
changes.splice(index, 1);
|
||||||
|
return this.submit({ updateData: { system: { changes } } });
|
||||||
|
}
|
||||||
|
|
||||||
|
armorDamageThresholdToggle(event) {
|
||||||
|
const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form));
|
||||||
|
const changes = Object.values(submitData.system?.changes ?? {});
|
||||||
|
const index = Number(event.target.dataset.index);
|
||||||
|
if (event.target.checked) {
|
||||||
|
changes[index].value.damageThresholds = { major: 0, severe: 0 };
|
||||||
|
} else {
|
||||||
|
changes[index].value.damageThresholds = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return this.submit({ updateData: { system: { changes } } });
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @inheritdoc */
|
||||||
|
_renderChange(context) {
|
||||||
|
const { change, index, defaultPriority } = context;
|
||||||
|
if (!(change.type in CONFIG.DH.GENERAL.baseActiveEffectModes)) return null;
|
||||||
|
|
||||||
|
const changeTypesSchema = this.document.system.schema.fields.changes.element.types;
|
||||||
|
const fields = context.fields ?? (changeTypesSchema[change.type] ?? changeTypesSchema.add).fields;
|
||||||
if (typeof change.value !== 'string') change.value = JSON.stringify(change.value);
|
if (typeof change.value !== 'string') change.value = JSON.stringify(change.value);
|
||||||
const defaultPriority = game.system.api.documents.DhActiveEffect.CHANGE_TYPES[change.type]?.defaultPriority;
|
|
||||||
Object.assign(
|
Object.assign(
|
||||||
change,
|
change,
|
||||||
['key', 'type', 'value', 'priority'].reduce((paths, fieldName) => {
|
['key', 'type', 'value', 'priority'].reduce((paths, fieldName) => {
|
||||||
|
|
@ -220,7 +273,11 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
||||||
change,
|
change,
|
||||||
index,
|
index,
|
||||||
defaultPriority,
|
defaultPriority,
|
||||||
fields
|
fields,
|
||||||
|
types: Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, key) => {
|
||||||
|
r[key] = CONFIG.DH.GENERAL.baseActiveEffectModes[key].label;
|
||||||
|
return r;
|
||||||
|
}, {})
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
|
|
@ -247,4 +304,34 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
||||||
|
|
||||||
return submitData;
|
return submitData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @inheritDoc */
|
||||||
|
_processSubmitData(event, form, submitData, options) {
|
||||||
|
if (this.options.isSetting) {
|
||||||
|
// Settings should update source instead
|
||||||
|
this.document.updateSource(submitData);
|
||||||
|
this.render();
|
||||||
|
} else {
|
||||||
|
return super._processSubmitData(event, form, submitData, options);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Creates an active effect config for a setting */
|
||||||
|
static async configureSetting(effect, options = {}) {
|
||||||
|
const document = new CONFIG.ActiveEffect.documentClass({ ...foundry.utils.duplicate(effect), _id: effect.id });
|
||||||
|
return new Promise(resolve => {
|
||||||
|
const app = new this({ document, ...options, isSetting: true });
|
||||||
|
app.addEventListener(
|
||||||
|
'close',
|
||||||
|
() => {
|
||||||
|
const newEffect = app.document.toObject(true);
|
||||||
|
newEffect.id = newEffect._id;
|
||||||
|
delete newEffect._id;
|
||||||
|
resolve(newEffect);
|
||||||
|
},
|
||||||
|
{ once: true }
|
||||||
|
);
|
||||||
|
app.render({ force: true });
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,223 +0,0 @@
|
||||||
import autocomplete from 'autocompleter';
|
|
||||||
|
|
||||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
|
||||||
|
|
||||||
export default class SettingActiveEffectConfig extends HandlebarsApplicationMixin(ApplicationV2) {
|
|
||||||
constructor(effect) {
|
|
||||||
super({});
|
|
||||||
|
|
||||||
this.effect = foundry.utils.deepClone(effect);
|
|
||||||
this.changeChoices = game.system.api.applications.sheetConfigs.ActiveEffectConfig.getChangeChoices();
|
|
||||||
}
|
|
||||||
|
|
||||||
static DEFAULT_OPTIONS = {
|
|
||||||
classes: ['daggerheart', 'sheet', 'dh-style', 'active-effect-config', 'standard-form'],
|
|
||||||
tag: 'form',
|
|
||||||
position: {
|
|
||||||
width: 560
|
|
||||||
},
|
|
||||||
form: {
|
|
||||||
submitOnChange: false,
|
|
||||||
closeOnSubmit: false,
|
|
||||||
handler: SettingActiveEffectConfig.#onSubmit
|
|
||||||
},
|
|
||||||
actions: {
|
|
||||||
editImage: SettingActiveEffectConfig.#editImage,
|
|
||||||
addChange: SettingActiveEffectConfig.#addChange,
|
|
||||||
deleteChange: SettingActiveEffectConfig.#deleteChange
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
static PARTS = {
|
|
||||||
header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' },
|
|
||||||
tabs: { template: 'templates/generic/tab-navigation.hbs' },
|
|
||||||
details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] },
|
|
||||||
settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' },
|
|
||||||
changes: {
|
|
||||||
template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs',
|
|
||||||
scrollable: ['ol[data-changes]']
|
|
||||||
},
|
|
||||||
footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' }
|
|
||||||
};
|
|
||||||
|
|
||||||
static TABS = {
|
|
||||||
sheet: {
|
|
||||||
tabs: [
|
|
||||||
{ id: 'details', icon: 'fa-solid fa-book' },
|
|
||||||
{ id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' },
|
|
||||||
{ id: 'changes', icon: 'fa-solid fa-gears' }
|
|
||||||
],
|
|
||||||
initial: 'details',
|
|
||||||
labelPrefix: 'EFFECT.TABS'
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/**@inheritdoc */
|
|
||||||
async _onFirstRender(context, options) {
|
|
||||||
await super._onFirstRender(context, options);
|
|
||||||
}
|
|
||||||
|
|
||||||
async _prepareContext(_options) {
|
|
||||||
const context = await super._prepareContext(_options);
|
|
||||||
context.source = this.effect;
|
|
||||||
context.fields = game.system.api.documents.DhActiveEffect.schema.fields;
|
|
||||||
context.systemFields = game.system.api.data.activeEffects.BaseEffect._schema.fields;
|
|
||||||
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
|
|
||||||
_attachPartListeners(partId, htmlElement, options) {
|
|
||||||
super._attachPartListeners(partId, htmlElement, options);
|
|
||||||
const changeChoices = this.changeChoices;
|
|
||||||
|
|
||||||
htmlElement.querySelectorAll('.effect-change-input').forEach(element => {
|
|
||||||
autocomplete({
|
|
||||||
input: element,
|
|
||||||
fetch: function (text, update) {
|
|
||||||
if (!text) {
|
|
||||||
update(changeChoices);
|
|
||||||
} else {
|
|
||||||
text = text.toLowerCase();
|
|
||||||
var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text));
|
|
||||||
update(suggestions);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
render: function (item, search) {
|
|
||||||
const label = game.i18n.localize(item.label);
|
|
||||||
const matchIndex = label.toLowerCase().indexOf(search);
|
|
||||||
|
|
||||||
const beforeText = label.slice(0, matchIndex);
|
|
||||||
const matchText = label.slice(matchIndex, matchIndex + search.length);
|
|
||||||
const after = label.slice(matchIndex + search.length, label.length);
|
|
||||||
|
|
||||||
const element = document.createElement('li');
|
|
||||||
element.innerHTML =
|
|
||||||
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
|
|
||||||
' ',
|
|
||||||
' '
|
|
||||||
);
|
|
||||||
if (item.hint) {
|
|
||||||
element.dataset.tooltip = game.i18n.localize(item.hint);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
},
|
|
||||||
renderGroup: function (label) {
|
|
||||||
const itemElement = document.createElement('div');
|
|
||||||
itemElement.textContent = game.i18n.localize(label);
|
|
||||||
return itemElement;
|
|
||||||
},
|
|
||||||
onSelect: function (item) {
|
|
||||||
element.value = `system.${item.value}`;
|
|
||||||
},
|
|
||||||
click: e => e.fetch(),
|
|
||||||
customize: function (_input, _inputRect, container) {
|
|
||||||
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
|
|
||||||
},
|
|
||||||
minLength: 0
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
async _preparePartContext(partId, context) {
|
|
||||||
if (partId in context.tabs) context.tab = context.tabs[partId];
|
|
||||||
switch (partId) {
|
|
||||||
case 'details':
|
|
||||||
context.statuses = CONFIG.statusEffects.map(s => ({ value: s.id, label: game.i18n.localize(s.name) }));
|
|
||||||
context.isActorEffect = false;
|
|
||||||
context.isItemEffect = true;
|
|
||||||
const useGeneric = game.settings.get(
|
|
||||||
CONFIG.DH.id,
|
|
||||||
CONFIG.DH.SETTINGS.gameSettings.appearance
|
|
||||||
).showGenericStatusEffects;
|
|
||||||
if (!useGeneric) {
|
|
||||||
context.statuses = [
|
|
||||||
...context.statuses,
|
|
||||||
Object.values(CONFIG.DH.GENERAL.conditions).map(status => ({
|
|
||||||
value: status.id,
|
|
||||||
label: game.i18n.localize(status.name)
|
|
||||||
}))
|
|
||||||
];
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 'changes':
|
|
||||||
context.modes = Object.entries(CONST.ACTIVE_EFFECT_MODES).reduce((modes, [key, value]) => {
|
|
||||||
modes[value] = game.i18n.localize(`EFFECT.MODE_${key}`);
|
|
||||||
return modes;
|
|
||||||
}, {});
|
|
||||||
|
|
||||||
context.priorities = ActiveEffectConfig.DEFAULT_PRIORITIES;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
|
|
||||||
static async #onSubmit(_event, _form, formData) {
|
|
||||||
this.data = foundry.utils.expandObject(formData.object);
|
|
||||||
this.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Edit a Document image.
|
|
||||||
* @this {DocumentSheetV2}
|
|
||||||
* @type {ApplicationClickAction}
|
|
||||||
*/
|
|
||||||
static async #editImage(_event, target) {
|
|
||||||
if (target.nodeName !== 'IMG') {
|
|
||||||
throw new Error('The editImage action is available only for IMG elements.');
|
|
||||||
}
|
|
||||||
|
|
||||||
const attr = target.dataset.edit;
|
|
||||||
const current = foundry.utils.getProperty(this.effect, attr);
|
|
||||||
const fp = new FilePicker.implementation({
|
|
||||||
current,
|
|
||||||
type: 'image',
|
|
||||||
callback: path => (target.src = path),
|
|
||||||
position: {
|
|
||||||
top: this.position.top + 40,
|
|
||||||
left: this.position.left + 10
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
await fp.browse();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Add a new change to the effect's changes array.
|
|
||||||
* @this {ActiveEffectConfig}
|
|
||||||
* @type {ApplicationClickAction}
|
|
||||||
*/
|
|
||||||
static async #addChange() {
|
|
||||||
const { changes, ...rest } = foundry.utils.expandObject(new FormDataExtended(this.form).object);
|
|
||||||
const updatedChanges = Object.values(changes ?? {});
|
|
||||||
updatedChanges.push({});
|
|
||||||
|
|
||||||
this.effect = { ...rest, changes: updatedChanges };
|
|
||||||
this.render();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Delete a change from the effect's changes array.
|
|
||||||
* @this {ActiveEffectConfig}
|
|
||||||
* @type {ApplicationClickAction}
|
|
||||||
*/
|
|
||||||
static async #deleteChange(event) {
|
|
||||||
const submitData = foundry.utils.expandObject(new FormDataExtended(this.form).object);
|
|
||||||
const updatedChanges = Object.values(submitData.changes);
|
|
||||||
const row = event.target.closest('li');
|
|
||||||
const index = Number(row.dataset.index) || 0;
|
|
||||||
updatedChanges.splice(index, 1);
|
|
||||||
|
|
||||||
this.effect = { ...submitData, changes: updatedChanges };
|
|
||||||
this.render();
|
|
||||||
}
|
|
||||||
|
|
||||||
static async configure(effect, options = {}) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
const app = new this(effect, options);
|
|
||||||
app.addEventListener('close', () => resolve(app.data), { once: true });
|
|
||||||
app.render({ force: true });
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -147,7 +147,7 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
||||||
const effectIndex = this.move.effects.findIndex(x => x.id === id);
|
const effectIndex = this.move.effects.findIndex(x => x.id === id);
|
||||||
const effect = this.move.effects[effectIndex];
|
const effect = this.move.effects[effectIndex];
|
||||||
const updatedEffect =
|
const updatedEffect =
|
||||||
await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(effect);
|
await game.system.api.applications.sheetConfigs.ActiveEffectConfig.configureSetting(effect);
|
||||||
if (!updatedEffect) return;
|
if (!updatedEffect) return;
|
||||||
|
|
||||||
await this.updateMove({
|
await this.updateMove({
|
||||||
|
|
|
||||||
|
|
@ -67,9 +67,9 @@ export default function DHTokenConfigMixin(Base) {
|
||||||
changes.height = tokenSize;
|
changes.height = tokenSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
const deletions = { actorId: _del, actorLink: _del };
|
// const deletions = { actorId: _del };
|
||||||
const mergeOptions = { inplace: false, performDeletions: true };
|
// const mergeOptions = { inplace: false, performDeletions: true, actorLink: false };
|
||||||
this._preview.updateSource(foundry.utils.mergeObject(changes, deletions, mergeOptions));
|
this._preview.updateSource(changes);
|
||||||
|
|
||||||
if (this._preview?.object?.destroyed === false) {
|
if (this._preview?.object?.destroyed === false) {
|
||||||
this._preview.object.initializeSources();
|
this._preview.object.initializeSources();
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,7 @@ import DhDeathMove from '../../dialogs/deathMove.mjs';
|
||||||
import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
|
import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
|
||||||
import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
|
import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
|
||||||
import FilterMenu from '../../ux/filter-menu.mjs';
|
import FilterMenu from '../../ux/filter-menu.mjs';
|
||||||
import { getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs';
|
import { getArmorSources, getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs';
|
||||||
|
|
||||||
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
|
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
|
||||||
|
|
||||||
|
|
@ -34,7 +34,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
||||||
cancelBeastform: CharacterSheet.#cancelBeastform,
|
cancelBeastform: CharacterSheet.#cancelBeastform,
|
||||||
toggleResourceManagement: CharacterSheet.#toggleResourceManagement,
|
toggleResourceManagement: CharacterSheet.#toggleResourceManagement,
|
||||||
useDowntime: this.useDowntime,
|
useDowntime: this.useDowntime,
|
||||||
viewParty: CharacterSheet.#viewParty
|
viewParty: CharacterSheet.#viewParty,
|
||||||
|
toggleArmorMangement: CharacterSheet.#toggleArmorManagement
|
||||||
},
|
},
|
||||||
window: {
|
window: {
|
||||||
resizable: true,
|
resizable: true,
|
||||||
|
|
@ -638,12 +639,12 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
||||||
}
|
}
|
||||||
|
|
||||||
async updateArmorMarks(event) {
|
async updateArmorMarks(event) {
|
||||||
const armor = this.document.system.armor;
|
const inputValue = Number(event.currentTarget.value);
|
||||||
if (!armor) return;
|
const { value, max } = this.document.system.armorScore;
|
||||||
|
const changeValue = Math.min(inputValue - value, max - value);
|
||||||
|
|
||||||
const maxMarks = this.document.system.armorScore;
|
event.currentTarget.value = inputValue < 0 ? 0 : value + changeValue;
|
||||||
const value = Math.min(Math.max(Number(event.currentTarget.value), 0), maxMarks);
|
this.document.system.updateArmorValue({ value: changeValue });
|
||||||
await armor.update({ 'system.marks.value': value });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
@ -803,10 +804,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
||||||
* Toggles ArmorScore resource value.
|
* Toggles ArmorScore resource value.
|
||||||
* @type {ApplicationClickAction}
|
* @type {ApplicationClickAction}
|
||||||
*/
|
*/
|
||||||
static async #toggleArmor(_, button, element) {
|
static async #toggleArmor(_, button, _element) {
|
||||||
const ArmorValue = Number.parseInt(button.dataset.value);
|
const { value, max } = this.document.system.armorScore;
|
||||||
const newValue = this.document.system.armor.system.marks.value >= ArmorValue ? ArmorValue - 1 : ArmorValue;
|
const inputValue = Number.parseInt(button.dataset.value);
|
||||||
await this.document.system.armor.update({ 'system.marks.value': newValue });
|
const newValue = value >= inputValue ? inputValue - 1 : inputValue;
|
||||||
|
const changeValue = Math.min(newValue - value, max - value);
|
||||||
|
|
||||||
|
this.document.system.updateArmorValue({ value: changeValue });
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -932,6 +936,99 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async #toggleArmorManagement(_event, target) {
|
||||||
|
const existingTooltip = document.body.querySelector('.locked-tooltip .armor-management-container');
|
||||||
|
if (existingTooltip) {
|
||||||
|
game.tooltip.dismissLockedTooltips();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const armorSources = getArmorSources(this.document)
|
||||||
|
.filter(s => !s.disabled)
|
||||||
|
.toReversed()
|
||||||
|
.map(({ name, document, data }) => ({
|
||||||
|
...data,
|
||||||
|
uuid: document.uuid,
|
||||||
|
name
|
||||||
|
}));
|
||||||
|
if (!armorSources.length) return;
|
||||||
|
|
||||||
|
const useResourcePips = game.settings.get(
|
||||||
|
CONFIG.DH.id,
|
||||||
|
CONFIG.DH.SETTINGS.gameSettings.appearance
|
||||||
|
).useResourcePips;
|
||||||
|
const html = document.createElement('div');
|
||||||
|
html.innerHTML = await foundry.applications.handlebars.renderTemplate(
|
||||||
|
`systems/daggerheart/templates/ui/tooltip/armorManagement.hbs`,
|
||||||
|
{
|
||||||
|
sources: armorSources,
|
||||||
|
useResourcePips
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
game.tooltip.dismissLockedTooltips();
|
||||||
|
game.tooltip.activate(target, {
|
||||||
|
html,
|
||||||
|
locked: true,
|
||||||
|
cssClass: 'bordered-tooltip',
|
||||||
|
direction: 'DOWN'
|
||||||
|
});
|
||||||
|
|
||||||
|
html.querySelectorAll('.armor-slot').forEach(element => {
|
||||||
|
element.addEventListener('click', CharacterSheet.armorSourcePipUpdate);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static async armorSourceInput(event) {
|
||||||
|
const effect = await foundry.utils.fromUuid(event.target.dataset.uuid);
|
||||||
|
const value = Math.max(Math.min(Number.parseInt(event.target.value), effect.system.armorData.max), 0);
|
||||||
|
event.target.value = value;
|
||||||
|
const progressBar = event.target.closest('.status-bar.armor-slots').querySelector('progress');
|
||||||
|
progressBar.value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Update specific armor source */
|
||||||
|
static async armorSourcePipUpdate(event) {
|
||||||
|
const target = event.target.closest('.armor-slot');
|
||||||
|
const { uuid, value } = target.dataset;
|
||||||
|
const document = await foundry.utils.fromUuid(uuid);
|
||||||
|
|
||||||
|
let inputValue = Number.parseInt(value);
|
||||||
|
let decreasing = false;
|
||||||
|
let newCurrent = 0;
|
||||||
|
|
||||||
|
if (document.type === 'armor') {
|
||||||
|
decreasing = document.system.armor.current >= inputValue;
|
||||||
|
newCurrent = decreasing ? inputValue - 1 : inputValue;
|
||||||
|
await document.update({ 'system.armor.current': newCurrent });
|
||||||
|
} else if (document.system.armorData) {
|
||||||
|
const { current } = document.system.armorData;
|
||||||
|
decreasing = current >= inputValue;
|
||||||
|
newCurrent = decreasing ? inputValue - 1 : inputValue;
|
||||||
|
|
||||||
|
const newChanges = document.system.changes.map(change => ({
|
||||||
|
...change,
|
||||||
|
value: change.type === 'armor' ? { ...change.value, current: newCurrent } : change.value
|
||||||
|
}));
|
||||||
|
|
||||||
|
await document.update({ 'system.changes': newChanges });
|
||||||
|
} else {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const container = target.closest('.slot-bar');
|
||||||
|
for (const armorSlot of container.querySelectorAll('.armor-slot i')) {
|
||||||
|
const index = Number.parseInt(armorSlot.dataset.index);
|
||||||
|
if (decreasing && index >= newCurrent) {
|
||||||
|
armorSlot.classList.remove('fa-shield');
|
||||||
|
armorSlot.classList.add('fa-shield-halved');
|
||||||
|
} else if (!decreasing && index < newCurrent) {
|
||||||
|
armorSlot.classList.add('fa-shield');
|
||||||
|
armorSlot.classList.remove('fa-shield-halved');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static async #toggleResourceManagement(event, button) {
|
static async #toggleResourceManagement(event, button) {
|
||||||
event.stopPropagation();
|
event.stopPropagation();
|
||||||
const existingTooltip = document.body.querySelector('.locked-tooltip .resource-management-container');
|
const existingTooltip = document.body.querySelector('.locked-tooltip .resource-management-container');
|
||||||
|
|
@ -965,7 +1062,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
||||||
);
|
);
|
||||||
|
|
||||||
const target = button.closest('.resource-section');
|
const target = button.closest('.resource-section');
|
||||||
|
|
||||||
game.tooltip.dismissLockedTooltips();
|
game.tooltip.dismissLockedTooltips();
|
||||||
game.tooltip.activate(target, {
|
game.tooltip.activate(target, {
|
||||||
html,
|
html,
|
||||||
|
|
|
||||||
|
|
@ -189,11 +189,14 @@ export default class Party extends DHBaseActorSheet {
|
||||||
* Toggles a armor slot resource value.
|
* Toggles a armor slot resource value.
|
||||||
* @type {ApplicationClickAction}
|
* @type {ApplicationClickAction}
|
||||||
*/
|
*/
|
||||||
static async #toggleArmorSlot(_, target, element) {
|
static async #toggleArmorSlot(_, target) {
|
||||||
const armorItem = await foundry.utils.fromUuid(target.dataset.itemUuid);
|
const actor = game.actors.get(target.dataset.actorId);
|
||||||
const armorValue = Number.parseInt(target.dataset.value);
|
const { value, max } = actor.system.armorScore;
|
||||||
const newValue = armorItem.system.marks.value >= armorValue ? armorValue - 1 : armorValue;
|
const inputValue = Number.parseInt(target.dataset.value);
|
||||||
await armorItem.update({ 'system.marks.value': newValue });
|
const newValue = value >= inputValue ? inputValue - 1 : inputValue;
|
||||||
|
const changeValue = Math.min(newValue - value, max - value);
|
||||||
|
|
||||||
|
await actor.system.updateArmorValue({ value: changeValue });
|
||||||
this.render();
|
this.render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -749,11 +749,13 @@ export default function DHApplicationMixin(Base) {
|
||||||
|
|
||||||
const cls =
|
const cls =
|
||||||
type === 'action' ? game.system.api.models.actions.actionsTypes.base : getDocumentClass(documentClass);
|
type === 'action' ? game.system.api.models.actions.actionsTypes.base : getDocumentClass(documentClass);
|
||||||
|
|
||||||
const data = {
|
const data = {
|
||||||
name: cls.defaultName({ type, parent }),
|
name: cls.defaultName({ type, parent }),
|
||||||
type,
|
type,
|
||||||
system: systemData
|
system: systemData
|
||||||
};
|
};
|
||||||
|
|
||||||
if (inVault) data['system.inVault'] = true;
|
if (inVault) data['system.inVault'] = true;
|
||||||
if (disabled) data.disabled = true;
|
if (disabled) data.disabled = true;
|
||||||
if (type === 'domainCard' && parent?.system.domains?.length) {
|
if (type === 'domainCard' && parent?.system.domains?.length) {
|
||||||
|
|
|
||||||
|
|
@ -160,7 +160,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
||||||
inactives: []
|
inactives: []
|
||||||
};
|
};
|
||||||
|
|
||||||
for (const effect of this.actor.allApplicableEffects()) {
|
for (const effect of this.actor.allApplicableEffects({ noTransferArmor: true })) {
|
||||||
const list = effect.active ? context.effects.actives : context.effects.inactives;
|
const list = effect.active ? context.effects.actives : context.effects.inactives;
|
||||||
list.push(effect);
|
list.push(effect);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -47,6 +47,15 @@ export default class ArmorSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
|
||||||
return context;
|
return context;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async updateArmorEffect(event) {
|
||||||
|
const value = Number.parseInt(event.target.value);
|
||||||
|
const armorEffect = this.document.system.armorEffect;
|
||||||
|
if (Number.isNaN(value) || !armorEffect) return;
|
||||||
|
|
||||||
|
await armorEffect.system.armorChange.updateArmorMax(value);
|
||||||
|
this.render();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Callback function used by `tagifyElement`.
|
* Callback function used by `tagifyElement`.
|
||||||
* @param {Array<Object>} selectedOptions - The currently selected tag objects.
|
* @param {Array<Object>} selectedOptions - The currently selected tag objects.
|
||||||
|
|
|
||||||
|
|
@ -7,3 +7,4 @@ export { default as DhFearTracker } from './fearTracker.mjs';
|
||||||
export { default as DhHotbar } from './hotbar.mjs';
|
export { default as DhHotbar } from './hotbar.mjs';
|
||||||
export { default as DhSceneNavigation } from './sceneNavigation.mjs';
|
export { default as DhSceneNavigation } from './sceneNavigation.mjs';
|
||||||
export { ItemBrowser } from './itemBrowser.mjs';
|
export { ItemBrowser } from './itemBrowser.mjs';
|
||||||
|
export { default as DhProgress } from './progress.mjs';
|
||||||
|
|
|
||||||
27
module/applications/ui/progress.mjs
Normal file
27
module/applications/ui/progress.mjs
Normal file
|
|
@ -0,0 +1,27 @@
|
||||||
|
export default class DhProgress {
|
||||||
|
#notification;
|
||||||
|
|
||||||
|
constructor({ max, label = '' }) {
|
||||||
|
this.max = max;
|
||||||
|
this.label = label;
|
||||||
|
this.#notification = ui.notifications.info(this.label, { progress: true });
|
||||||
|
}
|
||||||
|
|
||||||
|
updateMax(newMax) {
|
||||||
|
this.max = newMax;
|
||||||
|
}
|
||||||
|
|
||||||
|
advance({ by = 1, label = this.label } = {}) {
|
||||||
|
if (this.value === this.max) return;
|
||||||
|
this.value = (this.value ?? 0) + Math.abs(by);
|
||||||
|
this.#notification.update({ message: label, pct: this.value / this.max });
|
||||||
|
}
|
||||||
|
|
||||||
|
close({ label = '' } = {}) {
|
||||||
|
this.#notification.update({ message: label, pct: 1 });
|
||||||
|
}
|
||||||
|
|
||||||
|
static createMigrationProgress(max = 0) {
|
||||||
|
return new DhProgress({ max, label: game.i18n.localize('DAGGERHEART.UI.Progress.migrationLabel') });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -974,7 +974,7 @@ export const tagTeamRollTypes = {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
export const activeEffectModes = {
|
export const baseActiveEffectModes = {
|
||||||
custom: {
|
custom: {
|
||||||
id: 'custom',
|
id: 'custom',
|
||||||
priority: 0,
|
priority: 0,
|
||||||
|
|
@ -1012,6 +1012,21 @@ export const activeEffectModes = {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
export const activeEffectModes = {
|
||||||
|
armor: {
|
||||||
|
id: 'armor',
|
||||||
|
priority: 20,
|
||||||
|
label: 'TYPES.ActiveEffect.armor'
|
||||||
|
},
|
||||||
|
...baseActiveEffectModes
|
||||||
|
};
|
||||||
|
|
||||||
|
export const activeEffectArmorInteraction = {
|
||||||
|
none: { id: 'none', label: 'DAGGERHEART.CONFIG.ArmorInteraction.none.label' },
|
||||||
|
active: { id: 'active', label: 'DAGGERHEART.CONFIG.ArmorInteraction.active.label' },
|
||||||
|
inactive: { id: 'inactive', label: 'DAGGERHEART.CONFIG.ArmorInteraction.inactive.label' }
|
||||||
|
};
|
||||||
|
|
||||||
export const activeEffectDurations = {
|
export const activeEffectDurations = {
|
||||||
temporary: {
|
temporary: {
|
||||||
id: 'temporary',
|
id: 'temporary',
|
||||||
|
|
|
||||||
|
|
@ -489,15 +489,18 @@ export const weaponFeatures = {
|
||||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description',
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description',
|
||||||
img: 'icons/skills/melee/shield-block-bash-blue.webp',
|
img: 'icons/skills/melee/shield-block-bash-blue.webp',
|
||||||
changes: [
|
changes: [
|
||||||
{
|
|
||||||
key: 'system.armorScore',
|
|
||||||
mode: 2,
|
|
||||||
value: 'ITEM.@system.tier + 1'
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
key: 'system.evasion',
|
key: 'system.evasion',
|
||||||
mode: 2,
|
mode: 2,
|
||||||
value: '-1'
|
value: '-1'
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: 'Armor',
|
||||||
|
type: 'armor',
|
||||||
|
typeData: {
|
||||||
|
type: 'armor',
|
||||||
|
max: 'ITEM.@system.tier + 1'
|
||||||
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
@ -789,11 +792,6 @@ export const weaponFeatures = {
|
||||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
|
||||||
img: 'icons/skills/melee/sword-shield-stylized-white.webp',
|
img: 'icons/skills/melee/sword-shield-stylized-white.webp',
|
||||||
changes: [
|
changes: [
|
||||||
{
|
|
||||||
key: 'system.armorScore',
|
|
||||||
mode: 2,
|
|
||||||
value: '1'
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||||
mode: 2,
|
mode: 2,
|
||||||
|
|
@ -808,6 +806,22 @@ export const weaponFeatures = {
|
||||||
type: 'withinRange'
|
type: 'withinRange'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.name',
|
||||||
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
|
||||||
|
img: 'icons/skills/melee/sword-shield-stylized-white.webp',
|
||||||
|
changes: [
|
||||||
|
{
|
||||||
|
key: 'Armor',
|
||||||
|
type: 'armor',
|
||||||
|
value: 0,
|
||||||
|
typeData: {
|
||||||
|
type: 'armor',
|
||||||
|
max: 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
|
@ -1191,9 +1205,13 @@ export const weaponFeatures = {
|
||||||
img: 'icons/skills/melee/shield-block-gray-orange.webp',
|
img: 'icons/skills/melee/shield-block-gray-orange.webp',
|
||||||
changes: [
|
changes: [
|
||||||
{
|
{
|
||||||
key: 'system.armorScore',
|
key: 'Armor',
|
||||||
mode: 2,
|
type: 'armor',
|
||||||
value: 'ITEM.@system.tier'
|
value: 0,
|
||||||
|
typeData: {
|
||||||
|
type: 'armor',
|
||||||
|
max: 'ITEM.@system.tier'
|
||||||
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -298,17 +298,19 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
||||||
static async getEffects(actor, effectParent) {
|
static async getEffects(actor, effectParent) {
|
||||||
if (!actor) return [];
|
if (!actor) return [];
|
||||||
|
|
||||||
return Array.from(await actor.allApplicableEffects()).filter(effect => {
|
return Array.from(await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true })).filter(
|
||||||
/* Effects on weapons only ever apply for the weapon itself */
|
effect => {
|
||||||
if (effect.parent.type === 'weapon') {
|
/* Effects on weapons only ever apply for the weapon itself */
|
||||||
/* Unless they're secondary - then they apply only to other primary weapons */
|
if (effect.parent.type === 'weapon') {
|
||||||
if (effect.parent.system.secondary) {
|
/* Unless they're secondary - then they apply only to other primary weapons */
|
||||||
if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false;
|
if (effect.parent.system.secondary) {
|
||||||
} else if (effectParent?.id !== effect.parent.id) return false;
|
if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false;
|
||||||
}
|
} else if (effectParent?.id !== effect.parent.id) return false;
|
||||||
|
}
|
||||||
|
|
||||||
return !effect.isSuppressed;
|
return !effect.isSuppressed;
|
||||||
});
|
}
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
import BaseEffect from './baseEffect.mjs';
|
import BaseEffect from './baseEffect.mjs';
|
||||||
import BeastformEffect from './beastformEffect.mjs';
|
import BeastformEffect from './beastformEffect.mjs';
|
||||||
import HordeEffect from './hordeEffect.mjs';
|
import HordeEffect from './hordeEffect.mjs';
|
||||||
|
export { changeTypes, changeEffects } from './changeTypes/_module.mjs';
|
||||||
|
|
||||||
export { BaseEffect, BeastformEffect, HordeEffect };
|
export { BaseEffect, BeastformEffect, HordeEffect };
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -12,26 +12,41 @@
|
||||||
* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
|
* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
import { getScrollTextData } from '../../helpers/utils.mjs';
|
||||||
|
import { changeTypes } from './_module.mjs';
|
||||||
|
|
||||||
export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
const fields = foundry.data.fields;
|
const fields = foundry.data.fields;
|
||||||
|
|
||||||
|
const baseChanges = Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, type) => {
|
||||||
|
r[type] = new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ required: true }),
|
||||||
|
type: new fields.StringField({
|
||||||
|
required: true,
|
||||||
|
choices: [type],
|
||||||
|
initial: type,
|
||||||
|
validate: BaseEffect.#validateType
|
||||||
|
}),
|
||||||
|
value: new fields.AnyField({
|
||||||
|
required: true,
|
||||||
|
nullable: true,
|
||||||
|
serializable: true,
|
||||||
|
initial: ''
|
||||||
|
}),
|
||||||
|
phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
|
||||||
|
priority: new fields.NumberField()
|
||||||
|
});
|
||||||
|
return r;
|
||||||
|
}, {});
|
||||||
|
|
||||||
return {
|
return {
|
||||||
...super.defineSchema(),
|
...super.defineSchema(),
|
||||||
changes: new fields.ArrayField(
|
changes: new fields.ArrayField(
|
||||||
new fields.SchemaField({
|
new fields.TypedSchemaField(
|
||||||
key: new fields.StringField({ required: true }),
|
{ ...changeTypes, ...baseChanges },
|
||||||
type: new fields.StringField({
|
{ initial: baseChanges.add.getInitialValue() }
|
||||||
required: true,
|
)
|
||||||
blank: false,
|
|
||||||
choices: CONFIG.DH.GENERAL.activeEffectModes,
|
|
||||||
initial: CONFIG.DH.GENERAL.activeEffectModes.add.id,
|
|
||||||
validate: BaseEffect.#validateType
|
|
||||||
}),
|
|
||||||
value: new fields.AnyField({ required: true, nullable: true, serializable: true, initial: '' }),
|
|
||||||
phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
|
|
||||||
priority: new fields.NumberField()
|
|
||||||
})
|
|
||||||
),
|
),
|
||||||
duration: new fields.SchemaField({
|
duration: new fields.SchemaField({
|
||||||
type: new fields.StringField({
|
type: new fields.StringField({
|
||||||
|
|
@ -86,6 +101,23 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get isSuppressed() {
|
||||||
|
for (const change of this.changes) {
|
||||||
|
if (change.isSuppressed) return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
get armorChange() {
|
||||||
|
return this.changes.find(x => x.type === CONFIG.DH.GENERAL.activeEffectModes.armor.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
get armorData() {
|
||||||
|
const armorChange = this.armorChange;
|
||||||
|
if (!armorChange) return null;
|
||||||
|
|
||||||
|
return armorChange.getArmorData();
|
||||||
|
}
|
||||||
|
|
||||||
static getDefaultObject() {
|
static getDefaultObject() {
|
||||||
return {
|
return {
|
||||||
name: 'New Effect',
|
name: 'New Effect',
|
||||||
|
|
@ -105,4 +137,31 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async _preUpdate(changed, options, userId) {
|
||||||
|
const allowed = await super._preUpdate(changed, options, userId);
|
||||||
|
if (allowed === false) return false;
|
||||||
|
|
||||||
|
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||||
|
if (
|
||||||
|
autoSettings.resourceScrollTexts &&
|
||||||
|
this.parent.actor?.type === 'character' &&
|
||||||
|
this.parent.actor.system.resources.armor
|
||||||
|
) {
|
||||||
|
const newArmorTotal = (changed.system?.changes ?? []).reduce((acc, change) => {
|
||||||
|
if (change.type === 'armor') acc += change.value.current;
|
||||||
|
return acc;
|
||||||
|
}, this.parent.actor.system.armor?.system?.armor?.current ?? 0);
|
||||||
|
|
||||||
|
const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor');
|
||||||
|
options.scrollingTextData = [armorData];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_onUpdate(changed, options, userId) {
|
||||||
|
super._onUpdate(changed, options, userId);
|
||||||
|
|
||||||
|
if (this.parent.actor && options.scrollingTextData)
|
||||||
|
this.parent.actor.queueScrollText(options.scrollingTextData);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
9
module/data/activeEffect/changeTypes/_module.mjs
Normal file
9
module/data/activeEffect/changeTypes/_module.mjs
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
import Armor from './armor.mjs';
|
||||||
|
|
||||||
|
export const changeEffects = {
|
||||||
|
armor: Armor.changeEffect
|
||||||
|
};
|
||||||
|
|
||||||
|
export const changeTypes = {
|
||||||
|
armor: Armor
|
||||||
|
};
|
||||||
206
module/data/activeEffect/changeTypes/armor.mjs
Normal file
206
module/data/activeEffect/changeTypes/armor.mjs
Normal file
|
|
@ -0,0 +1,206 @@
|
||||||
|
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
|
||||||
|
|
||||||
|
const fields = foundry.data.fields;
|
||||||
|
|
||||||
|
export default class ArmorChange extends foundry.abstract.DataModel {
|
||||||
|
static defineSchema() {
|
||||||
|
return {
|
||||||
|
type: new fields.StringField({ required: true, choices: ['armor'], initial: 'armor' }),
|
||||||
|
priority: new fields.NumberField(),
|
||||||
|
phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
|
||||||
|
value: new fields.SchemaField({
|
||||||
|
current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
|
||||||
|
max: new fields.StringField({
|
||||||
|
required: true,
|
||||||
|
nullable: false,
|
||||||
|
initial: '1',
|
||||||
|
label: 'DAGGERHEART.GENERAL.max'
|
||||||
|
}),
|
||||||
|
damageThresholds: new fields.SchemaField(
|
||||||
|
{
|
||||||
|
major: new fields.StringField({
|
||||||
|
initial: '0',
|
||||||
|
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
|
||||||
|
}),
|
||||||
|
severe: new fields.StringField({
|
||||||
|
initial: '0',
|
||||||
|
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
|
||||||
|
})
|
||||||
|
},
|
||||||
|
{ nullable: true, initial: null }
|
||||||
|
),
|
||||||
|
interaction: new fields.StringField({
|
||||||
|
required: true,
|
||||||
|
choices: CONFIG.DH.GENERAL.activeEffectArmorInteraction,
|
||||||
|
initial: CONFIG.DH.GENERAL.activeEffectArmorInteraction.none.id,
|
||||||
|
label: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label',
|
||||||
|
hint: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.hint'
|
||||||
|
})
|
||||||
|
})
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static changeEffect = {
|
||||||
|
label: 'Armor',
|
||||||
|
defaultPriority: 20,
|
||||||
|
handler: (actor, change, _options, _field, replacementData) => {
|
||||||
|
const parsedMax = itemAbleRollParse(change.value.max, actor, change.effect.parent);
|
||||||
|
game.system.api.documents.DhActiveEffect.applyChange(
|
||||||
|
actor,
|
||||||
|
{
|
||||||
|
...change,
|
||||||
|
key: 'system.armorScore.value',
|
||||||
|
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
|
||||||
|
value: change.value.current
|
||||||
|
},
|
||||||
|
replacementData
|
||||||
|
);
|
||||||
|
game.system.api.documents.DhActiveEffect.applyChange(
|
||||||
|
actor,
|
||||||
|
{
|
||||||
|
...change,
|
||||||
|
key: 'system.armorScore.max',
|
||||||
|
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
|
||||||
|
value: parsedMax
|
||||||
|
},
|
||||||
|
replacementData
|
||||||
|
);
|
||||||
|
|
||||||
|
if (change.value.damageThresholds) {
|
||||||
|
const getThresholdValue = value => {
|
||||||
|
const parsed = itemAbleRollParse(value, actor, change.effect.parent);
|
||||||
|
const roll = new Roll(parsed).evaluateSync();
|
||||||
|
return roll ? (roll.isDeterministic ? roll.total : null) : null;
|
||||||
|
};
|
||||||
|
const major = getThresholdValue(change.value.damageThresholds.major);
|
||||||
|
const severe = getThresholdValue(change.value.damageThresholds.severe);
|
||||||
|
|
||||||
|
if (major) {
|
||||||
|
game.system.api.documents.DhActiveEffect.applyChange(
|
||||||
|
actor,
|
||||||
|
{
|
||||||
|
...change,
|
||||||
|
key: 'system.damageThresholds.major',
|
||||||
|
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
|
||||||
|
priority: 50,
|
||||||
|
value: major
|
||||||
|
},
|
||||||
|
replacementData
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (severe) {
|
||||||
|
game.system.api.documents.DhActiveEffect.applyChange(
|
||||||
|
actor,
|
||||||
|
{
|
||||||
|
...change,
|
||||||
|
key: 'system.damageThresholds.severe',
|
||||||
|
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
|
||||||
|
priority: 50,
|
||||||
|
value: severe
|
||||||
|
},
|
||||||
|
replacementData
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return {};
|
||||||
|
},
|
||||||
|
render: null
|
||||||
|
};
|
||||||
|
|
||||||
|
get isSuppressed() {
|
||||||
|
switch (this.value.interaction) {
|
||||||
|
case CONFIG.DH.GENERAL.activeEffectArmorInteraction.active.id:
|
||||||
|
return !this.parent.parent?.actor.system.armor;
|
||||||
|
case CONFIG.DH.GENERAL.activeEffectArmorInteraction.inactive.id:
|
||||||
|
return Boolean(this.parent.parent?.actor.system.armor);
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static getInitialValue() {
|
||||||
|
return {
|
||||||
|
type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
|
||||||
|
value: {
|
||||||
|
current: 0,
|
||||||
|
max: 0
|
||||||
|
},
|
||||||
|
phase: 'initial',
|
||||||
|
priority: 20
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static getDefaultArmorEffect() {
|
||||||
|
return {
|
||||||
|
name: game.i18n.localize('DAGGERHEART.EFFECTS.ChangeTypes.armor.newArmorEffect'),
|
||||||
|
img: 'icons/equipment/chest/breastplate-helmet-metal.webp',
|
||||||
|
system: {
|
||||||
|
changes: [ArmorChange.getInitialValue()]
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Helpers */
|
||||||
|
|
||||||
|
getArmorData() {
|
||||||
|
const actor = this.parent.parent?.actor?.type === 'character' ? this.parent.parent.actor : null;
|
||||||
|
const maxParse = actor ? itemAbleRollParse(this.value.max, actor, this.parent.parent.parent) : null;
|
||||||
|
const maxRoll = maxParse ? new Roll(maxParse).evaluateSync() : null;
|
||||||
|
const maxEvaluated = maxRoll ? (maxRoll.isDeterministic ? maxRoll.total : null) : null;
|
||||||
|
|
||||||
|
return {
|
||||||
|
current: this.value.current,
|
||||||
|
max: maxEvaluated ?? this.value.max
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
async updateArmorMax(newMax) {
|
||||||
|
const newChanges = [
|
||||||
|
...this.parent.changes.map(change => ({
|
||||||
|
...change,
|
||||||
|
value:
|
||||||
|
change.type === 'armor'
|
||||||
|
? {
|
||||||
|
...change.value,
|
||||||
|
current: Math.min(change.value.current, newMax),
|
||||||
|
max: newMax
|
||||||
|
}
|
||||||
|
: change.value
|
||||||
|
}))
|
||||||
|
];
|
||||||
|
await this.parent.parent.update({ 'system.changes': newChanges });
|
||||||
|
}
|
||||||
|
|
||||||
|
static orderEffectsForAutoChange(armorEffects, increasing) {
|
||||||
|
const getEffectWeight = effect => {
|
||||||
|
switch (effect.parent.type) {
|
||||||
|
case 'class':
|
||||||
|
case 'subclass':
|
||||||
|
case 'ancestry':
|
||||||
|
case 'community':
|
||||||
|
case 'feature':
|
||||||
|
case 'domainCard':
|
||||||
|
return 2;
|
||||||
|
case 'armor':
|
||||||
|
return 3;
|
||||||
|
case 'loot':
|
||||||
|
case 'consumable':
|
||||||
|
return 4;
|
||||||
|
case 'weapon':
|
||||||
|
return 5;
|
||||||
|
case 'character':
|
||||||
|
return 6;
|
||||||
|
default:
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
return armorEffects
|
||||||
|
.filter(x => !x.disabled && !x.isSuppressed)
|
||||||
|
.sort((a, b) =>
|
||||||
|
increasing ? getEffectWeight(b) - getEffectWeight(a) : getEffectWeight(a) - getEffectWeight(b)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -6,6 +6,7 @@ import DhCreature from './creature.mjs';
|
||||||
import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
|
import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
|
||||||
import { ActionField } from '../fields/actionField.mjs';
|
import { ActionField } from '../fields/actionField.mjs';
|
||||||
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
|
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
|
||||||
|
import { getArmorSources } from '../../helpers/utils.mjs';
|
||||||
|
|
||||||
export default class DhCharacter extends DhCreature {
|
export default class DhCharacter extends DhCreature {
|
||||||
/**@override */
|
/**@override */
|
||||||
|
|
@ -41,17 +42,16 @@ export default class DhCharacter extends DhCreature {
|
||||||
label: 'DAGGERHEART.GENERAL.proficiency'
|
label: 'DAGGERHEART.GENERAL.proficiency'
|
||||||
}),
|
}),
|
||||||
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
|
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
|
||||||
armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
|
|
||||||
damageThresholds: new fields.SchemaField({
|
damageThresholds: new fields.SchemaField({
|
||||||
severe: new fields.NumberField({
|
|
||||||
integer: true,
|
|
||||||
initial: 0,
|
|
||||||
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
|
|
||||||
}),
|
|
||||||
major: new fields.NumberField({
|
major: new fields.NumberField({
|
||||||
integer: true,
|
integer: true,
|
||||||
initial: 0,
|
initial: 0,
|
||||||
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
|
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
|
||||||
|
}),
|
||||||
|
severe: new fields.NumberField({
|
||||||
|
integer: true,
|
||||||
|
initial: 0,
|
||||||
|
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
|
||||||
})
|
})
|
||||||
}),
|
}),
|
||||||
experiences: new fields.TypedObjectField(
|
experiences: new fields.TypedObjectField(
|
||||||
|
|
@ -465,6 +465,101 @@ export default class DhCharacter extends DhCreature {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async updateArmorValue({ value: armorChange = 0, clear = false }) {
|
||||||
|
if (armorChange === 0 && !clear) return;
|
||||||
|
|
||||||
|
const increasing = armorChange >= 0;
|
||||||
|
let remainingChange = Math.abs(armorChange);
|
||||||
|
const orderedSources = getArmorSources(this.parent).filter(s => !s.disabled);
|
||||||
|
|
||||||
|
const handleArmorData = (embeddedUpdates, doc, armorData) => {
|
||||||
|
let usedArmorChange = 0;
|
||||||
|
if (clear) {
|
||||||
|
usedArmorChange -= armorData.current;
|
||||||
|
} else {
|
||||||
|
if (increasing) {
|
||||||
|
const remainingArmor = armorData.max - armorData.current;
|
||||||
|
usedArmorChange = Math.min(remainingChange, remainingArmor);
|
||||||
|
remainingChange -= usedArmorChange;
|
||||||
|
} else {
|
||||||
|
const changeChange = Math.min(armorData.current, remainingChange);
|
||||||
|
usedArmorChange -= changeChange;
|
||||||
|
remainingChange -= changeChange;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!usedArmorChange) return usedArmorChange;
|
||||||
|
else {
|
||||||
|
if (!embeddedUpdates[doc.id]) embeddedUpdates[doc.id] = { doc: doc, updates: [] };
|
||||||
|
|
||||||
|
return usedArmorChange;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const armorUpdates = [];
|
||||||
|
const effectUpdates = [];
|
||||||
|
for (const { document: armorSource } of orderedSources) {
|
||||||
|
const usedArmorChange = handleArmorData(
|
||||||
|
armorSource.type === 'armor' ? armorUpdates : effectUpdates,
|
||||||
|
armorSource.parent,
|
||||||
|
armorSource.type === 'armor' ? armorSource.system.armor : armorSource.system.armorData
|
||||||
|
);
|
||||||
|
if (!usedArmorChange) continue;
|
||||||
|
|
||||||
|
if (armorSource.type === 'armor') {
|
||||||
|
armorUpdates[armorSource.parent.id].updates.push({
|
||||||
|
'_id': armorSource.id,
|
||||||
|
'system.armor.current': armorSource.system.armor.current + usedArmorChange
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
effectUpdates[armorSource.parent.id].updates.push({
|
||||||
|
'_id': armorSource.id,
|
||||||
|
'system.changes': armorSource.system.changes.map(change => ({
|
||||||
|
...change,
|
||||||
|
value:
|
||||||
|
change.type === 'armor'
|
||||||
|
? {
|
||||||
|
...change.value,
|
||||||
|
current: armorSource.system.armorChange.value.current + usedArmorChange
|
||||||
|
}
|
||||||
|
: change.value
|
||||||
|
}))
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (remainingChange === 0 && !clear) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const armorUpdateValues = Object.values(armorUpdates);
|
||||||
|
for (const [index, { doc, updates }] of armorUpdateValues.entries())
|
||||||
|
await doc.updateEmbeddedDocuments('Item', updates, { render: index === armorUpdateValues.length - 1 });
|
||||||
|
|
||||||
|
const effectUpdateValues = Object.values(effectUpdates);
|
||||||
|
for (const [index, { doc, updates }] of effectUpdateValues.entries())
|
||||||
|
await doc.updateEmbeddedDocuments('ActiveEffect', updates, {
|
||||||
|
render: index === effectUpdateValues.length - 1
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async updateArmorEffectValue({ uuid, value }) {
|
||||||
|
const source = await foundry.utils.fromUuid(uuid);
|
||||||
|
if (source.type === 'armor') {
|
||||||
|
await source.update({
|
||||||
|
'system.armor.current': source.system.armor.current + value
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
const effectValue = source.system.armorChange.value;
|
||||||
|
await source.update({
|
||||||
|
'system.changes': [
|
||||||
|
{
|
||||||
|
...source.system.armorChange,
|
||||||
|
value: { ...effectValue, current: effectValue.current + value }
|
||||||
|
}
|
||||||
|
]
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
get sheetLists() {
|
get sheetLists() {
|
||||||
const ancestryFeatures = [],
|
const ancestryFeatures = [],
|
||||||
communityFeatures = [],
|
communityFeatures = [],
|
||||||
|
|
@ -588,6 +683,10 @@ export default class DhCharacter extends DhCreature {
|
||||||
|
|
||||||
prepareBaseData() {
|
prepareBaseData() {
|
||||||
super.prepareBaseData();
|
super.prepareBaseData();
|
||||||
|
this.armorScore = {
|
||||||
|
max: this.armor?.system.armor.max ?? 0,
|
||||||
|
value: this.armor?.system.armor.current ?? 0
|
||||||
|
};
|
||||||
this.evasion += this.class.value?.system?.evasion ?? 0;
|
this.evasion += this.class.value?.system?.evasion ?? 0;
|
||||||
|
|
||||||
const currentLevel = this.levelData.level.current;
|
const currentLevel = this.levelData.level.current;
|
||||||
|
|
@ -637,14 +736,12 @@ export default class DhCharacter extends DhCreature {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const armor = this.armor;
|
|
||||||
this.armorScore = armor ? armor.system.baseScore : 0;
|
|
||||||
this.damageThresholds = {
|
this.damageThresholds = {
|
||||||
major: armor
|
major: this.armor
|
||||||
? armor.system.baseThresholds.major + this.levelData.level.current
|
? this.armor.system.baseThresholds.major + this.levelData.level.current
|
||||||
: this.levelData.level.current,
|
: this.levelData.level.current,
|
||||||
severe: armor
|
severe: this.armor
|
||||||
? armor.system.baseThresholds.severe + this.levelData.level.current
|
? this.armor.system.baseThresholds.severe + this.levelData.level.current
|
||||||
: this.levelData.level.current * 2
|
: this.levelData.level.current * 2
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -679,9 +776,8 @@ export default class DhCharacter extends DhCreature {
|
||||||
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
|
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
|
||||||
|
|
||||||
this.resources.armor = {
|
this.resources.armor = {
|
||||||
|
...this.armorScore,
|
||||||
label: 'DAGGERHEART.GENERAL.armor',
|
label: 'DAGGERHEART.GENERAL.armor',
|
||||||
value: this.armor?.system?.marks?.value ?? 0,
|
|
||||||
max: this.armorScore,
|
|
||||||
isReversed: true
|
isReversed: true
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -757,7 +853,6 @@ export default class DhCharacter extends DhCreature {
|
||||||
|
|
||||||
static migrateData(source) {
|
static migrateData(source) {
|
||||||
if (typeof source.scars === 'object') source.scars = 0;
|
if (typeof source.scars === 'object') source.scars = 0;
|
||||||
if (source.resources?.hope?.max) source.scars = Math.max(6 - source.resources.hope.max, 0);
|
|
||||||
|
|
||||||
return super.migrateData(source);
|
return super.migrateData(source);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,14 @@ export default class DHArmor extends AttachableItem {
|
||||||
...super.defineSchema(),
|
...super.defineSchema(),
|
||||||
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
|
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
|
||||||
equipped: new fields.BooleanField({ initial: false }),
|
equipped: new fields.BooleanField({ initial: false }),
|
||||||
baseScore: new fields.NumberField({ integer: true, initial: 0 }),
|
armor: new fields.SchemaField({
|
||||||
|
current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ required: true, integer: true, initial: 0 })
|
||||||
|
}),
|
||||||
|
baseThresholds: new fields.SchemaField({
|
||||||
|
major: new fields.NumberField({ integer: true, initial: 0 }),
|
||||||
|
severe: new fields.NumberField({ integer: true, initial: 0 })
|
||||||
|
}),
|
||||||
armorFeatures: new fields.ArrayField(
|
armorFeatures: new fields.ArrayField(
|
||||||
new fields.SchemaField({
|
new fields.SchemaField({
|
||||||
value: new fields.StringField({
|
value: new fields.StringField({
|
||||||
|
|
@ -28,14 +35,7 @@ export default class DHArmor extends AttachableItem {
|
||||||
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
|
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||||
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
|
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
|
||||||
})
|
})
|
||||||
),
|
)
|
||||||
marks: new fields.SchemaField({
|
|
||||||
value: new fields.NumberField({ initial: 0, integer: true })
|
|
||||||
}),
|
|
||||||
baseThresholds: new fields.SchemaField({
|
|
||||||
major: new fields.NumberField({ integer: true, initial: 0 }),
|
|
||||||
severe: new fields.NumberField({ integer: true, initial: 0 })
|
|
||||||
})
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -151,13 +151,20 @@ export default class DHArmor extends AttachableItem {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @inheritDoc */
|
||||||
|
static migrateDocumentData(source) {
|
||||||
|
if (!source.system.armor) {
|
||||||
|
source.system.armor = { current: source.system.marks?.value ?? 0, max: source.system.baseScore ?? 0 };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Generates a list of localized tags based on this item's type-specific properties.
|
* Generates a list of localized tags based on this item's type-specific properties.
|
||||||
* @returns {string[]} An array of localized tag strings.
|
* @returns {string[]} An array of localized tag strings.
|
||||||
*/
|
*/
|
||||||
_getTags() {
|
_getTags() {
|
||||||
const tags = [
|
const tags = [
|
||||||
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`,
|
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`,
|
||||||
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
|
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
|
||||||
];
|
];
|
||||||
|
|
||||||
|
|
@ -169,9 +176,7 @@ export default class DHArmor extends AttachableItem {
|
||||||
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
|
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
|
||||||
*/
|
*/
|
||||||
_getLabels() {
|
_getLabels() {
|
||||||
const labels = [];
|
const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`];
|
||||||
if (this.baseScore)
|
|
||||||
labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`);
|
|
||||||
return labels;
|
return labels;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -222,9 +222,14 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
||||||
|
|
||||||
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||||
const armorChanged =
|
const armorChanged =
|
||||||
changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value;
|
changed.system?.armor?.current !== undefined && changed.system.armor.current !== this.armor.current;
|
||||||
if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
|
if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
|
||||||
const armorData = getScrollTextData(this.parent.parent, changed.system.marks, 'armor');
|
const armorChangeValue = changed.system.armor.current - this.armor.current;
|
||||||
|
const armorData = getScrollTextData(
|
||||||
|
this.parent.parent,
|
||||||
|
{ value: armorChangeValue + this.parent.parent.system.armorScore.value },
|
||||||
|
'armor'
|
||||||
|
);
|
||||||
options.scrollingTextData = [armorData];
|
options.scrollingTextData = [armorData];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -143,6 +143,7 @@ export default class DHRoll extends Roll {
|
||||||
return foundry.applications.handlebars.renderTemplate(template, {
|
return foundry.applications.handlebars.renderTemplate(template, {
|
||||||
...chatData,
|
...chatData,
|
||||||
parent: chatData.parent,
|
parent: chatData.parent,
|
||||||
|
targetMode: chatData.targetMode,
|
||||||
metagamingSettings
|
metagamingSettings
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
import { itemAbleRollParse } from '../helpers/utils.mjs';
|
import { itemAbleRollParse } from '../helpers/utils.mjs';
|
||||||
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
import { RefreshType } from '../systemRegistration/socket.mjs';
|
||||||
|
|
||||||
export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
@ -8,6 +8,8 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
||||||
|
|
||||||
/**@override */
|
/**@override */
|
||||||
get isSuppressed() {
|
get isSuppressed() {
|
||||||
|
if (this.system.isSuppressed === true) return true;
|
||||||
|
|
||||||
// If this is a copied effect from an attachment, never suppress it
|
// If this is a copied effect from an attachment, never suppress it
|
||||||
// (These effects have attachmentSource metadata)
|
// (These effects have attachmentSource metadata)
|
||||||
if (this.flags?.daggerheart?.attachmentSource) {
|
if (this.flags?.daggerheart?.attachmentSource) {
|
||||||
|
|
@ -15,7 +17,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Then apply the standard suppression rules
|
// Then apply the standard suppression rules
|
||||||
if (['weapon', 'armor'].includes(this.parent?.type)) {
|
if (['weapon', 'armor'].includes(this.parent?.type) && this.transfer) {
|
||||||
return !this.parent.system.equipped;
|
return !this.parent.system.equipped;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -76,7 +78,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
||||||
throw new Error('The array of sub-types to restrict to must not be empty.');
|
throw new Error('The array of sub-types to restrict to must not be empty.');
|
||||||
}
|
}
|
||||||
|
|
||||||
const creatableEffects = ['base'];
|
const creatableEffects = types || ['base'];
|
||||||
const documentTypes = this.TYPES.filter(type => creatableEffects.includes(type)).map(type => {
|
const documentTypes = this.TYPES.filter(type => creatableEffects.includes(type)).map(type => {
|
||||||
const labelKey = `TYPES.ActiveEffect.${type}`;
|
const labelKey = `TYPES.ActiveEffect.${type}`;
|
||||||
const label = game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type;
|
const label = game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type;
|
||||||
|
|
@ -161,9 +163,9 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
||||||
super.applyChangeField(model, change, field);
|
super.applyChangeField(model, change, field);
|
||||||
}
|
}
|
||||||
|
|
||||||
_applyLegacy(actor, change, changes) {
|
static _applyChangeUnguided(actor, change, changes, options) {
|
||||||
change.value = DhActiveEffect.getChangeValue(actor, change, change.effect);
|
change.value = DhActiveEffect.getChangeValue(actor, change, change.effect);
|
||||||
super._applyLegacy(actor, change, changes);
|
super._applyChangeUnguided(actor, change, changes, options);
|
||||||
}
|
}
|
||||||
|
|
||||||
static getChangeValue(model, change, effect) {
|
static getChangeValue(model, change, effect) {
|
||||||
|
|
|
||||||
|
|
@ -598,8 +598,7 @@ export default class DhpActor extends Actor {
|
||||||
const availableStress = this.system.resources.stress.max - this.system.resources.stress.value;
|
const availableStress = this.system.resources.stress.max - this.system.resources.stress.value;
|
||||||
|
|
||||||
const canUseArmor =
|
const canUseArmor =
|
||||||
this.system.armor &&
|
this.system.armorScore.value < this.system.armorScore.max &&
|
||||||
this.system.armor.system.marks.value < this.system.armorScore &&
|
|
||||||
type.every(t => this.system.armorApplicableDamageTypes[t] === true);
|
type.every(t => this.system.armorApplicableDamageTypes[t] === true);
|
||||||
const canUseStress = Object.keys(stressDamageReduction).reduce((acc, x) => {
|
const canUseStress = Object.keys(stressDamageReduction).reduce((acc, x) => {
|
||||||
const rule = stressDamageReduction[x];
|
const rule = stressDamageReduction[x];
|
||||||
|
|
@ -639,12 +638,7 @@ export default class DhpActor extends Actor {
|
||||||
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
||||||
if (hpDamage?.value) {
|
if (hpDamage?.value) {
|
||||||
hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
|
hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
|
||||||
if (
|
if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
|
||||||
this.type === 'character' &&
|
|
||||||
!isDirect &&
|
|
||||||
this.system.armor &&
|
|
||||||
this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
|
|
||||||
) {
|
|
||||||
const armorSlotResult = await this.owner.query(
|
const armorSlotResult = await this.owner.query(
|
||||||
'armorSlot',
|
'armorSlot',
|
||||||
{
|
{
|
||||||
|
|
@ -657,12 +651,10 @@ export default class DhpActor extends Actor {
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
if (armorSlotResult) {
|
if (armorSlotResult) {
|
||||||
const { modifiedDamage, armorSpent, stressSpent } = armorSlotResult;
|
const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult;
|
||||||
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
|
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
|
||||||
if (armorSpent) {
|
for (const armorChange of armorChanges) {
|
||||||
const armorUpdate = updates.find(u => u.key === 'armor');
|
updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid });
|
||||||
if (armorUpdate) armorUpdate.value += armorSpent;
|
|
||||||
else updates.push({ value: armorSpent, key: 'armor' });
|
|
||||||
}
|
}
|
||||||
if (stressSpent) {
|
if (stressSpent) {
|
||||||
const stressUpdate = updates.find(u => u.key === 'stress');
|
const stressUpdate = updates.find(u => u.key === 'stress');
|
||||||
|
|
@ -809,12 +801,8 @@ export default class DhpActor extends Actor {
|
||||||
);
|
);
|
||||||
break;
|
break;
|
||||||
case 'armor':
|
case 'armor':
|
||||||
if (this.system.armor?.system?.marks) {
|
if (!r.uuid) this.system.updateArmorValue(r);
|
||||||
updates.armor.resources['system.marks.value'] = Math.max(
|
else this.system.updateArmorEffectValue(r);
|
||||||
Math.min(valueFunc(this.system.armor.system.marks, r), this.system.armorScore),
|
|
||||||
0
|
|
||||||
);
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if (this.system.resources?.[r.key]) {
|
if (this.system.resources?.[r.key]) {
|
||||||
|
|
@ -1030,4 +1018,20 @@ export default class DhpActor extends Actor {
|
||||||
|
|
||||||
return allTokens;
|
return allTokens;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**@inheritdoc */
|
||||||
|
*allApplicableEffects({ noSelfArmor, noTransferArmor } = {}) {
|
||||||
|
for (const effect of this.effects) {
|
||||||
|
if (!noSelfArmor || effect.type !== 'armor') yield effect;
|
||||||
|
}
|
||||||
|
for (const item of this.items) {
|
||||||
|
for (const effect of item.effects) {
|
||||||
|
if (effect.transfer && (!noTransferArmor || effect.type !== 'armor')) yield effect;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
applyActiveEffects(phase) {
|
||||||
|
super.applyActiveEffects(phase);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -230,4 +230,14 @@ export default class DHItem extends foundry.documents.Item {
|
||||||
async _preDelete() {
|
async _preDelete() {
|
||||||
this.deleteTriggers();
|
this.deleteTriggers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @inheritDoc */
|
||||||
|
static migrateData(source) {
|
||||||
|
const documentClass = game.system.api.data.items[`DH${source.type?.capitalize()}`];
|
||||||
|
if (documentClass?.migrateDocumentData) {
|
||||||
|
documentClass.migrateDocumentData(source);
|
||||||
|
}
|
||||||
|
|
||||||
|
return super.migrateData(source);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -49,7 +49,8 @@ export default class RegisterHandlebarsHelpers {
|
||||||
}
|
}
|
||||||
|
|
||||||
static damageSymbols(damageParts) {
|
static damageSymbols(damageParts) {
|
||||||
const symbols = [...new Set(damageParts.map(x => x.type))].map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
|
const allTypes = [...new Set([...damageParts].flatMap(x => Array.from(x.type)))];
|
||||||
|
const symbols = allTypes.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
|
||||||
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
|
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -743,3 +743,67 @@ export function getUnusedDamageTypes(parts) {
|
||||||
return acc;
|
return acc;
|
||||||
}, []);
|
}, []);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Returns resolved armor sources ordered by application order */
|
||||||
|
export function getArmorSources(actor) {
|
||||||
|
const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
|
||||||
|
if (actor.system.armor) rawArmorSources.push(actor.system.armor);
|
||||||
|
|
||||||
|
const data = rawArmorSources.map(doc => {
|
||||||
|
// Get the origin item. Since the actor is already loaded, it should already be cached
|
||||||
|
// Consider the relative function versions if this causes an issue
|
||||||
|
const isItem = doc instanceof Item;
|
||||||
|
const origin = isItem ? doc : doc.origin ? foundry.utils.fromUuidSync(doc.origin) : doc.parent;
|
||||||
|
return {
|
||||||
|
origin,
|
||||||
|
name: origin.name,
|
||||||
|
document: doc,
|
||||||
|
data: doc.system.armor ?? doc.system.armorData,
|
||||||
|
disabled: !!doc.disabled || !!doc.isSuppressed
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
return sortBy(data, ({ origin }) => {
|
||||||
|
switch (origin?.type) {
|
||||||
|
case 'class':
|
||||||
|
case 'subclass':
|
||||||
|
case 'ancestry':
|
||||||
|
case 'community':
|
||||||
|
case 'feature':
|
||||||
|
case 'domainCard':
|
||||||
|
return 2;
|
||||||
|
case 'loot':
|
||||||
|
case 'consumable':
|
||||||
|
return 3;
|
||||||
|
case 'character':
|
||||||
|
return 4;
|
||||||
|
case 'weapon':
|
||||||
|
return 5;
|
||||||
|
case 'armor':
|
||||||
|
return 6;
|
||||||
|
default:
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns an array sorted by a function that returns a thing to compare, or an array to compare in order
|
||||||
|
* Similar to lodash's sortBy function.
|
||||||
|
*/
|
||||||
|
export function sortBy(arr, fn) {
|
||||||
|
const directCompare = (a, b) => (a < b ? -1 : a > b ? 1 : 0);
|
||||||
|
const cmp = (a, b) => {
|
||||||
|
const resultA = fn(a);
|
||||||
|
const resultB = fn(b);
|
||||||
|
if (Array.isArray(resultA) && Array.isArray(resultB)) {
|
||||||
|
for (let idx = 0; idx < Math.min(resultA.length, resultB.length); idx++) {
|
||||||
|
const result = directCompare(resultA[idx], resultB[idx]);
|
||||||
|
if (result !== 0) return result;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return directCompare(resultA, resultB);
|
||||||
|
};
|
||||||
|
return arr.sort(cmp);
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -48,6 +48,7 @@ export const preloadHandlebarsTemplates = async function () {
|
||||||
'systems/daggerheart/templates/ui/chat/parts/button-part.hbs',
|
'systems/daggerheart/templates/ui/chat/parts/button-part.hbs',
|
||||||
'systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs',
|
'systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs',
|
||||||
'systems/daggerheart/templates/scene/dh-config.hbs',
|
'systems/daggerheart/templates/scene/dh-config.hbs',
|
||||||
'systems/daggerheart/templates/settings/appearance-settings/diceSoNiceTab.hbs'
|
'systems/daggerheart/templates/settings/appearance-settings/diceSoNiceTab.hbs',
|
||||||
|
'systems/daggerheart/templates/sheets/activeEffect/typeChanges/armorChange.hbs'
|
||||||
]);
|
]);
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -246,6 +246,101 @@ export async function runMigrations() {
|
||||||
|
|
||||||
lastMigrationVersion = '1.6.0';
|
lastMigrationVersion = '1.6.0';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (foundry.utils.isNewerVersion('2.0.0', lastMigrationVersion)) {
|
||||||
|
const progress = game.system.api.applications.ui.DhProgress.createMigrationProgress(0);
|
||||||
|
const progressBuffer = 50;
|
||||||
|
|
||||||
|
//#region Data Setup
|
||||||
|
const lockedPacks = [];
|
||||||
|
const itemPacks = game.packs.filter(x => x.metadata.type === 'Item');
|
||||||
|
const actorPacks = game.packs.filter(x => x.metadata.type === 'Actor');
|
||||||
|
|
||||||
|
const getIndexes = async (packs, type) => {
|
||||||
|
const indexes = [];
|
||||||
|
for (const pack of packs) {
|
||||||
|
const indexValues = pack.index.values().reduce((acc, index) => {
|
||||||
|
if (!type || index.type === type) acc.push(index.uuid);
|
||||||
|
return acc;
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
if (indexValues.length && pack.locked) {
|
||||||
|
lockedPacks.push(pack.collection);
|
||||||
|
await pack.configure({ locked: false });
|
||||||
|
}
|
||||||
|
|
||||||
|
indexes.push(...indexValues);
|
||||||
|
}
|
||||||
|
|
||||||
|
return indexes;
|
||||||
|
};
|
||||||
|
|
||||||
|
const itemEntries = await getIndexes(itemPacks);
|
||||||
|
const characterEntries = await getIndexes(actorPacks, 'character');
|
||||||
|
|
||||||
|
const worldItems = game.items;
|
||||||
|
const worldCharacters = game.actors.filter(x => x.type === 'character');
|
||||||
|
|
||||||
|
/* The async fetches are the mainstay of time. Leaving 1 progress for the sync logic */
|
||||||
|
const newMax = itemEntries.length + characterEntries.length + progressBuffer;
|
||||||
|
progress.updateMax(newMax);
|
||||||
|
|
||||||
|
const compendiumItems = [];
|
||||||
|
for (const entry of itemEntries) {
|
||||||
|
const item = await foundry.utils.fromUuid(entry);
|
||||||
|
compendiumItems.push(item);
|
||||||
|
progress.advance();
|
||||||
|
}
|
||||||
|
|
||||||
|
const compendiumCharacters = [];
|
||||||
|
for (const entry of characterEntries) {
|
||||||
|
const character = await foundry.utils.fromUuid(entry);
|
||||||
|
compendiumCharacters.push(character);
|
||||||
|
progress.advance();
|
||||||
|
}
|
||||||
|
//#endregion
|
||||||
|
|
||||||
|
/* Migrate existing effects modifying armor, creating new Armor Effects instead */
|
||||||
|
const migrateEffects = async entity => {
|
||||||
|
for (const effect of entity.effects) {
|
||||||
|
if (effect.system.changes.every(x => x.key !== 'system.armorScore')) continue;
|
||||||
|
|
||||||
|
effect.update({
|
||||||
|
'system.changes': effect.system.changes.map(change => ({
|
||||||
|
...change,
|
||||||
|
type: change.key === 'system.armorScore' ? 'armor' : change.type,
|
||||||
|
value: change.key === 'system.armorScore' ? { current: 0, max: change.value } : change.value
|
||||||
|
}))
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Migrate existing armors effects */
|
||||||
|
const migrateItems = async items => {
|
||||||
|
for (const item of items) {
|
||||||
|
await migrateEffects(item);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
await migrateItems([...compendiumItems, ...worldItems]);
|
||||||
|
progress.advance({ by: progressBuffer / 2 });
|
||||||
|
|
||||||
|
for (const actor of [...compendiumCharacters, ...worldCharacters]) {
|
||||||
|
await migrateEffects(actor);
|
||||||
|
await migrateItems(actor.items);
|
||||||
|
}
|
||||||
|
|
||||||
|
progress.advance({ by: progressBuffer / 2 });
|
||||||
|
|
||||||
|
for (let packId of lockedPacks) {
|
||||||
|
const pack = game.packs.get(packId);
|
||||||
|
await pack.configure({ locked: true });
|
||||||
|
}
|
||||||
|
|
||||||
|
progress.close();
|
||||||
|
|
||||||
|
lastMigrationVersion = '2.0.0';
|
||||||
|
}
|
||||||
//#endregion
|
//#endregion
|
||||||
|
|
||||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
|
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
|
||||||
|
|
|
||||||
|
|
@ -92,34 +92,28 @@
|
||||||
"name": "Armorer",
|
"name": "Armorer",
|
||||||
"type": "base",
|
"type": "base",
|
||||||
"system": {
|
"system": {
|
||||||
"rangeDependence": {
|
"changes": [
|
||||||
"enabled": false,
|
{
|
||||||
"type": "withinRange",
|
"type": "armor",
|
||||||
"target": "hostile",
|
"phase": "initial",
|
||||||
"range": "melee"
|
"priority": 20,
|
||||||
}
|
"value": {
|
||||||
|
"max": "1",
|
||||||
|
"interaction": "active"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
},
|
},
|
||||||
"_id": "cED730OjuMW5haJR",
|
"_id": "tJw2JIPcT9hEMRXg",
|
||||||
"img": "icons/tools/hand/hammer-and-nail.webp",
|
"img": "icons/tools/hand/hammer-and-nail.webp",
|
||||||
"changes": [
|
|
||||||
{
|
|
||||||
"key": "system.armorScore",
|
|
||||||
"mode": 2,
|
|
||||||
"value": "1",
|
|
||||||
"priority": null
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"disabled": false,
|
"disabled": false,
|
||||||
"duration": {
|
"duration": {
|
||||||
"startTime": null,
|
"value": null,
|
||||||
"combat": null,
|
"units": "seconds",
|
||||||
"seconds": null,
|
"expiry": null,
|
||||||
"rounds": null,
|
"expired": false
|
||||||
"turns": null,
|
|
||||||
"startRound": null,
|
|
||||||
"startTurn": null
|
|
||||||
},
|
},
|
||||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While you’re wearing armor, gain a +1 bonus to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Armor Score</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</p>",
|
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While you’re wearing armor, gain a +1 bonus to your </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\" class=\"tooltip-convert\">Armor Score</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</span></p>",
|
||||||
"origin": null,
|
"origin": null,
|
||||||
"tint": "#ffffff",
|
"tint": "#ffffff",
|
||||||
"transfer": true,
|
"transfer": true,
|
||||||
|
|
@ -129,7 +123,10 @@
|
||||||
"_stats": {
|
"_stats": {
|
||||||
"compendiumSource": null
|
"compendiumSource": null
|
||||||
},
|
},
|
||||||
"_key": "!items.effects!cy8GjBPGc9w9RaGO.cED730OjuMW5haJR"
|
"start": null,
|
||||||
|
"showIcon": 1,
|
||||||
|
"folder": null,
|
||||||
|
"_key": "!items.effects!cy8GjBPGc9w9RaGO.tJw2JIPcT9hEMRXg"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"ownership": {
|
"ownership": {
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,52 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"flags": {},
|
"flags": {},
|
||||||
"effects": [],
|
"effects": [
|
||||||
|
{
|
||||||
|
"name": "Bare Bones",
|
||||||
|
"type": "base",
|
||||||
|
"system": {
|
||||||
|
"changes": [
|
||||||
|
{
|
||||||
|
"type": "armor",
|
||||||
|
"phase": "initial",
|
||||||
|
"priority": 20,
|
||||||
|
"value": {
|
||||||
|
"max": "3 + @system.traits.strength.value",
|
||||||
|
"interaction": "inactive",
|
||||||
|
"damageThresholds": {
|
||||||
|
"major": "9 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )",
|
||||||
|
"severe": "19 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"_id": "FCsgz7Tdsw6QUzBs",
|
||||||
|
"img": "icons/magic/control/buff-strength-muscle-damage-orange.webp",
|
||||||
|
"disabled": false,
|
||||||
|
"start": null,
|
||||||
|
"duration": {
|
||||||
|
"value": null,
|
||||||
|
"units": "seconds",
|
||||||
|
"expiry": null,
|
||||||
|
"expired": false
|
||||||
|
},
|
||||||
|
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">You have a base Armor Score of 3 + your Strength.</span></p>",
|
||||||
|
"origin": null,
|
||||||
|
"tint": "#ffffff",
|
||||||
|
"transfer": true,
|
||||||
|
"statuses": [],
|
||||||
|
"showIcon": 1,
|
||||||
|
"folder": null,
|
||||||
|
"sort": 0,
|
||||||
|
"flags": {},
|
||||||
|
"_stats": {
|
||||||
|
"compendiumSource": null
|
||||||
|
},
|
||||||
|
"_key": "!items.effects!l5D9kq901JDESaXw.FCsgz7Tdsw6QUzBs"
|
||||||
|
}
|
||||||
|
],
|
||||||
"ownership": {
|
"ownership": {
|
||||||
"default": 0,
|
"default": 0,
|
||||||
"MQSznptE5yLT7kj8": 3
|
"MQSznptE5yLT7kj8": 3
|
||||||
|
|
|
||||||
|
|
@ -105,7 +105,7 @@
|
||||||
},
|
},
|
||||||
"effects": [
|
"effects": [
|
||||||
{
|
{
|
||||||
"_id": "LdcT1nrkd5ORCU4n",
|
"_id": "ptYT10JZ2WJHvFMd",
|
||||||
"onSave": false
|
"onSave": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
|
@ -252,7 +252,7 @@
|
||||||
"img": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp",
|
"img": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp",
|
||||||
"origin": "Compendium.daggerheart.domains.Item.YtZzYBtR0yLPPA93",
|
"origin": "Compendium.daggerheart.domains.Item.YtZzYBtR0yLPPA93",
|
||||||
"transfer": false,
|
"transfer": false,
|
||||||
"_id": "LdcT1nrkd5ORCU4n",
|
"_id": "ptYT10JZ2WJHvFMd",
|
||||||
"type": "base",
|
"type": "base",
|
||||||
"system": {
|
"system": {
|
||||||
"rangeDependence": {
|
"rangeDependence": {
|
||||||
|
|
@ -263,10 +263,12 @@
|
||||||
},
|
},
|
||||||
"changes": [
|
"changes": [
|
||||||
{
|
{
|
||||||
"key": "system.armorScore",
|
"type": "armor",
|
||||||
"value": 1,
|
"phase": "initial",
|
||||||
"priority": null,
|
"priority": 20,
|
||||||
"type": "add"
|
"value": {
|
||||||
|
"max": "1"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"duration": {
|
"duration": {
|
||||||
|
|
@ -298,7 +300,7 @@
|
||||||
},
|
},
|
||||||
"showIcon": 1,
|
"showIcon": 1,
|
||||||
"folder": null,
|
"folder": null,
|
||||||
"_key": "!items.effects!YtZzYBtR0yLPPA93.LdcT1nrkd5ORCU4n"
|
"_key": "!items.effects!YtZzYBtR0yLPPA93.ptYT10JZ2WJHvFMd"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"ownership": {
|
"ownership": {
|
||||||
|
|
|
||||||
|
|
@ -93,32 +93,25 @@
|
||||||
"name": "Valor-Touched",
|
"name": "Valor-Touched",
|
||||||
"type": "base",
|
"type": "base",
|
||||||
"system": {
|
"system": {
|
||||||
"rangeDependence": {
|
"changes": [
|
||||||
"enabled": false,
|
{
|
||||||
"type": "withinRange",
|
"type": "armor",
|
||||||
"target": "hostile",
|
"phase": "initial",
|
||||||
"range": "melee"
|
"priority": 20,
|
||||||
}
|
"value": {
|
||||||
|
"max": "1"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
},
|
},
|
||||||
"_id": "H9lgIqqp1imSNOv9",
|
"_id": "Ma8Zp005QYKPWIEN",
|
||||||
"img": "icons/magic/control/control-influence-rally-purple.webp",
|
"img": "icons/magic/control/control-influence-rally-purple.webp",
|
||||||
"changes": [
|
|
||||||
{
|
|
||||||
"key": "system.armorScore",
|
|
||||||
"mode": 2,
|
|
||||||
"value": "1",
|
|
||||||
"priority": null
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"disabled": false,
|
"disabled": false,
|
||||||
"duration": {
|
"duration": {
|
||||||
"startTime": null,
|
"value": null,
|
||||||
"combat": null,
|
"units": "seconds",
|
||||||
"seconds": null,
|
"expiry": null,
|
||||||
"rounds": null,
|
"expired": false
|
||||||
"turns": null,
|
|
||||||
"startRound": null,
|
|
||||||
"startTurn": null
|
|
||||||
},
|
},
|
||||||
"description": "<ul><li class=\"vertical-card-list-found\"><p>+1 bonus to your Armor Score</p></li><li class=\"vertical-card-list-found\"><p>When you mark 1 or more Hit Points without marking an Armor Slot, clear an Armor Slot.</p></li></ul>",
|
"description": "<ul><li class=\"vertical-card-list-found\"><p>+1 bonus to your Armor Score</p></li><li class=\"vertical-card-list-found\"><p>When you mark 1 or more Hit Points without marking an Armor Slot, clear an Armor Slot.</p></li></ul>",
|
||||||
"origin": null,
|
"origin": null,
|
||||||
|
|
@ -130,7 +123,10 @@
|
||||||
"_stats": {
|
"_stats": {
|
||||||
"compendiumSource": null
|
"compendiumSource": null
|
||||||
},
|
},
|
||||||
"_key": "!items.effects!k1AtYd3lSchIymBr.H9lgIqqp1imSNOv9"
|
"start": null,
|
||||||
|
"showIcon": 1,
|
||||||
|
"folder": null,
|
||||||
|
"_key": "!items.effects!k1AtYd3lSchIymBr.Ma8Zp005QYKPWIEN"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"ownership": {
|
"ownership": {
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,10 @@
|
||||||
"_id": "LzLOJ9EVaHWAjoq9",
|
"_id": "LzLOJ9EVaHWAjoq9",
|
||||||
"img": "icons/equipment/chest/breastplate-banded-steel-gold.webp",
|
"img": "icons/equipment/chest/breastplate-banded-steel-gold.webp",
|
||||||
"system": {
|
"system": {
|
||||||
|
"armor": {
|
||||||
|
"current": 0,
|
||||||
|
"max": 6
|
||||||
|
},
|
||||||
"description": "",
|
"description": "",
|
||||||
"actions": {},
|
"actions": {},
|
||||||
"attached": [],
|
"attached": [],
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,10 @@
|
||||||
"_id": "crIbCb9NZ4K0VpoU",
|
"_id": "crIbCb9NZ4K0VpoU",
|
||||||
"img": "icons/equipment/chest/breastplate-layered-steel-grey.webp",
|
"img": "icons/equipment/chest/breastplate-layered-steel-grey.webp",
|
||||||
"system": {
|
"system": {
|
||||||
|
"armor": {
|
||||||
|
"current": 0,
|
||||||
|
"max": 6
|
||||||
|
},
|
||||||
"description": "",
|
"description": "",
|
||||||
"actions": {},
|
"actions": {},
|
||||||
"attached": [],
|
"attached": [],
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,10 @@
|
||||||
"_id": "epkAmlZVk7HOfUUT",
|
"_id": "epkAmlZVk7HOfUUT",
|
||||||
"img": "icons/equipment/chest/breastplate-purple.webp",
|
"img": "icons/equipment/chest/breastplate-purple.webp",
|
||||||
"system": {
|
"system": {
|
||||||
|
"armor": {
|
||||||
|
"current": 0,
|
||||||
|
"max": 5
|
||||||
|
},
|
||||||
"description": "",
|
"description": "",
|
||||||
"actions": {},
|
"actions": {},
|
||||||
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|
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|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,10 @@
|
||||||
"_id": "itSOp2GCyem0f7oM",
|
"_id": "itSOp2GCyem0f7oM",
|
||||||
"img": "icons/equipment/chest/breastplate-layered-leather-blue.webp",
|
"img": "icons/equipment/chest/breastplate-layered-leather-blue.webp",
|
||||||
"system": {
|
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|
||||||
|
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|
||||||
|
"current": 0,
|
||||||
|
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|
||||||
|
},
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
|
||||||
|
|
@ -1,75 +0,0 @@
|
||||||
{
|
|
||||||
"folder": "tI3bfr6Sgi16Z7zm",
|
|
||||||
"name": "Bare Bones",
|
|
||||||
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|
|
||||||
"_id": "ITAjcigTcUw5pMCN",
|
|
||||||
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|
|
||||||
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|
|
||||||
"description": "<p></p><p class=\"Body-Foundation\">When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:</p><ul><li class=\"vertical-card-list-found\"><em><strong>Tier 1:</strong></em> 9/19</li><li class=\"vertical-card-list-found\"><em><strong>Tier 2:</strong></em> 11/24</li><li class=\"vertical-card-list-found\"><em><strong>Tier 3:</strong></em> 13/31</li><li class=\"vertical-card-list-found\"><em><strong>Tier 4:</strong></em> 15/38</li></ul>",
|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
"severe": 19
|
|
||||||
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|
|
||||||
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|
||||||
"effects": [
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|
||||||
{
|
|
||||||
"name": "Bare Bones",
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
},
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|
||||||
"_id": "8ze88zUwdkQSKKJq",
|
|
||||||
"img": "icons/magic/control/buff-strength-muscle-damage.webp",
|
|
||||||
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|
||||||
{
|
|
||||||
"key": "system.armorScore",
|
|
||||||
"mode": 2,
|
|
||||||
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|
|
||||||
"priority": 21
|
|
||||||
}
|
|
||||||
],
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|
||||||
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|
||||||
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
"startTurn": null
|
|
||||||
},
|
|
||||||
"description": "<p></p><p class=\"Body-Foundation\">When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:</p><ul><li class=\"vertical-card-list-found\"><em><strong>Tier 1:</strong></em> 9/19</li><li class=\"vertical-card-list-found\"><em><strong>Tier 2:</strong></em> 11/24</li><li class=\"vertical-card-list-found\"><em><strong>Tier 3:</strong></em> 13/31</li><li class=\"vertical-card-list-found\"><em><strong>Tier 4:</strong></em> 15/38</li></ul>",
|
|
||||||
"origin": null,
|
|
||||||
"tint": "#ffffff",
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
"_stats": {
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|
||||||
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|
|
||||||
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|
|
||||||
"_key": "!items.effects!ITAjcigTcUw5pMCN.8ze88zUwdkQSKKJq"
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|
||||||
}
|
|
||||||
],
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
}
|
|
||||||
|
|
@ -5,6 +5,10 @@
|
||||||
"_id": "WuoVwZA53XRAIt6d",
|
"_id": "WuoVwZA53XRAIt6d",
|
||||||
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"img": "icons/equipment/chest/breastplate-layered-gold.webp",
|
||||||
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||||||
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||||||
|
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||||||
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||||||
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|
||||||
|
|
@ -5,6 +5,10 @@
|
||||||
"_id": "mNN6pvcsS10ChrWF",
|
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|
||||||
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||||||
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||||||
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||||||
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|
@ -5,6 +5,10 @@
|
||||||
"_id": "haULhuEg37zUUvhb",
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|
||||||
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||||||
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|
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||||||
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|
|
||||||
|
|
@ -5,6 +5,10 @@
|
||||||
"_id": "vMJxEWz1srfwMsoj",
|
"_id": "vMJxEWz1srfwMsoj",
|
||||||
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||||||
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||||||
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|
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|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,10 @@
|
||||||
"_id": "mdQ69eFHyAQUDmE7",
|
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -5,6 +5,10 @@
|
||||||
"_id": "hAY6UgdGT7dj22Pr",
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||||||
"img": "icons/equipment/chest/robe-layered-red.webp",
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||||||
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@ -5,6 +5,10 @@
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||||||
"_id": "Q6LxmtFetDDkoZVZ",
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|
||||||
"img": "icons/equipment/chest/breastplate-sculpted-green.webp",
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|
||||||
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||||||
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||||||
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||||||
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|
|
||||||
|
|
@ -5,6 +5,10 @@
|
||||||
"_id": "bcQUh4QG3qFX0Vx6",
|
"_id": "bcQUh4QG3qFX0Vx6",
|
||||||
"img": "icons/equipment/chest/breastplate-layered-gilded-orange.webp",
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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@ -5,6 +5,10 @@
|
||||||
"_id": "7emTSt6nhZuTlvt5",
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|
||||||
"img": "icons/equipment/chest/breastplate-layered-steel.webp",
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||||||
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||||||
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|
||||||
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|
@ -5,6 +5,10 @@
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||||||
"_id": "UdUJNa31WxFW2noa",
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||||||
"img": "icons/equipment/chest/breastplate-collared-steel.webp",
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||||||
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||||||
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|
|
||||||
|
|
@ -5,6 +5,10 @@
|
||||||
"_id": "yJFp1bfpecDcStVK",
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|
||||||
"img": "icons/equipment/chest/vest-leather-tattered-white.webp",
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||||||
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|
||||||
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|
@ -5,6 +5,10 @@
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||||||
"_id": "dvyQeUVRLc9y6rnt",
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||||||
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||||||
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||||||
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||||||
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@ -5,6 +5,10 @@
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||||||
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||||||
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||||||
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||||||
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@ -5,6 +5,10 @@
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
@ -5,6 +5,10 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -5,6 +5,10 @@
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||||||
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||||||
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||||||
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@ -5,6 +5,10 @@
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||||||
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||||||
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@ -5,6 +5,10 @@
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||||||
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||||||
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@ -113,25 +113,25 @@
|
||||||
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|
||||||
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|
||||||
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||||||
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|
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||||||
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|
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|
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|
@ -142,7 +142,49 @@
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|
||||||
|
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|
||||||
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||||||
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|
@ -113,20 +113,26 @@
|
||||||
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|
||||||
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|
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|
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|
@ -137,7 +143,10 @@
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|
||||||
|
|
@ -113,26 +113,26 @@
|
||||||
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|
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|
||||||
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|
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@ -143,7 +143,10 @@
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|
@ -113,25 +113,25 @@
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|
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|
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|
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|
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|
@ -142,7 +142,49 @@
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{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
}
|
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|
}
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
||||||
|
|
@ -113,26 +113,26 @@
|
||||||
"name": "Protective",
|
"name": "Protective",
|
||||||
"description": "<p>Add the item's Tier to your Armor Score</p>",
|
"description": "<p>Add the item's Tier to your Armor Score</p>",
|
||||||
"img": "icons/skills/melee/shield-block-gray-orange.webp",
|
"img": "icons/skills/melee/shield-block-gray-orange.webp",
|
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|
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|
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{
|
|
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|
|
||||||
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|
|
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|
|
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|
|
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|
|
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|
|
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"_id": "M70a81e0Mg66jHRL",
|
|
||||||
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|
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|
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|
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|
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|
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|
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|
{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
}
|
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|
}
|
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|
]
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
@ -143,7 +143,10 @@
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|
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|
|
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|
|
@ -113,32 +113,31 @@
|
||||||
"name": "Double Duty",
|
"name": "Double Duty",
|
||||||
"description": "+1 to Armor Score; +1 to primary weapon damage within Melee range",
|
"description": "+1 to Armor Score; +1 to primary weapon damage within Melee range",
|
||||||
"img": "icons/skills/melee/sword-shield-stylized-white.webp",
|
"img": "icons/skills/melee/sword-shield-stylized-white.webp",
|
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|
|
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|
|
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
{
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
}
|
|
||||||
],
|
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
"enabled": true,
|
||||||
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|
"range": "melee",
|
||||||
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|
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|
||||||
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|
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|
||||||
}
|
},
|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
"startTime": null,
|
"value": null,
|
||||||
"combat": null
|
"units": "seconds",
|
||||||
|
"expiry": null,
|
||||||
|
"expired": false
|
||||||
},
|
},
|
||||||
"origin": null,
|
"origin": null,
|
||||||
"tint": "#ffffff",
|
"tint": "#ffffff",
|
||||||
|
|
@ -149,7 +148,49 @@
|
||||||
"_stats": {
|
"_stats": {
|
||||||
"compendiumSource": null
|
"compendiumSource": null
|
||||||
},
|
},
|
||||||
|
"start": null,
|
||||||
|
"showIcon": 1,
|
||||||
|
"folder": null,
|
||||||
"_key": "!items.effects!vzyzFwLUniWZV1rt.d3TJtlpoHBCztbom"
|
"_key": "!items.effects!vzyzFwLUniWZV1rt.d3TJtlpoHBCztbom"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Double Duty",
|
||||||
|
"description": "+1 to Armor Score; +1 to primary weapon damage within Melee range",
|
||||||
|
"img": "icons/skills/melee/sword-shield-stylized-white.webp",
|
||||||
|
"system": {
|
||||||
|
"changes": [
|
||||||
|
{
|
||||||
|
"type": "armor",
|
||||||
|
"phase": "initial",
|
||||||
|
"priority": 20,
|
||||||
|
"value": {
|
||||||
|
"max": "1"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"_id": "mvUY9LGfwICak7cE",
|
||||||
|
"type": "base",
|
||||||
|
"disabled": false,
|
||||||
|
"duration": {
|
||||||
|
"value": null,
|
||||||
|
"units": "seconds",
|
||||||
|
"expiry": null,
|
||||||
|
"expired": false
|
||||||
|
},
|
||||||
|
"origin": null,
|
||||||
|
"tint": "#ffffff",
|
||||||
|
"transfer": true,
|
||||||
|
"statuses": [],
|
||||||
|
"sort": 0,
|
||||||
|
"flags": {},
|
||||||
|
"_stats": {
|
||||||
|
"compendiumSource": null
|
||||||
|
},
|
||||||
|
"start": null,
|
||||||
|
"showIcon": 1,
|
||||||
|
"folder": null,
|
||||||
|
"_key": "!items.effects!vzyzFwLUniWZV1rt.mvUY9LGfwICak7cE"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"sort": 0,
|
"sort": 0,
|
||||||
|
|
|
||||||
|
|
@ -113,25 +113,25 @@
|
||||||
"name": "Barrier",
|
"name": "Barrier",
|
||||||
"description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion",
|
"description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion",
|
||||||
"img": "icons/skills/melee/shield-block-bash-blue.webp",
|
"img": "icons/skills/melee/shield-block-bash-blue.webp",
|
||||||
"changes": [
|
|
||||||
{
|
|
||||||
"key": "system.armorScore",
|
|
||||||
"mode": 2,
|
|
||||||
"value": "ITEM.@system.tier + 1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"key": "system.evasion",
|
|
||||||
"mode": 2,
|
|
||||||
"value": "-1"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_id": "8r0TcKWXboFV0eqS",
|
"_id": "8r0TcKWXboFV0eqS",
|
||||||
"type": "base",
|
"type": "base",
|
||||||
"system": {},
|
"system": {
|
||||||
|
"changes": [
|
||||||
|
{
|
||||||
|
"key": "system.evasion",
|
||||||
|
"type": "add",
|
||||||
|
"value": -1,
|
||||||
|
"phase": "initial",
|
||||||
|
"priority": 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
"disabled": false,
|
"disabled": false,
|
||||||
"duration": {
|
"duration": {
|
||||||
"startTime": null,
|
"value": null,
|
||||||
"combat": null
|
"units": "seconds",
|
||||||
|
"expiry": null,
|
||||||
|
"expired": false
|
||||||
},
|
},
|
||||||
"origin": null,
|
"origin": null,
|
||||||
"tint": "#ffffff",
|
"tint": "#ffffff",
|
||||||
|
|
@ -142,7 +142,49 @@
|
||||||
"_stats": {
|
"_stats": {
|
||||||
"compendiumSource": null
|
"compendiumSource": null
|
||||||
},
|
},
|
||||||
|
"start": null,
|
||||||
|
"showIcon": 1,
|
||||||
|
"folder": null,
|
||||||
"_key": "!items.effects!C9aWpK1shVMWP4m5.8r0TcKWXboFV0eqS"
|
"_key": "!items.effects!C9aWpK1shVMWP4m5.8r0TcKWXboFV0eqS"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Barrier",
|
||||||
|
"description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion",
|
||||||
|
"img": "icons/skills/melee/shield-block-bash-blue.webp",
|
||||||
|
"_id": "tLRc4UAnGuIq7er3",
|
||||||
|
"type": "base",
|
||||||
|
"system": {
|
||||||
|
"changes": [
|
||||||
|
{
|
||||||
|
"type": "armor",
|
||||||
|
"phase": "initial",
|
||||||
|
"priority": 20,
|
||||||
|
"value": {
|
||||||
|
"max": "ITEM.@system.tier + 1"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"disabled": false,
|
||||||
|
"duration": {
|
||||||
|
"value": null,
|
||||||
|
"units": "seconds",
|
||||||
|
"expiry": null,
|
||||||
|
"expired": false
|
||||||
|
},
|
||||||
|
"origin": null,
|
||||||
|
"tint": "#ffffff",
|
||||||
|
"transfer": true,
|
||||||
|
"statuses": [],
|
||||||
|
"sort": 0,
|
||||||
|
"flags": {},
|
||||||
|
"_stats": {
|
||||||
|
"compendiumSource": null
|
||||||
|
},
|
||||||
|
"start": null,
|
||||||
|
"showIcon": 1,
|
||||||
|
"folder": null,
|
||||||
|
"_key": "!items.effects!C9aWpK1shVMWP4m5.tLRc4UAnGuIq7er3"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"sort": 0,
|
"sort": 0,
|
||||||
|
|
|
||||||
|
|
@ -35,7 +35,10 @@
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
width: 100%;
|
|
||||||
|
&.full-width {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.padded {
|
.padded {
|
||||||
|
|
@ -45,6 +48,7 @@
|
||||||
.armor-title {
|
.armor-title {
|
||||||
margin: 0;
|
margin: 0;
|
||||||
white-space: nowrap;
|
white-space: nowrap;
|
||||||
|
width: 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
.resources-container {
|
.resources-container {
|
||||||
|
|
@ -62,12 +66,17 @@
|
||||||
|
|
||||||
.mark-selection {
|
.mark-selection {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
flex-direction: column;
|
||||||
width: 100%;
|
width: 100%;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
|
|
||||||
|
h4 {
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
.mark-selection-inner {
|
.mark-selection-inner {
|
||||||
display: flex;
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
gap: 8px;
|
gap: 8px;
|
||||||
|
|
||||||
.mark-container {
|
.mark-container {
|
||||||
|
|
@ -91,6 +100,19 @@
|
||||||
opacity: 0.2;
|
opacity: 0.2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
&.spent {
|
||||||
|
::after {
|
||||||
|
position: absolute;
|
||||||
|
content: '/';
|
||||||
|
color: red;
|
||||||
|
font-weight: 700;
|
||||||
|
font-size: 1.8em;
|
||||||
|
left: -1px;
|
||||||
|
top: -7px;
|
||||||
|
rotate: 13deg;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.fa-shield {
|
.fa-shield {
|
||||||
position: relative;
|
position: relative;
|
||||||
right: 0.5px;
|
right: 0.5px;
|
||||||
|
|
|
||||||
|
|
@ -31,5 +31,70 @@
|
||||||
text-align: center;
|
text-align: center;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.armor-change-container {
|
||||||
|
padding-top: 0;
|
||||||
|
padding-bottom: 4px;
|
||||||
|
row-gap: 0;
|
||||||
|
|
||||||
|
legend {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
padding-left: 3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
header {
|
||||||
|
padding: 0;
|
||||||
|
left: -0.25rem; // TODO: Find why this header is offset 0.25rem to the right so this can be removed.
|
||||||
|
}
|
||||||
|
|
||||||
|
header,
|
||||||
|
ol {
|
||||||
|
grid-template-columns: 5rem 7rem 12rem 4rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-thresholds-container {
|
||||||
|
width: 100%;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 4px;
|
||||||
|
|
||||||
|
.damage-threshold-title {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 8px;
|
||||||
|
|
||||||
|
&::before,
|
||||||
|
&::after {
|
||||||
|
content: '';
|
||||||
|
flex: 1;
|
||||||
|
height: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
&::before {
|
||||||
|
background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, light-dark(@dark-blue, @golden) 100%);
|
||||||
|
}
|
||||||
|
|
||||||
|
&::after {
|
||||||
|
background: linear-gradient(90deg, light-dark(@dark-blue, @golden) 0%, rgba(0, 0, 0, 0) 100%);
|
||||||
|
}
|
||||||
|
|
||||||
|
span {
|
||||||
|
font-size: var(--font-size-18);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.form-group {
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0;
|
||||||
|
|
||||||
|
label {
|
||||||
|
color: inherit;
|
||||||
|
line-height: 16px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -276,6 +276,23 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.slot-label {
|
||||||
|
.slot-value-container {
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
i {
|
||||||
|
position: absolute;
|
||||||
|
right: 0;
|
||||||
|
font-size: 12px;
|
||||||
|
color: light-dark(@beige, @dark-blue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.status-value {
|
.status-value {
|
||||||
padding: 0 5px;
|
padding: 0 5px;
|
||||||
}
|
}
|
||||||
|
|
@ -298,6 +315,12 @@
|
||||||
border-radius: 3px;
|
border-radius: 3px;
|
||||||
background: light-dark(@dark-blue, @golden);
|
background: light-dark(@dark-blue, @golden);
|
||||||
clip-path: none;
|
clip-path: none;
|
||||||
|
cursor: pointer;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
border: 1px solid transparent;
|
||||||
|
transition: all 0.3s ease;
|
||||||
|
|
||||||
h4 {
|
h4 {
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
|
|
@ -306,6 +329,20 @@
|
||||||
color: light-dark(@beige, @dark-blue);
|
color: light-dark(@beige, @dark-blue);
|
||||||
font-size: var(--font-size-12);
|
font-size: var(--font-size-12);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
i {
|
||||||
|
font-size: 12px;
|
||||||
|
color: light-dark(@beige, @dark-blue);
|
||||||
|
}
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: light-dark(@light-black, @dark-blue);
|
||||||
|
border: 1px solid light-dark(@dark-blue, @golden);
|
||||||
|
|
||||||
|
h4, i {
|
||||||
|
color: light-dark(@dark-blue, @golden);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
.slot-value {
|
.slot-value {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
|
|
@ -343,7 +380,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.slot-label {
|
.slot-label {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
color: light-dark(@beige, @dark-blue);
|
color: light-dark(@beige, @dark-blue);
|
||||||
|
|
@ -355,6 +392,17 @@
|
||||||
font-size: var(--font-size-12);
|
font-size: var(--font-size-12);
|
||||||
flex-wrap: wrap;
|
flex-wrap: wrap;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
|
border: 1px solid transparent;
|
||||||
|
transition: all 0.3s ease;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: light-dark(@light-black, @dark-blue);
|
||||||
|
border: 1px solid light-dark(@dark-blue, @golden);
|
||||||
|
|
||||||
|
.label, .value, i {
|
||||||
|
color: light-dark(@dark-blue, @golden);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.label {
|
.label {
|
||||||
padding-right: 1px;
|
padding-right: 1px;
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,5 @@
|
||||||
@import './tooltip/tooltip.less';
|
@import './tooltip/tooltip.less';
|
||||||
|
@import './tooltip/armorManagement.less';
|
||||||
@import './tooltip/battlepoints.less';
|
@import './tooltip/battlepoints.less';
|
||||||
@import './tooltip/bordered-tooltip.less';
|
@import './tooltip/bordered-tooltip.less';
|
||||||
@import './tooltip/domain-cards.less';
|
@import './tooltip/domain-cards.less';
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,19 @@
|
||||||
|
@import '../../utils/fonts.less';
|
||||||
|
@import '../../utils/colors.less';
|
||||||
|
|
||||||
.bordered-tooltip.locked-tooltip .daggerheart.armor-management-container {
|
.bordered-tooltip.locked-tooltip .daggerheart.armor-management-container {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
gap: 16px;
|
gap: 10px;
|
||||||
|
padding-bottom: 10px;
|
||||||
|
|
||||||
|
h3 {
|
||||||
|
font-family: @font-subtitle;
|
||||||
|
margin: 0;
|
||||||
|
border: none;
|
||||||
|
font-weight: normal;
|
||||||
|
font-size: var(--font-size-20);
|
||||||
|
}
|
||||||
|
|
||||||
.armor-source-container {
|
.armor-source-container {
|
||||||
display: flex;
|
display: flex;
|
||||||
|
|
@ -10,16 +22,16 @@
|
||||||
gap: 4px;
|
gap: 4px;
|
||||||
|
|
||||||
.armor-source-label {
|
.armor-source-label {
|
||||||
font-size: var(--font-size-24);
|
font-family: @font-body;
|
||||||
font-weight: bold;
|
margin: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.status-bar {
|
.status-bar {
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
position: relative;
|
position: relative;
|
||||||
width: 80px;
|
width: 100%;
|
||||||
height: 20px;
|
height: 30px;
|
||||||
|
|
||||||
.status-value {
|
.status-value {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
|
|
@ -27,8 +39,8 @@
|
||||||
padding: 0 5px;
|
padding: 0 5px;
|
||||||
font-size: 1rem;
|
font-size: 1rem;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
width: 80px;
|
width: 100%;
|
||||||
height: 20px;
|
height: 30px;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
z-index: 2;
|
z-index: 2;
|
||||||
|
|
@ -36,13 +48,13 @@
|
||||||
|
|
||||||
input[type='number'] {
|
input[type='number'] {
|
||||||
background: transparent;
|
background: transparent;
|
||||||
font-size: 1rem;
|
font-size: 1.2rem;
|
||||||
width: 30px;
|
width: 30px;
|
||||||
height: 15px;
|
|
||||||
text-align: center;
|
text-align: center;
|
||||||
border: none;
|
border: none;
|
||||||
outline: 2px solid transparent;
|
outline: 2px solid transparent;
|
||||||
color: @beige;
|
color: @beige;
|
||||||
|
font-family: @font-body;
|
||||||
|
|
||||||
&.bar-input {
|
&.bar-input {
|
||||||
padding: 0;
|
padding: 0;
|
||||||
|
|
@ -50,6 +62,7 @@
|
||||||
backdrop-filter: none;
|
backdrop-filter: none;
|
||||||
background: transparent;
|
background: transparent;
|
||||||
transition: all 0.3s ease;
|
transition: all 0.3s ease;
|
||||||
|
height: 25px;
|
||||||
|
|
||||||
&:hover,
|
&:hover,
|
||||||
&:focus {
|
&:focus {
|
||||||
|
|
@ -60,14 +73,16 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
.bar-label {
|
.bar-label {
|
||||||
|
font-family: @font-body;
|
||||||
width: 40px;
|
width: 40px;
|
||||||
|
font-size: 1.2rem;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.progress-bar {
|
.progress-bar {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
appearance: none;
|
appearance: none;
|
||||||
width: 80px;
|
width: 100%;
|
||||||
height: 20px;
|
height: 30px;
|
||||||
border: 1px solid light-dark(@dark-blue, @golden);
|
border: 1px solid light-dark(@dark-blue, @golden);
|
||||||
border-radius: 6px;
|
border-radius: 6px;
|
||||||
z-index: 1;
|
z-index: 1;
|
||||||
|
|
@ -97,4 +112,30 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.slot-bar {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 5px;
|
||||||
|
border: 1px solid light-dark(@dark-blue, @golden);
|
||||||
|
border-radius: 6px;
|
||||||
|
z-index: 1;
|
||||||
|
background: @dark-blue;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
color: light-dark(@dark-blue, @golden);
|
||||||
|
min-height: 30px;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
.armor-slot {
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.3s ease;
|
||||||
|
font-size: var(--font-size-12);
|
||||||
|
|
||||||
|
.fa-shield-halved {
|
||||||
|
color: light-dark(@dark-blue-40, @golden-40);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,7 @@
|
||||||
"version": "2.0.0",
|
"version": "2.0.0",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "14.355",
|
"minimum": "14.355",
|
||||||
"verified": "14.356",
|
"verified": "14.357",
|
||||||
"maximum": "14"
|
"maximum": "14"
|
||||||
},
|
},
|
||||||
"authors": [
|
"authors": [
|
||||||
|
|
|
||||||
|
|
@ -7,53 +7,57 @@
|
||||||
<div class="section-container padded">
|
<div class="section-container padded">
|
||||||
<div class="resources-container">
|
<div class="resources-container">
|
||||||
<div class="resource-container">
|
<div class="resource-container">
|
||||||
<h4 class="armor-title">{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.armorMarks"}}</h4>
|
<h4 class="armor-title">{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.maxUseableArmor"}}</h4>
|
||||||
<div class="markers-subtitle">{{armorMarks}}/{{armorScore}}</div>
|
<div class="markers-subtitle">{{availableArmor}}</div>
|
||||||
</div>
|
</div>
|
||||||
{{#if this.stress}}
|
|
||||||
<div class="resource-container">
|
|
||||||
<h4 class="armor-title">{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.stress"}}</h4>
|
|
||||||
<div class="markers-subtitle">{{this.stress.value}}/{{this.stress.max}}</div>
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="section-container">
|
<div class="section-container full-width">
|
||||||
<h4 class="mark-selection divider">
|
{{#each marks.armor as |source|}}
|
||||||
<div class="mark-selection-inner">
|
<div class="mark-selection">
|
||||||
{{#each marks.armor}}
|
<h4 class="divider">{{source.label}}</h4>
|
||||||
<div
|
<div class="mark-selection-inner">
|
||||||
class="mark-container {{#if this.selected}}selected{{/if}}"
|
{{#each source.marks}}
|
||||||
data-action="setMarks" data-key="{{@key}}" data-type="armor"
|
<a
|
||||||
>
|
class="mark-container {{#if this.selected}}selected{{/if}} {{#if this.spent}}spent{{/if}} {{#if this.disabled}}inactive{{/if}}"
|
||||||
<i class="fa-solid fa-shield"></i>
|
data-action="setMarks" data-type="armor" data-path="{{concat "armor." @../key ".marks." @key}}" data-id="{{@key}}"
|
||||||
</div>
|
{{#if this.disabled}}disabled{{/if}}
|
||||||
{{/each}}
|
>
|
||||||
|
<i class="fa-solid fa-shield"></i>
|
||||||
|
</a>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
{{#if usesStressArmor}}
|
||||||
|
<div class="mark-selection">
|
||||||
|
<h4 class="divider">{{localize "Stress"}}</h4>
|
||||||
|
<div class="mark-selection-inner">
|
||||||
{{#each marks.stress}}
|
{{#each marks.stress}}
|
||||||
<div
|
<div
|
||||||
class="mark-container {{#if this.selected}}selected{{/if}} {{#if (not @root.basicMarksUsed)}}inactive{{/if}}"
|
class="mark-container {{#if this.selected}}selected{{/if}} {{#if (not @root.basicMarksUsed)}}inactive{{/if}}"
|
||||||
{{#if @root.basicMarksUsed}}data-action="setMarks"{{/if}} data-key="{{@key}}" data-type="stress" data-tooltip="{{#if @root.basicMarksUsed}}{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.armorWithStress"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.unncessaryStress"}}{{/if}}"
|
{{#if @root.basicMarksUsed}}data-action="setMarks"{{/if}} data-type="stress" data-path="{{concat "stress." @key}}" data-tooltip="{{#if @root.basicMarksUsed}}{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.armorWithStress"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.unncessaryStress"}}{{/if}}"
|
||||||
>
|
>
|
||||||
<i class="fa-solid fa-bolt"></i>
|
<i class="fa-solid fa-bolt"></i>
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</h4>
|
{{/if}}
|
||||||
<div class="markers-subtitle bold">{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.usedMarks"}}</div>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{#if availableStressReductions}}
|
{{#if availableStressReductions}}
|
||||||
<div class="resources-container">
|
<div class="resources-container">
|
||||||
<div class="resource-container">
|
<div class="resource-container">
|
||||||
<h4 class="armor-title">{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.stressReduction"}}</h4>
|
<h4 class="armor-title divider">{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.stressReduction"}}</h4>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#each availableStressReductions}}
|
{{#each availableStressReductions}}
|
||||||
<div class="section-container">
|
<div class="section-container">
|
||||||
<h4 class="chip-container divider">
|
<h4 class="chip-container">
|
||||||
<div class="chip-inner-container selectable {{#if (or this.any (eq this.from @root.currentDamage))}}active{{/if}} {{#if this.selected}}selected{{/if}}" data-action="useStressReduction" data-reduction="{{@key}}">
|
<div class="chip-inner-container selectable {{#if (or this.any (eq this.from @root.currentDamage))}}active{{/if}} {{#if this.selected}}selected{{/if}}" data-action="useStressReduction" data-reduction="{{@key}}">
|
||||||
{{#if this.any}}
|
{{#if this.any}}
|
||||||
{{localize "DAGGERHEART.GENERAL.any"}}
|
{{localize "DAGGERHEART.GENERAL.any"}}
|
||||||
|
|
@ -74,7 +78,7 @@
|
||||||
{{#if reduceSeverity}}
|
{{#if reduceSeverity}}
|
||||||
<div class="resources-container">
|
<div class="resources-container">
|
||||||
<div class="resource-container">
|
<div class="resource-container">
|
||||||
<h4 class="armor-title">{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.reduceSeverity" nr=reduceSeverity}}</h4>
|
<h4 class="armor-title divider">{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.reduceSeverity" nr=reduceSeverity}}</h4>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
@ -82,7 +86,7 @@
|
||||||
{{#if thresholdImmunities}}
|
{{#if thresholdImmunities}}
|
||||||
<div class="resources-container">
|
<div class="resources-container">
|
||||||
<div class="resource-container">
|
<div class="resource-container">
|
||||||
<h4 class="armor-title">{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.thresholdImmunities"}}</h4>
|
<h4 class="armor-title divider">{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.thresholdImmunities"}}</h4>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,9 @@
|
||||||
<input type="text" class="effect-change-input" name="{{change.keyPath}}" value="{{change.key}}" />
|
<input type="text" class="effect-change-input" name="{{change.keyPath}}" value="{{change.key}}" />
|
||||||
</div>
|
</div>
|
||||||
<div class="type">
|
<div class="type">
|
||||||
{{formInput fields.type name=change.typePath value=change.type localize=true}}
|
<select name="{{change.typePath}}">
|
||||||
|
{{selectOptions types selected=change.type localize=true}}
|
||||||
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="value">
|
<div class="value">
|
||||||
{{formInput fields.value name=change.valuePath value=change.value elementType="input"}}
|
{{formInput fields.value name=change.valuePath value=change.value elementType="input"}}
|
||||||
|
|
|
||||||
|
|
@ -13,4 +13,11 @@
|
||||||
{{{change}}}
|
{{{change}}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
<fieldset class="armor-change-container">
|
||||||
|
<legend>{{localize "DAGGERHEART.GENERAL.armor"}} <input type="checkbox" class="armor-change-checkbox" data-index="{{typedChanges.armor.index}}" {{checked typedChanges.armor}} /></legend>
|
||||||
|
{{#if typedChanges.armor}}
|
||||||
|
{{> "systems/daggerheart/templates/sheets/activeEffect/typeChanges/armorChange.hbs" typedChanges.armor fields=@root.systemFields.changes.element.types.armor.fields}}
|
||||||
|
{{/if}}
|
||||||
|
</fieldset>
|
||||||
</section>
|
</section>
|
||||||
|
|
|
||||||
28
templates/sheets/activeEffect/typeChanges/armorChange.hbs
Normal file
28
templates/sheets/activeEffect/typeChanges/armorChange.hbs
Normal file
|
|
@ -0,0 +1,28 @@
|
||||||
|
<header>
|
||||||
|
<div>{{localize "EFFECT.FIELDS.changes.element.value.label"}}</div>
|
||||||
|
<div>{{localize "DAGGERHEART.GENERAL.max"}}</div>
|
||||||
|
<div>{{localize "DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label"}}</div>
|
||||||
|
<div>{{localize "EFFECT.FIELDS.changes.element.priority.label"}}</div>
|
||||||
|
</header>
|
||||||
|
<ol class="scrollable">
|
||||||
|
<li data-index="{{index}}">
|
||||||
|
<input type="hidden" name="{{concat "system.changes." index ".type"}}" value="{{type}}" />
|
||||||
|
<input type="hidden" name="{{concat "system.changes." index ".phase"}}" value="{{phase}}" />
|
||||||
|
{{formInput fields.value.fields.current name=(concat "system.changes." index ".value.current") value=value.current data-dtype="Number"}}
|
||||||
|
{{formInput fields.value.fields.max name=(concat "system.changes." index ".value.max") value=value.max data-dtype="Number"}}
|
||||||
|
{{formInput fields.value.fields.interaction name=(concat "system.changes." index ".value.interaction") value=value.interaction localize=true}}
|
||||||
|
{{formInput fields.priority name=(concat "system.changes." index ".priority") value=priority}}
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
<div class="damage-thresholds-container">
|
||||||
|
<div class="damage-threshold-title">
|
||||||
|
<span>{{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}}</span>
|
||||||
|
<input type="checkbox" class="armor-damage-thresholds-checkbox" data-index="{{index}}" {{checked value.damageThresholds}} />
|
||||||
|
</div>
|
||||||
|
{{#if value.damageThresholds}}
|
||||||
|
<div class="flexrow">
|
||||||
|
{{formGroup fields.value.fields.damageThresholds.fields.major name=(concat "system.changes." index ".value.damageThresholds.major") value=value.damageThresholds.major localize=true }}
|
||||||
|
{{formGroup fields.value.fields.damageThresholds.fields.severe name=(concat "system.changes." index ".value.damageThresholds.severe") value=value.damageThresholds.severe localize=true }}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
|
@ -18,6 +18,7 @@
|
||||||
collection=effects.inactives
|
collection=effects.inactives
|
||||||
canCreate=true
|
canCreate=true
|
||||||
hideResources=true
|
hideResources=true
|
||||||
|
disabled=true
|
||||||
}}
|
}}
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
|
|
@ -30,14 +30,14 @@
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{#if document.system.armor.system.marks}}
|
{{#if document.system.armorScore.max}}
|
||||||
<div class="status-bar armor-slots">
|
<div class="status-bar armor-slots">
|
||||||
{{#if useResourcePips}}
|
{{#if useResourcePips}}
|
||||||
<div class='slot-value'>
|
<div class='slot-value'>
|
||||||
<div class="slot-bar">
|
<div class="slot-bar">
|
||||||
{{#times document.system.armorScore}}
|
{{#times document.system.armorScore.max}}
|
||||||
<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}">
|
<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}">
|
||||||
{{#if (gte ../document.system.armor.system.marks.value (add this 1))}}
|
{{#if (gte ../document.system.armorScore.value (add this 1))}}
|
||||||
<i class="fa-solid fa-shield"></i>
|
<i class="fa-solid fa-shield"></i>
|
||||||
{{else}}
|
{{else}}
|
||||||
<i class="fa-solid fa-shield-halved"></i>
|
<i class="fa-solid fa-shield-halved"></i>
|
||||||
|
|
@ -45,25 +45,29 @@
|
||||||
</a>
|
</a>
|
||||||
{{/times}}
|
{{/times}}
|
||||||
</div>
|
</div>
|
||||||
<div class="slot-label">
|
<a class="slot-label" data-action="toggleArmorMangement">
|
||||||
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
|
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
|
||||||
<span class="value">{{document.system.armor.system.marks.value}} / {{document.system.armorScore}}</span>
|
<div class="slot-value-container">
|
||||||
</div>
|
<span class="value">{{document.system.armorScore.value}} / {{document.system.armorScore.max}}</span>
|
||||||
|
<i class="fa-solid fa-gear"></i>
|
||||||
|
</div>
|
||||||
|
</a>
|
||||||
</div>
|
</div>
|
||||||
{{else}}
|
{{else}}
|
||||||
<div class='status-value'>
|
<div class='status-value'>
|
||||||
<input class="bar-input armor-marks-input" value="{{document.system.armor.system.marks.value}}" type="number">
|
<input class="bar-input armor-marks-input" value="{{document.system.armorScore.value}}" type="number">
|
||||||
<span>/</span>
|
<span>/</span>
|
||||||
<span class="bar-label">{{document.system.armorScore}}</span>
|
<span class="bar-label">{{document.system.armorScore.max}}</span>
|
||||||
</div>
|
</div>
|
||||||
<progress
|
<progress
|
||||||
class='progress-bar stress-color'
|
class='progress-bar stress-color'
|
||||||
value='{{document.system.armor.system.marks.value}}'
|
value='{{document.system.armorScore.value}}'
|
||||||
max='{{document.system.armorScore}}'
|
max='{{document.system.armorScore.max}}'
|
||||||
></progress>
|
></progress>
|
||||||
<div class="status-label">
|
<a class="status-label" data-action="toggleArmorMangement">
|
||||||
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
|
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
|
||||||
</div>
|
<i class="fa-solid fa-gear"></i>
|
||||||
|
</a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
{{else}}
|
{{else}}
|
||||||
|
|
|
||||||
|
|
@ -52,13 +52,12 @@
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{#if actor.system.armor.system.marks}}
|
{{#if actor.system.armorScore.max}}
|
||||||
<div class="slot-section">
|
<div class="slot-section">
|
||||||
<div class="slot-bar">
|
<div class="slot-bar">
|
||||||
{{#times actor.system.armorScore}}
|
{{#times actor.system.armorScore.max}}
|
||||||
<a class='armor-slot'
|
<a class='armor-slot' data-action='toggleArmorSlot' data-actor-id="{{actor.id}}" data-value="{{add this 1}}">
|
||||||
data-action='toggleArmorSlot' data-actor-id="{{actor.uuid}}" data-item-uuid="{{actor.system.armor.uuid}}" data-value="{{add this 1}}">
|
{{#if (gte actor.system.armorScore.value (add this 1))}}
|
||||||
{{#if (gte actor.system.armor.system.marks.value (add this 1))}}
|
|
||||||
<i class="fa-solid fa-shield"></i>
|
<i class="fa-solid fa-shield"></i>
|
||||||
{{else}}
|
{{else}}
|
||||||
<i class="fa-solid fa-shield-halved"></i>
|
<i class="fa-solid fa-shield-halved"></i>
|
||||||
|
|
@ -68,7 +67,7 @@
|
||||||
</div>
|
</div>
|
||||||
<div class="slot-label">
|
<div class="slot-label">
|
||||||
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
|
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
|
||||||
<span class="value">{{actor.system.armor.system.marks.value}} / {{actor.system.armorScore}}</span>
|
<span class="value">{{actor.system.armorScore.value}} / {{actor.system.armorScore.max}}</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,7 @@
|
||||||
</h3>
|
</h3>
|
||||||
<h3>
|
<h3>
|
||||||
{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}}:
|
{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}}:
|
||||||
{{source.system.baseScore}}
|
{{source.system.armor.max}}
|
||||||
<span>-</span>
|
<span>-</span>
|
||||||
{{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.base"}}:
|
{{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.base"}}:
|
||||||
{{source.system.baseThresholds.major}}
|
{{source.system.baseThresholds.major}}
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue