daggerheart/styles/less/sheets/activeEffects/activeEffects.less
WBHarry ef53a7c561
[V14] 1354 - Armor Effect (#1652)
* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

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Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-22 01:57:46 +01:00

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2.5 KiB
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.application.sheet.daggerheart.dh-style.active-effect-config {
.custom-duration-section {
width: 100%;
display: flex;
flex-direction: column;
gap: 10px;
overflow: hidden;
height: 0;
transition: height ease-in-out 0.3s;
&.visible {
height: auto;
}
}
.duration-description {
height: 0;
overflow: hidden;
transition: height ease-in-out 0.3s;
&.visible {
height: 100px;
}
}
.tab.changes {
gap: 0;
header {
div {
text-align: center;
}
}
.armor-change-container {
padding-top: 0;
padding-bottom: 4px;
row-gap: 0;
legend {
display: flex;
align-items: center;
padding-left: 3px;
}
header {
padding: 0;
left: -0.25rem; // TODO: Find why this header is offset 0.25rem to the right so this can be removed.
}
header,
ol {
grid-template-columns: 5rem 7rem 12rem 4rem;
}
.damage-thresholds-container {
width: 100%;
display: flex;
flex-direction: column;
gap: 4px;
.damage-threshold-title {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
&::before,
&::after {
content: '';
flex: 1;
height: 2px;
}
&::before {
background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, light-dark(@dark-blue, @golden) 100%);
}
&::after {
background: linear-gradient(90deg, light-dark(@dark-blue, @golden) 0%, rgba(0, 0, 0, 0) 100%);
}
span {
font-size: var(--font-size-18);
}
}
.form-group {
flex-direction: column;
gap: 0;
label {
color: inherit;
line-height: 16px;
}
}
}
}
}
}