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https://github.com/Foundryborne/daggerheart.git
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Updated previous uses of emitAsGM to emitGMUpdate
This commit is contained in:
parent
02a489e8f7
commit
091c8527d6
11 changed files with 24 additions and 24 deletions
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@ -1,5 +1,5 @@
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import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import Party from '../sheets/actors/party.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -242,7 +242,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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});
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};
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await emitAsGM(
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await emitGMUpdate(
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GMUpdateEvent.UpdateDocument,
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gmUpdate,
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update,
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@ -1,6 +1,6 @@
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import { MemberData } from '../../data/tagTeamData.mjs';
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import { getCritDamageBonus } from '../../helpers/utils.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import Party from '../sheets/actors/party.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -259,7 +259,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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});
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};
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await emitAsGM(
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await emitGMUpdate(
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GMUpdateEvent.UpdateDocument,
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gmUpdate,
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update,
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@ -1,6 +1,6 @@
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import { DhCountdown } from '../../data/countdowns.mjs';
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import { waitForDiceSoNice } from '../../helpers/utils.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -114,7 +114,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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}
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await this.data.updateSource(update);
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, this.gmSetSetting.bind(this.data), this.data, null, {
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await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, this.gmSetSetting.bind(this.data), this.data, null, {
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refreshType: RefreshType.Countdown
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});
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@ -1,5 +1,5 @@
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import { waitForDiceSoNice } from '../../helpers/utils.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -204,7 +204,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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start: newMax
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}
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});
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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}
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@ -218,7 +218,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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? Math.min(countdown.progress.current + 1, countdown.progress.start)
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: Math.max(countdown.progress.current - 1, 0);
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await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent });
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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}
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@ -277,7 +277,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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return acc;
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}, {})
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};
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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}
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@ -1,4 +1,4 @@
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import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -104,7 +104,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
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}
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async updateFear(value) {
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return emitAsGM(
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return emitGMUpdate(
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GMUpdateEvent.UpdateFear,
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game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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value
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@ -1,4 +1,4 @@
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import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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export default class DhSceneNavigation extends foundry.applications.ui.SceneNavigation {
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/** @inheritdoc */
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@ -68,7 +68,7 @@ export default class DhSceneNavigation extends foundry.applications.ui.SceneNavi
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1
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)[0];
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newEnvironments.unshift(newFirst);
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emitAsGM(
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emitGMUpdate(
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GMUpdateEvent.UpdateDocument,
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scene.update.bind(scene),
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{ 'flags.daggerheart.sceneEnvironments': newEnvironments },
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@ -1,4 +1,4 @@
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../../systemRegistration/socket.mjs';
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const fields = foundry.data.fields;
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@ -78,7 +78,7 @@ export default class CountdownField extends fields.ArrayField {
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);
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}
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await emitAsGM(
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await emitGMUpdate(
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GMUpdateEvent.UpdateCountdowns,
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async () => {
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const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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@ -1,4 +1,4 @@
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import { emitAsGM, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
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const fields = foundry.data.fields;
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@ -34,7 +34,7 @@ export default class EffectsField extends fields.ArrayField {
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}
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if (EffectsField.getAutomation() || force) {
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targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit);
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await emitAsGM(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
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await emitGMUpdate(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
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// EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
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}
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}
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@ -1,4 +1,4 @@
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import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent } from '../systemRegistration/socket.mjs';
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import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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import { createScrollText, damageKeyToNumber, getDamageKey, createShallowProxy } from '../helpers/utils.mjs';
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@ -827,7 +827,7 @@ export default class DhpActor extends Actor {
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const u = updates[key];
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if (key === 'items') {
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Object.values(u).forEach(async item => {
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await emitAsGM(
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await emitGMUpdate(
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GMUpdateEvent.UpdateDocument,
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item.target.update.bind(item.target),
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item.resources,
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@ -836,7 +836,7 @@ export default class DhpActor extends Actor {
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});
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} else {
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if (Object.keys(u.resources).length > 0) {
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await emitAsGM(
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await emitGMUpdate(
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GMUpdateEvent.UpdateDocument,
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u.target.update.bind(u.target),
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u.resources,
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@ -1,4 +1,4 @@
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import { emitAsGM, emitGMCreate, GMUpdateEvent } from '../systemRegistration/socket.mjs';
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import { emitGMUpdate, emitGMCreate, GMUpdateEvent } from '../systemRegistration/socket.mjs';
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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targetHook = null;
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@ -214,7 +214,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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const action = this.system.action;
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if (!action || !action?.hasSave) return;
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game.system.api.fields.ActionFields.SaveField.rollSave.call(action, token.actor, event).then(result =>
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emitAsGM(
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emitGMUpdate(
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GMUpdateEvent.UpdateSaveMessage,
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game.system.api.fields.ActionFields.SaveField.updateSaveMessage.bind(
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action,
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@ -125,7 +125,7 @@ export const registerUserQueries = () => {
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};
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export const emitGMUpdate = async (eventName, callback, update, uuid = null, refresh = null) => {
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return await emitAsGM(socketEvent.GMUpdate, { eventName, callback, data: update, uuid, refresh });
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return await emitAsGM(socketEvent.GMUpdate, { action: eventName, callback, data: update, uuid, refresh });
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};
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export const emitGMCreate = async (documentType, callback, data, scene) => {
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