mirror of
https://github.com/Foundryborne/daggerheart.git
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Merge branch 'main' into feature/340-341-RollMode-ChatSpeaker
This commit is contained in:
commit
dbee94781d
41 changed files with 660 additions and 221 deletions
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@ -5,7 +5,7 @@ export default class DHAttackAction extends DHDamageAction {
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static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
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static getRollType(parent) {
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return parent.type === 'weapon' ? 'weapon' : 'spellcast';
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return parent.type === 'weapon' ? 'attack' : 'spellcast';
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}
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get chatTemplate() {
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@ -21,7 +21,7 @@ export default class DHAttackAction extends DHDamageAction {
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}
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if (this.roll.useDefault) {
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this.roll.trait = this.item.system.attack.roll.trait;
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this.roll.type = 'weapon';
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this.roll.type = 'attack';
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}
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}
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}
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@ -37,4 +37,8 @@ export default class DHAttackAction extends DHDamageAction {
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base: true
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};
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}
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// get modifiers() {
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// return [];
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// }
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}
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@ -150,7 +150,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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}
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static getRollType(parent) {
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return 'ability';
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return 'trait';
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}
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static getSourceConfig(parent) {
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@ -309,7 +309,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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prepareRoll() {
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const roll = {
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modifiers: [],
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modifiers: this.modifiers,
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trait: this.roll?.trait,
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label: 'Attack',
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type: this.actionType,
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@ -363,6 +363,13 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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get hasRoll() {
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return !!this.roll?.type || !!this.roll?.bonus;
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}
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get modifiers() {
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if (!this.actor) return [];
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const modifiers = [];
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/** Placeholder for specific bonuses **/
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return modifiers;
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}
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/* ROLL */
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/* SAVE */
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@ -28,6 +28,7 @@ export default class DHDamageAction extends DHBaseAction {
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hasSave: this.hasSave,
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isCritical: data.system?.roll?.isCritical ?? false,
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source: data.system?.source,
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data: this.getRollData(),
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damageTypes,
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event
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};
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@ -41,4 +42,8 @@ export default class DHDamageAction extends DHBaseAction {
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roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
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}
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// get modifiers() {
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// return [];
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// }
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}
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@ -39,4 +39,8 @@ export default class DHHealingAction extends DHBaseAction {
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get chatTemplate() {
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return 'systems/daggerheart/templates/ui/chat/healing-roll.hbs';
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}
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get modifiers() {
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return [];
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}
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}
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@ -1,13 +1,7 @@
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import DHAdversarySettings from '../../applications/sheets-configs/adversary-settings.mjs';
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import ActionField from '../fields/actionField.mjs';
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import BaseDataActor from './base.mjs';
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const resourceField = () =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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max: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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isReversed: new foundry.data.fields.BooleanField({ initial: true })
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});
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import { resourceField, bonusField } from '../fields/actorField.mjs';
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export default class DhpAdversary extends BaseDataActor {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary'];
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@ -37,14 +31,29 @@ export default class DhpAdversary extends BaseDataActor {
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motivesAndTactics: new fields.StringField(),
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notes: new fields.HTMLField(),
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difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
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hordeHp: new fields.NumberField({ required: true, initial: 1, integer: true }),
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hordeHp: new fields.NumberField({
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required: true,
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initial: 1,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hordeHp'
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}),
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damageThresholds: new fields.SchemaField({
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major: new fields.NumberField({ required: true, initial: 0, integer: true }),
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severe: new fields.NumberField({ required: true, initial: 0, integer: true })
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major: new fields.NumberField({
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required: true,
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initial: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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}),
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severe: new fields.NumberField({
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required: true,
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initial: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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})
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}),
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resources: new fields.SchemaField({
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hitPoints: resourceField(),
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stress: resourceField()
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
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stress: resourceField(0, 'DAGGERHEART.GENERAL.stress', true)
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}),
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attack: new ActionField({
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initial: {
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@ -59,7 +68,7 @@ export default class DhpAdversary extends BaseDataActor {
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amount: 1
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},
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roll: {
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type: 'weapon'
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type: 'attack'
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},
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damage: {
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parts: [
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@ -80,9 +89,14 @@ export default class DhpAdversary extends BaseDataActor {
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})
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),
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bonuses: new fields.SchemaField({
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difficulty: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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reaction: new fields.NumberField({ integer: true, initial: 0 })
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roll: new fields.SchemaField({
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attack: bonusField('DAGGERHEART.GENERAL.Roll.attack'),
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action: bonusField('DAGGERHEART.GENERAL.Roll.action'),
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reaction: bonusField('DAGGERHEART.GENERAL.Roll.reaction')
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}),
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damage: new fields.SchemaField({
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physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
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magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage')
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})
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})
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};
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@ -1,10 +1,10 @@
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import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
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const resistanceField = () =>
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const resistanceField = reductionLabel =>
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new foundry.data.fields.SchemaField({
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resistance: new foundry.data.fields.BooleanField({ initial: false }),
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immunity: new foundry.data.fields.BooleanField({ initial: false }),
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reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0 })
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reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0, label: reductionLabel })
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});
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/**
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@ -40,8 +40,8 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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if (this.metadata.isNPC) schema.description = new fields.HTMLField({ required: true, nullable: true });
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if (this.metadata.hasResistances)
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schema.resistance = new fields.SchemaField({
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physical: resistanceField(),
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magical: resistanceField()
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physical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.physicalReduction'),
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magical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.magicalReduction')
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});
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return schema;
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}
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@ -2,27 +2,11 @@ import { burden } from '../../config/generalConfig.mjs';
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import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import DhLevelData from '../levelData.mjs';
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import BaseDataActor from './base.mjs';
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const attributeField = () =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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tierMarked: new foundry.data.fields.BooleanField({ initial: false })
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});
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const resourceField = (max, reverse = false) =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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max: new foundry.data.fields.NumberField({ initial: max, integer: true }),
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isReversed: new foundry.data.fields.BooleanField({ initial: reverse })
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});
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const stressDamageReductionRule = () =>
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new foundry.data.fields.SchemaField({
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enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
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cost: new foundry.data.fields.NumberField({ integer: true })
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});
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import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
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export default class DhCharacter extends BaseDataActor {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.character',
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@ -37,24 +21,36 @@ export default class DhCharacter extends BaseDataActor {
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: resourceField(0, true),
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stress: resourceField(6, true),
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hope: resourceField(6)
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
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stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
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hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
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}),
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traits: new fields.SchemaField({
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agility: attributeField(),
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strength: attributeField(),
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finesse: attributeField(),
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instinct: attributeField(),
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presence: attributeField(),
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knowledge: attributeField()
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agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
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strength: attributeField('DAGGERHEART.CONFIG.Traits.strength.name'),
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finesse: attributeField('DAGGERHEART.CONFIG.Traits.finesse.name'),
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instinct: attributeField('DAGGERHEART.CONFIG.Traits.instinct.name'),
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presence: attributeField('DAGGERHEART.CONFIG.Traits.presence.name'),
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knowledge: attributeField('DAGGERHEART.CONFIG.Traits.knowledge.name')
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}),
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proficiency: new fields.NumberField({ initial: 1, integer: true }),
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evasion: new fields.NumberField({ initial: 0, integer: true }),
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armorScore: new fields.NumberField({ integer: true, initial: 0 }),
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proficiency: new fields.NumberField({
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initial: 1,
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integer: true,
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label: 'DAGGERHEART.GENERAL.proficiency'
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}),
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evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
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armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
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damageThresholds: new fields.SchemaField({
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severe: new fields.NumberField({ integer: true, initial: 0 }),
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major: new fields.NumberField({ integer: true, initial: 0 })
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severe: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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}),
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major: new fields.NumberField({
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integer: true,
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||||
initial: 0,
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||||
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
|
||||
})
|
||||
}),
|
||||
experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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||||
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@ -94,21 +90,36 @@ export default class DhCharacter extends BaseDataActor {
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levelData: new fields.EmbeddedDataField(DhLevelData),
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bonuses: new fields.SchemaField({
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roll: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 }),
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primaryWeapon: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 })
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}),
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||||
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
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action: new fields.NumberField({ integer: true, initial: 0 }),
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hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
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attack: bonusField('DAGGERHEART.GENERAL.Roll.attack'),
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spellcast: bonusField('DAGGERHEART.GENERAL.Roll.spellcast'),
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trait: bonusField('DAGGERHEART.GENERAL.Roll.trait'),
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action: bonusField('DAGGERHEART.GENERAL.Roll.action'),
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reaction: bonusField('DAGGERHEART.GENERAL.Roll.reaction'),
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primaryWeapon: bonusField('DAGGERHEART.GENERAL.Roll.primaryWeaponAttack'),
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secondaryWeapon: bonusField('DAGGERHEART.GENERAL.Roll.secondaryWeaponAttack')
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||||
}),
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damage: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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||||
physical: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
magic: new fields.NumberField({ integer: true, initial: 0 }),
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||||
primaryWeapon: new fields.SchemaField({
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bonus: new fields.NumberField({ integer: true }),
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extraDice: new fields.NumberField({ integer: true })
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||||
physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
|
||||
magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage'),
|
||||
primaryWeapon: bonusField('DAGGERHEART.GENERAL.Damage.primaryWeapon'),
|
||||
secondaryWeapon: bonusField('DAGGERHEART.GENERAL.Damage.primaryWeapon')
|
||||
}),
|
||||
healing: bonusField('DAGGERHEART.GENERAL.Healing.healingAmount'),
|
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range: new fields.SchemaField({
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weapon: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Range.weapon'
|
||||
}),
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||||
spell: new fields.NumberField({
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||||
integer: true,
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||||
initial: 0,
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||||
label: 'DAGGERHEART.GENERAL.Range.spell'
|
||||
}),
|
||||
other: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Range.other'
|
||||
})
|
||||
})
|
||||
}),
|
||||
|
|
@ -117,25 +128,34 @@ export default class DhCharacter extends BaseDataActor {
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|||
damageReduction: new fields.SchemaField({
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||||
maxArmorMarked: new fields.SchemaField({
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value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
|
||||
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
|
||||
bonus: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedBonus'
|
||||
}),
|
||||
stressExtra: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.hint'
|
||||
})
|
||||
}),
|
||||
stressDamageReduction: new fields.SchemaField({
|
||||
severe: stressDamageReductionRule(),
|
||||
major: stressDamageReductionRule(),
|
||||
minor: stressDamageReductionRule()
|
||||
severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
|
||||
major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
|
||||
minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor')
|
||||
}),
|
||||
increasePerArmorMark: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
|
||||
}),
|
||||
increasePerArmorMark: new fields.NumberField({ integer: true, initial: 1 }),
|
||||
magical: new fields.BooleanField({ initial: false }),
|
||||
physical: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
strangePatterns: new fields.NumberField({
|
||||
integer: true,
|
||||
min: 1,
|
||||
max: 12,
|
||||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
weapon: new fields.SchemaField({
|
||||
/* Unimplemented
|
||||
-> Should remove the lowest damage dice from weapon damage
|
||||
|
|
@ -181,6 +201,11 @@ export default class DhCharacter extends BaseDataActor {
|
|||
return !this.class.value || !this.class.subclass;
|
||||
}
|
||||
|
||||
get spellcastModifier() {
|
||||
const subClasses = this.parent.items.filter(x => x.type === 'subclass') ?? [];
|
||||
return Math.max(subClasses?.map(sc => this.traits[sc.system.spellcastingTrait]?.value));
|
||||
}
|
||||
|
||||
get spellcastingModifiers() {
|
||||
return {
|
||||
main: this.class.subclass?.system?.spellcastingTrait,
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
|||
import ActionField from '../fields/actionField.mjs';
|
||||
import { adjustDice, adjustRange } from '../../helpers/utils.mjs';
|
||||
import DHCompanionSettings from '../../applications/sheets-configs/companion-settings.mjs';
|
||||
import { resourceField, bonusField } from '../fields/actorField.mjs';
|
||||
|
||||
export default class DhCompanion extends BaseDataActor {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Companion'];
|
||||
|
|
@ -23,14 +24,16 @@ export default class DhCompanion extends BaseDataActor {
|
|||
...super.defineSchema(),
|
||||
partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
|
||||
resources: new fields.SchemaField({
|
||||
stress: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 3, integer: true }),
|
||||
isReversed: new foundry.data.fields.BooleanField({ initial: true })
|
||||
}),
|
||||
hope: new fields.NumberField({ initial: 0, integer: true })
|
||||
stress: resourceField(3, 'DAGGERHEART.GENERAL.stress', true),
|
||||
hope: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.hope' })
|
||||
}),
|
||||
evasion: new fields.NumberField({
|
||||
required: true,
|
||||
min: 1,
|
||||
initial: 10,
|
||||
integer: true,
|
||||
label: 'DAGGERHEART.GENERAL.evasion'
|
||||
}),
|
||||
evasion: new fields.NumberField({ required: true, min: 1, initial: 10, integer: true }),
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
|
|
@ -56,7 +59,7 @@ export default class DhCompanion extends BaseDataActor {
|
|||
amount: 1
|
||||
},
|
||||
roll: {
|
||||
type: 'weapon',
|
||||
type: 'attack',
|
||||
bonus: 0,
|
||||
trait: 'instinct'
|
||||
},
|
||||
|
|
@ -74,7 +77,13 @@ export default class DhCompanion extends BaseDataActor {
|
|||
}
|
||||
}),
|
||||
actions: new fields.ArrayField(new ActionField()),
|
||||
levelData: new fields.EmbeddedDataField(DhLevelData)
|
||||
levelData: new fields.EmbeddedDataField(DhLevelData),
|
||||
bonuses: new fields.SchemaField({
|
||||
damage: new fields.SchemaField({
|
||||
physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
|
||||
magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage')
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -89,7 +98,7 @@ export default class DhCompanion extends BaseDataActor {
|
|||
}
|
||||
|
||||
prepareBaseData() {
|
||||
const partnerSpellcastingModifier = this.partner?.system?.spellcastingModifiers?.main;
|
||||
const partnerSpellcastingModifier = this.partner?.system?.spellcastModifier;
|
||||
const spellcastingModifier = this.partner?.system?.traits?.[partnerSpellcastingModifier]?.value;
|
||||
this.attack.roll.bonus = spellcastingModifier ?? 0; // Needs to expand on which modifier it is that should be used because of multiclassing;
|
||||
|
||||
|
|
|
|||
32
module/data/fields/actorField.mjs
Normal file
32
module/data/fields/actorField.mjs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
const attributeField = label =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true, label }),
|
||||
tierMarked: new fields.BooleanField({ initial: false })
|
||||
});
|
||||
|
||||
const resourceField = (max = 0, label, reverse = false) =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true, label }),
|
||||
max: new fields.NumberField({ initial: max, integer: true }),
|
||||
isReversed: new fields.BooleanField({ initial: reverse })
|
||||
});
|
||||
|
||||
const stressDamageReductionRule = localizationPath =>
|
||||
new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ required: true, initial: false }),
|
||||
cost: new fields.NumberField({
|
||||
integer: true,
|
||||
label: `${localizationPath}.label`,
|
||||
hint: `${localizationPath}.hint`
|
||||
})
|
||||
});
|
||||
|
||||
const bonusField = label =>
|
||||
new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ integer: true, initial: 0, label }),
|
||||
dice: new fields.ArrayField(new fields.StringField())
|
||||
});
|
||||
|
||||
export { attributeField, resourceField, stressDamageReductionRule, bonusField };
|
||||
|
|
@ -50,7 +50,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
},
|
||||
roll: {
|
||||
trait: 'agility',
|
||||
type: 'weapon'
|
||||
type: 'attack'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue