Fixed so that we do not run separate actor.modifyResource calls during actions and dice rolls

This commit is contained in:
WBHarry 2025-12-21 22:16:23 +01:00
parent 99d0eab5bd
commit d5859704c5
7 changed files with 158 additions and 96 deletions

View file

@ -17,7 +17,6 @@ import {
socketRegistration
} from './module/systemRegistration/_module.mjs';
import { placeables } from './module/canvas/_module.mjs';
import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
import './node_modules/@yaireo/tagify/dist/tagify.css';
import TemplateManager from './module/documents/templateManager.mjs';
@ -177,7 +176,6 @@ Hooks.on('ready', async () => {
ui.compendiumBrowser = new applications.ui.ItemBrowser();
socketRegistration.registerSocketHooks();
registerRollDiceHooks();
socketRegistration.registerUserQueries();
if (!game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.welcomeMessage)) {