Fixed linting

This commit is contained in:
WBHarry 2026-05-02 14:26:22 +02:00
parent 091c8527d6
commit d40ee35f92
2 changed files with 23 additions and 25 deletions

View file

@ -258,7 +258,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
const effects = selectedArea.effects.map(effect => this.system.action.item.effects.get(effect).uuid);
const { shape: type, size: range } = selectedArea;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({ type, range });
const scene = game.scenes.get(game.user.viewedScene);
const level = scene.levels.find(x => x.isView);
@ -267,39 +267,37 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
levels: level ? [level.id] : [],
shapes: [shapeData],
restriction: { enabled: false, type: 'move', priority: 0 },
behaviors: effects.length > 0 ? [
{
name: game.i18n.localize('TYPES.RegionBehavior.applyActiveEffect'),
type: 'applyActiveEffect',
system: {
effects: effects
}
}] : [],
behaviors:
effects.length > 0
? [
{
name: game.i18n.localize('TYPES.RegionBehavior.applyActiveEffect'),
type: 'applyActiveEffect',
system: {
effects: effects
}
}
]
: [],
displayMeasurements: true,
locked: false,
ownership: { default: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE },
visibility: CONST.REGION_VISIBILITY.ALWAYS
};
const placeRegion = (data) => {
canvas.regions.placeRegion(
data,
{ create: true }
);
const placeRegion = data => {
canvas.regions.placeRegion(data, { create: true });
};
const needsGMExecution = effects.length > 0;
if (needsGMExecution && !game.user.isGM) {
if (!game.users.activeGM)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.behaviorRegionRequiresGM'));
return ui.notifications.error(
game.i18n.localize('DAGGERHEART.UI.Notifications.behaviorRegionRequiresGM')
);
const region = await canvas.regions.placeRegion(regionData, { create: false });
emitGMCreate(
'Region',
placeRegion,
region,
scene.id,
);
emitGMCreate('Region', placeRegion, region, scene.id);
} else {
placeRegion(regionData);
}